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This thread is for all things related to traditional or manic, horizontal or vertical shooting games- shmups.

What are
>your favorite shooters?
>your recent procurements?
>your latest accomplishments?

Previous thread:
>>2741730

New to the genre of shmups? Check out these helpful pages:
http://www.racketboy.com/retro/shooters/shmups-101-a-beginners-guide-to-2d-shooters
http://vsrecommendedgames.wikia.com/wiki/Shmups_101

Video resources that explain superplay recordings:
https://www.youtube.com/user/STGWeekly

Play Twinkle Star Sprites (a versus shmup/puzzler) online with a bro:
http://www.mediafire.com/download/wa8ajjdu7ptbjbn/twinkle_pak.7z

Decide the greatest shmup developer:
http://strawpoll.me/4496713

List of the hardest clears, ranked in order of difficulty:
https://translate.google.com/translate?hl=en&sl=ja&u=http://www.wikihouse.com/stg/index.php%3FSTG%25A5%25E9%25A5%25F3%25A5%25AF%25B0%25EC%25CD%25F7

In the news: CAVE's Mushihime-sama is coming to Steam in 2 days.
http://store.steampowered.com/app/377860
>>
Where is the guy with the youtube channel who was up to upload replays?
>>
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Anyone ever used any game of the series? Are they any good? Can I even use them without knowing Japanese?
>>
>>2774264
Stupid me, never mind I just read the full thread.
>>
CCWI replay is up: https://www.youtube.com/watch?v=fpNyVNJ947Y

Feel free to send me more stuff to [email protected] or upload replays and give links.
>>
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Why the hell are the western WR so pathetic and what the fuck does ALTERNATE A+4 C+2 even mean?
>>
>>2774946
Looks nice, thanks dude.
>>
>>2775175
It means that they used an autofire macro that alternates firing rate in a complex way or with multiple buttons, instead of just a simple autofire that fires every n frames. A+4/C+2 would be referring to the specific autofire timings and settings, I guess.
>>
>>2775175
Japan is a more obsession tolerant culture in some ways. Most westerners simply don't have the time or insanity to devote to mastering a game at that level.

The guy who thinks he's hardcore because he practices for three hours after work every day is laughed at by the crazy guy in Tokyo living in a shoebox playing it 19 hours a day and dreaming about it the other 4.
>>
>>2775175
Because Western gamers are all casuals. Same reason why Arcades still exist in Japan.
>>
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>>2774946
>Type Z
>>
>>2775403
Oh, I see, that's weird considering it's Futari the game that had the weird rhythmic tapping score system thing.
>>
>>2775490
The game is pretty hard without Type-Z, it can't be helped. I've been trying Type-II though and gotten 4bil with it, hope I can get a similar/better run with it at some point.
>>
>>2775503
>that's weird considering it's Futari the game that had the weird rhythmic tapping score system thing.
Barely 20 posts in to an stg thread and the misinformation begins already, no futari didn't have weird tapping.

>>2775175
TBF that mushi original score is close and both are no miss as for the other 2 it's simply that no westerner went full shmup with those titles yet..... look at futari however and you'l see westerner Gus got the counterstop so it depends on the game.
>>
Was Gradius V the shmup's swan song?
>>
>>2776161

Yes, but boy have I got news for you if you like danmaku trash!
>>
>>2776232
Why hate on bullet hell?
>>
>>2775750
>no futari didn't have weird tapping.
I meant the green/blue counter thing. You cash in by killing things with the autoshot when the counter is green and with the laser when it's blue.
>>
>>2776249
It's the cancer which gave the genre the final blow. Memorizers like R-Type or Gradius were the shit. They were perfect for playing for survival and kept the casuals away.

Now all we have left is creditfeeders and some autistic score-whores.
>>
>>2776287
there is literally no difference in the memorization required for those games and bullet hells
>>
>>2776295
Yeah if you're a scrub it's all the same shit.
>>
>>2776295
Of course there is. In Memorizers you get heavily punished for dying (lose all power-ups, get send back to checkpoints), meaning you basically have to play through the game in 1 life. This is perfect for playing for survival and keeps casuals away.

