What are some 3rd gen games with really good art direction? I personally love the cutscenes and art featured in Ninja Gaiden II and III.
So... no Game Boy and Color? Or maybe DMG and no Color?
All of them
>>2776702
Later NES games look consistently great; tile variety/detail and palettes optimized to the motherfucking max; great creativity and ingenuity to push limitations (faux parallax, huge background-based "sprites"); great stuff
Kirby's Adventure, Battletoads, Return of the Joker and Little Samsom are the best looking ones imo
the style in-game is kinda plain but i like the cut scenes
>>2776728
Bosses are so broken in that one; but it's fun and does look nice
Well, here goes nothing.
https://www.youtube.com/watch?v=bNQzcRiITGI
>>2776732
i could never beat the final boss. the way your character turns around is really frustrating when you're trying to be precise
>>2776712
>So... no Game Boy and Color?
GB, GBC and other 8-bit handhelds are fine. I was just saying 3rd gen so as not to be redundant. My bad.
>>2776775
Good to know. The GBC can be insanely pretty.
>>2776964
Wait, WTF? How does the GBC put out all those colors?
>>2777393
Probably because they're static prerendered backgrounds.
>>2777427
>>2778032
I really don't know how it works.
Barbarian, on Amstrad CPC
B.A.T. by UBI Soft, this is also the CPC version.
Captain Blood, very weird game. This CPC version is supposed to have improvements in gameplay over the Atari ST version. In any case it looks really nice for 8-bit.
It's not the most elaborate or impressive thing, but KDL2 really makes good use of the Super Game Boy. I really wish we had gotten that GBC port in the DX series.
Little Samson is pretty. I like this very detailed dragon.
>>2779280
>>2779339
Because indie game devs are lazy hacks who fail to recognize the amount of effort and detail that went into making old games great and just make ugly pseudo-8bit games with shit art direction.
>>2776702
Wonderboy 3 The Dragon's Trap (SMS)
Phantasy Star (SMS)
Golvellius (SMS)
Kenseiden (SMS)
Castle of Illusion (SMS)
Batman (NES)
Turrican (C64)
Impossible Mission (C64)
>>2779339
More often than not, they're using colours, effects and code limitations that 8 bit consoles can't actually achieve.
>>2779339
First of all, you actually feel nostalgic for these old games, and most of these new games are not made with the limit color palette of a NES, so they will look quite different.
There is probably a huge difference in talent and expierence. A lot of indie game developers are programmers first and artists not even second. They use that old style out ot necessity and not choice (okay, nowadays there are a lot of people who do it by choice). But most of the time you get a first product. Those artist that worked at Little Samson, Fish Files and Shantae didn't do that for the first time.
>pic related
It's pretty neat how they scale or redraw the sprite when you get closer to the camera.
>>2780270
hello anon who always defends indies.
>>2780271
Even SMB1 looks like shit. Needed some experience to make SMB3 and even that game is not the best you can see on the NES.
>>2779489
That's an incredibly boneheaded generalization. Tell me more about your unsubstantiated butthurt.