What is the most graphically impressive game for the SNES that used no expansion chips?
I'm rather fond of the Goemon games.
Not sure if "impressive" is the word, but they're very colorful, lively, well animated and just full of eye candy.
Donkey Kong Country easily.
seiken densetsu 3
Tales of Phantasia is pretty fantastic for a 'no-chip' game
>>2845105
Sexy Parodius.
>>2845960
Didn't come out on SNES senpai, must be thinking of Fantastic or Chatting Parodius.
>>2845108
wait, why do you have that in english? Please share, however incomplete it might be
>>2845183
Didn't it use SDD1 compression?
Rendering Rangers by far. Not a great game tho.
Sparkster
>>2848581
Thats star ocean
>>2848596
No, I'm sure Tales of Phantasia did too. I remember something about it needing decompression packs in ZSNES.
>>2845108
I know that's hands, but I'll be damned if it doesn't look like he's laying on a pair of gigantic boobs.
I remember being very impressed by wing commander at the time.
Fire emblem thracia 776 looks bootyful
>>2845129
This.
Some of the magic and special effects use HDMA-FixedColorAddition/Subtration trickery the likes of which I've never seen else where. I need to look into SD3's code someday to figure out how the hell they put together some of those effects.
That aside, they level of mastery of the hardware is top notch. Square used layers extremely efficiently, and pulled off things like being able to walk in front of and behind background objects by careful priority and draw order management. And layering wasn't strictly done well with graphics, but with the limited 8 voice audio unit too.
This all goes without mentioning the quality of the graphics and the music, but that's more about memory and talented artist, and less about clever computing.