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DAGGERFALL
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Best Daggerfall download out there now (includes a ton of patches and updates)
>http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN

Help and Tips for playing, especially helpful with the all important character customization
>http://www.tesguides.com/tes2/

Thread theme
https://www.youtube.com/watch?v=LiEzVx375w4
>>
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The magic system in this game isn't anywhere near as good as in later games in the series.

Does anyone know where i can find a Mithril sword?
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1/2
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2/2
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3/4?
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4/4!
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>>2723428
What kind of graphics mod is that?
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>>2723432
A real attempt at Daggerfall remake

http://www.dfworkshop.net/
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This feel great
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2mrcos5s.png
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>>2723482
oups
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I've heard this game is largely copy pasted and plays more like a roguelike or dungeon crawler without story, would you guys agree?

I love Morrowind-Skyrim but have shied away from this game for the above reasons, I'd absolutely love it if it was wrong though.
>>
>>2723403
yea I hardly use magic ngl, mostly because I suck with it and physical combat is just easier and more satisfying even if you can do some pretty rad shit with magic.

the combat system imo is the best in the series, just the tactile responses from hitting and the different modes of attack having different uses.
>>
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>>2723492
The main quest is great and offer many branching choices. The best dungeon are at the end of the game.
All last dungeon from the guilds are great too.
School or other minor factions, have dungeon that are not so great. But they are repeatable and you could go on forever which is great because the world is so vast.


Its sad that so much people quit the game even before finishing Privateer's hold. Its a shame,because its the TES with the most content.
>>
>>2723512
honestly just diving into the random dungeons is pretty fun, especially if you go multiple times into the same one and map it out further and further each time you go.
>>
>>2723492
>without story
the story is well written honestly and interesting
>>
>>2723519

Is there a story? That'd be enough for me, I was worried it was an endless supply of random dungeons with no goal.

Guess I'll just dive into it and see what the deal is, thanks.
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>>2723403
Magic become manageable if you join mage guild and level up until you get access to the spellmaker. After that create some quick cheap aura fireball! Not even mentioning the stats boost you can create with this beast.
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>>2723524
Arena and Daggerfall both have amazing story for their main quest.

There's also shitload of books you can find all over the place, if you're into the lore.
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>>2723524
there is a main story but you're not prodded into it so its entirely possible to miss it altogether especially if you miss a time limit.
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map of Vampires in Iliac bay
>>2723527
also the mage guild assassins quest is super easy and can net you a shit ton of gold since you can just repeat it over and over.
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>>2723537

I'm sorry, time limit?
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>>2723547
Only the first quest. That only consist of :

Get out of privateer's hold
Go to a town,chill out a bit, join a school
Get the letter from the lady
Go see the lady

After that you're free to do whatever you want and go finish the main quest when you feel like it
>>
>>2723547
You'll receive a letter and upon reading it will be told you have 30 days to meet her at a random inn/tavern in a random city. after you meet her, you can feel free to ignore the rest of the storyline until you feel like it.

If you don't meet her within the time limit you're screwed as far as advancing the storyline is concerned.
>>
>>2723552
no several quests have time limits which is why teleportation is so great.
>>
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the map tool is incredibly helpful once you can wrap your mind around how it functions
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>>2723586
You usually have plenty of time if you don't move around too much. Plus I don't think you can screw the main quest after Miss lady letter. Can we?
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>>2723512
>Its sad that so much people quit the game even before finishing Privateer's hold
wew its super easy
I remember just rushing out of there as a kid playing and not bothering to explore around.
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>>2723602
Privateer's hold is more complicated than any Skyrim dungeon. Heck, its even on par with oblivion last dungeon.
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>>2723648
to be fair Skyrim dungeons have far more open space in them often and are generally "larger" in terms of room size which is pretty cool compared to narrow rock halls.


also plenty of morrowind dungeons were just single rooms or halls that looped around.
>>
>>2723660
Of course some random cave won't be a interloping maze of death.
The problem is when plot-relevant dungeons aren't either.
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>>2723667
some in skyrim were pretty good, I particularly enjoyed the guldurs amulet ones and that whole little quest relating.
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>>2723648
All you have to do is get in that throne and pull the lever, go around the corner and you're at the end of the dungeon.
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>>2723675
or just climb up
tbh climbing is super useful and fun as fuck to exploit for full on ninja mode and wall-jumping
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>>2723439
is it just an empty world right now or are quests implemented yet?
>>
>tfw wanna try the game again but keep missing my target and get killed as a result
>>
>>2723791
what target?
also
>not saving every few minutes especially after killing enemies
>not constantly waiting in dungeons to regain health easy.

the only issue is if you are infected with a disease since you can easily die from them if you wait too long.
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>>2723801
I do that, but combat is such a bitch that I don't even bother attacking rats in the first dungeon.
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>>2723805
you know you can change the controls easily
also crouch
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I wish linguistics and other passive skills would come back in more recent games
It's nearly impossible to make a functioning diplomancer.

Even if it was something like a particular line of perks in skyrim opening up more speech and other neutral options.
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>>2723596
What is the point of clicking on intersecting dungeon tiles?
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>>2725447
it leaves a torch or light there so you can follow them along the path you set.
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>>2723410
>>2723423
>>2723425
>>2723428
>>2723472
>>2723480
>>2723486
my dick
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>>2723753
Yes. Its about the same state as Lucius DaggerXL project. We should be able to import our character save into the world in 7-10 days. That's mean that some of the stats/UI stuff is implemented as well(character creation too!).

