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Umihara Kawase
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Sayonara Umihara Kawase was released on steam this week so you don't have to buy a vita(or vita tv) to play it now if you didn't already. Umi thread to celebrate.
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Recently got an everdrive for SNES. How is the game on that system? Is it a decent place to start?
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>>2730785
The original is still great and you can start just about anywhere in the series(there's only 3 distinct games). The major differences between the games would be line elasticity, enemies and levels.
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Never needed a vita to begin with, it was released on 3DS originally
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>>2730785
It's an excellent place to start.

>>2730838
>it was released on 3DS originally
Yeah, at 30fps.
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>>2730947

Great, now I got it on a portable people own, and on my PC, where it'll be superior regardless.
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>>2730781
Oh heck yes! I totally forgot that was coming out this month. It's on my Steam wishlist.

Does it have the extra content from the Vita version?
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>>2730947
60fps is overrated, fuck you
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>>2731142
>60fps is overrated
No, it is very important for a technical platforming series like this.
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>>2731228
No, it's not, FUCK YOOOOOOOU
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>>2731229
>preferring greater input lag and less smooth motion
I'm not the kind of person who doesn't play games that aren't at 60fps, and I already own the 3DS version of Sayonara, but I simply do not understand why you would choose a lower FPS version of a game like this over a higher one.
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>>2731243
I know, mang, I'm just kidding with you. :^)
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I don't remember he being this... eh developed.
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>>2731506
She's been pretty busty since the Shun days
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>No gog version
>No drm free version
come on, for a game like that, without workshop or multiplayer...
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I've racked up a few hours in the steam version so far and aside from the non-existent graphical options (as well as no resolution options) it seems to be a good port. Haven't had any crashes or other technical issues so far.

>>2731598
But it does have workshop support.
Hopefully it'll actually be put to good use.
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>>2731661
>But it does have workshop support.
Wha...
HOLLYYY
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>>2731661
>racked
I see what you did there.
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>>2731661
>>2731667
workshop?
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>>2732425
http://steamcommunity.com/app/378750/workshop/
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>>2731661
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>>2732734
gibedat
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>>2732783
http://blog.metaclassofnil.com

Game just needs better textures to make use of the resolution bump. Still, pretty decent all things considered.
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Level 24 and 54 are so much harder than anything else in the game that it feels more like an oversight than carefully made challenges.
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So now that Sayonara is on Steam, with SFC and Shun soon to follow, PC is basically the definitive platform for the UK speedrun scene now?
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I see Steam Discussions are on point
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Not fucking retro

faggots
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Shun is the best game. It has the most levels with the most variety, including very creative bosses like whatever the fish in the barrel was. It's also incredibly hard, but not to the point where it feels unbeatable.
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>>2733473
I agree. Plus the pastel-style sprite work is beautiful.
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>>2733334
it wasn't?
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>>2733532
Uh... No?

Emulators aren't valid for speedruns.
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Only played the SFC one and I'm not so sure about the 3D angles these games have. Will buy the port of the SFC game though.
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>>2733576
>Emulators aren't valid for speedruns.
You don't know what you're talking about. It depends on the game.
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>>2733582
The 3D view has never caused a problem for me personally. I think they play fine in that regard.
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Anyone know how to get the Revision Demon, Ready For Anything and Self-Appreciation achievements in the steam version?
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>>2734006
No it doesn't. When the fuck has anyone ever been allowed to use an emulator in a legit speedrun on GDQ?

