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Why did a fair amount of ps1 titles not take advantage of those
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Why did a fair amount of ps1 titles not take advantage of those analog sticks?
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Did you know the analog sticks were the L3 and R3 buttons, too?
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>>2838281

Thought that was only on DS2 forward?
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>>2838279
Because, on release, the PS1 didn't have the analog sticks.
It only did somewhere halfway down the line IIRC, when they got your pic's sticks.
Not too long after they introduced the now-standard bubble sticks.
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>>2838312
The ones OP posted > bubble sticks

You could stick honey in the groove to prevent you thumb from slipping.
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>>2838281
Yes, I played Ape Escape
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>>2838312
This ,pretty obvious really didn't you know the dual shock controller came a few years later after the ps1 launch ? I still prefer the original controller to all dual shock models.
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>>2838380
I prefer the DualShock more honestly, but I respect your opinion.
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It's so funny to see how the analogs in the first PS1 were so precise they still kick ass in fucking 2015, I could even play shit like rFactor with that before getting a wheel. It baffles me too how literally a hundred games have support for analog controls with the NegCon, that one is a damn good controller.
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It evolved from this. Give Ape Escape a turn on one of these sometime.
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>>2838279
Most people only had standard controllers.

So if you developed your game for dual shock you were alienating a shitload of potential customers who didn't have dualshocks.

It stopped being a problem with teh PS2, but even then a few games bled into it and dont feature dual analog support (Kings Field Ancient City comes to mind)
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>>2838380
Actually, I'm the guy you quoted (the explanation guy). I didn't know that either until earlier this year at the Dutch AnimeCon, where I played Tetris on PS1 with it.
My first thought was "Wait, something's missing here".
Looked it up later.

My first console was the N64, before you ask.
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>>2838279
It simply wasn't out for most of the PS1's lifespan. It just wasn't an option to consider. There was a dual-analog flightstick thing, but most games didn't see it as a control option worth supporting.

Games that needed analog control before 1997 used Namco's neGcon, which was available at launch, namely for use with Ridge Racer.
Most pre-DualShock racing games support the neGcon, and a couple released after the DualShock still do.
and like, 2 PS2 games support the neGcon, Ridge Racer 5 and Wipeout Fusion

if you're wondering why you never heard about it despite it being widely supported, the controller wasn't terribly popular -- but PS1 racing wheels all used the protocol up until the DualShock, appearing as a neGcon to games
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>>2838279
>hey guys, wanna know how young I am?
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Because the PS1 was a Sony clone of the SNES that jerry-rigged in 3D and analog sticks when they saw the N64.
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>>2838312
>now-standard

I BEG YOUR PARDON
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>>2838798
I don't see an analog stick, was analog control done by twisting the controller?
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>>2838312

I actually never played any PSX title with a dualshock controller. It came by the time I switched to PC gaming (FPSes).
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>there are games that have vibration but no analog support
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>>2838924
If I were to use a DS4 for emulating on the PC, would I need Bluetooth to connect it, or could it work with the wired peripheral of it's micro-USB? Pardon my ignorance.
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>>2838950
That's perfectly logical. Vibration is a feature, if a player doesn't have it, no biggie, at least the game still plays the same.

If the game requires analog sticks and the player doesn't have it, they don't get to play the game at all.

Think a little next time.
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>>2838994
Too bad there was only 1 game that actually required the analog controller or you couldn't play it at all, and that was Ape Escape.

Do a little research next time.
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>>2838279
maybe because they were released 2 years after the console
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>>2838994
The point of the post is that it's odd and uncommon for a game to have just one of the features and not both. Dolt.
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>>2838979
either or
you can use it wired, or you can use it wirelessly with a bluetooth adapter. Google for compatible adapters.
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Meet Dual Force. Mad Catz answer to the Dual Shock. And in every way superior to the Dual Shock.

When I got this baby, my little brother got the Dual Shock. This "Purple Bastard" (Pictured: A Blue one) was mine and mine alone to use.

It had a unique feature, in that you could switch the Analog sticks on as digital inputs. Making it possible to walk around gameworlds with an analog stick that did not support one. Case in point: Mega Man Legends, became immediately playable.

You dared not fuck with my purple bastard. I would meet you on Dagobah and put the fear of Teräs Käsi in you if you tried.
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>>2838950

Side by Side Special comes to mind, it says it is analog compatible but forgot to mention it only works with NegCon, if you play it with DS it only vibrates and you can't use analog steering and have to stick up with digital inputs
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>>2839297

>unique

Most generic chinese controllers let you do this actually, you only needs to turn off the analog function and the stick can be used as the dpad
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>>2839297
That was a wonderful thing, man. I still have one somewhere, I swear.
The only downside was the dpad wasn't as nice.
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>>2838979
you can use it via micro-usb cable, works perfectly with this:
https://inputmapper.com/
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Not /vr/ obviously, but there are even some PS2 games that don't use the analog sticks. Onimusha atleast
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>>2839417
But then there are those games that 100% require a DS2.