Quests are still a long way ahead, but the guy is amazing and update frequently. I will definitely make a thread here once the project is at a real playable state.
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>>2725559
Really? Do you need some in your inventory? This is amazing!
>>
>>2723512
My problem is after privateer's hold im never sure what to do next, the sheer enority of the map and freedom offered leaves me crippled as to what even to do first
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>>2725790
usually just head to Daggerfall city where you are told to head to, then just wander off from there.

usually I pick a province and try to hang around that area and one or two cities to learn their layout, or trade between regions for maximum dosh since some areas buy higher/sell lower than others.
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>>2725559
wait, what? I thought it's just to show the notes he had written there beforehand.
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>>2725845
I'm making a custom class, am I supposed to just click EXIT after I'm done?
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>>2726127
Wasn't supposed to be a reply to anyone. Also why does the game run incredibly slow in fullscreen? I used the installer OP linked to. Windowed mode is fine.
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>>2723472
I didn't really care that much about the procedurally generated map, but looking at this one, man. You can actually feel the size of the world.
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>>2725803
Gothway Garden,the closest city of privateer. The best town of starting adventurers.

Join the temple of kynareth and start from there. You can do infinite amount of quest for them. Save EVERYTIME before you take a quest. Why? because if its a shitty quest, or too hard for you at the time, you can reset your game and the quest will be different.

Also after you get the lady letter, go see her immediately. Otherwise you will screw you main quest. After your free to join guild and such. Try keeping your dirty works and manners in far provinces. You don't want guard chasing you all over in the province of Daggerfall
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>>2723552
Any modern games with dungeons like pic related?
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>>2726320
>Sending dick message
my eyes have failed me
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>>2723293
lol no
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>>2726340
Delver is the closest you will get. The dungeon are generated on the fly though. They aren't fix like in Daggerfall.

I would also like to know some other games like this.

>>2726348
>Sending dick message
Wait, what?
>>
>>2726320
you know you can refuse a quest with no penalty and get a new one
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>>2726129
try setting the cycles to something like 4500, modern computers run too fast for it often.
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>>2726835
True but sometime they tell you to fuck off or that they gave the job to some spellsword or whatever.
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>>2726979
does not matter.

I will spam quests and click no every time. You lose no faction or rank saying nope to any quests unless it's main story quests.

but for guilds like thieves/dark brotherhood/knights/fighters/mages/priests you can say no and ask again
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>>2726979
>Having a severed head is OK
>Having a god of destruction is OK
>Having necrofilia jokes is OK
>Having titties, however, is not OK.
Fuck new games.
>>
>>2726979
what they say doesn't matter, it has no real effect.
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>>2727037
blame Americans and consoles
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>>2727037
>Having titties, however, is not OK
AAA games with naked titties are released all the time and nobody cares
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>>2727142
I didn't see the titties in any TES from morrowind onwards.
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>>2727134
>americans
No
>consoles
Yup
>>
>>2727153
>>americans
>No
But they are the problem.
American kids are the kind of idiots who make cringy erotic fanfiction, which is ok for kids I guess, but won't ever dare writing "Vagina" or "Dick" directly, which is not.
I've seen enough deviantart literature to know it. USA kids are the worst when it comes to that.
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>>2727145
ignoring the glorious Morrowind mod scene during the early times.
>>
Can someone post a dungeons map full of places that aren't cemeteries? it would be greatly appreciated.
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>>2727217
Mods don't count. Don't be an idiot.

>>2727134
This. The WHOLE reason they took the tits out of TES is so they could publish on consoles.
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>>2727253
well to be fair they had prostitutes and a hookers guild in Daggerfall but cut it out.

it was supposed to be a more "speech" and personality focused guild but they axed it.

would have been a nice idea.
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>>2727157
Dude what the fuck are you going on about.

Actually, never mind. You seem crazy.
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>>2727290
he's right
Yanks love violence but hate tits
Euros love tits but hate violence

Japan loves both except COCKS
>>
Why is combat in this game so asinine?
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>>2727337
what are you talking about? its great, a lot more engaging that latter games and different attacks have actual purpose
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>>2727341
I guess, but they barely hit. Is it bad to do an overpowered build?
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>>2727452
not at all. rpgs are all about getting strong as fuck.

>create custom class
>completely limit you magic abllity
>take literally every disadvantage related to you using magic like inability to use magic in darkness/light and magic regen
>get low as fuck dagger
>for advantages give youself things like bonus to hit, expertise in certain weapons, or even immunity/resistances
>adjust your hit points per level to where you still get a lot but the dagger is still kinda low
>adjust attributes and proficiencies to your liking

