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/Sa·Ga/ Thread
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IT'S DANGEROUS TO GO ALONE!
SENSEI WILL ACCOMPANY YOU IN THIS THREAD.

Thanks to the Anons who contributed the albums and Genocide SaGa links in the last thread.

>Links
http://pastebin.com/EkhdyL8p
Romancing SaGa 3 Patch FAQ
http://pastebin.com/QeD1BR5q
FAQ for people new to the series
http://pastebin.com/kRbSg6PG
>Downloads
http://pastebin.com/E1V2hcfM
>News
New Bokuno patches are available!

SaGa Frontier Characters and Dark Emperor routes implemented in Imperial SaGa!

SaGa Scarlet Grace for PS Vita confirmed for 2016!

http://www.jp.square-enix.com/saga_sg/
>>
The bgm on this fight is pretty boss
http://www.nicovideo.jp/watch/sm26585567
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I love saYa game
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>>2722873
Yeah, for a web browser game the music is pretty fucking good.

A kind anon ripped the Imperial SaGa OST, you can find it in the pastebin.
>>2722904
>Lamia
>Siren

Uhhh, makes me remember my first time in Furdo's workshop.
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Apparently SaGa: Scarlet Grace (Vita) got trademark'd in Europe so fingers crossed that maybe we won't have to import it after all
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>>2724352
Good news, if Europe gets this then Ameribros will simply have to get a european copy.
Oh well, as long as anybody in the west gets it it's already a good thing anyway, thank Kaz the Vita isn't region locked like the 3DS.
>>
Final Fantasy Legend II is the only good SaGa game.
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>>2724889
I'm enjoying Romancing SaGa 3
No nostalgia or series familiarity, it's just a legitimately fun game
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>>2724889
It sure is the best one in the GB trilogy, still can't understand why the decided to go back to the FF roots with 3, it's mind boggling.

That said, the DS remake it's pretty great in terms of mechanics, maybe there's a bit too much stuff on the players side to be challenging but some ideas are pretty good and I'd like to see them return, having stats raise in real time instead of waiting for the end of the battle is nice, not sure why they went for that mixed waza learning system but it wasn't so bad either, it's basically what the first Romancing SaGa waza system should have been instead of that tedious grind slog.
>>2724892
RomaSaGa 3 would have been even better if they made it a bit harder and more non linear, it has a lot of things I like but it would have benefitted from a few things RomaSaGa 2 did, like having multiple scenario endings, bosses that change forms depending on your actions and better mooks, it is more refined than RomaSaGa 2 though, it's much better for playing without worries and just for fun, RomaSaGa 2 can be pretty stressful at times.
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>>2724889
been grinding a baseworld team for months on my '89 brick dmg. Can't wait to unleash them.
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This guy is pretty dangerous.

He walked all over me the first time I fought it.

The Dark route ending is pretty fun plot wise, it's basically a giant fuck you to everything, fuck resurrecting dad, fuck Elore, fuck Vadagara, fuck Nemea, it's a bit sad that Adel dies for real though

Most of the crossover stuff is based on the Frontier and Frontier 2 cast, Orlouge plays a BIG role in all of this surprisingly, Illdon, Ciato and Rastaban also have a few lines here and there, turns out Orlouge isn't a huge dick this time, though he's still a dick all things considered, Sherah is awakened and both she and Death are "on your side" to defeat Vadagara.
I don't know whether Olga's route is any different though I don't think much will change, maybe a few dialogues with Asellus since Ivan kinda considers her more than just a vassal in the ending, at least if I got things right.

Pretty fun, there's also some nice crossover stuff between Gustave and Gerald becoming bros, Fuse and the Irpo dudes fucking around and some Alkaiser stuff here and there, also Lute trying to seduce Captain Silver and miraculously getting out of it alive.
>>
Anyone tried out the Legend of Legacy demo?
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How much of the OST is missing from stuff in the 20th ani collection? Because I have that if it's got enough of the US and Minstrel osts

Actually looking I have unlimited itself as well and the tracklist for the 20th matches the same as the unlimited ost
>>
>>2726429
A few anons here did, the consensus is that while decent there's not the general complexity and richness of mechanics or content, making it kind of an inferior Romancing SaGa clone.
The japs mostly said the same thing during the first weeks, lukewarm reception as only a few people really liked it though most agreed that while it's not a bad game it's an incomplete and lackluster clone, there were quite a lot of threads on 2ch about it and they were mostly positive/neutral in nature, didn't see much on Futaba, and that's weird considering SaGa is pretty much everywhere on their /v/.
I guess some people were also a bit turned off by the fact that FuRyu developed it and they have quite a rich portfolio of Kusoge, that and the fact that the team who worked on it was made of a lot of former Square employees who worked on the SaGa games kinda killed the hype when the game didn't live up to the fanbase's expectation.
>>2726440
OP here, we miss the Minstrel Song and Unlimited discs due to my HDD shitting himself and corrupting those folders, if you'd like to contribute I'm sure all the anons here would be very grateful.
>>
>>2727701
You want mp3 or flac? My 20th collection is all flac but I have a separate folder of unlimited that's mp3
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>>2727707
My rips are all flac and since they are all part of the 20th collection box it would be better to have all in flac I guess.
But whatever is easier for you to upload man.
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>>2727712
https://mega.nz/#!lg51XBRZ!BuV5_S2c0xE4Fdb72V6iEUG3jKCe8vJtlqP2KG3NqLc

https://mega.nz/#!cp53yT4R!PUP0U5bRdkno2LxBUDFviLAvFsw1soYKnzCjLeMf838

Let me know if either errored at all
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>>2727782
Gave a quick look and it seems everything's alright, once I get home I'll download the files and let you know if everything's working.

Thanks in advance Anon, with this all the OSTs are finally available.
>>
Imperial Saga Talk
I wish I knew they were going to rotate the "free" card that shows up during the 3600 Crown/10 Draw Gacha because I rather have Riki (ongoing) than Red so I can test out the Monster mechanics
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>>2728124

Yeah, I got Lute without knowing they'd rotate. I think they might do this with all upcoming content from the other games.

Thankfully, Lute is the only other character I know of aside from Bai Mei Niang (is that how you spell her name?) that has access to three elemental schools of magic.

I hope they do the rotation for the Unlimited SaGa content because I really want Armic.
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>>2728124
Well, you might get a 3*-5* Riki anyway, the special cards are really only a slight upgrade from 3*, sometimes the difference is really marginal.
>>2728168
Now if only Magic was actually good...
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Been looking through my RS Minstrel's Song Ultimania book now that I have more time and found this information to be kind of neat to have included. Probably standard, but neat to me.
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>>2728498
Enemy chase patterns were actually a thing since Romancing SaGa 2, not sure whether Romancing SaGa had those as I didn't play it extensively, I did notice birds to have some kind of patterns but again, it might have been my imagination.
Curiously, SaGa Frontier 2 didn't have any of that, it worked like any standard targeting system, though there were a few notable exceptions like the Griffons and some ghosts in the Tower of Laubholz.
I think that the patterns in MinSon, especially the Insect and Undead are very clever, beasts, birds and lizards are pretty easy to avoid though, luckily they made them faster and with slightly better tracking in the DS SaGa remakes.
Demon types and their fucking teleport are pretty annoying when you're going through monster heavy zones.

I wish more games had such gimmick.
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>>2728518
Yeah, I knew the patterns were a thing, just thought it was cool that had it in the book as well. One thing to note from this page is that some of the monsters will aggro on sight, but others on sound and then the oozes on smell. I'm not even sure how the last one works but yeah.
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>>2728526
IIRC slimes always detect you if you enter their awareness field, you can't hide from them by using any kind of stealth action.
Though I might be wrong.
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How bad is the moon wall for imperial? Is it rerolling like mobages tend to be
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>>2728742
>How bad is the moon wall for imperial?
Normal, if you only care about playing the game's layout it's intuitive enough I guess, I don't want to know why you'd actually want to play such a piece of shit for the gameplay though.
If you want to play for the content as in dialogues and crossover than you need to start studying already.
>Is it rerolling like mobages tend to be
Not quite, mostly because of the terrible gameplay though, you can spend millions of shekels on the gacha but you still won't be able to clear top tier missions easily if luck's not on your side.
Well, maybe if you do spend literal millions on it you could, but you wouldn't be so desperate to do that, right?
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>>2729074
Because the dev team is like 90% old SaGa devs.
>>
So what happened to the anon who was playing as Thomas in RS3?
Did you manage to beat Arakes?
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How viable (or should I say, possible) is a solo character run in Romancing SaGa 3?
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>>2730391
It depends on your mains, really.

It's more or less:
Julian=Harid=Katarina>powergap>Ellen>Thomas>Monica>Sara=Mikhail

Given that you pump the first three with some weapons like Greatsword/Sword/Spears/Axes and classes like Hunter so they get the best out of waza of course, Ellen could theoretically win with Axes but all the others are very luck reliant against the final boss.