In danmaku you do not get punished and you also don't have checkpoints. Meaning even casuals can enjoy them and ruin the genre with their shit taste. Their focus is too much on score, rather than survival. So instead of painstakingly orchestrated levels, they just throw a bunch of shit at you.
>>
>>2776309
Alright buddy. If they're so easy, what bullet hells have you 1cc'd then?
>>
>>2776310
I never said they were easy to 1cc, learn to read.
>>
>>2776313
>focus on score rather than survival
>>
>>2776316
Yes they do. That's how you got games like Ikaruga for example, where playing for survival can put you to sleep, but playing it for score makes your mind blown.
>>
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I seriously hope you guys are supporting the advancement of the genre by only playing post-danmaku STDs and not CAVE's cancer-ridden rehashes.
>>
>>2776326
Most danmaku fans think ikaruga is a shit game, I don't really know where you're going with this.

In danmaku you can easily play for survival and ignore score altogether
>>
>>2776331
Only edgy hipsters think Ikaruga is a shit game. At least that game has some level design.

Of course you can play for survival in danmaku, but it's not a requirement. You also can easily lose 6 lives and still get a good score.
>>
>>2776348
Holy fuck you're a retard. Your score will be shit if you die six times, and you'll likely have to use a second credit to die that much
>>
>>2776351
That's complete bullshit. Some danmaku games can get pretty hard so losing 6 lives is nothing there, just like they shit out extends at every level.

That's the problem with these games. They just throw a bunch of shit at you without any thought behind it.
>>
>>2775750
>For example, if the player has 4 child counters with a value of 500 each, each tap of the C button will add 2,000 to the parent counter, causing it to skyrocket to outrageous amounts. Be forewarned, "counter banking" or "counter skyrocketing" causes the value of the child counter to rapidly decrease. In this way, there is a constant risk vs. reward system for scoring, as a player needs to keep enemies on screen to prevent the hit counter from decreasing, while also quickly dispatching enemies as they appear to have the largest amount of scoring gems appear. The key to achieving high scores in these modes is to always be increasing the score counter whenever possible, and maintaining its level. To achieve this, players must learn when and where to tap the shot or auto fire buttons anywhere from 2 to 7+ times a second to effectively maintain a high score counter throughout a stage to either be increasing or not decreasing the score counter. One final note on the scoring in Mushihime-sama and, Cave games in general, is that most of the player's score will come from the final stage, or even the final boss.

So essentially what this all means is weaken enemies with the laser, then kill it with the C shot. That's what the C+2 A+4 means, that person used a macro.
>>
>>2776375
Sounds like nerd shit to be honest.
>>
>>2776394
Heh i have mixed feelings, the counters are an eyesore but the tapping is fun.
>>
I'm surprised the guy above didn't know about the mushihime tapping since it's in both games. Goes to show how little you fags actually know.
>>
>>2776401
It's not in both games retard.
>>
>>2776415
Futari works the same except you switch buttons when the counter changes color.
>>
>>2776416
And there's no importance to tapping because your fire rate does nothing.
>>
>>2776420
You need to tap once for every option else you lose points.
>>
>>2776420
If you hold the autofire down you'll kill the thing off before the multiplier cashed in (rolled down) completely. By tapping you delay finishing them off until the points are done counting.
>>
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I tell you hwat. Shump with no walls I can touch is like cousin I don't want to touch.
>>
>>2776328
no.
>>
>>2776326
>where playing for survival can put you to sleep, but playing it for score makes your mind blown.
Jesus christ stop making shit up all the top ikaruga players commonly express how much they dislike the game, get over it it's shit, all show no go.

>>2776348
>Only edgy hipsters think Ikaruga is a shit game. At least that game has some level design.
Edgy hipsters and pretty much everyone who actually plays shmups past baby level.
>>
>>2776416
Futari works nothing like mushi you fucking oxygen thieving stupid cunt. You probably haven't even cleared mushi original with a pleb 200 mill score ffs.
>>
Meaning futari not the first game.
>>
>>2776524
Explain then, you're right I don't play them for score.
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>>2776524
You're getting too defensive, dude, that's rude. Please calm down a bit.
>>
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What's your favorite game in the Raiden series? I was just playing the first one.
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>>2776551
don't play them, stgs suck, the community is horrible
>>
>>2776561
Well, it's too late, I'm playing them. I might even play it again later tonight. I'm really sorry, anon.
>>
hey guys im looking for this one shoo ting game where a bunch of pink bullets were shat out all over the screen, there were no level hazards whatsoever, the enemies are strewn about randomly, and there's a "deep" scoring system to distract me from the actual game being a shitty rehashed mess. any ideas?
>>
>>2776682
Capcom's 1942 ?
>>
>>2776548
>you're right I don't play them for score.
Then why try talking on the subject? In future admit your ignorance and try asking instead of spreading misinformation. Ok so in futari original and ultra it's basically that spread shot (c or tapping a if you prefer rsi) will get you large gems from enemies if the counter is 500 or less so 0-500,1000-1500,2000-2500 etc and focus shot will get you large gems otherwise 500-1000,1500-2000,2500-3000 etc. If you kill enemies with the wrong shot they will only produce little gems which add to the multiplier (bottom number) and not the top.
>>
>>2776561
>the community is horrible
I agree but fuck am i not playing something I enjoy just because others who enjoy them to happen to generally be annoying uptight emotionally underdeveloped sperg cunts with no people skills.