you are now good to wreck shit and level up relatively quickly depending on high or low you set the dagger and and game's speed. and if you can mange it, go get lyanthopy or vamperism and get high bonuses to your stats.
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>>2727452
I think all my builds are "overpowered"
that's what you're supposed to do else good luck surviving at all.
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>>2727508
Daggerfall character creation is very versatile and its easy to create a powerful character using all sorts of mixes and ideas.
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>>2727508
And I can still join the guilds despite my obvious inefficiency in the magic arts. Kek
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>>2727309
Weird how Japan has one of the most insane porn industries and yet they're still so afraid to show a naked cunt
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https://www.youtube.com/watch?v=eLdHZEsk1eU
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>>2727614
gold
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>>2727614
>Grab
Every single time.
Could someone post that nord's face?
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help he's stuck in the thing and i cant get to him
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This game gets spooky as hell, those tight corridors, the music, hearing those screams get closer and closer only to have something jump out at you and cut down half your health/paralyze you.
>>2728921
forget him then, shot happens sometimes

also easy way to make dungeons SOO much less of a drag when you're not in the mood is to enable cheats and press [ or ] to cycle between "quest points" and move around the dungeon easier, or get yourself closer to the exit if you're quite deep inside

an enchanted amulet to teleport out is a must honestly, makes your life so much easier.
>>
>>2729315
>enchanted amulet to teleport

yea its called alt + f11
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>>2729315
What are those cobwebs at the top of the screen?
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>>2729918
magical effects that are active on you
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>DFWorkshop
>Morrowind sourceport
>Both are open source
>Only a matter of time until multiplayer appears
Ohohohohohohoho
>>
How do you make potions in this game? I've gotten ingredients and recipes, but haven't found any kind of aparatus.
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>>2730814
You need to visit an alchemist in a mages guild or temple to make potions.

It's kinda useless as a system really.
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Rate my old shitass dark elf edit.
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I'll post this as well for fun
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>>2730991
Potions are pretty OP and you can do insane exploits.
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>>2723439
Man, this guy is working so fast.
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>>2723602
I could sprint to the exit with my eyes closed but never explored it properly
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Dungeon stories?
What's the strangest thing you've seen in a dungeon, or the most memorable?

For me it was some lever puzzle to open an iron gate, once I had opened it inside was a huge room with a few legit houses and one big farmhouse full of pigs and livestock
Inside the little houses were some random NPCs an there was farm equipment/food all around.

It's like they had set up a little town in that dungeon and just locked it off from all the monsters until I showed up (and killed them)
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>>2730801
Isn't there already a multiplayer morrowind mod?
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>>2732318
wat
>>
I have an unrelated daggerfall question. I've just started playing this game for the first time and im trying to join the mages guild, only problem is my restoration is 20 and all other schools are like 3 i only have 25 magic points and all of the spells i can find are way more expensive than that, so is there anyway to bring them up besides cheating?
>>
>>2732642
You should have the Magic X3 Inteligence adventage, the game is unplayable without it.
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>>2732663
Surely you jest?
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>>2732672
I am sorry, but no.
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>>2731847
GET HYPE
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>>2732663
>unplayable
Only if you want to use magic
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>>2732696
I saw that on his twitter, it's what amazed me.
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>>2732318
Yes, and it's shit.
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>>2723492

I don't think so. It's got the same problems as the other TES games (level scaling, bugs) but it was otherwise a fine entry.

A lot of the world was procedurally generated, and it doesn't spoonfeed you much, except text when you talk to the right people, so I can understand the "roguelike" sentiment. I wouldn't consider that an insult, though.
>>
for someone not wanting to get too indepth on customization, what're some good default classes to use?
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>>2733206
Maybe a Knight? Since combat is so finnicky in this game, surely someone decent in combat will be good...r-right?
>>
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>Get a quest to kill a "Powerful undead"
>Expect a zombie or something like that
>Get a lich
>At level three
For god's sake.
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>>2723293
nice, i just picked up a CIB boxed copy of daggerfall and guide for $10 today.
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>>2733256
Combat is really easy idk why you people are having issues, if you were fine with Morrowind's this is a lot better than that.
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>>2733351
I can't seem to hit for shit. What am I doing wrong? Tips?
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>>2733356
use different attacks
its all based on how you move your mouse, so a stab will be more accurate than an overhead slash

if you're shaking your mouse up and down you will end up doing a bunch of vertical chops and diagonal strikes which are not very accurate.
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>>2733356
Use diferent attacks. Repeating the sameatack over and over lowers your hit chance, and each hit has different statistics and effects.
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>>2733370
>>2733369
this
you have to be really conscious about your attacks and what you're using, you can't just spam.
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>>2733285
>kill a mr skeltal in dungeon
>rest
>enemies near by
>its an even bigger mr skeltal
>kills me and himself with a magic blast

this game
>>
>>2732316
Is this real??
>>
>>2734075
Yea
I think it was in Antiphyllos, I remember because there are only like 5 dungeons in that region
>>
Do monsters respawn in dungeons?
>>
Is there anyway to enable mouse view control?
Like being able to look around with my mouse instead of having to push a key to look up or down. Not being able to do it is really killing me.
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>>2734208
Switch mouse controls to "view"
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>>2727508
Did this, and now I'm a God! I literally named my class God Mode. But I guess the Mage Guild is out of the question?
>>
>>2723648
fixed

everyone posts that stupid tri picture
this has daggerfall and arena
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>>2734493
Morrowind/Oblivion complexity is perfect. Apart from the location of the puzzle box
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>>2734506
that's not the point, nobody posts a thing
with all of the games dungeons
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>>2734524
I know, hence the spoiler, it being unrelated.
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>>2734506
idk, morrowinds best dungeons were a lot better than those in Oblivion, but in general Oblivion had more dungeons that were bigger than just a single room and generally had some interesting bits.