>>2839398
How does that fare next to, say, DS4Windows?
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Were R4 and RRV the only game to use the Jogcon?
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>>2839013
>>2839025

>not getting it
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>>2838926
Analog movement with the twist, and also analog input from the I and II buttons, and one of the shoulder buttons.
I've got one, but I can't drift for shit in RR with it.
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>>2838798
>>2839439
Do controllers like this even work with the USB adapters?
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>>2838926

There's a video with a guy playing R4 using it but he plays like a crippled monkey, this one shows a little better how it's supposed to work, while not retro.

https://www.youtube.com/watch?v=msX39h5DzaI
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>>2839420
No idea, I've only used input master and had no issues with it
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>>2838860
>Because the PS1 was a Sony clone of the SNES
Not surprising considering it came out of a failed deal with Nintendo over an SNES add-on, though that's another whole can of worms..
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>>2838502
The only game that compulsorily needed the ds was ape escape afair. Most Games released after the ds had optional analog and rumble
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hi der
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>>2839468
Nice greentext, truly an impressive argument.
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>>2839704
there's some net yaroze games that require a dual shock. i don't think any of them were on coverdiscs though, only available to other yaroze users
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>>2839716
>Controlling your weapons with the right stick was incredible.

Thats an odd way to spell 'shit'
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>>2839716
Hahahahahahahaha sageandreportfornotretro hahahahahahahahahaha
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>>2839737
Different strokes I guess. No joke, it's one of my favorite control schemes in any game, ever. I love love love it. It takes some getting used to, but worked perfectly and once mastered it feels surprisingly like swinging swords and stabbing with lances. The newer games do a lot better, but I've always missed that control scheme.
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>>2839704

Holy shit has Lara Croft's blue shirt always been a swimsuit / leotard?
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>>2839825
No, that's a retcon. Not exactly sure where it started, but in promo art for the first game it was very clearly a tank top.
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>>2839807
It was so supremely dumb even the horrible claw grip you had to pull in the PSP games was an improvement. And casually, they dropped it in favor of what is basically the claw plus camera controls on the analog stick. You know, what every sensible developer would have thought.
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>>2839297
i bought one these in a "starter pack" recently from a thrift. I only wanted the memory card included, but the controller is surprisingly nice.

good taste anon
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>>2839860
Like I say, different strokes. I put over 1500 hours into the first game, and it's control scheme is one of the things that really got me hooked. I was very into the MH community and many players considered it one of the game's great points. Not saying you have to agree, just saying that your opinion is far from universal.

Nothing was worse than the PSP in my opinion, playing for long periods of time was physically painful. I liked the idea of the Wii controls, but only played it briefly and was not impressed with how it was implemented at all.
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>>2838924
I hate how they have a share button.

"HEY FACEBOOK I JUST BEAT SOMEONE ONLINE IN MADDEN" like no one gives a fuck literally the most useless option.
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>>2839890
>Like I say, different strokes.

No you just got shit taste and spouting stupid memes won't fix that.
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>>2840153
I'm sorry it was too hard for you to learn. Poor baby never got to enjoy the original game.
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>>2839439
I had this and I only used it with my import R4. It was fucking heaven. SOOOO much minute articulation in a drift, then you could let go of it and it would snap back to center EXACTLY like a real steering wheel of a non-power steering car. One of the greatest interfaces with any game I've ever enjoyed.
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>>2839934
It doesn't even fucking do that. I wish Sony had just called it Snapshot instead of Share so you dumb idiots would stop parroting incorrect information.
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>>2840173
>U JUST SUCK XD!

Nah kid you just got shit taste. There's a reason Monster Hunter changed its control style and every other game that wasn't Ape Escape with that same style failed miserably.
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>PS1 released 1994
>Dual Shock controller released 1997
You tell me
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>>2838350
Not only that but the palm grips are longer on that original Analog controller (note, not Dual Shock, that came out around a year later)

Much better for western hands than the later iterations IMO
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>>2840194
>It doesn't even fucking do that

You can literally upload to facebook
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>>2840205
I know you're just trolling, but the actual sad thing is that the opinion you're parroting is all too real and part of the reason games these days feel so homogenized and unoriginal. There's no more room for experimenting with interesting and different gameplay or control schemes. Every game has to be designed so that a pot high 13 year old can play through it without the discomfort of actually having to learn something new.
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>>2841498
>Much better for western hands than the later iterations IMO

Not everyone has fat hands like you.

(Just kidding.)
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>>2838979
Both. I use DS4Windows
http://ds4windows.com/

You can use the pad thing in the middle as a mouse :).

It's my favorite controller. All the other playstation controllers have been too small for me hands.
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>>2838279
Probably because analog was already something pretty alien at the time. Having two then was even more confusing to apply in the games.
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>>2841509

Well, that's funny, I just pushed my SHARE button and it asked me if I was saving a screenshot, saving a video of the last 15 minutes, or streaming my gameplay.

That's really funny, it didn't instantly make a post on facebook.