Keep in mind that you'll be required not only to grind like crazy, but also exploit whatever broken magic you get, so that means having mandatory fire/wind and shadow magic for Reviver, Shadow Servant and Wind Dragon God.

Theoretically, also secondary characters like Sharl, Zo, Ward and Robin could solo the game, Zo is especially very strong with Wind Dragon God and Shadow Servant to the point that he's almost virtually immortal against any boss due to his very high LP pool and general defense.

Sure, there's no way to solo easily like Romancing SaGa 2 or Minstrel Song, but it's not impossible, Magic only runs are the true challenge.
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>>2730475

Actually, now that I think about it since during Sara's story, she is removed from the party right before the final boss along with Shonen, what would happen if you fought the final boss solo as Sara? Would she still be removed despite being the only character in the party, or would you fight a Destroyer that's only powered by Shonen?

What do you mean by theoretically when referring to those characters? Also, if I remember right, Total Eclipse has the side-effect of canceling Wind Dragon God.
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>>2730495
>what would happen if you fought the final boss solo as Sara?

You know, that's actually a very good question and something that never crossed my mind until now.
I guess the special commander mode trigger just doesn't activates and you play normally, shit I don't know really, why haven't I thought about it all this time?

>What do you mean by theoretically when referring to those characters?

I said theoretically because you can't solo the game with them, in theory they have the stats to do that but in practice they can't be leaders so you're always forced to use a MC, and since you take LP damage when KO'd you'd get MC death game over before you kill the final boss.

>Also, if I remember right, Total Eclipse has the side-effect of canceling Wind Dragon God.

Does it? I don't remember anything about this, it doesn't really matter though since you can always cast reviver as back up anyway and with Shadow Servant up you should be able to finish the fight very quickly on a maxed Harid/Julian/Katarina.

What can potentially screw you over are status effects, with good armor and a Seven Star Sword/Dragon's Gae Bolg/Hauteclair you can just concentrate on spamming waza and occasionally restore Reviver/Shadow Servant, Dancing Leaves is also very handy though and if you use one handed weapons the Silver Hand is a must.
To be honest I don't really know whether Mikhail or Sara can reliably win though, they don't have the stats to pull damage fast enough and they can't tank either, I guess you could survive a good number of turns playing defensively but you'd run out of fuel before killing the boss with those subpar stats. I can be totally wrong though so take what I say with quite a few grains of salt, I've seen people manage the impossible against final bosses and Romancing SaGa 3 is not my forte, I've never tried to sodomize the game like I did with Frontier or Romacing SaGa 2 so I don't have the meta knowledge to be 100% sure of what I've said.
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>>2730520

Actually, you CAN solo the game with them. There is a glitch that allows you to replace the main character you chose with the second member in your party, and this can be done with any character of your choosing. This glitch also allows you to have a party with no characters at all (and it is exploited in the TAS of the game to recruit a debug/placeholder character, the murdered man of Vanguard who has a Matador that does 9999 damage). If done with Tatyana, when you enter Librof, she performs mitosis and leaves the party, but she doesn't reappear in a town, so you can't have two of her.

What if you play as Sara, perform the character replacement glitch with Shonen, and then fight the final boss solo?
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>>2730548
I didn't know about this glitch, now you make me want to go back to the game, again.

>What if you play as Sara, perform the character replacement glitch with Shonen, and then fight the final boss solo?

I guess the game will implode, there's a similar bug in Romancing SaGa 2 related to Wraith Form but it's extremely risky because it could very possibly freeze the game and corrupt all your save files if you do that.
Basically, Wraith Form is the spellcaster equivalent to Phantom Fighter, whereas Phantom Fighter locks your character to Axe Waza, Wraith Form locks you to spells.
Now, once you get Wraith Form you have to erase all your other magic except Shadow Servant or Reviver, go into a battle and cast immediately Wraith Form, once you caster's menu turns up the game shits itself. it either freezes or completely screws up your questline status by either adding or removing territories at random, give you random items in your inventory and generally shuffle any kind of quest or boss trigger and obviously corrupt your save files as well.
This happens because Wraith Form forbids the use of Shadow Servant and Reviver(and Wrait Form itself), so when the game has to draw a menu it will go crazy because there's nothing to draw due to those spells being literally removed by the effect of Wraith Form.

Wonder if this bug in Romancing SaGa 3 has the same issues.
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>>2730627

To perform the glitch, you need to party wipe against an abyss lord. Arakes is the easiest and fastest to set it up on. You then need your main character on 1 LP. Every character has to die on the same turn.

When your main character runs out of LP, the game is over. When you lose to an abyss lord, you're kicked out to the main entrance.

However, if you activate both lose states at once, the main character will die and be removed from the party, and the next member will replace them when they wake up at the entrance to the abyss lord's dungeon.

Through careful observation, this glitch reveals that stat values are tied directly to the name of the character. When the second party member wakes up, they take on the name of the main character, whatever it was, and their stats change from what they are hard-coded to be.

For example, I changed the name of the main character and had Tatyana replace them through the glitch. Normally, her strength and dexterity would be 18 and 16, but with the new name, they were 23 and 21, although her speed and intelligence took a noticeable hit. In theory, it should be possible to locate the "perfect" name the highest overall stats a character could have.
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>>2727701

Sounds like a bunch of butthurt nips to me. It's a lot better than most of the games in the franchise.
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>>2730686
That's very interesting, never thought names would be somehow linked to stats, now I wanna do a Robin run.
But since the MC "dies" what happens at the end of the game? Do you still see his/her finale or it's simply skipped?
>>2731165
>It's a lot better than most of the games in the franchise.
I've not seen anyone claim this, why do you say so?
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>>2731734

The finale is still played out and the MC replacement has the lines of the character they replaced, as well as everyone talking to the replacement as though they were the chosen MC.

There's a few interesting changes when doing this too. The first one is that character-locked missions like Katrina recovering the Masquerade are technically abandoned, because you can return to Loanne if you replace her with anyone else. Also, replacement characters don't have a "town" theme (although I'm not sure about Robin, he may have his own theme). Instead, the theme that is used is a random (but always the same one for that character) track from the game. With Muse (who I want to solo the game with), it's the tropical theme of Great Arc. With Tatyana, it's the sound of howling wind and echoing evil laughter.
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>>2731782
>With Tatyana, it's the sound of howling wind and echoing evil laughter.

So Leonid's castle's hallroom BGM?

Talk about spoopy.
Well, I'm definitely interested in doing a Robin run now, that actually opens up quite a lot of replayability.

But let's say that I'm using someone like Harid or Thomas, if I kill them off with this glitch will they reappear as recruitable character or are they just removed from the game?
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>>2731785

Unfortunately, I haven't tested it with any other character than Katrina because you can breeze through her prologue pretty quickly if you don't put the key in the jail cell.

I wouldn't know if you can recruit them, considering Katrina's only playable in her scenario, but judging from the fact that Tatyana's mitosis twin doesn't reappear, I'm assuming the recruitment flag persists.

Also, a few minor glitches in Katrina's scenario, you can press B to exit the castle when you move into the range where Katrina runs up to Mikhail and Harid, and she starts charging through the town square while the dialogue plays out. You can also do this when you approach the throne with the demon on it, and all three characters will exit the throne room and run off-screen to their actors positions.

Just remember what name you choose, because it'll affect Robin's stats. I can't enter single-character names because of the alphabet in the translation, unless you yourself are playing the original Japanese version?
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>>2731816
>she starts charging through the town square while the dialogue plays out. You can also do this when you approach the throne with the demon on it, and all three characters will exit the throne room and run off-screen to their actors positions.
That sounds hilarious, and yeah I play the japanese version.
Wonder what will happen if I give my MC Robin's name? Would he use his own stats?
I gotta find out.
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>>2731882

I wouldn't know, but please tell me the results. It'd be cool to play a solo Robin campaign as if he went on from saving towns to saving the universe, lol.

I was thinking that first glitch would allow me to exit Loanne before completing the prologue, thus letting me skip it and remain in Katrina's noble attire (which I hope they add to Imperial SaGa as a promotional version of her), but that didn't work. Instead, she can just run through everything without collision at double the speed.
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>>2732195
Yeah, I want to start a fresh file just to check this thing so I'll take pictures and all, you really got me interested in this glitch.
I want to see if I can also get both Robins in, that would be amazing, I think I'll go for Robin, Ward, Nora, Boston and either fake Robin, Sharl or Black.
One last thing, I do not need a full party for the glitch right? I can just speedrun to Arakes with Harid and Robin in second position to get things done fast.
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>>2732416

Yeah, you can do it like that, that's how I did it for Katrina and Tatyana. Have the character you want in second position. Enter the fight with the MC at 1 LP, and make sure Arakes starts the fight with Blade Roll (and also make sure the characters don't accidentally learn the evasion waza on the first turn like mine did, that was annoying but it made me laugh) so it kills the MC and wipes the party at the same time.