>>2776551
>What's your favorite game in the Raiden series? I was just playing the first one.
Tried many times to get into them and just can't.. to me toaplan,psikyo, and nmk did a much better job with that formula as did the raiden fighters series.
>>
>>2776701
I'd just consider Raiden Fighters to be part of the same series, despite the gameplay differences. Raiden Fighters 2 was one of the first shooting games I ever played.
>>
>>2776704
>I'd just consider Raiden Fighters to be part of the same series
It isn't though it's a separate side series infact the original title was gun dogs and was changed to raiden fighters presumably thinking relation to the original would make it more appealing.
>>
>>2776503
>>2776685

>if I post an old and venerable shmup with the same design flaws as bullet hell no one will call me out

Don't worry vertical shmups were cancerous enough to criticize long before bullet hell came along. If something said about not having proper level design fits then wear it.
>>
>>2776740
I've never encountered such a short sighter ass clown in stgs community ever. So basically you could only learn to play r-type and decided everything else is shit because you're a cynical old cunt with no skill or perseverance? ok we get it.
>>
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Space ship in space instead of cavern? Made only by enemy designer? Critical flaw I must say.
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>>2776561
>the community is horrible
i think it's just this thread
>>
>>2776762

Yes, there are also shitty shmups that aren't bullet hells. I don't think anyone has ever argued otherwise.
>>
Vertical shmups lack level design because of the 'flying ship' meme endemic to the genre. If the gameplay breaks convention by taking place on the ground like in Guwange or Last Duel it will have level design.
>>
Just, why? Why does every thread has to start like this?
>>
>>2776779
Because of autistic cunt who thinks that level means static bounding boxes.
>>
>>2776782
>level means picture of level + enemies
>>
>>2776779
Because some fag made shitting up these threads part of his daily routine. I don't think he even believes what he's saying.
>>
>>2776782

Don't worry guys, there was a lot of thought put into placing these enemies on top of a picture! It's just like good ol' Gradius, r-right guys? OH GOD JUST LOOK AT MY SCORE
>>
>>2776786
Pretty much this. I think it's still Ikaruga hate guy who's so pissed that not everyone dispises it as much as he does so now he just shits up any Shmup thread that pops up.
>>
>>2776348
>You also can easily lose 6 lives and still get a good score.
Oh wow you're totally right "i died 6 times in ketsui didn't qualify for the loops and still got a great score!" said no one ever. Every cave game ever has massive end game bonuses for no deaths.
>>
>>2776823
>I think it's still Ikaruga hate guy who's so pissed that not everyone dispises it as much as he does so now he just shits up any Shmup thread that pops up.
No trolls but nearly all good players do dislike ikaruga when it comes to playing at a good level, go ask the japanese,chinese or western top players and see what they say. Ikaruga is great at one thing, appealing to casuals due to a basic as fuck to understand gimmick and some apparently decent presentation.
>>
>>2776951
It depends on how hard the game is. Even the western record of Dodopeepee is not a 1LC. While in games like R-Type you are required to 1LC in order to even play through it.
>>
>>2776963
That's because R-Type is piss easy in comparison
>>
>>2776953
lol How did I know just mentioning that game would bring you out of the woodwork, kiddo?
>>
>>2776953
>and some apparently decent presentation.

Why do danmaku scum always make me want to tip my fedora?
>>
>>2776981
Because you're a dumbfuck. Ikaruga's one of the most lifeless and boring-looking games in the genre.
>>
>>2776983

Yeah bro, you know what isn't boring? Teh epic purple bullets of dewm on top of a picture! Thumbs up if you love playing the same game over and over with the only differences being the scoring system.
>>
>>2776992
It's much less boring than Ikaruga, the environments of which are exclusively made up of "generic monochromatic military base". It also somehow manages to make the action feel more detached from the backgrounds than most bullet hell games despite having environmental hazards, which is quite the feat.
>>
>>2777003
You're funny :)
>>
>>2777025
Ran out of arguments already? What a shame, but what can you expect from an Ikaruga fan.
>>
>>2777031
>but what can you expect from an Ikaruga fan

Someone who doesn't need waifu pilots to enjoy a game.
>>
>>2777031
I've never even played Ikaruga, don't like verts in general. I just enjoy mentioning it and watching you get all pissy about it because it's funny every time.
>>
>>2776953
Can we start calling this the 'good players think' fallacy and spanking people who use it?
>>
Ikaruga is plain casual garbage, simple as that.
>>
Probably a dumb question but can you play a vertical shmup PCB on a horizontal cab?