Skyrim dungeons are not THAT bad
I for one love the space and scale of some rooms, and generally the more "open space" to roam around in a single room rather than the cramped corridors of oblivion.
>>
>>2734181
YES
as soon as you leave everything resets
>>
>>2732743
And if you want to ever beat the game. Quite a few dungeons need you to levitate.
>>
>>2734736
there are other ways around that, like potions/enchanted items/climbing
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>>2734705

I agree. The most memorable Ayleid dungeon for me was this one the ones with a huge stone bridge laden with traps going over this huge flooded room, all surrounded by those soulgem turrets. While I liked the overall aesthetic of the Ayleid dungeons, they didn't seem very much like an underground city unless we were plumbing the depths of an Ayleid sewer or interconnected basement system.
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>>2734736
I think there is always a hidden levitate spell in a candle somewhere when you're force to use it.
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>>2734883
im stuck in a dungeon where you have to jump into a grate hole and land in water i think but i keep dying
>>
Started playing a couple days ago, I picked a mage, bad choice? My spells feel worthless since I can never cast anything so I'm assuming I need to level, whats the fastest way to level?
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>>2725447
>>2725559
Nah, it doesn't have any visual effect inside the dungeon itself. He clicks the intersections to show the notes along the bottom, as >>2725845 said. You might miss them if your browser or plugin has a video control bar blocking it since it's at the very bottom edge of the webm.

>>2735067
If you're lucky and your climbing skill is high enough, you may be able to get around that by trying to catch the wall as you fall, as in pic related. Face exactly in a cardinal direction (test against a safe wall nearby to be sure you're at the right angle) then run as fast as you can and hold the forward key. Once you see "Climbing Mode Activated" let go of it then start holding it again, with the goal of dropping down slightly more each time and taking less fall damage. Repeat until you reach the ground.

Otherwise, activate every single chain, torch, or other doodad you can find near the hole. It's very likely you're missing a temporary levitation or slowfall buff. I've never seen a blind fall without such a buff nearby. Beware that they're only one-time buffs however, so you need to make use of them immediately. Also beware that slowfalling down a hole has at least a 40% chance of clipping you through the wall into the void, so between that and the climbing trick be prepared to savescum a bit.
>>
>>2735302
Mages can become extremely powerful, but it's a slow start. The cost of your spells goes down as your skill level in the governing schools go up. The lowest a spell can cost is 5 magicka. By far the most important thing for you is to get access to the Spell Maker. Never use the premade spells you can buy - the spells you can make will always be more efficient. The Mages Guild and the Temple of Kynareth offer the service to their members, but the temple requires you to be a fairly high rank, so just join The Mages Guild as soon as possible and find the Spell Maker in their guild halls.

>whats the fastest way to level?
As a Mage, the fastest way to level is to create the cheapest spells possible. Your level increases when enough of your class skills increase, and your magical skills increase by casting spells with effects governed by them. It doesn't matter what level of spell you cast: one that costs 50 magicka will increase your skill just as much as one that costs 5, so early on you want to exclusively cast 5-cost spells to level the quickest.

Here's a tip when playing around with the Spell Maker trying to optimize your spells: when your spell has a parameter with a range, such as the 1-1 parameters in "1-1 + 1-1 per 1 level", you can increase the high end of the range by 1 for free. 1-2 costs just as much as 1-1, and 4-5 costs just as much as 4-4. Also, if your spell is too expensive even at the minimum values, increase the levels in the "per X levels" parameters to get it even cheaper.

If you don't mind cheesing the game a bit, you could even just grind magic skills indefinitely until you've nearly maxed out your character. Just spam your spells in town and then fast travel cautiously to get your magicka back. It's not very fun and feels kinda dirty, but if your character is simply too weak to dungeon crawl then you may find it more desirable than trying to level up naturally.
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>>2734716
Welp, this game's not for me, I'm done.
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>>2735642
There is 4232 dungeon in Daggerfall, and only 2 or 3 of them must be visited multiple time. I don't think respawning enemy is a issue
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Quick question...

Does doing quests give you XP even if it doesn't involved any fighting whatsoever?
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>>2735973
No.

They do in Arena though.
>>
>>2735965
Fuckhueg dungeons wouldn't be that bad if I could explore them in several runs.
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>>2735986
Just choose what to explore first. Stick with the main quest dungeons first. Some of them are quite easy to navigate once you're familiar with it.

Also try to get recall as fast as you can. Will make exploration alot better
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>>2735986
You can drop your loot off at your cart without having to leave the dungeon if you want to explore
Also usually If I go to the same dungeon many times I'll take different routes and map it out mentally each time
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>>2735986
Not every dungeon is massive
There are plenty of tiny ones and medium/small sized ones you can easily clear for quick loot

Best way to get equipment/money early on is grave robbing and raiding small dungeons
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>>2735973
What elder scrolls game before Skyrim had xp?
You level up by improving skill not finishing quests alone
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>>2736583
That's something, I guess there's no way to tell from a big one and a smaller one, right?
>>
That Daggerfall remake is getting a release this weekend, btw.
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>>2736665
>What elder scrolls game before Skyrim had xp?
Arena?
And did Skyrim even have exp?
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>>2737502
Every dungeon you can see from the start of the game is a small cemetery. Quests and lootable maps reveal the big ones on the fast travel map. Every dungeon that a map reveals or that a quest can send you to is large, and once one has been revealed you can fast travel back to it at any time.