Robin should wake up by himself at the entrance to the Devil Palace. What I don't know is if the MC's chosen weapon and "role" are transferred to the replacement character.

Considering the thing that happened to Tatyana and separating from herself, I wonder if making Herman the MC will let him become Black. Additionally, I also wonder if replacing the any of the starting MCs with Monica will allow for Mikhail to be in the same party, or vice versa, or even Tatyana, as he won't let her join either if I remember correctly.

I think an interesting party to have would be one that's normally impossible early game: Sara (recruit Mihkail first) then Shonen. Force Mihkail to become the MC, then recruit Monica and Tatyana (if the game still thinks you're playing as Sara).

The glitch definitely makes for some peculiar possibilities. Having Shonen for the final boss battle would be a nice treat.
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>>2732545
Alright, thanks for the clarification.
>What I don't know is if the MC's chosen weapon and "role" are transferred to the replacement character.
Well, if it's possible to know a character's base stats then it should be simple math, given that it works that way of course.

I'm thinking about having Shonen for the last battle, considering how simplistic the whole quest triggers and recruitment flags are the game should in theory be "flexible" enough to make it work, problem is I don't really know how flexible the game is and if there are any serious side effects to this bug.
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>>2732575

If you're interested, the TAS of the game is found here, and utilizes the "empty party" glitch to enter a debug room and fight the final boss. Coincidentally, it features Robin as an important step for the glitch: https://www.youtube.com/watch?v=lAoalVd7pyM

Yeah, the only way to have Shonen for the final battle would be to play as Sara, and then have Shonen replace her. However, I don't actually know if he gets sucked into the abyss twice.
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Vaguely related to SaGa question, but have there been any purely sci-fi RPGs that play similar to the SaGa franchise? No magic, or at least less focus on that aspect.

I know SaGa itself has some mixing of sci-fi and fantasy, but I think it'd be neat to play some more purely sci-fi games in the same vein.
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>>2732668
Thanks for the link Anon, much appreciated.
Also, I did it, I got Robin as MC.
>>2733495
Metal Max is the closest you'll get but it's not properly Sci-fi, it's more of a post apocalyptic steam/cyberpunk series, imagine a japanese Mad Max/Fallout mixed with Dominion Tank Police and Akira.

It has a lot of things you'd like if you're a SaGa fan, it's non linear(and in a few cases like Metal Max Returns is much better done than SaGa), skill based rather than level based, there are proficiencies in the form of driving or combat skills since the main gimmick is driving vehicles such as tanks, multiple endings and in some games different characters to recruit or classes, also, no magic at all, not even psychic power or Espers, just guts, muscles and guns.
Unfortunately the enemy encounters are random but the game gives you a lot of ways to circumvent that, lots of sidequests, special bosses with bounties that can be quite challenging to beat and also the very same kind of exposition in SaGa, free exploration and show but don't tell, I warmly suggest you to go play it, Metal Max Returns for SNES also has a decent english patch if you can't read Japanese.
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Now, what I've noticed is that Harid doesn't appear in the Holy King Palace in Lance, it's like he's become one with Robin, or rather, his characters slot has been overwritten with Robin.
Fake Robin doesn't appear, unfortunately, I was really hoping to get him as well dammit.
Robin's BGM is Leonid's Castle BGM as in:
https://www.youtube.com/watch?v=LC1zC8jIv_E&list=PLF5455663AF4F78FD&index=48
The stat change is amusing, I renamed Harid to Robin, and made him a hunter with Rapier proficiency, I think that this glitch overrides character's classes and proficiencies with the ones you chose but I'm not sure, I'd need to do some math to see whether this is true.
Also, I haven't tried to unlock the Kings' Tomb with the glitched Robin as I've already unlocked it as a precaution, I've got a save state without it unlocked so I'll eventually see if Robin can unlock it by himself.
The general quest triggers seem fine so far, Ward asks me whether I want to go fishing with him, the Professor's pet are still there and everything's seem in perfect working order, this is looking fun.
I'm a bit concerned with Robin's new stats, maybe Rapiers aren't that good anymore for him but he's a much better caster now for some reason, not like Wind Magic is good as an offensive tool but that means that Sun Magic could be decent, he's more or less a less tanky Sharl right now.
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>>2733706

Amusing finds, although unfortunate about not being able to recruit both Robins and have some sort of Life Shield run involving the both of them.

I hope it turns out exciting for you, since it effectively allows you play out a character's personal story or quest as if it were their own tale, like Nora reclaiming the Holy Spear.

With that being said, what if you made Snowman the main character and have him sacrifice himself during the battle with Anuas? I think it might just be the same process as shifting the next character in line to his position.
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>>2733692
I wasn't expecting there to be much but this sounds exactly like what I was looking for. Moon is no issue so I'm off to try it out. Thanks man!
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>>2733740
>With that being said, what if you made Snowman the main character and have him sacrifice himself during the battle with Anuas?
Considering the fact that Harid doesn't appear as a recruitable character I guess the game kinda overwrites certain flags, I think it could be possible for Snowman to effectively lose his special sacrifice flag if you use this glitch, or you'd get a gameover like what happens in Romancing SaGa 2 if you complete the Mermaid Quest with the early Last Emperor trick, who knows?
>>2734080
I hope you like it anon, it's one of my favorite JRPGs series together with SaGa.
Regarding retro titles, Metal Max Returns is a enhanced port of the NES Metal Max, it's really good to the point that there's zero reasons to play the original.
Metal Max 2 has three version, the SNES one, a GBA port and a DS Remake, the DS remake is pretty much the best version due to the vast polishing of mechanics and bugs, the GBA is atrociously bad because of the usual sound chip problems and also the fact that the tiny screen makes it impossible to read the cluttered GUI of the game, avoid it like the plague.

As for non retro, Metal Max 3 on the DS is probably my favorite together with Returns, extremely good gameplay all around but it's a real timesink as there's lots of stuff to do.
Metal Saga on PS2 is kinda divisive, I found it pretty good though certain parts are kinda dragged out and it's also slower compared to the ultra fast combat speed of the SNES and DS titles.
Metal Max 4 on the 3DS is the only one I haven't played but the nip fans say it's pretty good.

Also, the music is pretty damn bitchin'
https://www.youtube.com/watch?v=YE8Si3I4Zl4
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>>2734094

You might have to defeat an abyss lord to find Harid. I forget, don't LP-killed characters return once you seal an abyss gate, unless you already tried that?
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>>2734101
Oh god, I completely forgot about the abyss gate revival.
You're right, I'll see if that makes Harid respawn, wonder if it we'll be restored as party leader if he does come back and get into my party, it might take me a while though but I'll post the results when I do get there.
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>>2734110

I'm interested in seeing if there's a way to get two of the same character in a party.
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>>2734110
>>2734254

Same anon here, I just figured that it might be possible to have two Sharls, if you go to rescue Gon, make Sharl your MC, then rescue Gon, which will make Sharl leave the party.

The only possible issue with this is that he might not appear again, and that would lock you out of getting Muse since you have to talk to him.
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>>2734268
And with two Sharls you can just fuse 'em so you can actually give the Silver Hand to someone who needs a boost instead of a cripple fix-up.
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>>2734296

My assumption was right, Sharl isn't there and Muse can't be talked to, so you can't have two Sharls, sadly. His town theme is Holy King Temple too.
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>>2734342
It's probably because while you trick the game into thinking you lost one character you have actually both flags active.
A shame really, but on the other hand it's still pretty fun.
I just wanted Robin to not have such a depressive theme when he enters a town, it really is depressing after hearing it constantly for an hour or so.
>>
>>2735503

I started as Sara and replaced her with Shonen (with S h o n e n as the name on the translation because of the character width, his stats became 21 STR/15 DEX/20 SPD (from 16)/15 CON/18 INT/11 WILL/16 CHAR, and his town theme is the jungle music. I wonder if his stats will be different in the original cart.
>>
>>2735595
>and his town theme is the jungle music
Eh, how fitting, considering he lived in the wilderness.
>I wonder if his stats will be different in the original cart.
Very possibly so, I think it's the same problem that the english patch for Rudra no Hihou had, messes up the calculation of the spell generator quite a bit.
>>
>>2734296
I honestly prefer Black to Sharl

then I give Black the Silver Hand so that he can use 4 Axe Waza in a row and destroy shit
>>
>>2735603
The Silver Hand is seriously overpowered in the hands of people like Black or Nora, I guess that being inferior to most gauntlets in terms of defense stats should have balanced it out but does it really matter when a Yo-Yo or Sky Drive obliterates basically anything?
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>>2735602

Hmm, I have time, I'll go check it out on the original cart and let you know how the stats are different.
>>
>>2735618

Nevermind, some of the Japanese characters aren't here, so I can't use his name, or even "boy".
>>
>>2735618
>>2735629
Shonen uses Kanji instead of Kana so you can't rename him properly.
You can do that with any other character though.
Didn't you have a Tatyana file? You can try it out with her, Katarina's intro is also very short so it wouldn't take you much.
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>>2735637

I named him Shonen "くん", but I got the same stats. I could've sworn that the documentation of the glitch mentioned that stats are tied to names. However, in both the original and the translation, I chose Hunter/Big Sword, that might have something to do with it. I need to check more, so I'll test it with Tatyana instead
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>>2735680
I see, as I though it's actually bound to weapon or class choice, or both.
I should search some metadata of the secondary characters base stats I could find out.