If so does it have art on the borders, or is it just black?
>>
>>2777206
Thanks doc, I needed that.
>>
>>2777229
just black
>>
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Why bully Ikaruga when you could be appreciating the greatest shmup ever made instead?
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>>2777258
FUCK OFF
>>
I don't get it, why do you guys dislike Ikaruga so much? Seemed like an alright game with high production value aesthetics and soundtrack to me.
>>
>>2777379
The scoring system is boring (but better than RSG's) and the enemy patterns are vapid and the stages are ugly brown and bloom before Gears of War popularized it and the bosses stop looking cool after stage 1 and the ship is too overpowered with the whole bullet absorption gimmick.
>>
>>2777379
not animu enough
>>
>>2777404
I see, makes sense. You guys won't play anything without lolis in it. Pretty shameful desu.
>>
>>2777406
Most of /vr/ are elitist horifags which died before the moe virus could infect them.
>>
>>2777416
Most of /vr/ are one person. I see.
>>
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>>2777416
Don't you worry. Horis are alive and well.
>>
>>2777379
>Seemed like an alright game with high production value aesthetics and soundtrack to me.
The answer is right there... unskilled players don't know shit beyond looks and sound, try actually playing i mean really sitting down and working on full stage chains then come back and see how you feel.
>>
You know the shmups community is dire when the shittest shit cunt of all communities neogaf starts featuring posts that they won't visit shmups forum because it's to toxic lel. We suck you guys.
>>
>>2777431
Disgusting.
>>
>>2776981
>Why do danmaku scum always make me want to tip my fedora?
I love how you assume i'm danmaku scum when in reality i'm a fan of the genre and everything in it from horis and verts old and new.
>>
>>2777447
>playing everything while never getting good at anything
I just know you're a scrub.
>>
>>2777453
>getting good at a dead genre nobody gives a shit about
>>
>>2777453
Behave yourself mate i've been playing exclusively shmups for close to ten years and am not one to jump games before reaching a more than competent level. Don't try that troll antagonize angle, that's my job you cheesy gape ;).
>>
>>2777460
You keep saying that. Shmups are bigger than ever, buddy boy.
>>
>>2777440
Shmup fans keep out shitholes like Neogaf? Sounds like a good thing to me.
>>
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What does /stg/ think of Super SWIV / Firepower 2000?

https://www.youtube.com/watch?v=oRAmj6-prq0
>>
>>2777440
Link to thread? I want to take shaming screenshots.
>>
>>2777472
Euro garbage.
>>
>>2777472
I actually like it but mainly for nostalgia reasons as i had the commodore 64 port as a kid.

>>2777473
http://www.neogaf.com/forum/showthread.php?t=1113344&page=13
>>
>>2777467
Only the meme kind
>>
>>2777472
The two-player mode looks pretty hillarious in this game.
>>
>>2777479
>thing is dead
>but it's not
>but they don't count
You keep moving the goalposts, kiddo.
>>
>>2777478
Anyone that uses "toxic" in a serious manner to describe something should be taken out and shot on the spot.
>>
>>2777485
Alright, and u keep grinding away in Touhou or Ikaruga or some other memeup to impress kids on youtube lol
>>
>>2777487
Just so you know Ikaruga has dope aesthetics. Touhou is ugly garbage.
>>
>>2777489
>Ikaruga has dope aesthetics.
>brown
>>
>>2777489
Ikaruga looks like the turd I took this morning and forgot to flush.
>>
You guys manage to have even more shitposting than the Castlevania guys, I'm impressed.
>>
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>>2777489
Both are shit.
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>>2777513
You're just coming up with excuses to avoid gitting gud.
>>
>>2777513
shmups is a very autistic genre, it's really not surprising
>>
>>2777513
People still play Castlevania games? Those are some babby-tier platformers.
>>
>>2777515
>git gud

I only played Demon's Souls, it wasn't really as hard as people were making it out to be.
Some day I might play Dark Souls but I'm not in a hurry.
>>
>>2777520
yeah babbie stuff they even give you multiple hit points before dyeing
>>
>>2777520

I don't know if they play it, but boy do they shitpost about it. Not as bad as this thread though.
>>
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Was it good or was it simply Squarebabby's first shmup?
>>
>>2777543
I recall it being harder than r-type delta. Someone tell me how wrong I am.

