Miniature Railway Edition.
Read the pastebin: http://pastebin.com/zcjSWDuj
Previous thread: >>2769838
>>2819830
So, somebody remind me about this Winter contest that is currently underway.
>>2819852
I consider the greatest challenge of this one to just make icy blue not look like shit
I've been trawling NED for mountain crag-like scenery, but nothing has really fit.
>tfw /vr/ct is slowly dying
don't leave me bros, I love you guys
pic is a random screenshot I took a while back
>all those prebuilts
I am ashamed
>>2820134
I've been neglecting these threads for a long time but I promise I will return very soon
/vr/ct will never die
>>2820134
RCT threads never go away permanently they just go on hiatus randomly.
>>2820134
>all these toilets
for what purpose
>>2820653
Have you ever needed a shit but too autistic to go because someone else is in there? That might not be the case in Anon's park.
I like looping coasters
>>2820134
We'll live, there've been slow times before. But on this note, we need to do something about these lazy ass OPs. Just hiding away everything in a pastebin, including the collab documents and other stuff that keep the thread going, is literally killing activity.
>>2820779
The OP image is pretty shit too.
>>2820781
Well, I don't think that's as big of a problem. But I did like it when we had a 2 post OP usually consisting of one RCT image and one real coaster image.
These are what I have for the contest so far. I think I missed one, please post it again.
Inside 'anon 1' folder is the one anon who posted 3 coasters, Santa's Sleigh, Sub Zero and The Thaw. I believe someone else has done a coaster called Santa's Sleigh which I think I missed.
Fug, post your favorite collab and maybe we'll get a new one going.
>>2820801
>stuff built outside of the square
>>2820802
The supports are fine. The helix, would probably have been better without it.
>>2820134
There's always been slow periods or times where we were all missing. I'm an infrequent regular, visiting every 4-8 months. I heard BlueBalled stopped posting last time I was here. Is that still the case?
I haven't played RCT2 in 10 years.
Can somebody give me tips for coaster design?
>>2820868
Don't build it higher than you need to. A common newbie mistake (way more common than LOL BANK YOUR TURNS) is building a super high and short coaster. Also, remember to bank your turns.
And post some images of what you've built and we'll look at it.
>>2820868
bank your turns.
>>2820868
Scenery is important. It can make a shit looking coaster far better. Realism elements like fencing can help, too.
so how about this?
>>2820897
Not bad. You should have enough momentum for something more than just one turnaround at the end and I don't think you need that long break runs but it's mostly personal preference.
>>2820897
Kinda boring. Needs more ramps and shit.
>>2820897
String someone tossed on the floor/10
>>2820910
>using ign rating
>>2820897
You seem to be good enough at designing coasters. Inspired by your coaster, this is how I built it. Then there's scenery which is always important if you want to build a really good coaster.
>>2820779
>>2820787
I think there were complaints about our OPs taking up to much space.
>>2821080
By other posters on /vr/? I feel like that could be solved. Either by having 3 posts or by dividing stuff among pastebins to reduce size, like having one exclusively for downloads for example. And keeping the most important links, collab document, OpenRCT, the Wiki for example, in the post itself.
>>2821080
link to more story about that coaster?
>>2821125
I'll do that once this one's getting closer to death.
>>2821080
Anon who compiled the original pastebin here: I did that because when I attempted to start a thread one time, it came up with a spam warning. I wasn't sure which part of the post tripped it, so I stuffed all in that pastebin.
In hindsight, that probably wasn't a good idea.
>>2820134
>>2820657
My dream park
>>2820134
>>tfw /vr/ct is slowly dying
>don't leave me bros, I love you guys
Don't worry. Once Roller Coaster Tycoon World comes out there will be a whole new influx of people.
>>2820779
There was a link to something in the old OP which triggered the spam filter.
>>2820790
I did, but it wasn't a contest entry.
>I believe someone else has done a coaster called Santa's Sleigh
I think I went a bit overboard on my contest entry. It's become something like christmas bobsleigh spaghetti. It's also technically two coasters, but it used to be a single entity, though it turned out to be so bloody long, it couldn't get a good rating anymore.
Probably not that bad for a first time entry, anyway.
>>2822393
Here's with stats. Had to make a seperate picture, as the stat boxes kept getting in the way of the coasters.
I think I am done with this thing.
>>2820678
That looks pretty cool dude
Here's one I made. This thread needs more steelies
>>2822393
What are you playing this on? Nintendo DS?I like the track thoughawful colors
>>2822440>muh diagonal track
>all these great entries
And here I was about to try and make a junior coaster haha
what map do I use to start a collab?
>>2822451
>calling them steelies instead of Schwarzies
kill yourself please
>>2822440
How many screen-shots did you fuse to create that? Did you know you can simply do a Giant screen-shot in ORCT2?
I just found my old RCT1 CD which I haven't seen in about ten years.
Today is a good day.
Rate my duellers. They stay together except for the last turn where i got too lazy to keep them together.
Start of a new attempt. I just discovered these cozy snow-covered roofs with ice picks.
>>2822486
that first drop makes me cringe
>>2822487
>a woodie in the snow
>>2822486
it's shit
>>2822481
Just 2. Giants are a pain to work with and end up being like 8mb large. It's easier to just fuse 2 or 3 images together imo.
>>2822542
You know you could just crop from a giant one?
>>2822440
Awesome.
>>2822468
no? okay then,
>>2822487
Progress... I might make it bigger or something
rate and hate
>>2822694
Looks good, might make the red or green light blue or white too make it look like there's ice/snow on the coaster. Might make it blend in a little more.
>>2822401
I've made some small improvements while I was at it and only converted the BMPs from the ingame screenshots to PNGs this time. Hopefully the quality will now be up to standard.
>>2822832
And once more with the stats.
I'm still kind of sad I couldn't manage to build a nice looking station building with all that track in the way, but hopefully the nice stats make up for that.
>>2822858
There's nothing wrong with it, even when loaded. The only things that give me trouble are the queue times and the constant reminders that the trains haven't made it back to their respective stations yet.
Have you praised the god of modern coasters yet today?
>>2823219
Speaking of Herr Schwarzkopf, Magic Mountain is finally removing the godawful shoulder restraints on Revolution.
I´ll enter this 13x13 coaster for the contest. Initially wanted it to be 10x10 but i started a bit too high for that.