Anon, do you think my PS4 is broken?
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>>2841509
You can LITERALLY shut the HELL UP, kekolding FUCK, here's your (You).
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Is there a list of all games compatible with the analog joysticks? or even a list of games that made use of both of them like in ape escape/apocalypse/etc etc ?
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Because the first ps controller dosent have sticks
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>>2842923
Yes.
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who released a good controller their first time?
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>>2843286
Sega.
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>>2843742

>3 button is better than 6 button

wrong
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>>2838798
People who haven't used a neGcon will shit on it. It's strange to use at first, but insanely good once you get the hang. I preferred it to my cousin wheel/pedal controller, and he even once said using the neGcon was "cheating" due to how fucking fantastic it is when you adapt to it.
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>>2843762
it all boils down to analog precision and movement speed. Sticks lack the precision (not from a technical side, the physical travel is just too short for a human to use it precisely and fast). Wheels have too much inertia for speedy reaction, takes to long to get from one extreme all the way to the other. The neGcon sits right in the middle, having all the precision of a wheel, and none of the inertia issues.
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>>2843772
a traditional joystick actually has the same advantages (precision + speed), but one major drawback: it needs a surface to rest on. The twist design of the neGcon bypasses that entirely, allowing it to be played while relaxing and leaning back, with no surface nearby. You could, of course, hold the base of a joystick with one hand, and move it with the other, but that limits the number of available inputs, since the holding hand is kind of occupied. More complicated joysticks have more than just the inputs at the tip of the stick. The neGcon makes use of both hands for input, without requiring a resting surface.
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>>2838979
Both and you don't even need to use DS4Windows, it works out of the box with most emulators and games.
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>>2841509
It literally makes screenshots and videos, you faggot.
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>>2839297
bullshit. I have two of these motherfuckers and the only redeeming thing was the D-Pad.
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>>2839297
Aren't madcatz controllers usually garbage?
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>>2844194
When Madcatz started out they were absolutely awful, but slowly over time they've been getting better and better. Probably because they realized that you can only market shit for so long before people stop buying. At this point their arcade sticks and fighting pads are a solid choice for mid-price range.


I've never used a Dual Force though.
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>>2844194
thats a dated meme, but pretty relevant to /vr/. they were shit pretty much up the the cutoff for /vr/. madcats dominated the controller market in quality starting with the dual force. their gamecube and xbox 360 controllers are their best
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>>2843745
The Saturn (in Japan, that is)
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>>2843286
Nintendo
>inb4 N64 controller
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>>2843252
ok care to provide a link cause i can't find it
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>>2843286
The original XBox controller was the best one they've ever made.

See how the black and white buttons are placed where a normal human thumb can reach them?

And see how they moved them to almost underneath the connective joint of the thumb, where no normal human can reach without repositioning their hand? That's inexcusable considering that in so doing a bunch of games got a lot harder because they were, up until then, assuming you could hit all the buttons on the controller without having to move your hand.
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>>2845554
>See how the black and white buttons are placed where a normal human thumb can reach them?

That's actually a good point.
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>>2845554
It's fucking huge though, and I have tiny hands.

>>2845491
You forgot the square button Famicoms.
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>>2845554
It would be a good controller if it wasn't so fucking huge and had a better d-pad.
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>>2845554
This is a moot point since very few games even make use of the black and white buttons ya dingus.
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>>2847712
it's a very important point, because this particular change of the controller, altered the usage of that input. Games that expect the original layout will be considerably different with the new layout and vice versa. It's one thing to change the shape of a controller, or shapes of parts of a controller (like a different d-pad plastic), but it's kind of a no-no to change the layout, or the way the controller is operated.
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>>2841498
So this is why I feel like Dual Shock is made for baby hands.. Wish they thought of adult gamers more.
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why do people get so buttmad when you call it the PSX?
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>>2851887
in a see of millions of anons who don't give a fuck, it only takes one to post a buttmad response
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>>2851891
>see
sea, dammit
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>>2851887
The question is, why would you call it PSX?
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>>2851908
It's a term that has been very common in the US during the launch of the console, I think in part due to Sony, like the called the prototype that or something. It just stuck.
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>>2851915
NO DON'T
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>>2851915

>US

Even here in fucking Brazil all the popular magazines called it like this, only underages who learnt about videogames reading wiki articles think they're hotshit saying you're wrong and spouting "YOU DUN CALL THE 64 PJ ULTRA OR GC DOLPHIN OR 32X PLUTO LEL XD", probably is the same retardation phenomenon as in every SMB USA thread some smartass start talking about DD Panic as he is the only human being left in the universe who knows about it
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>>2845554
I think the 360 was a huge improvement on the og xbox controller. D-pad aside it's one of my favorite designed controllers of all time. I find it far more ergonomic than every dualshock iteration.
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Its not a dualshock.......its a dualanalog.......google it....!
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>>2844194
in /vr/ times yes, but nowadays they make excellent arcade sticks
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>>2843812
>>2841968
>makes screenshots and video to be posted to facebook
>not a facebook button
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>>2854917
http://manuals.playstation.net/document/en/ps4/share/screenshot.html

Serious question, do you actually own a PS4?
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>>2841968
i was going to post this. i don't even have a facebook profile and i use the share button all the time. it's a very handy feature
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>>2838279
They were the best way to play road rash 3d and jailbreak
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