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Why can't I find a screenshot of the Famicom version's
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Thread replies: 25
Thread images: 13
File: cover2.png (13 KB, 512x448) Image search: [Google]
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Why can't I find a screenshot of the Famicom version's title screen? Does it not have one or something?
Also Dragon Quest thread.
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>>2782935
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dragon warrior monsters was better than pokemon, and the dragon warrior monsters 2 key system/wold gen was really cool.
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>>2782941
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>>2782945
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>>2782942
The first DWM was so many hours of awesome for me. Even only partly knowing what I was doing, I had a blast. My last playthrough, I realized just how broken you could make an individual monster if you bred well.
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File: some title screen.png (2 KB, 512x448) Image search: [Google]
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>>2782948
What the absolute fuck
I couldn't find anything, and when I downloaded roms all I got was this quick bullshit before being thrust into the file selection.

Not that I'm complaining. Thanks, Anon.
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>>2782942

I don't think it was better than pokemon, but it's a very close second. I really like DWM's soundtrack, I think it's actually better than Pokemon's.

DWM was the first dragon warrior game I played, and it kind of spoiled me for the rest in the series. I've tried to play the NES titles but they feel so clunky and boring in comparison.
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>>2782935

it does not.

the NES version, dragon warrior iii, has a title screen with a dragon, but the original Famicom DQIII has simly a black screen with a small "dragon quest III" text line and then it goes straight to the file select.

I've heard this was because they couldn't fit a title screen due to size memory originally.
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>>2782956
So what the hell is >>2782948
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File: RetroArch-1105-073634.png (38 KB, 640x576) Image search: [Google]
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>>2782949

Is there any way to turn off bilinear filtering on PSP?
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>>2782960
Maybe it's a fanmade mockup, then? I found it on Google, and posted it, but I've never played the JP version of DQ3 before, so I really don't know.
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>>2782961
Oh man, that looks awful.
I have no idea, but I hope you find the solution soon.
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>>2782960

I'm assuming it's fan made, maybe.
I own the DQ III Famicom cartidge and I can guarantee you it doesn't have a title screen, just this: >>2782953
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>>2782970
>>2782963
It's a pretty good mockup, then.
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>>2782956
Funny how IV is a bigger game overall, but they could totally fit in a title screen there.
Ah, the march of technology.
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>>2782948
>T is a T instead of a Sword
>Password system when the III was the first game in the series (JP wise) to use Battery Backup
nice fake
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>>2782980
>>T is a T instead of a Sword
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File: RetroArch-1105-073618.png (22 KB, 640x576) Image search: [Google]
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>>2782969

I don't own a PSP myself, which is why I was asking. IIRC it's got a resolution of ~480 x 272 pixels, so the options wouldn't seem to be great -

-Tiny 1x scale (160x144), black bars all around

-Cropped 2x (320x288), missing 8 lines off the top/bottom at original resolution

-Nearest neighbor scaling at a non integer resolution

-Blurry as hell bilinear filtering

Retroarch comes with the "quilez.cg" shader which does a pretty good job of only applying bilinear filtering at pixel boundaries, was wondering if it's available on PSP or if it's not compatible with graphics stack etc
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>>2783042
I unfortunately no longer have my PSP, so I can't check the settings.
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>>2782961
Nice eye cancer filter
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>>2783065

>accuses me of eye cancer

>posts shader that looks NOTHING like original hardware

>screenshot not exact multiple of hardware resolution, includes """"artistic"""" boundary

3/10 I replied at least
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>>2783069
>my eye cancer looks anything like the original hardware
>the original mass produced discount LCDs that Nintendo used are relevant in any way
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>>2783070

> using a DMG shader

> intended for a monochrome system

> has the nerve to complain about eye cancer filter

insert meme response here
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>>2783069
It's ugly, yes, but the actual content part of it is 5:1 integer ratio scaled, which makes it better than most screenshots posted here.
Thread replies: 25
Thread images: 13

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