Currently habbeningstill a WIP, happy with the layout for now but I'm making a qt little town and some supporting rides
>>2823219
>not me
>>2823230
Won't last long..
http://www.latimes.com/local/lanow/la-me-ln-girl-dies-magic-mountain-ride-20150615-story.html
first time doing one of these, r8 please
>>2824779
>I > E
Looks good, anon. You want it in the contest? Station's really good. Love what you did with that little hut and fire.
>>2824781
oh, yeah
meant to say that this was my entry, sorry
>>2824781
You know it's pretty difficult to get a decent intensity to excitement ratio on a woodie, right?
>>2824853
I know. Just fucking around because there's 0.02 difference in rating.
Is there any reason not to get the Steam version of RCT2?
>>2824910
If you don't have anything against Steam, not really.
>>2824916
Cool. Does OpenRCT work with it? I am not using it now because it tends to crash, often but still.
Im not sure why I care since its only $3 and honestly I would pay $3 just for Steam to do screenshots for me
>>2824927
Steam is literally just a downloader for RCT2, you don't even need to start Steam to run it and there's no DRM or anything. Works with OpenRCT.
>>2824927
https://openrct2.com/download-demo
I want something the feels like skiing down a slope, but I seem to be more apt at making pattern-bound rollercoaster than ones that actually would be fun to ride.
>>2824947
It would be better if it was a mini bike ride but those are limited to like 4mph I think,
>>2824947
Maybe a waterslide sunk 1 level into the cliff with steeplechase trains?
Could have the exit at the bottom and entrance at the top.
>>2825065
>>2825738
Steeplechase would be fun. Might be more akin to pic related. However also absolutely scary.
>>2826242
It's loads of fun. Alpine coasters, especially the ones that don't limit speed, are a real thrill. In a regular coaster everything is safe. But if you fuck around on one of these alpine coasters/slides you jut wipe out and get rekt. I was on one that had a plastic track, and it started raining a little. Brakes didn't really work because of the wet track, almost shit my pants. Still was awesome.
Is it a LIM? Is it a Hyper? No! It's a Corkscrew!
>>2826304
And then there's this fucker here.
>>2826304
it is a hyper you lying nigger i can see the train icon
>>2826309
In that scenario, the game gave me the Corkscrew Coaster, but without the Corkscrew trains. At the beginning it only gave me the HyperCoaster trains. The Corkscrew trains where unlocked some time after finishing that coaster.
>>2826307
>inb4 shit lift
Well yeah, that is a really shitty lift.
>>2826315
I know and I'm not proud of it. But couldn't think of another way of doing it since the terrain, the tram and the woody where in the way.
can i post some rct 3
>>2826380
Can you?
>>2826386
dad get out
>>2826380
As long as you don't expect to much response.
>>2820134
Where elsa could we go to talk about big rides?
>>2826380
I think there's like 3 people in /vr/ who like RCT 3. I mean, it's like 12 years old now so I think it'd be fine to post it.
>>2826259
>Breaking
I've never been on one that required that exept to avoid hitting people from behind or getting yourself wedged under some foam blocks at the end. We don't have plastic or concrete tracks here though.
Also pic related exists. Can't derail that
>>2826640
The one in your picture brakes itself when the car moves too fast. The most boring kind of alpine coaster imo
>>2826653
>brakes itself
That sucks. The one I rode didn't.
So OpenRCT have fixed Launched Freefall ratings. I don't know what to feel about this, feels like the end of an era.Nice.
>>2826908
what ratings?
>>2826908
>Feature: Option to scale game display for better compatibility with high DPI screens
Hoooooooray.
>>2826917
When using the freefall mode the ratings are still determined from launch speed. The height of the tower doesn't matter.
>>2826924
neat
Looks like a new stable release of OpenRCT2 is out.
>mfw uncapping fps for the first time
>>2827475
looks even better when you zoom in
So if I buy RCT2 on steam and use ORTC2, it's not gonna track my time is it?
>>2828059
jep
>>2828059
As long as you use Steam to start OpenRCT it will.
>>2828104
nah
>>2828143
Ehrm, yes it will? I have over 300 hours tracked on OpenRCT.
>>2828220
How? I have OpenRCT in Steam and it doesn't track the time.
>>2828223
I downloaded OpenRCT, placed the files in Steams Roller Coaster Tycoon folder and everything just werks.
I really wish Steam RCT had achievements.
>>2828490
>"ouch, my sides": have a coaster with 7 or more lateral Gs
>>2828523
>not "BANK YOUR TURNS"
>>2828490
>"the ride never ends": have a vintage cars ride with a ride time of 60 minutes or more
>>2828490
>"Leg Crusher" - Have a rollercoaster crash in the Alton Towers scenario.
>>2828490
>"Hired!" - Build a Floorless Rollercoaster with Excitement higher than its Intensity
>>2828679
>"Are you a wizard?": Build a standup rollercoaster with excitement higher than its intensity
>>2828490
>"Best Friends" - Build double synced rollercoasters with the same ride times
>"Company" - Build triple synced rollercoasters with the same ride times
>"Crowd" - Build 4+ synced rollercoasters with the same ride times
>"Opposites Attract" - Get the "Best Friends" achievement using two different types of rollercoaster
>>2824947
>>2825065
>>2825738
I tried. I'm trying. I think I should stick to designing marble runs and not coasters.
>>2828715
>"Show-off" - Get the "Opposites Attract" achievement using a virginia wheel rollercoaster.
Why not add an inline achievement system on ORCT?
>>2829050
It'll probably show up sooner or later. But they should and will hopefully focus on completing the main game first.
made this little derp coaster
>>2828679
fuck me, I thought i had it...
multiplayer is fun
>>2829349
Is there a server up yet?
>>2829349
It looks exactly how I imagined it, just with less pyramids and fires but more chocolate.
>>2829352
i was on a friend's server but it's closed now
it's usually unprotected, click "fetch servers" every once in awhile to see if it's up
>>2829341
That little bump right before the second loop might be causing a problem.
>>2828223
What worked for me was copying and pasting everything from OpenRCT2 to the Steam RCT2 directory and then renaming openrct2.exe to rct2.exe and deleting the old rct2.exe.
You can start the game from inside Steam this way and it does log hours.
