Is there any way to make classic PC games look a bit better? Everything is blurred to hell, which I get is due to upscaling it from 480p, but I'm wondering if I can make the image sharper somehow. Any tool/program/wrapper for this?
>>2798168
Afraid not. You'll just have to play it windowed or on a smaller screen.
Search the internet for the name of the game with extras like "high resolution" or widescreen. In various cases that should help.
>>2798168
You could always play it on an old machine with a CRT monitor.
>>2798219
Or I could have space in my house and not buy old shit.
>>2798224
Or you could get your head out of your ass and do things right.
Also, a late model high end CRT is not shit.
>>2798168
Get a CRT monitor. This is your only real solution.
>>2798224
rude t.b.h
fuck your thread cunt
Serious answer - try to find a way to use nearest neighbor scaling instead of bilinear.
bilinear filtering looks fucking awful on anything that's not fmv
pic related is (4x integer scaling with bilinear filtering) vs (4x integer scaling, nearest neighbor)
nearest neighbor will add a little bit of weird jaggies when used at a non-integer scale factor but it's still FAR preferable to barflinear
>>2798224
Well that's the best way to do it. I guess you could figure out how to window-mode games to play at original or integer scaled resolutions on your (fixed-pixel) LCD though. Filtering that might help?
You're on a retro board though, asking how to play retro games - are you surprised retro hardware is one recommendation?
>>2798803
He should play on a retro LCD screen.
>>2799013
You should.
>>2798656
Nearest neighbor only looks good on pixel art.
OP's game is Oddworld with pre-rendered 3D not pixel art, NN is going to make it look terrible.
>>2798656
Her tits look better in the left pic.