Or I'll restart a game and choose a main such as Ellen and see whether this is the case, I'll see what I can do.
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>>2735684

I guess it really is based off the role and weapon then.
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>>2735720
How did you get Tatyana to show up with her real name?
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>>2735721

I input "T a t y a n a" despite it looking ugly with the extra character spacing. Also, her theme became Rashkuta with Scholar/Mace
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>>2735720
Seems like it, it makes sense because the character in second place become a main, which means it has his/her stats reset to the standard ones without the Weapon and Class bonuses given as secondary characters and the game then writes the ones you chose for the MC with this glitch.
>>2735725
Wait, so the theme is bound to class/weapon combinations? Totally restarting my Robin run then, Leonid's castle theme is way too sad for me to keep on playing.
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>>2735730

I'm gonna see if Nora gets the exact same stats when I replace Tatyana with her. If she doesn't, then that must mean there should be tables each character as if they were meant to be able to have a role/weapon choice too.

And apparently so, I'll see if the theme changes with Nora too.
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>>2735736
Please do, I'm very curious about how this glitch works.
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>>2735740

Holy -crap-, Nora's been working out apparently. This is with Scholar/Mace


Also, her theme is the generic one from the Western Forest and other areas.
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>>2735743
>26 STR
Hannibal would be proud
>>
Don't know anything and haven't played anything to do with saga.
How I get on board?
>>
>>2735757
SaGa 2 DS or Frontier on Emelia or Red story imo
>>
>>2735746

I just tried slim Robin with Scholar/Mace. His STR went up to 25 but his DEX nosedived to 11. His theme is also still Leonid's Castle
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>>2735757
The SaGa 2 DS remake is a fine choice if you don't want to play the old SaGa on GB, it integrates some mechanics that were introduced later in the series while leaving most of the old content unchanged.
DS SaGa 3 remake is very different from the original but in a very good way since the GB game inexplicably went back to a standard FF formula for most things.
SaGa Frontier is also another great game for newcomers due to its lax learning curve and general difficulty level.
Other than those Romancing SaGa 3 is a decent entry point in the series, and of course, as much as it's archaic now the first SaGa game on GB.
All the rest is more difficult and requires a finer knowledge of mechanics unless you like to hit dead ends and general frustrating gameplay.

Before you begin though, have you played FFII? Did you like it? Because SaGa is FFII on steroids, if you didn't like FFII's general mechanics I don't know whether you'll appreciate SaGa.
>>2735760
>His theme is also still Leonid's Castle
I see, that's weird, this definitely needs some heavy experimenting to figure out how it works.
>>
>>2735770

Trying this out with Sharl would be interesting, because what if his crippled stats spike upwards? Would they get even better with the Silver Hand?
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>>2735782
I guess.
Making him a Hunter with Great Sword or Spear should make him a really strong attacker on top of his decent magic power.
Unless for some weird reason the Silver Hand applies a definite stat table to him instead of just adding some special stat bonus, it's worth a try though.
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>>2735785

So I just loaded my previous save state in order to check Sharl with Royal/None, and now Tatyana's town theme is Gen's/Occult Castle Battle, although her stats haven't changed
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>>2735823
Baffling.

Maybe there's a weird combination of classes/weapon/character that triggers some kind of glitch regarding character's themes?

I don't know what to think anymore.
>>
>>2735830

Probably, I'm going to keep fooling around with this a bit more
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>>2735823
>>2735832

Got a Sharl with 1 STR and 6 DEX, it appears (after editing in Silver Hand) that it adds a flat 16 to both stats.
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>>2735843
>Got a Sharl with 1 STR and 6 DEX
>1 STR
Sharl confirmed for unsalvageable shit tier without Silver Hand hax.
Literally worse than Herman.

Still, having a 16 increase to both STR and DEX, that's Glirandly levels of broken, but again, that's Sharl we're talking about.
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>>2735843

Nevermind all that, I actually got two Sharls.

When you get back to Muse's home in Old Pidona, she'll be sick (without the need for 250 HP), and Sharl won't be there. However, if you go behind her and talk to the bed backboard, Muse will start talking to you and the potion will appear on the table. If you accept to go into the dream, Muse's comatose sprite slides out of bed and drinks the potion, then you wake up with your Sharl MC and another Sharl.
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>>2735865
>Muse's comatose sprite slides out of bed and drinks the potion, then you wake up with your Sharl MC and another Sharl.

This fucking game!

Thanks Kawazu for releasing this beautiful broken mess, and I mean it from the bottom of my heart.

So, DOUBLE SHARL is now a possibility, that probably means the Shonen shenanigans we were talking about before might be pretty legit with this glitch, who knows.
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That's some difference
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>>2735873
Imperial's growth system is complete shit, like really shit even with boosting items, you have to pray your characters level up decently even when they're top tier, most of my 4* are better than Adel and the other Imperial 5* uniques besides Ivan which luckily leveled up decently, I've seen a 2* Nusakan with 30 on every stat without bonuses, shit's insane.
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>>2735870

Interestingly enough, everyone calls Sharl "T a t y a n a" now as if I've completely erased Sharl from history.

If you decide to let Sharl save Muse by himself, Gon suddenly shouts that his father is dead, and standing-while-comatose Muse collapses and gets back up all fine, but you can't get two Sharls that way. It's also funny to see Sharl smack himself in the dream.

With this now possible, you can put Sharl in commander mode and command the other Sharl.
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>>2735870
>>2735876

So uhh, beating the Dream Devil lets me recruit a THIRD Sharl.
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>>2735917
>So uhh, beating the Dream Devil lets me recruit a THIRD Sharl.

Itjustwerks.png
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>>2735920

I don't know if this has any practical applications unless you either really like Sharl, or you need 3 fire mages, or you want to fight the final boss as Tri Force Heroes.
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>>2735925
What about all three at once?
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>>2735925
can you get multiple silver hands this way?
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>>2735927

What do you mean?

>>2735931

I think you can only get one silver hand from the dream.
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>>2735931
Not him but I don't hink it will work, you mean trying to duplicate the Silver Hand since it's equipped on Sharl and overrwriing a Sharl on another Sharl could clone it?

It's sound in theory but I don't know whether there's a special mechanic with Sharl and the Silver Hand other than giving a bonus stat table unique to him, and it's not even an embedded item like Tatyana's Teddy bear or Haoran's lyre.
Worth a try but I don't think anything will come out of this, you'd think someone would have found out by now, or maybe not since nobody but Kawazu and his programmers know how the games work even today.
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>>2735770
Thanks I'll check one of those out.
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>>2735941
Sorry, I phrased my post pretty badly, I meant taking on the final boss as three fire mage Sharls with the power of the Triforce.
>>2735945
You're welcome Anon, if you have any question feel free to drop by.
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I'm really tempted to make Leonid the MC and have him in a party of ladies.
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>>2735964
You could also make Undine with a party of young boys.
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>>2735964
I actually like to play Katrina with a party of all female characters since she makes a better man than any of the actual guys
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>>2735979
You talking shit about best Sahib? Or Robin?
I wont let you, motherfucker.
She certainly is better than Thomas, Julian or Mikhail though.
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>>2735982
おっさん臭い
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>>2735968

Or I could defeat Forneus with Herman as my MC and get two Blacks out of the deal.
>>
>transfer demo save from Legend of legacy
>save deleted from demo
>its not there in the full version

Uh oh
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>>2736760
Actually its still there in a demo when I go back. I don't get it
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>>2735998
おっさんはいい男だ

>>2736059
So basically every character that gets special quests can be recruited twice or more with this glitch eh?
That probably means two Zhi Lin as well.
>>2736760
Weird, could be a bug though, didn't you check if anybody had the same problem?
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>>2737384

I'm trying to think of a way for it to be possible to recruit 3 Sharls and 2 Blacks.
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>>2737952
Is it even possible?
Aren't you basically abusing what I suppose is technically a respawn of a character during a selected quest line?
I can't see how you can clone more than three Sharls wit this glitch, but then again, you're the one who managed to break this shit so you probably know more than me.
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>>2738979

I might've figured a way to get 3 Sharls and 2 Blacks, but I haven't tested it yet

1. Make Sharl the MC
2. Recruit Herman and make him the MC (this might flag Sharl as permanently dead until you beat an abyss lord, then you can pick him up again at Muse's place later)
3. Play through Muse's dream and end up with Herman (MC), Sharl, and Sharl.
4. Defeat Forneus. You should have Black (MC), Sharl, Sharl, and Black.
5. Defeating Forneus should bring back the "dead" Sharl, so go back to Muse's home and recruit him.