If you want to be part of the actual competitive speedrunning scene, you don't use emulators. Period.
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>>2734438
>GDQ
>competitive
>"legit" speedruns
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>>2734483
>NBA
>competitive
>"legit" basketball

This is what you sound like.
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>>2734539
The times people get at GDQ are mostly too shitty to compete with the best times for any given game. If anything, GDQ speedruns aren't "legit" because of that. It's not MLG for speedrunners, it's just a fun event.
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>>2734549
>>2734549
>The scores people get at NBA games are mostly too shitty to compete with the world records. If anything, March Madness isn't "legit" because of that. It's not MLG for basketball players, it's just a fun event.
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http://en.rocketnews24.com/2015/10/13/hardcore-gamer-refuses-to-let-game-save-die-leaves-his-super-nes-on-for-almost-two-decades/
This is pod racing.
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>>2735232
seems legit, japan is literally black out central every time there's an earthquake
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>sayonara
b-but why? Is this the end?
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>>2735246
If you don't buy the steam release umihara will die.
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>>2734183
Revision Demon - watch the stage tutorial of a stage you've cleared
Ready For Anything - watch all stage tutorials
Self-Appreciation - watch your own replay ten times


>>2735246
She's said goodbye three times now. I'm starting to doubt she's actually going.
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>>2735246
Yeah, that really bothers me too.

We finally get a new Umihara Kawase game after like fifteen years, and it has "sayonara" in its name. It's like she came back just to say goodbye ;_;
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>>2735246
>>2735759
What would you add for a sequel though?
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>>2735764
>What would you add for a sequel though?
Sushi mode.
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>>2735764
candy stores
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>>2735246
What other games have they made beside this serie?
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>>2735764
Bigger tits.
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>>2735990
but those are smaller.
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>>2735764
A level editor. I'd honestly just be happy with more levels to play, even if they consist of the same old traps and tricks.
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>>2735834
Code of Princess, Glory of Heracles.
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>>2735764
pendulum obstacles
mass-spring assemblies
double pendulums
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>>2736000
It doesn't have one?
What is the workshop then?
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>>2736164
>Code of Princess, Glory of Heracles.
god.
Let's hope the next one is another Umihara kawase.
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>>2736203
It's just for uploading/downloading replays.
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>>2736206
As far as I know the only other notable title by the director, Kiyoshi Sakai, is a licensed game on the Genesis. Those two games are just by the publisher of Sayonara.
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>one hardcore fan has refused to lose his save and has simply left his console plugged in and switched on for the last 20 years!

http://en.rocketnews24.com/2015/10/13/hardcore-gamer-refuses-to-let-game-save-die-leaves-his-super-nes-on-for-almost-two-decades/

why?
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>>2738783
No idea, doesn't umihara have a battery save?
Why not just record the replay on vhs anyway?
How the hell did he not run into any outages living in Japan? I think it's a joke.
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>game is $15 on Steam

I am buttmad, I paid $30 (or was it $35?) close to its release for 3DS, and I was disappointed with the amount of content for what I paid. It should've been fucking $15 in the first place for what it was.

Natsume are a bunch of fucking jews, fuck them.
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>>2738803
I was more frustrated with the lack of a physical release. Fucking 3DS region lock.
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>>2738818

I also thought that was pretty shit, but I wanted to play it rather not play it so I just got it on the eShop.
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>>2738803
>Natsume are a bunch of fucking jews
I think Nintendo decide the prices on the eShop, not the developers.

I bought Odd Odyssey about a year ago, when it was "on sale", and it was still like $15. So obviously I'm not in a huge hurry to buy it again. I'll wait for the winter sale.
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>>2738907