If unsure, you can go inside and look at the dungeon map. There's a small yellow diagram of the dungeon at the top left that shows how large it is and how it's shaped. The smallest ones are a + shape; a single yellow square surrounded on all 4 sides by yellow squares.
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>>2737549
Thanks a lot!
>>
Is there a save editor that runs on 64-bit OS?
>>
So my game is stuck after I summoned Hircine
He says ''Does this sound like an agreeable contract?'' and then I can't do anything
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>>2737646
It wants you to press Y or N.
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>>2737658
i'm a big stupid
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>>2737587
Yes
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>>2737668
Nah, even for 1996 it's a bit unintuitive. There's no real consistency in how to respond to these things. Castle Daggerfall makes you type the word "yes" or a handful of its synonyms like you're in a text adventure every time you enter it, all the random quests have you click big buttons to confirm shit, and then Daedra lords expect you to press y/n with no prompt. Can be a bit of a guessing game sometimes.
>>
Is Tristore Laboratory (The Werebeast quest from the queen's maid) always such a fucking nightmare?
I had to reload a save after getting 8 hours in and realising I was in some sort of unsolveable mechanism puzzle
Then I wandered blindly and found the werewolf I was there for and it's a million billion trillion times weaker than the fucking liches which drop nuclear weapons on me, and other liches between them and me, without hesitation.
>>
>>2737761
you can capture the werewolf too if you want
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>>2737502
their dot on the map is darker/lighter depending on how large it is

this is the same for everything, so a large city will be lighter coloured than a tiny hamlet
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>>2737504
no quests yet I assume
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>>2737549
>Every dungeon that a map reveals or that a quest can send you to is large
no they can vary in size, they will just always be bigger than a cemetery but not always THAT big, main quest dungeons are the largest.
>>
>>2737780
They do vary quite a bit in size, but you would be hard-pressed to describe even the smallest possible quest dungeons (8 blocks) as anything other than "large". They can still easily take longer than an hour to crawl if you're not experienced with them.
>>
I'm out of Privateer's hold, decked out in the armor of the gods! What shall I do now to continue my conquest?
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>>2737861
Steal, murder, trespass, and take out loans you don't intend to repay!
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>>2737794
Idk I've cleared out smaller non-crypt dungeons fairly easily in just one sitting, never one f the gigantic mega-dungeons though
The smaller ones don't really take longer than a very large Morrowind/oblivion dungeon
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>>2738216
That's a fair assessment, I think we just have slightly different perspectives on dungeon size. Certainly by Daggerfall standards they can be considered small, despite being twice the size of Privateer's Hold. A few of them also have particularly open cells where you can run in a nearly straight line to the possible quest target locations, like the hollow pyramid, throne room, or trench, giving you a much easier time completing them in one play session. I do wish there were a few more of those to offset the abundance of labyrinthine cells. Combat is more fun in the open areas, too.

A little off-topic, but speaking of dungeons, I played An Elder Scrolls Legend: Battlespire a while back and it was pretty fun. It's frustratingly difficult to start off and half the spells are useless, but if you focus on growing one specific aspect your character and make sure spend all your points between levels on attributes instead of skills, it gets a lot easier. I bring it up only because the dungeons in that game reminded me a lot of the Mantellan Crux in Daggerfall. Very similar level design and the same kind of surreal otherworldly atmosphere to them. They even re-used the 'riding a giant crossbow bolt' gimmick in the final level.

It's not great from an RPG standpoint and it's totally linear, but if your favorite aspect of Daggerfall is the dungeons then it's worth a play if you can tolerate the first two levels.
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>>2738079
The guards always get called when I steal from shops
how do I steal without getting caught
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>>2738606
Stealing (through the "steal" option) is very difficult and almost always fails. I'm honestly not sure what stats factor into it and it's not well-documented, but anecdotally I can tell you that I have only ever been able to steal a few books, arrows, and a couple swords with maxed Stealth, Pickpocket, and Agility. I still failed and got caught upwards of 80% of the time. You're better off stealing by breaking into shops at night or by rifling through things other than their merchandise shelves.

What I do know is that Daggerfall doesn't have a stealth system for non-enemies, so whether you attempt to steal in plain sight or in alone in a closed room is irrelevant. One popular exploit is to loiter in a shop until until after the time it usually closes, then save and reload your game. By doing that, it will be as if you had broken into the shop and you'll be able to clear out their shelves without getting caught. Note that stealing from the non-merchandise containers will always succeed in actually taking the items, but can sometimes get you caught even after a shop is closed and you're all alone. You can try to stealth past the guards or use invisibility to reach the door and get out of that situation. If you don't take damage then you aren't under arrest, and if you're not arrested then it's the same as if you never committed a crime in the first place - there will be no negative consequences whatsoever. After a couple in-game days the guards despawn from the buildings. Outside guards will despawn permanently as soon as you run far enough that they can't block you from resting.
>>
Is there a cheat or something I can do to get infected with vampirism? I spent twenty minutes getting hit by vampires and healing myself and I'm still unaffected.
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>>2738718
You have to get hit 200 times to get at least a 60% chance of getting infected
>>
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post 'em
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>>2738797
Got the armor primarily from dungeon crawling? Also, class?
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>>2738798
mostly from dungeon crawling and custom fighter type.
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>>2738808
Is there really a reason to buy armor and weaponry at all?
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>>2738813
its more chances to get better weaponry and armor.
>>
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>>2738797
*recalls behind you*
>>
Need help with regional reputation.