Your party should now consist of Black (MC), Sharl, Sharl, Black, Sharl.
>>
New event quests at imperial, there's also double chance that you get 5 star card at 11 draw gacha
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>>2739238
Sounds like a good time to start. Do you need to do anything special to sign up
>>
>>2739238
Just logged in and saw it, bretty gud campaign, a shame I don't have enough crowns.
>>2739241
A JP Yahoo account which is piss easy to make.
>>
>Check the shop
>They removed all the smithing materials that nobody ever bought since the launch

Kek
>>
What's this
>>
>>2739267
Bonus crystals for augmenting stats manually instead of randomly through normal leveling.

Get them till they're hot son, cuz it seems only event quests will have those.
I'm gonna pump those quests till no tomorrow so I can finally make decent characters.
>>
I bought Romancing SaGa 1, 2 and 3 recently. I had already beat 3 on an emulator and now i'm playing 1. Where can I find an walkthrough? The gamefaqs one is criptic as fuck.
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>>2739292
>Where can I find an walkthrough
Nowhere, sadly, unless you can read moonrunes of course, there's tons of wiki with good info.

Romancing SaGa 2 has one good guide on gamefaq, the Weekendrisktaker one, but it's still incomplete regarding most mechanics and a few other things, I'm personally writing a complete Japanese to English guide though so eventually you'll have a 100% complete FAQ for that.
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>>2739304
That sucks. Why haven't anyone else tried to make one about SaGa 1 though? Or maybe complete or complement the existing one? I guess just translating the Japanese guides would be a bit easier? It kinda bothers me I will never beat the game now. I can't read Japanese.
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>>2739304
Thanks for the info, btw.
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>>2739313
>That sucks. Why haven't anyone else tried to make one about SaGa 1 though?

Simply because Minstrel Song exists, and Romancing SaGa on SNES is extremely archaic and clunky, meaning most people shy away from the game, and mostly for legitimate reasons, it's much more time consuming than any of the GB SaGa and the system is pretty damn grindy for some things like waza learning.

A few months ago an english patch for the game came out but even here only two anons played the game, unless a literal miracle happens no one will ever bother making an accurate FAQ for a dead game.

On the bright side though, most of the quests are very similar if not identical to the PS2 remake, even if there's a vast difference in mechanics you should not have many problems in story progression if you've already played Minstrel Song.
The differences are there though, Patrick is almost non existent in the SNES version, no Captain Silver or Friere either and the battle system is extremely poor compared to the incredible amount of stuff and work they put into Minstrel Song's, there are more monsters in the SNES version and you get 6 party members instead of 5, magic and waza work differently, there's no combo system etc.

I don't think I'd have the patience of writing a complete FAQ for the first Romancing SaGa either, given that nobody plays it, I mean shit, nowadays you can really just drag and drop most of the stuff from a JP wiki to google translate and you'll get a very rudimentary and comical but functional translation in most cases.
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>>2739269

I don't know any Japanese, so I'm not sure which crystal affects which stat and how. I'm assuming there's some for the general stats, and some for resistances? Are there maximums, and does it influence stat growth at all?
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>>2739337
I can see that. I'm not very interested in playing the PS2 game but what the hell. Thanks, anyway, I was surprised there was a fan base of the game here.
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>>2739339
I'm a bit busy with some other stuff but if you can wait I'll post a screenshot with the stats translation, at a quick glance the stats seem a hybrid based on Romacing SaGa 3 and Frontier.

Just keep on doing missions to get crystals, I still haven't completely nailed down how this stat system works and where's the catch in all of this, I only just noticed that Adel can't use this mechanic for some weird reason.

I'll see whether they've put some in depth explanation of this new system somewhere.
>>2739350
The PS2 game is stellar, if you can get past the uncanney valley models, it's a mind blowing game.
Though, are you new to /vr/? It's been quite some time since we're having these threads, there's quite a few anons here who play SaGa.
>>
>>2739356

Alright, I'll wait. Olga can't use it either, which leads me to believe that temporary characters such as Adel and the Light/Dark Emperors/Empresses can't utilize this system.
>>
>>2739365
Yeah, I guess that's because they get their stats reset for each playthrough, makes sense.
On the other hand that means they'll only be useful as commanders since all the other characters have better stats, well, Ivan and Adel are hella good commanders for any team.
>>
Been thinking of getting into this series for awhile. What games are available in English? be they official or fan translated.
>>
>>2739459
all the three GB SaGa AKA Final Fantasy Legends were officially localized back in the day.

The Wonderswan SaGa port has an English Patch

The DS SaGa games have English patches

Romancing SaGa for the SNES has an english patch
Romancing SaGa 3 for the SNES has a rather shitty English patch
SaGa Frontier and SaGa Frontier 2 for the Playstation were both localized
>Not Retro
Romancing SaGa: Minstrel Song for PS2 is a full remake of the SNES Romancing SaGa and it was localized
Unlimited: Saga for PS2 was localized
The Last Remnant is a SaGa game in disguise and was localized
>>
>>2739238
Great, the server just shit itself for me again so I can't play it

(Unless it's like this for everyone)
>>
>>2739479
The server shits itself every time at night in Japan, I just wait to get the log in bonus and maybe make a few draws, but as soon as I try to do anything like healing or take a quest it freezes for te too.
>>
>>2739350
Not playing the PS2 game would be a mistake. Minstrel Song is essentially the culmination of the SaGa series. It almost has mechanics from every single entry outside of different races developing differently.

Life points, weapon durability, crafting weapons, field skills, battle rank, event rank, combos, sparking, on screen enemies along with each racial type having their own movement pattern, and possibly others that I may not be able to think of right now.
>>
>>2737952
if you give Black the Silver Hand can you duplicate it by duplicating him?

Can you duplicate any item this way?
>>
>>2739829
The SaGa Frontier games are better though.

Like each of them put together has so much goodness distinct from other games in the series.
>>
>>2739910

No, the extra Black had his default equipment, and I bet the other Sharls had their default equipment too.
>>
>>2739463
Not him, but would you recommend the remakes of the GB games over the originals?

Also, is the Wonderswan game a remake of the first GB game?

Also, are the patches fully 100% complete and not like a beta patch or a patch that only has half the game translated?
>>
>>2739994
Nevermind. I googled the latter two. The former seems positive, as well.
>>
>>2739994
I own a Wonderswan with the remake of the first SaGa. Honestly, it's a pretty direct upgrade over the original gameboy version and I highly recommend it. The translation patch works well enough, too.

Also, the DS remakes for 2 and 3 appear to split people a bit, but 3's DS remake is way more "SaGa" than its original gameboy counterpart so I'd recommend that one over the original at the very least.
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>get Final Fantasy Legend for a good deal
>you are NAME YOURSELF, a citizen of CONTINENT who needs to get the three pieces of the statue of HERO in HERO TOWN to unlock the BIG TOWER
>the starting area is a big square locked in by a perfectly square river
Jeez, the battle mechanics are unique but I wish this game would at least try to pretend to give a fuck.
>>
>>2740342
There's no reason to prefer the original version of 2 over the DS version considering it's nearly identical if you don't do the new stuff. I think apollo is the only big change
>>
>>2740396
It was a 1989 gameboy game. What are you expecting?
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>>2740396
>boy, this game from the 80s sure seems cliched
>I bet it even felt cliched in the 80s
>>
>>2740458
>>2740468

I dunno, I would have liked some bullshit area names at least. It feels like I'm reading a blank Madlibs sheet.
>>
>>2740483
Games had to create the things that later became overused and generic to start with. You're playing one of the originals.
>>
>>2740487
I think it's all about the execution. Dragon Quest 1, which created the genre, was similarly barebones but I find its style of doing things more acceptable. It also just refers to you as the Hero but the landscape is somewhat believable and towns have actual, though somewhat simple histories. I'm not complaining about the story, just the lackluster names.
Frankly I wonder if it's even the developer's fault or if it was maybe the translators taking a day off.
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>>2740494
>which created the genre
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>>2739994
Well, SaGa 2 remake is basically a graphical upgrade with glitch fix and a few extra mechanics like sparking techs and weird combo systems, there's also some side content like an extra arena and something but all in all I'd say it's a direct upgrade of the original, the music is decent though I still think the original tunes were mostly better executed, the new original battle theme ,Surrounded, is pretty damn good though.

