Let's talk retro co-op multiplayer. What do you prefer:
>Players are mechanically identical (like Chip & Dale, Doom, and TwinBee)
>Players have some mechanical differences (like Teenage Mutant Ninja Turtles (Arcade), The Simpsons, and Donkey Kong Country)
If it depends, then when do you prefer which style?
Different characters make for more interesting and complex gameplay. Players can take on specific roles such as attacking, defending and support. Only problem with differing characters is there might be arguments over who should do what. Similar characters let people take whatever role they want and there might be less cooperation and more competition.
I like when characters differ vastly in play style so I can try beating the game with every character. I don't do co-op.
Depends, I'd say I prefer each character with unique styles, but maybe for certain genres like shmups it's better if both players are the same.
Doesn't matter to me
What actually matters more to me is that a co-op game should have mechanics designed specifically for cooperation.
Pic very related
>>2823094
>for certain genres like shmups it's better if both players are the same.
Yep
>other guy has a faster plane
>hogs all power ups
>>2823094
Ebisumaru is the most fun character to play as in Great Adventure. The blocks you can make are insanely useful and it's fun to use the butt slam to cross larger gaps or heights.
I don't mind co-ops with mechanically-different characters as long as both players can select the same character.
>>2823140
dude i remember the see saw jump but thats really about it.
>>2823074
sounds lonely bro
>>2824034
Donald was slightly larger so Mickey had to pull him out of crawlspaces.
Don't remember other co-op mechanics other than friendly fire being enabled (minor nuisance).