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Good Looking 8-Bit Games


Thread replies: 30
Thread images: 15

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What are some 3rd gen games with really good art direction? I personally love the cutscenes and art featured in Ninja Gaiden II and III.
>>
So... no Game Boy and Color? Or maybe DMG and no Color?
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All of them
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>>2776702
Later NES games look consistently great; tile variety/detail and palettes optimized to the motherfucking max; great creativity and ingenuity to push limitations (faux parallax, huge background-based "sprites"); great stuff

Kirby's Adventure, Battletoads, Return of the Joker and Little Samsom are the best looking ones imo
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the style in-game is kinda plain but i like the cut scenes
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>>2776728
Bosses are so broken in that one; but it's fun and does look nice
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Well, here goes nothing.
https://www.youtube.com/watch?v=bNQzcRiITGI
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>>2776732
i could never beat the final boss. the way your character turns around is really frustrating when you're trying to be precise
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>>2776712
>So... no Game Boy and Color?
GB, GBC and other 8-bit handhelds are fine. I was just saying 3rd gen so as not to be redundant. My bad.
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>>2776775
Good to know. The GBC can be insanely pretty.
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>>2776964
Wait, WTF? How does the GBC put out all those colors?
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>>2777393

Probably because they're static prerendered backgrounds.
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>>2777393
>>2777413
There are still way more colors on screen than the GBC should be able to handle, because it uses the so called hi-color mode. Normaly it can display 56 colors, but using this trickery it goes up to 2000.
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>>2777427
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>>2778032
I really don't know how it works.
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Barbarian, on Amstrad CPC
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B.A.T. by UBI Soft, this is also the CPC version.
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Captain Blood, very weird game. This CPC version is supposed to have improvements in gameplay over the Atari ST version. In any case it looks really nice for 8-bit.
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It's not the most elaborate or impressive thing, but KDL2 really makes good use of the Super Game Boy. I really wish we had gotten that GBC port in the DX series.
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Little Samson is pretty. I like this very detailed dragon.
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>>2779280
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Why do indie "retro" games always fail to achieve results like
>>2779284
>>2776964
>>2776775
>>2776728
>>2776702
>>2778331
They have this magic charm that makes them timeless
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>>2779339
Because indie game devs are lazy hacks who fail to recognize the amount of effort and detail that went into making old games great and just make ugly pseudo-8bit games with shit art direction.
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>>2776702
Wonderboy 3 The Dragon's Trap (SMS)
Phantasy Star (SMS)
Golvellius (SMS)
Kenseiden (SMS)
Castle of Illusion (SMS)
Batman (NES)
Turrican (C64)
Impossible Mission (C64)
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>>2779339
More often than not, they're using colours, effects and code limitations that 8 bit consoles can't actually achieve.
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>>2779339
First of all, you actually feel nostalgic for these old games, and most of these new games are not made with the limit color palette of a NES, so they will look quite different.

There is probably a huge difference in talent and expierence. A lot of indie game developers are programmers first and artists not even second. They use that old style out ot necessity and not choice (okay, nowadays there are a lot of people who do it by choice). But most of the time you get a first product. Those artist that worked at Little Samson, Fish Files and Shantae didn't do that for the first time.

>pic related
It's pretty neat how they scale or redraw the sprite when you get closer to the camera.
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>>2780270
hello anon who always defends indies.
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>>2780271
Even SMB1 looks like shit. Needed some experience to make SMB3 and even that game is not the best you can see on the NES.
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>>2779489
That's an incredibly boneheaded generalization. Tell me more about your unsubstantiated butthurt.
Thread replies: 30
Thread images: 15
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