Going to need a really fucking good reason to believe that Nintendo solely dictates the prices on eShop, because your unsupported claim isn't really enough when every other digital sales platform has the publisher decide the prices.
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As someone who hasn't played any of them extensively, is the Steam version a good place to start or is there a better version I could jump into? Should I just start from the first entry?
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>>2738712
You could at least check out wikipedia page or something - Umihara's illustrator Kondo is listed as director of both games. Glory of Heracles was published by Nintendo and publisher of both Code of Princess and Sayonara is Agatsuma ent. the place where Sakai works.
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>>2740049
The steam version is the most beginner-friendly. There are characters that give you mid-level checkpoints, you can practice all the levels individually before tackling survival mode (playing the game in one go with a strict time limit and only 10 lives), the bosses are easier and the rope physics are more forgiving. Can play the SFC version right after since it's not any more difficult than Sayonara. Shun is the hardest one out of the three games both when it comes to stages and the physics.
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>>2740049
I suggest you to start with SFC version, it has the easiest to control rope physics and you can see and get used to the way the game is supposed to be played right from the start (with lives and time limit). They hide it in Sayonara as survival challenge, and even though game's endings count as cleared only when you complete challenges, judging by comments in the internet, most people think of them like of something optional.
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>>2740049
You might spoil yourself with the new games mechanics.
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>>2731142
>60fps is overrated, fuck you
>this is what consoleplebs actually believe
top fucking kek
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Great!
I have the 3DS version.
This saved me from buying a Vita.
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How's the vita version? I'm thinking of buying it.
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>>2741881
Why's her torso so fucking long? Just look at how far get belly button is from her tits. It's where her hips should be, and her torso keeps stretching off the fucking image.
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That boy's tits are huge.
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>>2742741
If you already have a vita then go for it since it comes with the original as well, but the steam version is just as good if you don't want to drop cash on a vita or vitaTV just for it.
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>>2740813
>They hide it in Sayonara as survival challenge

This has always really bugged me. Survival Mode has to be unlocked, when it should have just been the default game mode.
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>>2743639
>it should have just been the default game mode.
Oh, I don't blame them, even with stage select people often think that it's very short game for some reason. Also it's the first mobile title from the start and ability to pick any level has it's own charm, keeping in mind that the real game is still there. In my opinion, they should have just made it more apparent that survival challenges are the real deal, maybe showing the credits only after clearing challenge would be better.
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>>2743639
I think it does a good job at easing new players in, honestly. There's a nice sense of progression that wouldn't be there if the game just had a practice mode which makes all the levels satisfying to beat individually. It's just that they don't encourage survival mode as much as they should have. Locking levels/bosses until you reach them in survival mode would go a long way to reinforcing the idea that it's how the game's meant to be played. It wouldn't be a perfect solution, but still.
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>>2743515
I ended up buying the vita version. No game this adorable look should be this fucking frustrating I am having fun though.
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>>2744223
Other than the vita being your only controller and the screen size it's probably the best version. Do enjoy anon.
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>>2735764
Kawase enjoying her first kiss on a foggy autumn night, with the moonlight glistening on the tranquil waters.
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>>2732734
>>2732794
kek, too bad it doesn't work.
Tested it myself.

Durante is slipping.
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The difficulty really ramps up once you get to the alt routes/"secret" levels, jeez
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>>2744583
Yep. It's a pretty good design philosophy for a platformer like this. The whole world is open from the start, but it's structured so that new players will naturally be guided down the easiest route, which is essentially a tutorial. Nothing has to be unlocked; the only thing limiting you is your own skill.
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>>2744583
the harsh sting of failure
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>>2744950
hurts doubly so after apparently forgetting my image
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>>2744950
Umihara Kawase rewards persistence. You haven't failed until you've stopped trying.
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>>2735246
>"I’m not sure if there’s a future for the series," he muses. "I feel like I’d be okay either way, if it went on or if it has to end here. I don’t have any regrets about the series. I’ve done everything I wanted to do with it. At this point, I don’t feel like, 'Oh, I have to make another game to accomplish this or that.'"
http://www.usgamer.net/articles/indie-before-it-was-cool-the-umihara-kawase-story
this is the end anon
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>>2744954
That's not so bad. It took me over 210 tries to beat Stage 33, and over 180 to beat Stage 48.
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>stage 33
Why are there spikes everywhere? This game is hell bent on pushing my limits.
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>>2734438
You seem like you have a small amount of knowledge about a subject and don't realize that there's more to it than you know, so you think you know everything about it. You don't actually know everything about this subject. Please open your mind and learn something.
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>>2747008
You seem to have a flawed understanding of something and don't realize it. As such, you think your lack of comprehension implies a deep respect for that elusive meaning. Maybe if you opened your mind to the idea that something is much less nuanced than you believe, you'll learn that sometimes, a spoon is just a spoon.
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>>2747185
>>2747008
http://speeddemosarchive.com/TAS.html