I moved to the peaceful, small region of Kambria, midway through the main quest.
Found a small town, bought a house, started doing local merchant quests.

However, all the people I talk to respond rudely to me. I must have done at least two dozen quests for merchants and local fighters guild, yet people still talk to me like to a man of no virtue.

What do?
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>>2739625
reputation might be good with the nobles/merchants, but not the lower classes.
>>
>>2739634

How to improve that one?
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>>2739650
level up your streetwise, do quests for people like the tavern owner or random civies, join the thieves guild.
>>
>>2739656

Correct me if wrong, but doing quests for innkeepers is the same as for merchants. And I've never been offered a quest from a random civvie.
>>
I installed via the EXE through wine, shit's mad slow, any ideas why?
>>
>>2740030
limit cycles to something like 4500 I think
>>
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Getting my ass kicked by mummies in this crypt, currently level 2, does anyone have a list of bigger dungeons I can use to level up faster? Getting sick of all these 2 room dungeons.
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>>2741092
>bigger dungeons
Those aren't revealed by default, you have to discover them. Easiest is to do quests for guilds. They'll often send you to a dungeon, after which you can return to it as much as you like.

If you join the Thieves Guild, they'll give you a dungeon location as a welcoming gift.
>>
>>2741092
its hard to pinpoint them and even if we did it would take too long to find them walking

just join a guild and they will hand you dungeons left and right.

Fighters guild especially gives out maps as rewards often
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I touched a floating skull in Lysandus' Tomb and it teleported me somewhere in the dungeon.

Been crawling through this bitch for like an hour, can't find his burial site or another teleportation conduit to take me anywhere.

I love the dungeons in this game but some time the shit's a little overwhelming.
>>
>>2741997
use cheats to skip around the dungeon
>>
>>2742339
That didn't really get me anywhere, it just took me to a bunch of areas I'd already cleared.

My dumb ass missed a lever at the end of a corridor. Wasted a bunch of time by overlooking that shit.
>>
>>2742648
>it just took me to a bunch of areas I'd already cleared.
yes to make it easier to get out
>>
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>guilty of vagrancy
What a bullshit game.
>>
>>2743207
morrowind snagged you on that as well if you rested in town
>>
>>2740030
Use linux's native dosbox instead of a emulated dosbox.
You'll have to edit the autoexec section in dosbox.conf.
>>
>>2743404
Not really, you were just forced to "loiter" instead of rest. Whereas in Daggerfall you're given the option to rest in cities, and are going to get your shit tossed in the can if you don't have a room in a tavern.

Seems to me like >>2743207 is just a dumbfuck who should learn the rules of a game while playing it. Is it that hard to rent a room for five gold?
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How long after finishing the prereq quests do I have to wait before Lady Brisienna writes me about starting the totem quest?

I have a letter from "a friend" about the totem and the Numidium, but nothing involving meeting Lady B at a random tavern to start the quest.
>>
>>2740030
Getting a DOS program to run at all through Wine is quite a feat, considering it's a Windows emulator, not a DOS one.

This guy >>2744078 is making the assumption that you're running Windows Dosbox through Wine, but you're not that foolish are you Anon? I have faith that you aren't. I won't insult you by making that assumption. Nonetheless, you'd be best served by using (native) Dosbox, not Wine.
>>
>>2744172
You can get up to three letters (technically more are possible, but three *unique* letters) describing the Numidium sent to you after you deliver the Emperor's letter. This doesn't necessarily mean all the prerequisites were met, however.

I recommend making a save, then fast traveling cautiously to opposite corners of the map until a few months pass. If you don't get the letter then you're still missing a prerequisite. If you do get it then great - take note of the date. Either way you can reload with the knowledge of when or if you'll get it.
>>
>>2744272
I think I've met all of them. According to the uesp, I've finished the three quests I need to start the totem quest. I'm not sure if there are requisites outside of completing the quests.

I made a save file not long after delivering the letter to Mynisera, then traveled from one corner to to another for roughly an in-game year with nothing happening to my inventory.

I'm worried that I may have accidentally dropped the letter during some inventory cleaning, but I'm pretty sure I haven't gotten one that had Brisienna's name on it since the initial one you get after escaping Privateer's Hold.
>>
>not nabbing that guaranteed Daedric armour set asap
suckers
>>
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Damn i don't want to get excited about this daggerfall remake because the other one failed to deliver but i can't help it, these pictures look so fucking good, and if it gets rid of most of the glitches, i will probably play this for months.

Hopefully this thread will last a few weeks more and that anon will post the playable version.