Btw what's the most overpowered weapon?
>>
>>2777520
Which platformer isn't?
>>
>>2777543

crappy babby entry level shit for RPG fanatics, verti or die
>>
>>2777435
>try actually playing i mean really sitting down and working on full stage chains then come back and see how you feel.

So don't do that? It's very versatile for a shooter so there's bound to be a playstyle you'd like more.
>>
>>2777558
yeah those rpg elements really ruined it
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>>2777593

people only give attention to that shit because it's by square. only way to play STG is by score and einhander is just a shitty survival game
>>
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>>2777594
>only way to play STG is by score
>>
>>2777594

Be a bit more subtle next time.
>>
>>2777594
Square only published it though. Stay well informed, pleb.
>>
>>2777551
Ghosts N Goblins, the only platformer that requires you to 2-ALL it.
>>
>>2777551
>>2777602

I'm certain a lot of people who claim to be hardcore couldn't beat the Adventure Island games on the NES without abusing savestates.
>>
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I beat my first shmup recently, Axelay.
I didnt find it that difficult. There is here in /vr/ a poster who always shows up to say only shmups are difficult in threads about hard games, but Axelay seemed much easier to me than Super Ghouls n Ghosts for example, anyway, I enjoyed it a lot.

Recommend me some other shmup for Genesis or SNES.
My only condition is that it is excellent and has excellent music.
I downloaded covers of the tracks of the first three stages of Axelay because I ended up liking them so much, really good music.

https://www.youtube.com/watch?v=O4_rZ0yFOpY
>>
>>2777609

how dare you play a STF that isn't made after 2000 and isn't about scoring instead of survival!

play Thunder Force III and IV on the Genesis
>>
>>2777614
>STF
Shoot The Faggots?
>>
>>2777615

Shoot The Fandom (same thing)
>>
>>2777614
Thunderforce games are boring as piss. I could clear them in my sleep. At least scoring adds an extra element of depth to the genre once you master the survival aspect.
>>
>>2777609
I am gonna play those once I finish the other game I am playing (I am on the sixth dungeon of Equinox)
>>
>>2777623
That message was intended to this message.

>>2777614
>>
>>2777618

I agree, only way to play STG is score, anything else is pleb kiddy babby's first tier
>>
>>2777634
Everyone knows that.
>>
>>2777638

Not everyone, looks at all these kiddy pleb tier plebeians casual kiddy plebeians that only play survivals and don't even play touhou
>>
Best character? I don't really like playing as anyone, robot guy seems most powerful.
>>
>>2777835
Goku because bullet erasing.
>>
>>2777472
The Amiga version was some goodass shit. Like, competent gameplay and lack of overly bulletspongey enemies.

People are too hard on Eurofag shit in general - it's like you don't even Apidya. https://www.youtube.com/watch?v=kL35iG7Q8vk

Hybris was also some goodass shit. https://www.youtube.com/watch?v=9QBStOhiIzA

Project X was okay. Not as tight a Gradius clone as Apidya and not much originality at all but it was decent. https://www.youtube.com/watch?v=gjq-ONi3dZE

https://www.youtube.com/watch?v=qZlITRk0T2w Shit, even the ZX Spectrum got some quality. Awful sound, but actual scrolling! Not even the MSX's chuggy Gradius games got that.
>>
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>>2777835
Valnus, because
>ROCKETTO PANCH
>VALNUS BLASTAH
>>
>>2777923
I'm using him, iron nigga's stronk.
>>
>>2777594
>einhander is just a shitty survival game
Fuck sake at least get it right, einhander has a shit ton of scoring depth go watch a superplay.
>>
>>2777521
Neither of those games com even close to good shmups in terms of difficulty.
>>
>>2778192