>>2829093
finished it
>>2829545
What's the name of the coaster?
>>2829548
the positive and the negative
hey guys, still working away at my park
here's my river rapids with a cool bridge
more of my mine themed area with a fun steel coaster
just past the mine area I've got some hills and it looks like the perfect place to have a steeplechase
here I tried to figure out how to make something interesting without disturbing the forest underneath too much
Added a monorail for guests to get around right from the entrance
>>2828809
Best looking effort I've seen on a Steeplechase. Odd ride. I never bothered with them. Yours looks good though
>>2829603
I love this, sweet ride
https://www.youtube.com/watch?v=zj1UerGEy64
>A Schwarzkopf ride
>Going real close to other coasters
>Almost RCT-levels close to other coasters
Why is it always in other countries? I fucking hate this shithole.
>>2829603
This is beautiful. Very reminiscent of the RCT1 scenarios.Though I'm not sure why those dinosaurs are there
>>2829708
>curved lift hill
Alright, which one of you motherfuckers worked for Schwarzkopf
>>2829717
it's a feature
>>2829708
Jetline is awesome. Sweden really do have some amazing Schwarzkopfs.
It's a shame Liseberg had to cut down so many trees when they buildt Helix (the big green coaster).
https://www.youtube.com/watch?v=oebLkln06Wc
>>2830028
ol' anton had a pretty crazy helixboner going that day, didn't he?
>>2830003
it's still a work in progress, all of my pictures are the same park.
when it's all done I'd like to share it with all of you for sure!
I tried to get a bigger screenshot for you though
>>2829548
Neutronflow.
>>2829595
Looks comfy.
>>2829609
Original, I like it.
>start a trinity islands save
>build a junior coaster
>7I 4E
I swear I'm better than this
Post some nice Vekomas. They are hard to make good looking but when you manage they're amazing.
>>2830373
My first not shit vekoma. I think I made it too high, though.
>>2830394
Beauty IS in the eye of the beholder, then.
>>2830401
Of course. I made it look intentionally ugly. It's supposed to be a meteor site/industrial dump but I got bored halfway through.
>>2830373
What makes a coaster a Vekoma-like coaster? I don't know that much about coaster.
>>2830408
I believe corkscrew coasters. It's either the track style or the train style, not sure desu.
>>2830408
Vekoma is a former company who built coasters. The quite famous corkscrew model was built by the two companies Arrow and Vekoma.
https://en.wikipedia.org/wiki/Vekoma
>>2830445
>former company
You wish.
>>2830460
Oh fuck, is it Arrow that bankrupted?
>>2830467
Yes.
Wasn't it because they got sued by Six Flags over X?
>>2830445
I know that Vekoma is a coaster builder company, just like Arrow and Togo. What I don't know is what differentiates a Vekoma from an Arrow and how to build look-alikes in RCT.
Its not a Vekoma, but I made a nice little Arrow a while back. I made in playing the Radiation World scenario, otherwise it'd just be called Demon probably. Inspired mostly by Carolina Cyclone.
Would anyone be up for a classic Arrow/Vekoma collab? Standard 2x2 collab, only Corkscrews, SLCs, (Compact Inverted), Boomerangs (Inverted Shuttle) and Flying Vekomas(Lay-down Coaster). And possibly a Hypercoaster, I guess.
>>2830591
Anyhow, I started a collab. Go look it up in the collab document if you want to join! Pro or new, does not matter.
>>2830028
That train whistle sounds like a tortured scream.
>>2830028
This ride is apparently Anton's favorite design.
>>2830783
faget
>>2830028
that's a really pretty station
We posting coasters now?
>>2830071
>those queue lenghts
rip people in queue
>>2830373
pretty much the only screenshot of a Vekoma I have
>>2829609
Reminds me of a Park I made a while ago
>>2831765
whoops, posted the unfinished one
>>2831706
Sexy as hell.
And here I am still not knowing how to build a Vekoma... or an Arrow... or Intamin... or B&M...
>>2832162
I love the little ribbons on the presents. 10/10 anon
>>2831020
speaking of collabs, is that desert collab ever happening?
>>2832065
A B&M would typically be a big coaster from the Twister family, a Flying Coaster, Dive Coaster and probably a couple of others. If you want to build them realistic, watch a couple of POVs on Youtube and try to build something similar, you can always post them here in /vr/ct and ask for critique.
>>2832487
>Dragon Khan and Shambala
God how do I love those two. (even tho it may be just because that's the only serious park I've ever been to)
I've read the wikipedia page on "Roller coaster elements" and tried my luck at some of the things there mentioned. Pic related is the result of it. The "Norwegian loop" is ugly as shit, but functional. Also, I don't get the difference between "Batwing" and "Cobra roll".
>>2832536
In RCT terms, a cobra roll is half loop> half corkscrew> half corkscrew> half loop. A batwing is half corkscrew> half loop> half loop> half corkscrow.
>>2832536
cobra roll on the left, batwing on the right
>>2832536
Booster hills are quite rare but they do exist. I usually spread out the boosters over the whole hill to make it look more even. Your coaster looks good, you could probably have use longer break runs to make the slowdown more gentle. Also, always post stats :)
>>2832546
Will try that tomorrow.
Didn't post stats cause they where nothing out of this world. E:7 with the normal Twister trains. 7.5 with the floor-less ones. Intensity was over 8.
And I know Booster hills are not common, but wanted to try one.
>>2832162
Loving the small details, feels comfy.
>>2830373
are we still vekomaposting?
>>2832585
That is a cute corkscrew.
>>2819830
OP picture made me think this was a Transport Tycoon thread for a second.
Oh well. RCT is fine too.
Reposting this. How do we make it better?
>>2831782
holy shit this is comfy as fuck. love that chairlift following the path over the water. good work anon
>>2833187
Loose the sloppy lift hill. The turn is "fine" but that steep incline is not ok.
>>2833187
I'm curious, what's the difference in excitement between those two.
>>2831706
>all that mowed grass
C O M F Y
O
M
F
Y
Am I still on time for Spookvember?
>>2834373
Noone was. Everyone was too occupied with RCTW.
>>2834373
No, but you're just in time for Spookcember!
Here's my twin coasters.
Nothing extraordinary but I'm proud of it. Y'all got any comments or critiques?
>>2834624
So, when I buy it now, can I play the 'beta' (more like alpha heh) of RCTW?