I have a question though, i remember the other project could play Blood and other games too, will this be able to do that?
>>
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http://www.dfworkshop.net/daggerfall-unity-test-build-1/
>>
>>2723596
This made my Daggerfall experience a million times better and I love the hell out of the game now. I just leave notes at intersections telling me the direction to go to get back to the exit and I never get lost. Breadcrumb trail of happiness.
>>
>>2744383
It may be able to, I think, play the Terminator game.
>>
>>2744861
>limitations
at least it's something
>>
>>2745003
What did you expect?
>>
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>>2743207
>>
>>2744316
Huh, that's strange. Maybe talk to all the main characters in the castles of Sentinel, Wayrest, and Daggerfall to see if they have something you missed. Try doing Elysana's quest if you haven't already. You should get a letter from her pretty soon if you got a Numidium letter; it'd be even stranger if you're not even getting that. It's not supposed to be required but all the main quest shit is tied together in the background so it might still have some effect.

I think you would know if you dropped the letter, since it would have had a green background like all active quest items do.
>>
Playing this for the first time, playing a Rogue. Got out of the first dungeon without much trouble, went to Daggerfall and got a quest to get money some dude owed an inkeep in a dungeon filled with werewolves. It has a lot of charm to it, and it's almost quaint in a way after playing so much Morrowind and Skyrim (Oblivion didn't do much for me).

Any general tips or advice?

Preference for Daggerfall over the other TES games?

How do I actually sneak? It seems to be a different function than crouching, but it's not on the keybinds screen and I can't figure out what it's bound to. How does stealth and crime work here?

You pretty much have to fast travel everywhere, as big as the world is, right? The scope seems insane.

How do I start the main quest now? It mentioned the city of Daggerfall, but what do I do in it?
>>
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>>2746010

My character.
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>>2741997
>touching a floating skull ever

you must have a death wish. I remember learning to never fuck with floating skulls or red brick doors as a kid.
>>
>>2746015
>Garrett Taffers
I like you sir!
>>
https://www.youtube.com/watch?v=hlxDoDvhPIo
>>
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>>2725634
So just to clarify:
There's dfworkshop, which is basically an API to use Unity as engine for daggerfall.
Then there's DaggerXL, which is a closed source engine reimplementation possibly going open source in the near future.
And there's also OpenDF, which is another engine reimplementation by some guy that also worked on OpenMW.

Is there a particular reason those guys don't work together?
>>
>>2746426
I think because they use different engines. It's like translating a literature to different languages, there's little to be gained by working together. That or for personal recognition.
>>
>>2746431
>they use different engines
Well, yeah two of them they make their own engine, and one is using unity. My point is that they could scrap their projects and work on one of them together. DaggerXL seems to be pretty far. Or use the DFlib from dfworkshop as basis and build a new engine on that.

Although I guess at this point they all invested too much work to just drop their projects.

I just figured there might be some design goal differences, like one guy wanting a mulitplatform, FOSS engine; someone else prioritizing improving performance and graphics; and so on.
>>
>>2746426
>Is there a particular reason those guys don't work together?
Some code monkeys just like to do their own thing.
Besides, diferent developers=diferent coding philosophies=more variety. Having options is a good thing in general.
>>
>>2746426
DaggerXL has been dead for a long time now. Unless the source code is released, it's not going to make progress. OpenDF and DaggerXL have a significantly different approach to designing the engine.

Having more options is always better, and once they're all open source, they can learn from each other's code.
>>
>>2746426
If anyone's curious, I did some reading, and they actually had some correspondence, in this thread:

http://xlengine.com/forums/viewtopic.php?f=2&t=981&sid=6ea57d221d326600f9efd3829d24f56d
>>
>>2723293
Grabbed the download and fixed cycles already, but does anyone know what causes the game to crash after the intro? I have everything running in compatibility mode for XP Service Pack 2 and in Administrator mode, the game is installed outside of Program Files. Are there any other common causes?
>>
>>2746776
Use dosbox. This game barely worked even on the hardware and OS it was designed for.
>>
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>>2745571
Eh, I gave up on fixing the questline and rolled a new character.

On the plus side, I found out how OP Lycanthropy is. All of these stat boosts just at the cost of eating some innocents each month? I can dig it.
>>
>>2747709
you can find a ring that will remove all negative effects of lycanthropy but you'll still have the positive effects, so no more eating people
>>
>>2747812
Yeah, I could employ the ring, but I really like the negative effects to be honest, just because it adds a bit more depth to the game.

If you have to travel to a place that's farther than 30 days away, you can just travel to a village close to your destination and have a nice slaughter.

As a khajiit in the Dark Brotherhood, this kind of murderous indulgence feels great.
>>
>>2746446
>Having options is a good thing in general.
Not when different developers can't finish shit on their own.

We aren't exactly crumbling under the weight of competently made Daggerfall remakes.
>>
>>2748205
>this dev can't seem to finish translating this hieroglyph to french fast enough. I know, let's ask help from that chinese guy currently translating the same thing to mandarin!
>>
>>2746426
I'm actually honestly considering starting yet another. Except this time, as a blunt framework that could be used with any engine. That's the big mistake they all made.

They aimed to tackle graphics first, but that's hardly the biggest challenge. Shit is just a bunch of cubes and sprites, nothing too incredible, any fucking student could do that with minimal effort.