ROMs and Emulator use are generally considered to be Tool Assisted, however each game has it's own rules for practicality sake, IE a japanese only famicon disk system release or a game for the ZXSpecrtum may be done with an emulator according to the game's community guidelines while other games may allow different ports to be used, such as Cosmo's world record of the Ocarina of Time using the Chinese iQue Player which is an Nintendo 64 eumlation hardware officially released by Nintendo for mainland Chinese consumers. Often these runs will be done live and make use of hand-cams to prove the player is actively playing the game.
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>>2747393
The iQue is an emulator?
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>>2746843
It's not that bad if you take it slow and don't get impatient. The snails can go fuck themselves, though. No idea why they felt the need to add them since they weren't in the 3DS version
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>>2747393
that's an unreasonable amount of effort for a world record that usually won't last more than a couple years
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>>2747495
The hand-cams? Not at all. OBS to record the game, aim your webcam at your hands while you play and put it in the frame. Twitch streamers do it all the time, they even have special plugins to highlight which button they're pressing on the emulation.
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>>2747468
Not quite, it's a system on a chip that uses ported games loaded off of ROM files. But more or less it's not an original N64.
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>>2747185
Why do you care? Do you even speedrun this game?

I'm probably the best Sayonara player on this board (for survival runs at least) and I don't really care if some people use emulators.
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>>2749784
Post a recording if you're so good.
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>>2749794
>Post a recording
Why? I'm not the one bleating about "legit speedruns."

I'd love to post a recording, if I had a 3DS capture card. You'll just have to take my 5:56"00 PB at my word.
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>>2749808
You could take a photo of the screen, bruh.
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>>2749829
The game has a leaderboard. Just check it yourself. :y
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>>2730781
>Friends try talking about this game four years ago
>Think the main appeal of this game is boobies and ignore them

>Actually play the SNES game last week
I never should have doubted them.
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>>2749927
The SNES game is great.

I think it's actually better than the sequels. It seems like you move a lot faster (I'm not sure if you actually do though), and I like how the color scheme is kind of subdued and "earthy." It's a really unique look for a platformer.
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>>2749929
I'm fucking terrible at this game, but I never imagined I'd have so much fun with it. How much longer does it go, I got to that one really big fish before putting it down for a couple of days.
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>>2749931
>How much longer does it go, I got to that one really big fish

That's about a third the length of the game.

The thing you need to understand though, is that Umihara Kawase follows a tree-like structure. You proceed through levels in a linear order, but there are multiple branching and overlapping routes, some of which are longer and/or harder than others.
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Did a search for Sayonara Umihara Kawase on youtube limiting the results to within a month just to see if anyone was talking about it. The results are what you would expect but one person did go to the effort of commissioning an image for their video review.

Plus I have now become extremely paranoid about my pronunciation of "lure"
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>>2750162
Going back to what this other anon was saying (>>2735246), you can definitely see why Sayonara is the last game.

It's a great series, but it just flat-out doesn't sell. Outside of /vr/ and other hardcore weeb game communities, Umihara Kawase is "literally who?"
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>>2749927
But imagine if you were just sunbathing on a floating platform and Umihara Kawase didn't realize you were lying there, and just flew in out of nowhere and landed tits-first right on top of your face. Wouldn't that be embarrousing?
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>>2751271

>Sunbathing
>suddenly you feel something tugging on your pants
>it's a lure
>you look up
>Umihara on the other end, a lusty look in her eyes as she tries to remove your pants

Umihara is best waifu. Sorry Mail
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>>2746843
>Why are there spikes everywhere?
Maybe because the level right after 33 is a boss battle versus a porcupine fish
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>>2751617
>come home from a long day at work
>umihara made dinner
>is a 200 pound man-sized goldfish with human arms and legs roasted on a stick
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>>2752351
Makes sense, but I still hate that stage.
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>>2738796
Yeah, that story is awfully fishy
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>>2752949
Oh ho, we got us a live one here!
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>>2734715
March Madness is NCAA though, anon.
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>>2753263
Woah, you sure told him... ten days later.