>>2835254
Fuck off, I definitely attached my pic
https://www.reddit.com/r/rct/comments/3vhu69/announcement_openrct2_podcast_ep3_live_stream/
OpenRCT2 podcast incomming! Be sure to tune in.
How do I get people to keep going on my rides? They stay really busy at first but after a few minutes people stop coming to them. They just all stay on the paths and complain about how its too crowded.
>>2836185
Peeps do lose interest over time. A new and flashy ride will draw more people and they will pay more.
>>2836194
Yeah, but in some scenarios, the speed at which guest loose interest is just insane.
>>2836194
Removing one track segment and putting the exact same one back in usually does the trick.
More work on my winter steeplechase
>>2832585
no we're Arrow posting
>>2834736
Tried multiple times, but I can't seem to make spooky snow work.
Here's a WIP I suppose, themeing will have to wait until tomorrow.
>>2834736
>>2836446
I think this has been mentioned here before, but I just came back from watching The Thing again and its a great concept. How to communicate it in RCT is another matter, and I don't have the energy to mess around with prototyping scenery at the moment.
Maybe a burning ruined facility with a chaotic coaster snaking through at high speed.
>>2836648
What about several different coasters running through the same facility to mimic the Thing's ability to transform?
>>2836702
What about a bunch of different types of coasters that all use the same track, so its hard to differentiate between the different coasters with the exception of the trains
https://www.youtube.com/watch?v=ShrJ0GCq8TM
>>2836995
rip in piece blue balled
>>2836250
This is Tits!
Just played a few hours of OpenRCT2's multiplayer with a friend today. With some kind of autosave-and-reload function it'd be very playable. We found just manually saving and reloading every 5 minutes on the host was quick enough to keep the game in sync long enough to make significant progress.
Ping Stalefish, since you did not put an email in the collab document you have to go there and download the collab save!
>>2837626
I'm paying attention to the doc, don't worry :p
>>2837716
Awesome!
>try to get back into RCT
>pic happens
I appear to be out of practice.
>>2839078
Go into the second tab from the right on the ride window and check out the lateral-g graph. Find the spots where it goes above 2gs and
BANK
THOSE
TURNS
>>2839078
post the park file and I'll try to make the track good without changing how it looks too much
>>2828223
https://trigger-death.github.io/RCT2Tools/OpenRCT2Stub/
>>2839078
Going by the lateral G's it's a turn somewhere. You look like you know to bank your turns so I'd guess it's a small sloped curve at like 60-70km/h since you can't bank them on Mine Coasters.
>>2839427
this is awesome! I want to do something similar in my park now
Is it possible to save a coaster with hacked track in OpenRCT2?
>>2836995
n-none of the colors are right
i love it but the colors are all wrong
>>2839421
What's the map/scenario? If custom, upload plox.
>>2832585I really need to get back into this game, I'm running out of roller coasters to post.
preview of winter coaster
>>2840924
This looks excellent, I love the themeing.
When will real skiing have loops?
I haven't played RCT in a while and I forget, what prices should you set for gentle/thrill rides and rollcoasters again? I used to have a system for it but I've forgotten.
>>2840936
For every single ride in the game guests will pay up to the excitement rating of the ride. For example, a 2.3 excitement gentle ride will go for a max of $2.30 a ticket, though it is usually best to make the price 10c less than the excitement rating, as sometimes guests will complain.
Launched freefalls scale the maximum ride price to their intensity. Popular thrill rides such as go karts and motion sims can be jewed for almost double their excitement (to a certain limit) until their popularity fades
>>2840954
not true, I have gotten away with charging $10+ on E8 coasters
>>2823790
I don't get it, it says she died after getting off... What does that have to do with the new restraints?
>>2840924
Looks great!
>>2841051
Read the post again, anon did not say anything that your post contradicts. A coaster will scale very well and you can often go way way higher than E.
>>2820134
>>2820146
>>2820158
>>2820779
>>2820787
>>2821080
>>2821917
>>2822007
>>2821640
Anon who made the original OP with the links, the collab sheet, etc., here: I agree. I don't think it's a good idea.
Look at all the other general threads: the DOOM one and all the others on /vg/. They all copy-pasta the same info, with little tweaks and updates here and there, on 1-3 posts. That's how generals work and I just copied the same proven idea.
I mean, I don't blame you for trying to improve/update the OP: keeping generals can be a tough job. Actually, I'm grateful you and all the other anons kept alive /vr/ct generals.
>>2820781
How's this image?
>>2821087
>>2821125
>>2821137
Also, a few links need updating:
- all the anonfiles links seem dead
- http://vrct.tumblr.com/ is now http://galax.moe/rct/
And what happened to "Fossil's Dig Site"? It has great articles/tips.
http://www.rctmart.com/fossil/
There used to be a counter for the number of threads made, e.g. "/vr/ct - RollerCoaster Tycoon - #xx". I thought it was a nice concept; I know it's optional.
But please, at least put a link to the previous thread.
>>2820846
I too have become an infrequent regular. Life happened.
>>2841523
Edit:
I just saw the link to the previous thread. My bad. I'm tired.
>>2841523
>image
Should have arranged them like a swastika :^)
http://imgur.com/a/W1x6r
How'd I do for a first OpenRCT2 Park?
Be as ruthless as possible pls c:
It's that time of the year, help me name my coasters!
>>2841610
>Trees: The Park
>>2841610
6/10, need some work.
You should try to introduce some more variation. Trees are nice but use more than one or two kinds.
Multiple/split lifthills are generally frowned upon.
The mountain and Flume is really nice.
>>2841610
That mountain is like 100 feet tall. Why is there ice on it? Are you stupid?
My favorite ride is the gigantic empty fucking space with nothing in it you idiot.
I can't see anything with all these trees in the way holy shit.
The uniqueness of the water feature ponds is astounding too. It's like they're all the same. Oh wait, they are.
The queue line for the dodgems is too short. It needs to be at least 20 times longer so everyone can spend at least two birthdays waiting to ride it.
The reverser coaster is nice.
>>2841612
I'm really digging the mini train coaster. Not really feeling the other two
>>2841612
I love mine train coaster 1. Nice job on that, man.