I was just making fun of you scoring-whore autists
>>
>>2778195
bruh you been baited hard
>>
>>
So how long before mushi for steam ends up on torrents?
>>
>>2778346
More or less immediately, I'm sure, but if you want to play it for free, you can just emulate it.
>>
>>2778428
>you can just emulate it.
1.5 was never dumped.
>>
>>2778323
Accurate.
>>
>>2778323
If it only was as simple as that.
>>
>>2778323
The funny thing about this picture is this is exactly what cave horis so far have been, there same tired formulae just stuffed into horizontal orientation.
>>
My absolute favorite Schmup is Space Megaforce/super Alleste. Everything in that game is so satirfying, music, graphics, soundtrack, and the weapons, 2 most favorites being circle and laser, and missiles are good as well. Hell, every weapon is good.
R-type series in general is my other go to, Final being my favorite.
>>
>>2778484
>Schmup
spot the pleb.
>R-type series in general is my other go to, Final being my favorite.
spotted the pleb.
>>
Why do people pretend Touhou is good? If you're going to play shitty bullet hell verts you may as well just stick with Cave.
>>
>>2778595
Why do you keep bringing up Touhou when no one's talking about it?
>>
>>2778603

This thread doesn't exist in a vacuum tho?
>>
>>2778605
What a pathetic excuse. Go complain about it somewhere it's actually relevant.
>>
>>2778610

It's not relevant to complain about a shitty Shoo Ting Game game series in a Shoo Ting Game general?
>>
>>2778616
Yes, because it constantly gets its own threads, isn't retro, isn't talked about on here much and inevitably causes shitposting which is exactly what you want. Fuck off.
>>
>>2778618
>isn't retro
>had a bunch of games released for the pc98

Hate to break it to ya bud, but Touhou is shite.
>>
>>2778595
People who play Touhou play them for the animu girls. They love this kitchy waifu stuff. Also Cave probably would be too difficult for them.
>>
>>2778484
>R-Type Final
>favorite

I see you never played any previous ones.
>>
>>2778698

>still having this meme opinion
>>
>>2778648
Well, you think what you want, but Touhou is basically what opened the whole STG/SHMUP genre for me, and bullet hells in particular.

I like me some Cave, btw. Favourite is Dodonpachi.

You are correct that I'm not very good at it, but hey I have fun playing.
>>
>>2778706
Of course some will make the jump to other bullet hell games, but most people still play touhou because of the waifu shit in it and around it. They would probably also play these games if they were rythm games or puzzle games, as long as they have the waifus in it.
>>
>>2778703
>meme opinion

>>>/v/
>>
>>2778706
Most people stick to touhou because it's great at giving the illusion of difficult compared to cave that actually is difficult.
>>
>>2778742
>>2778706
Well, the biggist difference between Cave and Touhuo I'd say is the speed of the bullets. This really stood out to me when I started playing Dodonpachi. I needed to memorize a lot more.

The Touhou games might have a bit more bullets at times though, but they're comparatively slow.
>>
Man why don't they just make a shmup that everyone likes?
>>
>>2778746
It's not just the speed of the bullets, it's the pacing of the patterns. Touhou actually announces each pattern and gives you a few seconds to prepare before it starts. Cave games only give you a break before/after (mini)bosses.
>>
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>>2778810
They already have. You can go horizontal, vertical, play for score, and play for survival.
>>
>>2778810

It's called Gradius 5. Based Treasure does it again.
>>
>>2778894
Vita port when
>>
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>>2778810
Hail to the King, baby.
>>
>>2778987
>not G Darius
>>
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>>2778987
>>2779004
I like them both a lot.

Actually, I don't get much agreement on this, but Darius is my favorite STG series.
>>
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>>2779030
Neon Light Illusion was the most psychedelic boss in that game.

I only wish the home ports could've had the per-scanline luminosity trick that the arcade hardware had. The background behind that boss looked 10x better in the real hardware because of that - and not even MAME gets the effect done.
>>
>>2778832
that anon said shmup, though.
>>
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WE ARE LIVE
THIS IS NOT A DRILL
I REPEAT
WE ARE LIVE
THIS IS NOT A DRILL
http://store.steampowered.com/app/377860/
>>
Daily reminder that the term "Memorizer" got distorted by danmaku babbies in order let games with level design look bad and boring.
>>
>>2779251
All shmups require memorization to 1cc though (well, maybe not Compile shmups).
>>
>tfw you finally get to this stage on your own
https://www.youtube.com/watch?v=NreCewV_epc
>>
>>2779249
>DLC for 1.5
l m a o
m
a
o


Not buying.
>>
>>2779271
Exactly, that's also why the term is distorted.
Usually it means games which force you to memorize in order to play through them, like R-Type or Gradius, because they punish you so heavily when dying.