Is there a pokemon slower than Slowpoke? Because I think you just earned that title.
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>>2753424
>Is there a pokemon slower than Slowpoke?
A dead one.
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>>2753424
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Is it possible to watch other people's replays on Steam Workshop?
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Is Kawase an alcoholic?

One of the four stage themes in Sayonara is 居酒屋, "tavern." These stages are decorated with bottles and crates. Paper lanterns provide a festive atmosphere, but the music has a wistful, melancholy air to it. Is Kawase lonely? Is she drowning her sorrows in bland-tasting Japanese beer? Is she hoping to find love, but with nowhere to find it in a rapidly modernizing Japanese culture that's passing her by?
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>>2757951
all those carbs from the beer went straight to her tits.
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>>2757951
Alcohara Kawaholic
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>>2757951

>Is she hoping to find love, but with nowhere to find it in a rapidly modernizing Japanese culture that's passing her by?

If Umihara can't make it, what hope is there for the rest of us?

...Move over, if you would Ms. Kawase. I think I also need a stiff drink.
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>>2757951
Umihara doesn't live in modern japan.
She lives in something proximate to Japan, but not. The land of summer vacations. The place where you can stand ankle deep in a small pond, looking at tadpoles. A place where the sea smells like surf and salt. Where, yes, there are seaside taverns, and their food tastes more like food than the food you eat. Colors are more vibrant, music clearer and more pleasant.
It is a hyperreality, where everything is what it is, but moreso. The thing that nostalgia aims at, but here, it is current and instant. It is out of time, out of place.

It's basically the world as it would exist for a sentient dog.
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>>2752371
>umihara made dinner
>it's seafood
>AGAIN
Would it kill you to go to, I dunno, the floating farm dimension where cows walk around on their hindlegs or some shit?

On topic, doing to get that backpack on stage 53 of Sayonara. Man this game makes me really hate my own incompetence.
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>>2760581
Could have just said that she lives inside anime.
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>>2760830
There isn't a backpack in 53. Unless that's what your trying to say.
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>>2760883
But anime is real, anon.
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>>2761918
Not until America makes the right choice.
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>>2761353
Shit, I meant Stage 52. The one where you have to jump on a block to it falls enough that you can swing underneath to the otherside and pull out the bag before it moves back up.
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>>2762021
>>>/v/
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>>2761918
>>>/a/
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>>2761918
>Kawase is a cool relaxed fisherman and sushi chef
>Undyne is a an angry fish

The fanfiction practically writes itself.
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>>2762037
Kawase fan has a video showing a way to get it, but I kinda cheesed it by slinging it out then picking it up. I think you just have to be pretty fast in general.
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http://store.steampowered.com/app/384690/?snr=1_7_7_comingsoon_150_2
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>>2752371
Goldfish sushi would fucking suck. Fish in the carp family are terrible for eating.
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>>2764898
Apparently it's the port of the DS version.
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>>2764940
I've only played a little of the DS version, but there's no slowdown right?
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>>2764969
Basically, I mainly played the DS version and every time I tried the original SFC one on emulator it felt slower and had somewhat washed out colors in comparison. But I think I'm wrong - I misheard the music in trailer and thought it uses instrument samples they used in DS port, but it's actually the original ones. I heard version included in Vita port of Sayonara also uses original SFC music, so it's probably the port of Vita version.
>>
>>2764969
No slowdown, and keeps time in centiseconds instead of deciseconds.
>>
Am I supposed to know how to rocket jump to do some of these Sayonara doors?
>>
>>2730781
How do you know when you've beaten this fucking game?
>>
>>2765361
I think only stage 20 requires it. Stage 24 is easier with it to get the hard door.
>>
>>2765376
When you've beaten all the levels at least once. Or when you did that and finished all the routes in survival mode if we're talking about Sayonara.
>>
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>>2765376
Well you can get to one of the endings(easiest just following stage 0-9), get all the endings, survival one or all endings, or get absolutely everything(backpacks, doors, clears, survival all endings, profiles, etc).