>>2841648
Oh and as for the name,The Comfy Express
>>2841610
You can edit ride selection in OpenRCT to put some thrill rides in
>>2841612
I'm terrible with names, but I love those coasters. Would ride/10.
Is there some kind of idiot's guide to setting up a a OpenRCT multiplayer game? I feel as if I've tried everything and literally fuck all works when I try to set up a game with a friend.
>>2841612
I think Gigawatt would be a good name for the Giga coaster.
>>2841646
It's a rather small park, and the mountain was added in after the majority of the park was built already so we could either go with the mountain being manmade or me being stupid.
I did mention that the empty space was going to be dedicated to either thrill rides (which weren't in the scenario) or a wooden rollercoaster. If you want I can upload an update. In the meantime, have my best Wooden coaster to rip and tear into:http://imgur.com/a/PJkoM
I was going for a sense of uniformness with the water features, and there was only one actual water feature in the park scenery list, but I'll improve those if you really want.
>>2840924
>black diamond
>nordic terrain with gates
step up senpai
>>2841443
>For every single ride in the game guests will pay up to the excitement rating of the ride
did he not imply that they wont pay over the excitement? unless i'm actually retarded and can't into reading comprehension in which case disregard this
R8?
>>2842427
>hrk at end of launch
>unbank-bank in first turn
>weird vertical hrk in hill
The negative g spikes happen in the vertical to steep transition. Using the steep to flat pieces to cap the hills means the train has to have more energy when passing through the vertical to steep, meaning harsher negative gs. It's better to make the peak tighter.
Otherwise it's k.
>>2842427
Quite frankly, it's shit
Preview part 2, halfway done
>>2842173
It would be a natural run if I deleted the gates and fences, but it would look kind of empty
>>2842580
>that terrain use
Fucking sexy
>>2842580
at least call it something ski related
>>2828223
Download openrct, place the files in C:\Program Files (x86)\Steam\steamapps\common\Rollercoaster Tycoon 2\, rename RCT2.exe to something else and rename openrct.exe to RCT2.exe. Then open RCT2 in Steam.
It's kinda winter-ish
>>2842598
For a moment I thought you hacked the return track to be on chairlift tracks.
Looks great, its nice to see bobsled tracks that are more spread out.
>>2842598
this is awesome m80
>>2842598
Looks good, though you should build a path up to the entrance since peeps are retarded and can't into transport rides.
>>2842178
I'd say that it imply that for whatever newly built ride, whatever the kind, guests will pay the amount equal to the E or higher.
>>2842427
>massive drop directly into sharp turn
>still has kinetic energy to make it up even larger hill
RIP guests
>>2842580
i was just roasting you for building it on such shallow terrain is all.
>>2842593
>at least call it something ski related
non-skier detected
>>2842598
this is absolutely beautiful
my friend has an open server on build 1500 if anyone wants to join
no cheats though
>>2842671
There is a path, it's just hidden.
There's a staircase going down next to the boblsled entrance, it ends in the grey house together with the chairlift and sled.
>>2842727
>non-skier detected
more like non burgerclap detected
>>2843303
What? Coloured diamond shapes are used all over Europe to indicate difficulty.
>>2843453
So if someone isn't American, they're automatically European?
Idiot.
>>2843453
Not in the areas I went skiing. There are black slopes, but they're not represented by a diamond.
>>2843159
Serb name? And PW if required.
>>2843904
Sergej
>>2843904
i don't know the ip but there's a "fetch servers" option that displays every server online and it's usually the one without a password
Sometimes I just like to make 2x2 squares on my own to practice, since it's been a while since I play this game.
Also, how to make buildings that don't look like shite? I can never seem to find good-looking building material.
bottom of the ski-coaster
>>2843980
that's a comfy square tho.
What I find being a great help to go from shit to mediocre is add more detail. You can add much more on that roof, but keep a theme.
Pic slightly related, I will never not be proud of this square featuring a shit castle made mediocre by adding more detail.
>>2844451
>mediocre
>>2845848
Well excuse me for not being [insert namefag]. I'm only trying my best and I'm still proud of my result.
Pic related, another square I'm proud of, both for the scenery and the ride times matching to the second.
>>2846094
Sorry m8, I meant it's way beyond mediocre. You may not be QB Mac but to be perfectly honest I'm just as impressed by that castle as the first time I've seen you post it, so I guess what I'm trying to say is good job, guy.
>>2844451
I tried
did slightly better this time, still looks like a warehouse but now it has a roof
>>2844451
I wish I could do scenery even half as good as that. I usually just spam dinosaurs everywhere like a five year old would.
We postan squares now?
Was getting into this nice forest-y setup here before rct decided to quit on me..
>>2846536
bretty good coaster i've made in a while. kinda rusty
>>2846260
A misunderstanding!Thank you :)
>>2846406
Very good job! I really like those lanted roof bits,they give it a refreshing feel.
The last thing I could tell you is look closely t other buildings, see what tricks they use. And don't be afraid to make the building bigger than it needs to be, so you can play with the walls.
done
>>2846971
that is such a great concept, and you did really well with it.
>>2846971
Amazing indeed. Could you post a high-res screenshot for us to admire?
>>2846971
I like it. Looks real fun to ride. Shall I add it to the winter contest?
>2015
>still can't hide paths
Post features you want in OpenRCT2.
>>2847370
There's invisible paths as custom objects.
>>2847370
>Random Terrain Generation in Scenario Editor
>The ability to rebuild rides underground with a saved blueprint
>The ability to set park entry fee and ride fees, aka not have them mutually exclusive
>The ability to save preset scenery arrangements, or a tool to quickly copy larger scenery blocks
>Better/extra park statistics (This is probably overkill), things like rides making the most money/per tile, number of rides turning a profit over X, mean/median/mode for different kinds of data (thoughts on rides, sales, rides/profits, store type popularity)
>The ability to lock/pin windows onscreen so they can't be moved with the mouse or removed with backspace, I like to be able to check a rides testing as I build scenery and paths, and don't want to worry about pressing backspace too much and losing the window
>Maybe the ability to make windows semi transparent when pinned
A lot of that is probably impossible, but a man can dream.
>>2847389
>Random Terrain Generation
Doesn't this exist? You just hold down the map button in the edit part of the creator.
>>2847389
>Random Terrain Generation in Scenario Editor
Scratch that, I'm retarded and this already exists.