The SaGa 3 remake is absolutely an upgrade because this time it's actually a SaGa game instead of a weird Final Fantasy game with SaGa flavour, unless you want to know how the GB original played and looked like I personally don't think there's any reason to play the original, they did change a few things though, new bosses and some changes in the existing ones for instance, coupled with lots of new mechanics.
>>2740494
I'm not going to argue about tastes but consider that SaGa (1989) was meant to be completed in a couple of hours during commuting or stuff like that, story was a non existent issue because nobody frankly expected that people would play sucha game for the story, it was a time filler to play in short burst, the focus here was engaging gameplay that promoted replay value rather than narrative, Dragon Quest was a home console game so obviously they had to make it at least a bit interesting story wise because people had more time and attention to dedicate to it.
And I think you really are overlooking a lot of things, there is some good story in it, arguably very good for its time in certain segments, like finding the notes of the people who died of starvation inside the tower waiting for God to save them from the monsters, and then ou find out that God was actually the one who created that monsters quite literally for the lulz.
When you finally get to God there's a lot of stuff that keeps piling up together and makes you really think about all you did up to that moment, I don't think it's shallow narrative at all.
>>
>>2739915
I really don't enjoy Frontier 2. Too restricting and too much story.
>>
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So, here's the new stat screen translated, I've translated the info on stats from the Help section in the Imperial website because some kanji in game were nigh unreadable

The stats seem to work as following;

STR:Damage from your Waza increases, Damage received from enemy Waza decreases(that should also include stuff like Bite, Paralysys Claw and such, meaning your mystics' Haunt waza is affected from this stat as well)

CON:Damage received from Waza is decreased, HP recover percentage(red bar) is increased

DEX:Better chances of inflicting status ailments, hit rate increases as well

AGI:Lowers enemy's chances of inflicting staus ailments, hit rate increases as well

INT:Jutsu(magic) damage potential increases, decreases damage received from any Jutsu, I guess this includes enemy abilities like wyrms' fireballs as well but don't take this for granted.

SPI: Decreases damage received from Jutsu and also lowers the chances of getting a status ailment as well.

COM:Increases Jutsu(magic) damage (why? this is compassion, not intelligence), also increases amount of HP restored at the end of the battle(red bar again)

CHA: Increases Waza damage as well as chances of inflicting status ailments, this is how you go full retard, bravo Imperial staff.

This is a mixed bag, some stats like Charm or Compassion don't make any sense, but this is how it works.
Also, the level cap for those stat is 99 for everything, so good crystal grinding everyone, on the bright side that means you won't have to hope to get a 4*/5* star character anymore until they rework enemies as well, or maybe they'll make Crystals drop only from event quests so they'll be kinda rare, who knows.
>>
>>2740758
What do you think of Unlimited?
>>
>>2740818
It is a good game, though it has a more relaxing feeling due to how movement is presented, the minimalism art style during adventures, and the music.
>>
>>2740817

Sounds like stat whoring INT/COM for mages is Imperial SaGa's staff's way of saying, "yeah, we know magic is ass, have your mages eat these hunks of colored rock to fix that".

So are they flat stat increases or do they go off their own tables? Like, does STR apply its full number onto a characters "attack power"?
>>
>>2740864
>So are they flat stat increases or do they go off their own tables?
I suppose this is a stand alone table that will be applied to the normal one in damage and percentage calculations, the official website doesn't say anything about how this actually works I guess you can consider it another table of stats together with the standard one.

I really don't think the STR value is directly applied to the Attack power, but rather divided by some mystery fixed number added to the Attack value and then added to the Waza damage calculation.

It's similar to the Romancing SaGa system, you know the defense values in Romancing SaGa 3 on the top of your character's screen? Those are stats regarding your total Equipment value that are then added to the actual character stats, think of Imperial's standard stat table as an actual Equipment stat table or something like that.

Or rather, that's how I guess it works.

Regarding Crystals, you get a random type, fixed value for completing quests, your quest rating doesn't influence the amount of crystal you get and the amount works by a factor of 4 crystals, 2* give 4 crystals, 4* give 8, 6*give 12 etc, so you can just autobattle and speedrun the 4* Flame Tyrant quest for easy farming.
>>
Does anyone else get issues playing the SaGa remake for Wonderswan in Mednafen? I keep getting checksum errors after patching with Op Code 63. Googling didn't seem to find anything, so I tried fixing the checksum myself, but that also caused issues.

The only thing I can think of now is either the way I was fixing it was wrong or that I was patching the wrong ROM (one from the No-Intro set).
>>
>>2740963
Not sure I can help, haven't ever really had problems with it. Have you tried downloading an already patched file instead?

http://fantasyanime.com/saga/fflegenddown.htm

There's one on this page.
>>
>>2740878
I thought you only get crystals once like 20 crowns for S rank?
>>
>>2741019
Just checked, you're right, Crystals are a one time only reward regardless of quest rating, sorry about the fuck up.
>>
How can people S rank this 9 star events is beyond me, I only managed to get to the last monsters before boss and then died here
>>
>>2741625
Not this screenshot, it's from first battle
>>
>>2740980
Huh. Maybe the patch was made for a rom that wasn't "Perfect" (in the no-intro sense, not in the sense that it doesn't work for general purpose), and that's what was causing the issues.

Now I just have to find out why the sound is so fucked.
>>
>>2741632
For clarification, the game is running at 60fps and seems to be running full speed from what I can see comparing it to youtube, but the sound is like half-speed or something.
>>
>>2741632
>>2741638
Nevermind to that, as well. Apparently the WS ran at 75hz, so it's just an issue with running with VSync.
>>
>>2740864
I actually have a Fullbright that I haven't used because Mages aren't good in Imperial but he's like Purple Rank and now this might make me consider training him up as a caster.
>>
>>2741625
>How can people S rank this 9 star events is beyond me,
Luck and a team of maxed 5*.
The new system should rebalance that though, don't worry too much about it.
Nice team by the way, who's the commander?
>>2742051
The problem is that while the new separate stats table will make mages viable there's still the big issue that both STR and CHA will still make techs better than magic by a long shot, unless the multipliers for INT and COM are better than those for STR and CHA, but I doubt that is the case.
Not to mention that casters can't actually cure HP here, so they still are extremely gimped compared to warriors that have access to all their standard abilities, spells like Healing Water are trash because you'd be better off maxing status defense stats rather than wasting a turn and AP to cast a spell to cure paralysis or poison, spells with debuffs like Weakness mean nothing when any warrior has already the same debuffs embedded in techs and debuffs have really bad hit rates, why would I cast Weakness when my Karl can use Submission and hit for 1000HP AND lower attack? In the old games there were many reasons why you would use debuff spells, they ran on different points,had reliable hit rates and were usually cheap in terms of cost and easy to get, Imperial has nothing that encourages the use of debuff or healing spells due to the system.
>>
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I got this guy as a drop for doing the 4 Guardians quests.

Too bad he's a 2* so he's going to be recycled.

>>2742883
I think the only use for Magic I have right now is that Squall is an AOE that I can get someone to learn without the "luck" part of having to tech a physical AOE tech.

That's about it. I actually wonder if the high level spells have good AOE spells at least like Mega Wind Blast but grinding out the Blacksmith AND the spell research center is SO grindy
>>
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>>2743079
>without the "luck" part of having to tech a physical AOE tech.
Once you get to do 5* quests you'll see pic related and a lot of other amazing AoE waza like Blade Roll, there is no reason at all to use Squall.
>>
>>2743079
I actually dropped this one from event quest
>>
>>2742883
Lazareth(?), the blonde emperor from last chapter for now. When I will start next run I will put Adel, then it will be something random probably
>>
>>2743479
You're one lucky anon.
>>2743494
Does he boost Attack and Speed like Ivan?
I currently use 4* Shonen because he gives something like a 5 ATK boost to all 4* characters in the party, coupled with formations and accessories I get a flat 13-15 ATK bonus for all party members, which is very nice.
Ivan gives 3 ATK and 3 SPD to all party members which is decent as well, Salamanders have some great Leadership bonuses but they only work with other Salamanders unfortunately.
>>
>>2743529
He only boosts attack power
>>
>>2743390
I can already do 5* quests, albeit usually having to take the LP protection item for insurance.

I seem unnaturally bad with tech spark luck though.

It's just... thing is, if I draw a new 4*/5* character with access to Water Magic, I can throw him into the Research Center, come back a few hours later and have a character with at least one spell to use until I get lucky with the sparks so its not ENTIRELY useless.

Still.
>>
>>2743624
I guess he gives 5 points to everyone? That's not bad at all for a commander, unless he only gives 3 for some weird reason, in that case he's shit.
>>2744108
Keep fighting, 残像剣 is very easy to spark, if you take a 6* mission you'll spark it even more easily and it rocks against plants or beasts.
Also, the point of AoE attacks is to kill everything or at least bring their HP down to critical, it's not worth the AP if you only hit them for 90-100HP, not even 2* would get killed by that, you'd be better off with Wind Cutter or other things like Stone Skin.
Sure, now that you can boost INT I'm sure Squall would be slightly better but it still isn't worth all that AP, I mean, it was a starter spell in Romancing SaGa 3 too, you shouldn't really depend on it.
In Imperial you really have to go for the kill, especially in 6*, 7* or 8* missions, you need to wrap up things as fast as possible because you need to manage your HP and LP for the final boss and possibly an S rank.
>>
>>2744569
Only 3 ATK
>>
So, uh... where do I start?