It depends what you consider beaten.
>>
>>2765361
>>2765381
Scratch that. Stage 20 can be done without it. Are you having trouble with a certain stage?
>>
>>2765381
Yeah, I was frustrated with those doors and had to step back for a bit. I'm going to try learning the rocket jump because it feels like I should, thanks for confirming for me though!
>>
I was going to buy the SFC version and then was very sad
>>
>>2765463
Do explain yourself anon. Not the version you wanted?
>>
>>2765603
It's just more expensive than I thought
>>
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>>2751617
Why can't you have both?
>>
>>2765694
So what games on Steam are worth $10? Undertale?
>>
>>2766404
Keep Talking and nobody explode.
>>
>>2766404
The SFC version is fucking $60
>>
>>2765805
I gotta watch me some Slayers again.
>>
>>2766803
What? No way it's going to cost $60.

It'll be $10, and probably be 25% off for the first few days of its release. So, expect to pay $7.50 for it. I think that's a very reasonable price.
>>
>>2767516
I think he's talking about the actual SFC cart.
>>
>>2767561
Oooh.

Well, I'm hoping that with the Steam releases, physical cart prices will start to drop.
>>
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i've tried multiple roms for the snes version and with each one i get this dark flashing effect. does anyone know what's wrong?
>>
>>2767776
It's an emulator problem. snes9x and ZSNES both really hate this game for some reason.

You're using snes9x, right?
>>
>>2767804
that sucks. yeah, i'm using snes9x. it's really annoying and distracting. does it work with higan? i might try the playstation version soon
>>
>>2743515
I wish this went on sale, i have the 3DS version but it is not doing it for me, the screen is too small, the resolution is so low.

That's why im on the fence spending $ on it, but i have a Vita and a PSTV, i guess im destined to go for it.
>>
>>2767573
I hope so
>>
>>2767838
There is no playstation version, that's a different game in the series.
>>
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>>2767838
The game seems fine on Higan, but I don't know what you mean by dark flashing effect.
>>
>>2767838
Use version 1.52 of snes9x. 1.53 which was the current version when I was really into UK had the bug.
>>
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>>2767838
Works on Bizhawk/Retroarch.
Those are multisystem emulators, so you can play the SNES and PSX versions with the same program.
>>
>>2767804
>>2768874

Zsnes never had that problem when I played the game. Snes9x did, however. Just my experience.
>>
>>2764898
>150 MB

Is this game really going to use all that space? The snes rom is only 700~ KB.
>>
>>2771636
High quality music that aren't effectively midis.

Hi res textures.

3d models.

More content.

Created for a general purpose computer and not highly specialized hardware.
>>
>>2731506
Yeah, I always thought she was thick, but never particularly large-breasted.
>>
>>2771753
She's popful.
>>
Just started playing the SFC game, my first game in the series. The game kicks my ass but it's pretty fun.

What's that thing that appears when she dies? It looks sort of like a purse but it wouldn't make sense for a purse to float downward the way it does. Is it supposed to be her underwear?
>>
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>>2772316
Her backpack.
>>
http://store.steampowered.com/app/384690

5 hours until SFC Umihara Kawase is out on steam.
>>
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>>2772316
It makes sense when you realize backpacks = lives.
>>
>>2772368
>>2772547
Ah, that does make sense.

The line is harder to control than I anticipated. Umihara herself is also a lot less mobile than I thought she'd be, but I guess that's to force me to get better with the tether. Anyone have any tips? Or is this game just a classic case of git gud?
>>
>>2772579
It really is git gud, but there's some techniques that help you move faster, make longer jumps and climb walls, but learning the rope physics will go a long way.