>>2847389
>The ability to set park entry fee and ride fees, aka not have them mutually exclusive
This is also possible.
>>2847398
In the scenario editor, when I select the pay split all I get is "Free park entry / Pay per ride" and "Pay to enter park / Free rides" with no other option of having people pay for both. If it's just something I'm missing I'd be very happy.
>>2847405
You have to use cheats to do it, you can change to pay-by-ride once you're in game and the entrance fee will stay.
>>2847370
Android compatibility.
>>2847370
More ride elements for Dive Coasters without hacking. And some kind of real accelerators, not just a hacked chain lift.
>>2847412
I see, so more of a work around. My concern with that would be how visitors react to it. In RCT1 I remember visitors not wanting to pay much for rides if the entry fee was high, and paying more for rides if it was low/free. If I change the scenario this way I get the feeling that visitors will be forced to pay the entry fee and that it wouldn't affect their idea of ride value, but admittedly I haven't tried yet.
>>2847426
Immelman: the Ride
>>2847551
Jea uh I think thats what he wanted to show since he is aking for new ride elements for dive machines.
Server wheeeeeeeen
leddit has a poll going
http://strawpoll.me/6236127/r
>>2847939
pretty accurate t.bh
>>2847298
sure
>>2847119
working on stitching a big pic
i felt like contributing to the contest so I whipped this up
do I get disqualified for using 2 coasters?
>>2848870
>helix.td6
so many helixes man
Just started up a server for me and the buddies. If it goes well and is stable I'll pass the info along for /vr/ct -- just need to get a second IP from my server host so I'm not passing out my personal website's IP to 4chan
>>2848978
it's a lazy and easy solution to getting my coaster downwards without increasing speed too much, especially with these rinky dinky bobsleighs that will launch to the fucking moon at the slightest touch
>>2847918
But... Dive machines don't have rolls in vanilla.
heres some more bullshit
>>2849331
Aaaand we're back to "Immelman: The Ride" as criticism.
>>2849445
It's no criticism. It's the suggested name.
>>2848870
I can add it but I sorta specified one coaster, but it is kinda vague. I'd add it since there's not many entrants but if anons are opposed I won't.
quick question here, how does the synchronize with nearby stations button work?
I want these two coasters to sync together, but when I hit the check the box on both rides, they just sit there and do nothing. Do they both have to have the exact same ride time or something? It's only a 1 second difference.
>>2849968
They need to be right next to each other iirc.
>>2849991
well time to put in a suggestion for openRCT2 then.
>>2849968
The front most station (the one with the lights) needs to be next to each other. You can space it out with a dummy station though iirc
>>2850014
does height difference matter? Could I just throw a station underground and have it register?
>>2850021
height needs to exactly match the park entrance or it won't work
http://deadspin.com/the-nfl-should-seize-control-of-the-cleveland-browns-1747141340
Scroll to the middle of the page, or just search for Roller Coaster Tycoon.
>>2850151
HOLYSHIT
>>2850151
Not bad.
>>2849175
hey. thats some cute, compact bullshit.
>>2849175
This is a pretty solid layout, lotta variation for something that compact, ending might extend out too far imo
What do you think of theNew Element?Anyone else I'm missing?
>>2850851
I've switched over to Reddit for music and most vidya since there's little to no shitposting to sift through over there, but when it comes to RCT I like /vr/ better. Then again I haven't paid much attention to r/rct because of this so I can't really say much more than that.
>>2850851
I view it as a scale of autism /vr/ct (least autistic) > r/rct > ned (most autistic)
>>2850151
we have a true /vr/ct player and the evidence is there for all to see
>>2850851
NE for content, r/rct for news, and /vr/ct for discussion andfun.
>>2850851
I only go there to look at coasters, other than that I only visit /vr/ct. I do however post on the OpenRCT Reddit since sadly they don't post here on 4chan.
>working on my 2x2 square park
>shit I should make one park a spooky theme
>build a spooky wooden roller coaster
>check the decorations page
>like half the spooky theme stuff is missing
>dam, it'll do
>start making a spooky hill to add a spooky haunted house
>check rides list
>no haunted house
any trainers like 8cars or whatever that can add rides and/or decorations? I couldn't find a way on 8cars.
>>2851219
OpenRCT lets you change rides and scenery.
>>2851238
I forget, does openRCT let me use pre-existing RCT2 saves?
Is there a way to get 8cars working with OpenRCT?
Whenever I try and open a park it says No Window
>>2851287
>bumping on /vr/
>>2851272
in game, click and hold on the button on top of the screen that looks like 2 gears. then go to object selection, then rejoice
anyone here ever eat at one of these? did it hurt?
https://www.youtube.com/watch?v=ACQ8d0kbmxQ
>>2847370
>Wished features for ORCT2
-I guess being able to turn the entrance's entrance/exit's exit would be nice.
-Pre-built coaster elements. Simply selecting "Cobra Roll" to build it.
-Clicking on a greyed out Special track could tell you what kind of track piece it needs to transition from. Sure, after playing a couple hours one memorizes it, but it could be useful for newer players.
-A new track piece that would go from banked to inverted, a la in-line twist.
-A "Take screenshot of full ride" button in coasters. Just like taking a Giant Screenshot and cropping it down, but done automatically by the game. Also being able to have the stats window being shown.
>tfw /r/rct reks us
http://i.imgur.com/ttcQJwI.gifv
>>2847370
>8cars compatibility (or transversely, the ability to make gardens never die)
>>2852040
The ilusion it creates is really nice, butI would not ride that.
>that slow speed on the inversions
>>2852042
Will never happen, because that's not how memory works.
>>2852040
That is amazing, both idea and execution. But what's with all the crossposting from Reddit all of a sudden?
>>2852040
i need a download link for this right now
>>2852221
Some good content and this play isn't even that active.
>>2852040
Not gonna lie, that shit's amazing
https://www.youtube.com/watch?v=JOAiH4_Wrc4
This is the game we need, but not the one we deserve
>>2852457
The scenery and landscaping options actually look promising. Not sure about the paths though
>>2852457
>free rotation of local grids
It's obvious, so why hasnt it been done?
>>2852372
Download link is here:
https://mega.nz/#!G5JBQJbB!ltR6UssZW_dSm1VfO0GGnYe3XQYh7VL8-twKfeeMfG0
>>2852730
thanks
>>2852730
screenshot with stats and internal workings, so I don't have to do it myself please?