Danmaku babbies made it sound like R-type is just a memorizer though because it would need more memorization than other games, which is not true.
>>
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This would all be solved if shmups had regenerating health.
>>
>>2779281
>Not buying.
Me either until they at least get the launch sale price right, £20 is just to much imo.
>>
>>2779249

[level design intensifies]
>>
>>2779331
give it a rest
>>
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>>2778894
>no Moai
Absolute shit, 0/10

Nah, Gradius 5 is great, but the music and environments aren't as good as previous Gradius games. Gaiden is my favorite.
>>
>>2779336

There's no time to rest when this many bullets are flying at you! Oh god Cave just take me now
>>
>>2779249
>2015
>No resolution options in fullscreen
Refunded. At least you tried.

Honestly, I expected better given Degica's recent releases having proper settings. Sasuga japanese PC releases.
>>
>>2779249
this is the first cave game i've played

it feels really good
>>
>>2779342
There's zoom option. For 2d game it's the same thing, unless you expected them to redraw it.
>>
>>2779292
/vr/ should love Toaplan shmups then, they combine the best aspect of shmups (heavy punishment for dying) and the best aspect of danmaku (good scoring systems).
>>
torrent when?
>>
>>2779424
>torrent when?
It's already on hosting sites so no need to torrent, google mushihimesama HI2U and use some google fu.
>>
I like Thunder Force 4, Gate of Thunder, and Winds of Thunder.

I don't like Thunder Force 3 because all the bosses die in 2 seconds even on the hardest difficulty.

I also like R-Type 1 but hate all the sequels.

As you can see I like horizontal shmups that have background obstacles and variety in the levels.


The only high quality vertical shmup that I know of that is similar is Super Aleste. It's good. Very good.

As for other Compile shmups: Musha Aleste is mediocre. I refuse to play Spriggan 1 for the PCE because your ship looks so goofy. Yes, I am that shallow. Tried a bit of Sylphia. Pretty good but can't remember if it had background obstacles or not.

Thanks for reading.

Oh, I also like Toaplan classic shmups like Twin Cobra, Flying Shark, and others like Raiden. But only with autofire.

Bye now.
>>
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>>2779030

All the Darius games are fantastic provided you ignore the crappy ports the first two games had.
This includes Twin.
HG101 parroters gonna parrot.
>>
>>2779494
Sagaia wasn't that bad.
>>
I'm kind of new to shmups in the sense that I would play them in arcades but never really played them at home or cared for them. I've been playing Crimzon Clover lately and love Mushihimesama. What Saturn shmups should I get along those lines?
>>
>>2779837
I don't thik Saturn has any Cave style games, but it has other games
>Radiant Silvergun
>Layer Section II
>Imagefight + X-Multiply
>Shienryu
>Soukyugurentai
>Cotton 2
>>
>>2779995
Donpachi and Dodonpachi are on Saturn.
>>
>>2779438
Yeah we get it you only like old shit games that you have nostalgia attached to and hate everything else because you can't get out of your comfy slump to learn any other game.
>>
>>2779995
>not mentioning battle garegga or batsugun
>>
>>2778826
Thinking about it, yeah that's also true.
>>
>>2780141

someone liking retro games on a retro board? HERESY!
>>
>>2780156
Incorrect it's actually someone liking a very very select few retro games of a genre due to nostalgia and cuntiness and using that as the basis of calling everything else shit.
>>
>>2780184

But he never called anything else shit, you touhou-loving millennial.
>>
>>2780186
Neither a touhan fan nor a millenial you weird assumption plucking thunder cunt and he does constantly call everything else shit.
>>
>>2780187

>he does constantly

Are you schizophrenic by chance?
>>
>>2780190
>Are you schizophrenic by chance?
No and my friend dave on the empty chair can vouch for me. Are you an old cunt by chance?
>>
>>2780202

No, I'm not an old cunt.
Just be sure to not claim this or that anonymous "constantly" do things. Schizophrenia and image boards are a bad cocktel for your mental health.
>>
>>2780208
And that's your angle? some bizarre unrelated ad hominem to distract from the reality of what i said, thet you're just a shit player and a nostalgia horse galloping along with those blinkers firmly fitted for every other type of stg.
>>
>>2780221

Get medicated.
>>
>>2780223
You lost mate you've been exposed like sasha greys bumhole, back to bed to reminisce over being good at shit old games.
>>
>>2780224

but I'm not the other anon you were talking to, anon. I'm your imaginary friend.

psst, you should jump out the window, I've heard if you do, you can become a danmaku god and beat even the japanese players!
>>
>>2780231
Now now old buddy you're getting worked up and we can't have your troublesome incontinence dribbling feces on the pc-engine again now can we? Would you like a fresh nappy?
>>
I 1cc'd Eschatos Original Hard for the first time with a 31M score.