Just google 'umihara kawase techniques' and you should find the first link gives you a lot of techniques to practice.
>>
gitting gud with her fishing line is one of the most satisfying things in gaming
>>
>>2772640
Yeah seriously, it's like the Dark Souls of platformers.
>>
>>2772645
and.....
nah.
>>
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>>2772645
>hard game
>HUH HUH IT'S LIKE DARK SOULS
>>
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>>2772645
>not the puyo puyo of platformers
>not the ghosts n goblins of platformers
>not the virtua fighter of platformers
>not the castlevania of platformers
>not the super hang-on of platformers
get this casual out of here
>>
SFC Umihara Kawase now out on Steam. 10 bucks.
>>
>>2772798
Why is baby face + big tits so great?
>>
>>2772798
Any differences from the SFC cart?
>>
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>>2772835
Here's some immediately obvious ones I noticed. Practice mode, settings besides audio stuff, etc.
>>
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So apparently this trick doesn't work anymore.

Oh well. Guess I shouldn't really be surprised, since it was obviously a glitch to begin with.
>>
>>2772835
The main difference I noticed is that some levels have the wrong music. UMI_M02.wav and UMI_M04.wav should be switched.
>>
>>2772825

nonthreatening
>>
Someone share the SFC port level binaries
Need to compare them to the SNES ones to see if anything's changed
>>
>>2747495
they do them for money now.
>>
>>2772547
what the fuck, i always thought those were sleeping cat things.
>>
>>2772847
I think practice mode is reason enough to buy this, sick
>>2772852
Do I switch these?
>>
Are all the Umiharas on steam now? Might pick them up
>>
>>2773276
Might as well just show tits while playing LOL.
>>
>>2773405
Shun is the only one missing.
>>
>>2773336
>Do I switch these?
You can switch the filenames, if you want those levels to play the correct music.

UMI_M04 should play during the chocolate levels, and UMI_M02 should play during the lego levels.
>>
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Port feels pretty good to me
>>
>>2773750
>>2772852
Those two songs are switched in the DS version, too. So maybe this is actually the correct order, and the SFC game is the one that has it wrong?
>>
I'm trying the original. I got game over on field 2. God damnit.
>>
>>2774384
And actually they count up from zero, so it was field 1.
>>
>>2730781

So there are 3 games only, yes? And the third one sayonara is a remake of the first? Just trying to clear that up. This looks like an interesting game but I'd rather avoid playing the same game twice.
>>
Could you all please let the thread die? My autism won't let me remove it from my watch list, and you all seriously don't say anything interesting so just let it die so I can be free
>>
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>>2774467
There's 3 main games:Umihara kawase, Umihara Uawase Shun, and Sayonara Smihara Kawase.


Each is a very different game due to different rope physics, but still having the same gameplay(roping around like spiderman). There's no remakes but quite a few of ports.
>>
an umihara style homebrew or port for the nes would be cool
>>
>>2774474
no
>>
>>2774475

Thanks m8.
>>
>>2774475
proposal: spin off game, a slightly more adventurous and unreal RPG in the vein of Legend of the River King.

Peak comfy.
>>
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>>2774474
Instead of reading the thread, you should go play the game. Have you made it to F43 yet?
>>
>>2774575
i fucking love this game, i wish the snes games got a western release
>>
>>2775224
While it's not retro, there was a western release of the PS2 game you might be interested in if you haven't played it already. A friend of mine used to play it all the time so I assume it was good.
>>
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>>2775236
wow thank you so much, I had no idea they made a ps2 game for river king. Looks like i'm def going to be getting it in the near future.