Back in the early 00's, I think I remember playing just a bit of one romancing SaGa game (if I recall correctly, you're starting in a prison cell or something?), and I had SaGa Frontier 2 back when it was released... I think I liked the game because it was so beautiful, but I never had any idea of what I was doing; the whole combat system/elements/whatever still eludes me to this day.

Also, I can't read japanese.
>>
>>2744662
>if I recall correctly, you're starting in a prison cell or something?

Emelia route in frontier
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>>2744662
You probably played Emilia's quest in SaGa Frontier on PS, that's a great game and character to start with.
I suggest you get back to it and then try Romancing SaGa 3 or the DS SaGa remakes.

SaGa Frontier 2 is pretty tight and doesn't allow free exploration as the previous games did, the general difficulty level is also pretty high as it expects you to know a lot of implicit mechanics that aren't explained at all, it's more of a game for people that are already accustomed to the series rather than a game for the general audience.
>>
>>2744701

Thanks.

I suppose there's not much relations between the Romancing SaGa games, if you recommend me to start with 3? Also, why this one? Easier to get into/better gameplay/etc?
>>
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>>2744708
There's no relationship between the three Romancing games outside of the Minstrel being a mascot for the series.

3 is generally preferred for new players because it polished the mechanics that were introduced by Romancing SaGa and further elaborated by Romancing SaGa 2, it has a huge, colourful cast, amazing graphics, and a very balanced level of difficulty all around.
It also has a very active community of modders that is still alive and kicking to this day, the last mod came out a few weeks ago.
You'll have to deal with free exploration, quests and the vast majority of staples in the combat system that made it to the modern SaGa concept, basically the only stable mechanic that isn't present in Vanilla RS3 is combos, all the rest is there and it will be useful for you to get used to the system, Frontier is maybe slightly better because it does have combos but it lacks the weapon variety of most other titles.

The first Romancing SaGa is generally sluggish and very unpolished, the quest progression is rather chaotic and can be problematic for a first time player because the series' staple is not explaining anything in game and only explaining half of the stuff in the manual, you're supposed to stumble around a lot and experiment with everything, even more so in the first Romancing SaGa.
Romancing SaGa 2 fixed A LOT of stuff from the first one but is in turn much more unforgiving and assholish in nature, it's considered with Unlimited the hardest game in the series. It has a lot of things unique to it, a neat class system, bosses that changes forms according to your gameplay and choices in the game's progression and a mini empire and city development simulation, but again, unless you know the system inside out it's very complex and frustrating, it also is the only title in the Romancing line that still isn't in english.
>>
>>2744708
Because 2 isn't translated and 1's horse shit before it's remake and the remake is balls to the wall hard and adds mechanics that the series expanded on over the years.
>>
>>2744729
>the remake is balls to the wall hard
What? No it isn't unless you were going for the super sekrit bosses
>>
>>2744759
When you don't know what you're doing you can and will very easily get lost and walk into enemies that can outright one shot your party. riding that boat over the lake early in Albert's story is a fond memory of several rapes
>>
>>2744718
>>2744729

Thank you, I'll look into it once I finish Vay and Nocturne.

Also, would it be a good idea to play Frontier 2 together with a good friend who's somewhat versed in RPGs? We both separately played but never completed it long ago, so our memories are pretty foggies... I don't remember much outside of headache-inducing battle system and finding out combos.
I don't know why this games has so much appeal to me; maybe it's the music, maybe it's the art :(
>>
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>>2744759
>doing the Assassins' Guild mission unprepared
>early Minion battles
>Jewel Beast accidentally the whole Frontier
Minstrel Song isn't balls to the wall hard but it's very easy to fuck up compared to Frontier or Romancing SaGa 3, not to mention that it becomes a pain if you miss to many quests.
>>2744783
It's a good idea to play Frontier 2, period.
Problem is you gotta be extra careful if you want to play blind, and using guides ruins the experience anyway.
If you want to play it so bad I'd really suggest you to get used to the system with Frontier and Romancing SaGa 3 beforehand.
>maybe it's the music, maybe it's the art :(
It's probably both, it's one of those games that could very possibly be immune from aging.
>>
>>2744804
Man, I don't even do the Frontier quests nowadays, it's just too out of the way since you can't skip the long Frontier Road IIRC.

Also, losing the early Minion battles doesn't actually give you a Game Over IIRC. Sure, you lose the Fatestone, but you need to offer up A LOT of them to even really make a difference in Saruin's stats.
>>
>>2744839
>Sure, you lose the Fatestone,

It's not just losing the Fatestones, it's losing access to a good dungeon with good loot, great accessories and content in general, Saruin gets more pumped by an even number of Fatestones iirc, and 10 Fatestone Saruin is really fucking brutal so you need to get all 10 Fatestones beforehand so you get enough Jewels and loot to avoid grinding later.
>>
>>2744850
What's the chance you're going to lose all 10 Fatestones? I don't even think that's possible to do unintentionally.

There's an FAQ which displays how much stats Saruin gets for the number of FS lost and it's really negligible at the lower end.
>>
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>>2744860
>I don't even think that's possible to do unintentionally.

Unintentionally you can BTFO by Minions, except for the Obsidian sword because if you lose to a Minion that far into the game you should stop playing videogames altogether.

You can also lose the Emerald of Evil to Ewei in the Island of Evil if you're not up to his game, his Aegis spell makes him really well defended and he has also pretty dangerous attack spells and respawing meat shields.

I guess you could also lose against some of the temple guardians since they're substancially more dangerous than the minions you fight before or after getting into the temples.

Also this nigga right here.

Other than those you just really have to not give up the fatestones.
>>
>got Minstrel Song

Been meaning to play. How long would it be going through all 8?
>>
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>>2744912
A good 100 hours if you plan to keep it simple, take your time and not squeeze everything out of a single run, if you want the latter, well, around 150-170 hours.
If you want to break the game to pieces and do everything including beating up 10 Fatestone Saruin and possibly make a few solo runs, 300 hours easily.
>>
In the WS remake of SaGa, did they change it so stats don't roll over when you hit 255?
>>
>>2744951
Can't say, afaik it's an improved port so they should have fixed most glitches except the chainsaw one, there's one anon here who played the WS version some time ago, he might be able to help you.
>>
>>2744951
They fixed that, yes.
>>
I think I've almost got my 3 Sharl and 2 Black party, I just need to shuffle around the party order, and defeat Forneus when Herman is my MC and while one Sharl is dead so that Herman turns into Black, I get an extra Black, and Sharl comes back from the dead so I can get him back.
>>
>>2744915
it takes about 24-30 hours on average to finish one character in minstrel song because of how long it takes to raise the battle rank

serious
>>
>>2745358
It really shouldn't take you more than 20 hours after two or three playthroughs, raising the BR is not even a problem when you get to mid-endgame dungeons either, by the time you get to BR 6 most of the quests should have been already done, leaving you with only hard stuff that will help you raise your rank easily and quickly like going through the whole Giant quest, the Dragon Knight quest line and stuff like the Pirate's assault, unless you literally avoid any fight except the boss ones.
>>
More drops
>>
>>2746308
Son of a bitch.

Which mission rank?
>>
>>2746145
I feel like it would still take 20 hours even if all I did was fight

because its that slow
>>
>>2746319
It's from event
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>>2746338
It really is unnaturally slow in certain regards, which I think is my only real issue with the game.

Hopefully the day where a PS2 emulator can do 2-5x times frameskip will come so I can use it for Minstrel Song.
>>
>>2746656
I'm pretty sure you can do that now though

I mean you have to suffer with some instability and loss of quality, but you can open up pcsx2 and turn on speedhacks and frameskip and see how fast you can go before your framerate gradually skips down as your laptop overheats
>>
>>2746671
>laptop
>>
>>2746656
I kinda like the slow pace.
It's very relaxed, I just wish you could move faster on the world map at time because getting to Adillys or Death is always a pain in the ass.
>>
>>2747010
>misused quote function
>>
>>2748332
>Adyllis
Jesus, her Ecology quest was a nightmare considering that talking to her kicks you back to the entrance.

I had to save/load just to check the status every time.
>>
>>2748337
>quote
>>
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I mean, you can do this if you really want to for the novelty of it, but there's no real practical application for it.
>>
>>2748349
That's not so bad. You already have to save/load every time you open a random treasure chest anyway
>>
>>2748661
How many Aselluses can I get if I play Bokuno

what about 5 Alkarls

could I do that
>>
>>2748669

I don't know, I figured this was only limited to Romancing SaGa 3, unless you're referring to one of the hacks?
>>
>>2748665
I never bother doing that and just live with what I get.

I also don't tackle the super bosses.