>>2852794
https://www.reddit.com/r/gaming/comments/3wl44i/rct2_teleporter_coaster/
Look through the OP's comments
>>2852794
For reference, here's every link from the Reddit thread, duplicated here
Original: http://i.imgur.com/ttcQJwI.gifv
Stats/overview : http://i.imgur.com/fvcO2Tt.png
Scenery removed: http://i.imgur.com/8pZfTbE.gifv
Savegame: https://mega.nz/#!G5JBQJbB!ltR6UssZW_dSm1VfO0GGnYe3XQYh7VL8-twKfeeMfG0
In Portal colors: http://i.imgur.com/4LUfS5I.gifv
Unrelated forced perspective experiment: https://i.imgur.com/zR4b2yW.png
>>2819830
Lunatim's Loopy Land appears to be dead.
>>2853425
Oh god no
something new i cooked up, im happy about the stats
>>2853476
nice
>>2853425
oh no
https://www.youtube.com/watch?v=0Key4-KJ1Wc
>that shot looking straight through the double corkscrew
Muh dick.
These things might be painful and generally not very much fun to ride but fuck me sideways with a rake if that isn't arousing to watch.
>>2854616
corkscrews seems like such neat inversions in theory
>>2854619
>in theory
Truer words have never been spoken.
>>2854616
Someone please make a webm.
>>2854616
it always fucks with me how slowly roller coasters move through inversions IRL
>>2854616
I wouldn't ride this.
Six corkscrews in a row ain't no joke.
>>2854616
>someone posted Calaway Park
Calgarian here, can confirm light head trauma
Fun though
>>2854654
The guy that shot this is a retard (Literally filming when it's overcast), there's only two inversions
Pic for clarity
>not at bump limit
>not at image limit
>page 9
y
>>2856341
ded game
>>2854616
Wish Corkscrews could be started from a diagonal track so that the Corkscrew could be build alongside the X/Y axis...
>>2856628
is there a disc free mod? I can't remember how I had the disc virtually mounted anymore
>>2856636
>he doesn't know about OpenRCT2
>>2856606
That coaster and station are sexy as fuck!
>>2852457
TRUE SUCCESSOR
T
R
U
E
SUCCESSOR
RCT3 was underrated anyways.
>>2852457
>guests give a shit about scenery and lack of
>shear cliff that looks like shear cliff
FUCKING
SOLD
That said I'll wait until it has a release date before dropping cash on it.
>>2856886
You spelled underwhelming wrong
>>2856341
/vr/ct always has some slow periods every now and then.
>>2856916
>>guests give a shit about scenery and lack of
It just means they contracted Todd Howard.
>>2857225
See that coaster over there? You can ride it.
>>2849175
Comfy.
>>2852457
this is a whole new level
For the contest, is hacking for minor aesthetics okay? like merging woodie brakes onto a steel coaster or removing entrances/exits
Finally came up with something after a pretty long slump, 5 coasters total.
>>2858281
Overview from the front...
>>2858283
...and the back.
finally got around to making something christmas-y, if it's not allowed in the contest because of hacking that's fine.
This is probably my favorite coaster I've ever made, in terms of stats and layout/looks.
>>2858286
sheeeit what scenario is that
>>2858335
I'll add it, not many entries so far - only 10, with 3 being from the same guy. Could you post that same picture but from the opposite side so we can see more station?
this coaster has no business being as decent as it is
Peeps seem to have a different taste on lifts compared to /vr/ct...
>>2858739
Well one coaster has considerably more steep track
>>2858739
>different height
>different drop
>different length runway
It's shit
>>2858918
>different height
I'ts actually the same
>different drop
>different length runway
Doesn't affect the stats since it's the return to the entrance station.
Check the stats again:
>Max speed: 9mph
>Average speed: 6mph
>Max Lateral G's: 0.00g
>Drops: 0
The focus of this test was only the lift.
>>2858937
Both time and the drop are still different.
The drop especially is taking a whole lotta steep drop away from the red track.
When testing, make sure ALL variables EXCEPT the single thing you're testing for are the same.
>>2858990
The time is different because the ride is shorter.
The ride is shorter because the lift is steeper.
The lift is steeper because that is the part I was testing.
>When testing, make sure ALL variables EXCEPT the single thing you're testing for are the same.
Like pic related, senpai?
>>2858350
It's a custom scenario.
>>2858527
deeeecent
>>2859101
You will share it.
>>2859397
Of course.
http://www.mediafire.com/download/y4w2f3f7dbz7d2a/Crescent+Cove.SC6
>>2859609
>http://www.mediafire.com/download/y4w2f3f7dbz7d2a/Crescent+Cove.SC6
Anon, add some foliage and send it to the OpenRCT team, eventually they want to make ORCT entirely independent from the base game, so they can legally distribute the whole thing like OpenTTD.
They'll need new sounds, graphics, and scenarios. This landscape is absolutely amazing compared to most of the crap you see today, and I could really see it fitting into the based RCT1/LL scenario tier.
These are bugged. Every few minutes they get stuck in this position and I have to close it, go into construction to reset the cars, and open it again. Anyone know of a fix?
>>2860014
There is no fix. Use Go Karts instead or operate it with 1 car.
The 1920s racing cars are useless.
>>2859609
>RCT1/LL scenario tier.
Thank you, that was exactly what I was aiming for. I'll consider touching up the landscape sometime later.
>>2860021
It's part of a scenario though. Damn.
>>2860032
Use parkdat or openRct2 to replace them with Go Karts.
>>2859609
>that underground pathing
Oh boy, better erase that if I want my peeps to be able to find the goddamn easily findable exit
>>2860014
Make an exciting track you fucking ripoff. You fucking deserve it.
>>2860674
I would be cool if you could write your own peep AI and have it selectable in-game, like in Age of Empires II
OpenRCT wishlist material at least
>>2861292
Better peep AI in general would be more than enough to be fair. The ability to write your own peep AI would become pretty moot as soon as someone wrote a pretty good one.
>>2861639
Could be interesting to see how the gameplay changes with different AI though.
Plus the original should be selectable for those seeking a vanilla experience.
https://dreamscopeapp.com/editor
>>2858479
thar ya go.