Now the whole quest structure is daunting, the general loading of the world with all its complexity also is, and it seems like the most challenging task to tackle, and one that should be tackled first before you start making a shitty engine that will never serve any purpose.
>>
>>2748212
>Except this time, as a blunt framework that could be used with any engine.
Sounds like what Interkarma did with the Daggerfall API. Why don't you work off of that?
>>
>>2748210
>>2748205
Well, DaggerXL is dead apparently and he never released the source code.
OpenDF was created without the guy knowing about Interkarma's engine, and has been purposely stalled while DaggerXL progressed. Now that DaggerXL is stalling, OpenDF seemed to progress - with help from Interkarma, the guy from DFworkshop. So they did actually help each other a bit.
And Interkarma's Unity-based DF engine appears to be progressing smoothly right now.
>>
>>2746426
I've never heard of OpenDF. Do they have a devlog or something?
>>
I keep starting this game and quit halfway through an early dungeon because some sound glitch scares the shit out of me and I alt f4 and don't look back

For a few months or so, anyway

Hopefully one of these damn remakes will fix that if it ever comes out
>>
>>2749915
>sound glitch
That's no glitch. It's the Underking. He's angry.
>>
>>2749918
o shit
>>
>>2748367
>>2748371
Thanks, good to know.

Based on a quick check, it doesn't really look good though. While it extracts the general structure of the world and everything that's needed to visually represent it, there's nothing about stats, skills, NPCs and their banter, merchants and their stocks... and quests. No idea if it's in exploitable form in data files or hardcoded in binaries, but regardless, that job has to be done.

Seems there's still a long way to go.
>>
>>2749915
That's caused by torches and other flames. If you get out of range of all torches it goes away. But it'll keep looping as long as you are near one once it starts.
>>
How do I get into this game? Every time I try I get to a point where I lose all interest, usually when I get to Daggerfall and find myself checking my map every ten seconds to find the right building, or when dealing with the schizophrenic NPC dialogue, or being reminded of how the dungeon map system is.
It feels like there's a vast treasure trove of game here that I'm just not tapping.
>>
>first dungeon
>fucking rouge attacks me, swings keep missing
>taking a lot of damage, barely hitting her at all
>finally kill her and loot the body
>rest for 3 hours, until there are enemies nearby
>another goddamn rogue
>dies in one stab

ok
>>
>>2750769
For cities, make liberal use of "info mode" (F3) which lets you identify any building you can see from any distance, and automatically marks it on the map if it wasn't already. Also the "Eye of Argonia" view distance hack helps a lot in large cities.
For dungeon maps, if you keep it in top-down mode, never touch the rotation buttons, and take lots of notes (as >>2723596 demonstrates) it becomes nearly impossible to get lost. Still awkward but very helpful.
For schizophrenic NPCs, yeah I might know something about schizophrenic NPCs, but I wouldn't care to tell an ugly <your race> about it.
>>
>>2751497
In Privateer's Hold it's always good to save after each encounter with an imp, rogue, or spooky skele.

Also if you were having trouble hitting the rogue you might add the "bonus hit to humanoid" advantage to your class.
>>
>>2723410
Is that Daggerfall Tools for Unity?
>>
Is it possible to bash magically locked doors or have I been wasting my time?
>>
>>2751656
I think you can bash some of them. Just punch the shit out of them until something happens.
>>
>>2751656
>>2751667
I ended up resting, blowing all my magica on an open spell and then repeating over and over and over again.

And of course there was fuck all behind it.
>>
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how the hell are you supposed to go anywhere without using fast travel

>cant zoom into the map AND have the marker show where you are
>actual place you want to go to is just some point on a tiny square, you still have to find it yourself, meaning you can be in the same quadrant but still completely miss it
>you can walk through trees and rocks on the overworld
>>
>>2751656
Magically locked doors cannot be bashed or picked. Usually, but not always, there's a switch or lever somewhere else in the dungeon block that opens them, but ALL doors can be opened via magic - even scripted ones like the entrance to Castle Daggerfall and Nulfaga's chamber.
>>
>>2751896
You aren't really. I've been forced to do it as a Vampire several times and it is doable, but for the most part Daggerfall's "seamless open world" should be considered a neat gimmick, not something to actually think about or utilize during normal gameplay.

And believe me, you know not what you ask for with regards to sprite collision. Play Arena and try exploring the wilderness for any length of time. Even in cities it can be annoying because of some Wharf Rat NPC blocking an alley. It's made worse by the fact that the only controls available in that game are Underworld-style. Letting you walk through static sprites was a much welcome addition in my book.
>>
>>2751937
Good to know, thanks

Later in that dungeon I ended up having to dive into a flooded section to get at the quest target. No swimming or water breathing/walking spells so I ended up cheating. Why the hell can a wereboar breathe underwater anyway.
>>
>>2752009

Game design, generated content.

I was once on a mission to rescue a small girl, found her underwater, just sitting, chilling there with slaughterfish.
>>
>>2753047
It couldn't have then that hard to make some flag that says certain quest objectives can't be underwater. They already have enemies that only spawn underwater

I suppose I can't complain too much if I cheat through it, though
>>
>>2753052

I suppose so, but who knows. The system of dungeons works the way, to my understanding, that several rooms are marked as treasure / boss / objective rooms. They are randomly placed and randomly connected by dungeons, and some happen to be in an underwater passage. That's my understanding to the generated content of the game at least.
>>
>>2751647
Yes.
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