10/10 great recommend!
>>
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I'm going to have to buy a gamepad to play Umihara Kawase on steam, it's totally impossible on keyboard.
>>
https://www.youtube.com/watch?v=JHLwPUGJzKc
https://www.youtube.com/watch?v=tyZeGOsR9IA

I always noticed that song reminded me of something.
>>
fucking sayonara field 46 i killed the stupid crab and then i choked and fell in the pit on the way to the door oh my fucking god
>>
>>2775837
That happened to me twice before I finally beat it. Persevere, anon. At least it's not like the SFC game, where the crab battle is timed and you have to wait like four minutes to enter the door.
>>
>>2775624
>tfw seeing ancient .gif i made

Bought Umihara Kawase SFC-Steam now, can't wait to binge tomorrow. Physics are true, right?
>>
I peeked into the ARC file. Interesting news:
1) The unused enemies ( https://www.youtube.com/watch?v=4SLTEzKCmPs&list=PLUlpBuEOUaJ-8VCG_Qogp8__yKboSpM7J ) are still there. They were ported to the NDS version too, and now they're in the PC version as well.
2) Some graphics have been re-done. In the SNES/NDS-versions there was a bunch of BIN files with separate palettes somewhere, but this time around they're DDS files, and the main menu background has been completely remade, for one.
3) No new levels, and from the looks of it, no changes to any of the level data. The maps are still compressed, too, so a level editor is still far off. :(
>>
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>>2774575
Proposal: M-rated reboot for the 18-35 dudegamer demographic.

>her name is too hard to pronounce, so she goes by "Umi" for short
>she's a Navy SEAL who specializes in anti-piracy ops
>enemies include Russian submarine crews, Somali pirates, and middle-eastern terrorists
>game has some lame B-movie plot about supersoldiers injected with fish DNA, so the monsters in the game are actually ex-human
>her body is toned and muscular
>but not TOO muscular because that would be "like, totally gay, bruh"
>her iconic grappling hook is now an electrified harpoon gun
>bikini top and hotpants, jiggle physics in breasts and buttocks
>when you're standing still, the camera tends to center on aforementioned jiggle zones
>>
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Is this an actual end or did I just run out of time?
>>
>>2777749
It's an actual ending. You did it, anon!
>>
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>>2777772
>>
>>2777772
How do you know that?
>>
>>2777813
If you look up the map for the game it'll show whether it's an ending or not. I don't know what field that is but I've seen others get that door end.
>>
>>2777813
Because I've gotten that ending many times. It's the level right after the crab boss.
>>
>>2777749
If you beat the crab, then you legitimately reached the level and beat the game.

If you didn't beat the crab, then you got Twenty Minute Rule'd.
>>
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How do you unlock "savvy"?

All the other achievements are self-explanatory except this one.
>>
>>2778031
Play the game with the 5 minute rule

press select 100 times at the title screen
>>
>playing SFC Umihara
>beat tadpole
>time my swing wrong, it hits me as it dives in
>do it again
>i get hit by the one frog i leave behind and miss my recovery hook
Fuck me.
>>
>>2778183
Oh, thanks. It's been so long since I played this game I forgot that was even a thing.
>>
>>2778206
The first time I played this game it took me like two weeks to beat that stupid tadpole. And like two years to beat the crab.

Now it's basically no trouble at all for me to run through the game. It's like riding a bike.
>>
I've gotten 12/13 backpacks. I have the ones in the following levels:
02,04,08,1618,30,31,34,46,48,50,52

Which one am I missing? I've combed the whole entire game looking for the last one.
>>
>>2778221
The hardest boss is the second tadpole. Fuck that thing with a rake.
>>
>>2779246
I'd say it's a tie between tadpole 2 and crucian carp.
>>
>>2779217
Hidden one at the start of F10
>>
>>2779246
It has underwater safe spot.
>>
>>2779393
Thanks. I knew someone on /vr/ would know.
>>
>tfw no level editor
>>
>>2779872
>yet
>>
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Is this thread in autosage yet?
>>
>>2780168
Why were you expecting milk? Ohhh you thought it was a porn game!..? That doesn't make sense
>>
>>2780617
He was expecting jugs, anon.
>>
>>2778206
Almost the exact same thing just happened to me.

It's such a dumb looking boss, and it's pattern is really simple. This shouldn't be hard but I still haven't gotten past it.
>>
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Thread replies: 255
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