>>2748687
Asellus is one of the characters recruitable in a RS3 hack, yes.
>>
>>2748723

The way the glitch works with Sharl is that the game spawns another Sharl to join your party when you enter Muse's dream, but doesn't remove him from your party for some reason when you defeat the Dream Devil.

When Herman is your MC, the game normally expects to overwrite the Herman in your party with Black when you defeat Forneus, but instead overwrites the main character AND adds a Black into your party.
>>
Holy shit, I just reached level 5 Blacksmith in Imperial Saga and now the bar takes like 10 1* units to move a tiny pip.

This is really one of those parts where they overtuned the grinding
>>
>>2749498
At least the accessories are worth it.
Getting 5+ or more stats bonus is pretty good.
>Research Center at lvl 5
>Still shitty spells

Galaxy, where art thou?
>>
>>2750065
Do you remember what spells you get from 4 and 5? I want to know if I should ignore it while pumping my Blacksmith some more
>>
>>2750261
Iirc
Heat Wind, Self Burning
Dancing Water
Foot Grip, Diamond Shield
Wind Cutter
Sword Barrier
Shadow Bolt
I might be wrong on a few of those, but I think most of those are in the 4 and 5 tier, literally garbage outside of Diamond Shield, Sword barrier and Wind Cutter/Shadow bolt, and even then those aren't that hot, you'd really be better off using a waza instead during a turn you'd spend casting one of those.
Heat Wind is a fucking AoE 13 AP attack with a shitty 112 damage multiplier, it's complete worthless junk
>>
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I should have done this without the flag, and maybe actually trying S ranking
>>
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>>2751005
Also nice credits
>>
>>2751005
hideous

how can you play something that looks like taht when every other saga game looks so good
>>
>>2751070

I'm currently running a party with Shonen as the MC after replacing Sara with him. I haven't defeated an abyss lord yet, but I'm wondering if Sara will actually return to her room next to Thomas, and how that would work out if I recruited her back into the party, like if the final boss battle glitched and let me have both Sara and Shonen.

Also, the way you start Muse's dream is buggy even without making Sharl your MC, you can talk to her bed's backboard and she still slides out of bed while comatose.
>>
>>2751070
>>2751842

Oh whoops, didn't mean to reply to you.
>>
>>2751846
it's okay I only thought I was talking to someone for a moment so it wasn't that bad

didn't get my hopes up or anything
>>
>>2751859
What if I did this?
Would it get your hopes up?
>>
>>2751070
For a web browser game it looks pretty fucking good.
That webm doesn't really give you an idea of how the game looks like, look at this>>2726302 or some HQ youtube videos, it's definitely a pretty game.
We are in need of classic 2D JRPGs
>SaGa game made by Vanillaware never
>>
>>2752429
I have a problem with the animations and the interface and the entire visual style and no amount of quality art assets will change that, not with 3 or 4 other SaGa games that still look amazing in both conception and execution
>>
>>2752438

The animations are literally high quality animations of the Romancing trilogy spells and waza with even more FPS than the old games, the only thing they didn't faithfully reproduce was the melee/waza exclusive poses for the Romancing SaGa 2 cast and altered a few of them in the case of Sekishuusei and if you want to be picky Viktor's, though his only pose in the game was basically his melee/waza pose.
Not to mention the new sprites are based on the original art for the games instead of being some alternate costumes, which was the case of literally every SaGa game ever outside of Minstrel Song and Unlimited.

I personally think it's a an almost net gain really, if you want to complain about some enemy sprites being basically bad poster filters of the old games' sprites like the Seven Heroes or Saruin, you have a point.

The interface looks pretty comfy and the menus are really charming to me even though the dissonance between character art is pretty disturbing, especially when you have a character wielding a sword in the card but is actually an axe user in the game, but that's really taking the issue too far just for the sake of complaining.

Sure, Romancing SaGa 3 had wonderful pixel art that holds up extremely well even today, and SaGa Frontier 2 willl never look bad even after centuries outside of the lackluster battle sequences and graphics, but for a free game this looks very good, I've seen worse looking 2d games on the DS or PSP really.

Also, I wouldn't say that certain SaGa games have great execution, especially regarding graphical style, take Frontier 2, sure it has amazing sprites and environments but the actual battle graphics are really, really low quality in everything, especially coming from Frontier which had amazing choreography and effects or Romancing SaGa 3, same with the GB trilogy, it didn't really look that good, dat Smasher animation for Arsenal in 2 tho.
>>
>>2752438
It's made to look like RomSaGas did
>>
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Welp, the Erol event started, seems you can get loads of crystals from this one.
>>
>>2754282
Isn't it localized as "Elore" if it's supposed to be the RS1 God?

Looks like this event runs on the standard Mobage "Stamina" system where you get a try once every few hours
>>
>>2754282
Oh boy
>>
>>2754364
Yeah it's Elore, I've been reading too much stuff in different languages lately so I kinda had a slip on that one.

So, this event has not only the rewards for completing a gauntlet but also general rewards for Pwayer Ranking which are pretty good too, I'll spend some crowns for a chance to get a stable place in the top 20% if I were you, seems worth it.

Also forgot to mention, if you make a draw in the standard gacha you'll get either a 4* or a 5* for one time only, got myself a nice 4* Galahad, would have preferred Fuse or Gen, but he's not bad at all.
>>
>>2752452
I'm sorry it just has that glossy shitty HD look all over like a shit cellphone game or those awful remakes of Spelunky and La Mulana

It's alright if you think it looks good I just have to question whether or not your taste is inherently shit or just this one time
>>
This is crazy
>>
>>2754471
Welcome to mobages and MMOs, where people burn money like candy.
>>
That will do for now
>>
>>2754536
Wonder how the ranks will shift by the next week.

I noticed the jump in difficulty by the 10th gauntlet. I don't know whether I'll reach the 20th gauntlet or even the 15th, I probably miss the raw stats to do so.
>>
>>2754553
I already dropped over 30 ranking, 168th now
>>
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Well, this is it, if you guys were wondering. Shonen slid out of the way in a really buggy manner when Sara (who came back after I beat Arakes) sorta just ran up to the 4th abyss gate, and gave me another Shonen. When approaching the Destroyer, the screen shifted upwards and Shonen was talking to an invisible himself, and forced all my equipment into my inventory, but I just had to put it back on.

I don't get Sara's hybrid commander system unfortunately. Not seen here is Muse, who I'm going to use instead of the second, weaker Shonen.
>>
>>2754616
Im' around 198-200.
Oh well, as long as I get a place in the 10-20% range I'm fine.
>>2754660
Way to break the game, this should be put in a document of the exploits for RomaSaGa 3.
Thanks for playing through the game just to see this Anon, that actually explains a lot of the game's system.
>>
>>2754673

You're welcome, it's fun to screw around with the game in this way. I almost feel like doing the same thing with the 3 Sharls and 2 Blacks, but I don't want my computer to explode on me, lol.

I still wonder how a solo Sara playthrough would go.
>>
>>2754429
I don't got the 3600 crowns to drop on the Gacha pull, sadly
>>
Larva Queen for 13th trial

>>2754737
It's from single pull, not 11 one
>>
>>2754748
If that thing's as bad as it was in Romancing SaGa 2 I'm already worried about getting past the 15th trial.
>>
>>2755053
This is 14th after 10 battles
>>
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>>2755242
Yeah, there goes my hope of getting further than 15.
No way I can take on such waves of strong monsters with my teams.
>>
Man. Romancing SaGa 2 is kicking my ass. I've done a bunch of scenarios and gotten them all to join the empire, but every time I try to take on any of the heroes themselves I get my ass handed to me really fucking badly. I just struggled all the way through floating Hakuro castle to get to Wagnas and I can barely even touch him. I'm not sure what I should or even could do to make my current generation stronger. They just seem to never really improve enough that the heroes are within reach.

On top of that, I'm not sure there are any other small scenarios left to try. Any thoughts on what I could do?
>>
>>2755265
Yeah, you won't get past 15, the black dragon at the end has like 5k HP or something and hits like a truck
>>
>>2756089
The Seven Heroes are pretty damn strong, they're even worse if you trigger their alternate forms.

Tell me what you've done so far, did you get fusion spells? What characters are you using? Also, who are you going to fight? Wagnas is probably the toughest one together with Second form Subier and Noel so he should be one of the last Heroes you'll want to fight, I'm sure you saw how dangerous his Psycho Bind is.
>>
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>>2756438
And 16th is too hard for me
>>
>>2756459
What are your stats like? I wanna compare them to mine
>>
>>2756459
Red Dragons manage to be a pain in the ass even in mobage, I'm impressed.
It's kinda moving how they're one of the old RPG lore monsters that are still strong, not many JRPGs had dangerous Red Dragons like SaGa.
>>
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>>2756608
Note that I had used the stat grow thing, I had like 18 of them. I also was spamming the 6 star mission for this

Also, you don't LP on the trial event so I will try again in a few days after some waza training.
>>
>>2756782
*don't lose LP
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