>>2862491
>LIM Loop
RCTW live on Alienware Twitch channel. Let's see if it's any less shit.
>>2862605
yeah.. i merged in some LIM track because I was originally going to have an Immelmann, and never got rid of it.
How do i make a good looking parking lot?
>>2863261
Custom scenery and autism.
>>2863261
That looks pretty good.
Hey lads
I'm just streaming a bit of Xmas comfy right now if anybody is interested.twitch dot tee vee slash posterfig
Tried posting my random winter theme ride before but kept failing so I got lazy and forgot about it.
how do I make this not have shit stats
>>2862265
Woah, that looks really cool. I'd frame it, even.
>>2862265
It's that build your own Six flags park scenario isn't it?
>>2862265
looks more like Picasso my friend
>>2864752
yeah, it's this http://i.imgur.com/jDCD6t9.jpg
>>2864617
try not having turns right after large drops, think of how rough that would be IRL
>I set the contest date for the 20th
People ok with me extending it? I'm away for a week, from tomorrow. If so, when? Before/after new year? March? I have no idea.
Streaming some more Xmas comfy today. Might even finish it, who knows.
>>2865008
That would be awesome desu
>>2865185
link to stream?
>>2865008
Can you explain the contest requirments or can someone repost them? I'm interested in submitting something but I want to be sure of the rules. Also, until the end of the year should be plenty of time.
>>2865363
Well shit, how did I miss that. Thanks mang.
>>2865008
Exams are killing me, but I'm itching like crazy to slack off. Around Christmas sounds like a good deadline.
>>2847370
unlock scenery/ride limit
choosing what scenery to include in custom scenarios is so stressful
>>2865567
you dont have to worry about scenery selection with OpenRCT, you can switch around what scenery groups your map is using in game. ITS AMAZING FOLKS!
>>2865008
I'd put it at the 25th
>>2820134
Why so many toilets?
>>2866876
>[FLUSHING INTENSIFIES]
>>2852457
So track building is kinda like Sim theme park? It's still grid based but you can angle the tracks and shit how you want it?
>>2866881
>[FLUSHING INTENSIFIES]
All my parks end up like this. I get tired of peeps complaining about having to go to the bathroom and I plop toilets everywhere. That flushing sound gets really annoying sometimes.
>It's too crowded here [275]
>It's too crowded here [689]
>It's too crowded here [1135]
This always, always happens to me, no matter how far I spread things out. Once I get above 3k-4k visitors it's completely out of control. People flock INSTANTLY to any new ride, and just creating a ride leads to a shortage of toilets, food, seats, and bins in the area. Everyone walks around the block, alternating between trying for the ride entrance, and needing to shit their pants.
Is there something I'm missing on combating crowded peeps, or is this because of the partially implemented peep AI in OpenRCT2.
Has anyone ever gotten far on this?
>>2867809
>Yen
piss off, weeb.
>>2867809
Yup.
I found out that structuring the park like this reduces overcrowding and guests getting lost since the park exit is in the center of everything.
>>2867827
I wonder if anyone in Japan plays RCT.
https://www.youtube.com/watch?v=NEAjtgy_7uA
>>2867832
Japanese RCT1 is weirdly rare. I think online it was around $60 to $100 in yen.
hey everyone, your favorite pretzel-lover is streaming openrct2 for shits and giggles
im gonna go through the campaign as most as i can
twitch dot tv slash combatjazz0
>>2867832
Still waiting for someone to translate OpenRCT2 to Japanese.
>>2868978
Why? It isn't your native language.
Are we still doing winter stuff?
>>2870253
>>2870271
it crashes anytime i try and change the res
>>2870419
Using ORCT2 or RCT2?
>>2870442
just regular RCT2. i havent really tried OpenRCT yet
>>2870731
If you're not using OpenRCT2 you deserve every problem you get.
>>2831020
Shades of Arrow's classic corkscrew layout. Python at BGT comes to mind.
Has anyone ever made a design like this before?I only just figured out how to webm. Testing.
>>2871610
I feel like that's not how physics works
>>2871610
That's super neat
>>2871610
What the fuck?
new fred plox
>>2871758
>Only simulators
Nice one.
>>2871758
this is awesome
Advice on this Coaster? I want to get the excitement to be higher than the intensity and I'm stuck. I've tried using the articulated trains and it put it at
~ E:7.21
~ I:7.56
I've tried place a few sections underground, having a final hill on the last bit and a water splash to no avail.
Game: RCT2
>>2871949
Can't help you out there, but I have never seen anything like that garden section.
>>2871954
Good or Bad? Mainly trying out new stuff
>>2871959
I think it's a good attempt, but the whole park is lacking scenery or some sort of 'filling'. Looks a bit like a factory worker in an industrial town started a garden around his house.
>>2871968
It isn't like I'm finished! I just started D: I'm planning on a lot of very grid-like flower/tree scenery with some random assortments of mechanical, wild west, mining and classical objects.
>>2871610
>goes back down the lift hill faster the second time
increase the number of laps
see what happens
>>2871981
>>2871954
>>2871949
We did it. Barely. Kind of disappointed that it covers up my little garden thingy... I'll try to figure something out.
Thanks guys
>>2872114
I know that :^)
Anyone know of a good multiplayer server?
>>2872067
Maybe dig 20ft down and build it partially into the ground so you can see the garden?
>>2872118
I ended up building it straight where that curve overlaps. It actually lowered excitement to 7.68 but also lowered the intensity to 7.54 or somewhere in that ball park.
Unfortunately, It kind of ruined the original aesthetic of the coaster in my opinion...
Is it possible to add or replace custom looped songs for ride music?
I've gotten bored using the default ones.
>>2872195
Max two tracks, requires transcoding to weird format. See ..\RollerCoaster Tycoon 2\Data\CUSTOM.txt
got bored and decided to play around with that custom scenario the anon in this thread made
thoughts?
Rsk's Server's go carts finally ended.
>19.82 Excitement
>40.72 Intensity
>756 minutes
>19,848 feet of track, taken 255 times
>4 people still on the ride
>>2872264
English please...?
>>2872310
http://pastebin.com/QwHJ4zDL
>>2872319
Oh, Audacity should do the trick. Thanks anon.
>>2872038
This is 5 laps.
6 puts the intensity at 10.6 and 7 laps at 11.2.