Still need to go for 40M later.
>>
>>2780242
Nice one, keep going it'l come. I had a 175 mill katsui run this morning to 2-4, closing in on that 200mil/2all goal.
>>
>>2780141
If your first shmups were danmaku then perhaps the same could be said of yourself.
>>
Is Border Down the greatest hori of all time?
>>
fug.
>>
>>2779995
>>2779996
Thanks bros. I have Twinkle Star Sprites too, it was an old arcade fav of mine.

Are there any NES vertical shmups that are highly regarded by this thread? My experience growing up with the NES were the psuedo-not-really-shmups like Ikari Warriors or Guerilla War, that required you to move around for the camera to move.
>>
>>2780186
Pretty sure most people here are millenials as they are classified as having been born between 1980-2000.
>>
>>2780501
I enjoy Crisis Force, Recca and Sky Shark but overall the verts on NES aren't all that good. There's also games like Legendary Wings and Dragon Spirit that people seem to like but I never got into.
>>
>>2780291
>If your first shmups were danmaku
They weren't I grew up on salamander on the c64.
>>
>>2780390
>Is Border Down the greatest hori of all time?
One of them imo, the sound track and atmosphere are fantastic aswell in that game. Grev should come to steam.
>>
>>2780184
>calling everything else shit.

Are you retarded? Where does he say that?

>>2780187
>constantly call everything else shit

Oh, I see. Yes. You are retarded.
>>
>>2777915
X2 is pretty cool.
https://www.youtube.com/watch?v=w7WUBrxf09I
>>
>>2780584
Funny I started on danmaku before learning to appreciate shmups with level design. So much for the nostalgia theory.
>>
>>2780626
Shitflinging aside the only thing anyone's said that he could be referring to is that bullet hell don't have level design, and that's not calling them shit. Bullet hells don't usually have much in the way of level design. It's true and if you're an intellectually honest and aware bullet hell fan you should have no trouble acknowledging that fact because it's part of the flavor that draws you to that style.

tl;dr butthurt faggot
>>
>>2780676
Horis don't usually have much in the way of level design because they have less enemies and bullets.
>>
>>2780690
Horis have at least just as many enemies, if not even more.
>>
Shouldnt this thread be in /vg/ if you people prefer shooters made after the year 2000 and despise everything made before the Saturn/Playstation generation?
>>
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You'd think /vr/ would love Silvergun, since it's basically R-Type flipped on its side with a fun scoring system and lots of cool bosses.
>>
What /vr/ doesn't seem to understand is that bullets give better level design than static wall boxes. There's a reason those types of shmups like Gradius and R-Type died off: nobody cares about weaving through boring static levels when you could be dodging complex swathes of bullets instead.
>>
>>2780785

REEEE LEVEL HAZARDS
>>
>>2780791
You are acting like Bullet Hell didn't die off too... Have fun with your Touhou 36.

Bullet Hell was just the last desperate attempt to make some money with this genre, because it is cheaper to create some interesting gameplay by just spawning bullets instead of creating well orchestrated level design.
>>
>>2779438
>I also like R-Type 1 but hate all the sequels.

I can understand not liking Final, but what's wrong with Delta?
>>
>>2780829
>because it is cheaper
Do you have any source on that?
>>
>>2780839
It's pretty obvious, that only having to code bullet spirals is a lot easier and cheaper to do, than designing, modelling and coding all kinds of environmental hazards and obstacles.

Just look at Mushihimesama... The whole game basically just consists of pink bullet spirals, enemies with some pretty background slapped on it.

Now compare this to Gradius 5 where you have all kinds of things, from meteroids flying at you, to poison gas killing you in a rotating corridor, to all kinds of bullet styles and enemies... It's way more complex and diversified.
>>
>>2780846
>It's way more complex and diversified.
It's also way more cheaper because my ass knows better than yours.
>>
>>2780846
Art aside, for an environmental hazard all you have to do is create a hitbox and make it move in a direction constantly. You can literally do this in minutes in any of the popular game engines. Making the average bullet spiral is far more time consuming and difficult because you have to fuck around with timers and other shit.
>>
>>2780849
>cheaper

Because your mind has to register that there's more to a level than enemies?
>>
>>2780856
The bullets in bullet hells supplement the level design. Most horis that use wall hazards have simple and predictable bullet patterns.
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