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DOOM THREAD / RETRO FPS THREAD, JESUS FUCK EDITION - Last thread >>3313328

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://data.cuckchan.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.cuckchan.org/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Quake pasta (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://data.cuckchan.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.cuckchan.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://cuckchan.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://cuckchan.org/vr/post/3019509

Let's make proper OPs since now on together!
>>
===NEWS===

[06-25] DUMP 3 initial test build >>3315297 >>3315331
https://www.dropbox.com/s/mvpcc8yv3thin35/dump-3-test0.pk3?dl=1

[06-24] Machine Games releases new Quake episode: DOPA
https://twitter.com/machinegames/status/746363189768650752

[06-24] Anon map release: Server Warehouse >>3313415
http://www.mediafire.com/download/6bnc7pvr4b5rh72/Server_Warehouse.wad

[06-22] Quake's 20th Birthday
http://rome.ro/news/2016/6/22/happy-20th-birthday-quake

[06-21] Anon mod WIP: PET THE CACODEMON! >>3309054
https://www.dropbox.com/s/wspbymk8l3xc7bw/cacopet.pk3?dl=0

[06-21] Seinfeld.wad
https://www.doomworld.com/vb/post/1633017

[06-20] Anon map release: technotomb.wad
https://www.dropbox.com/s/7dp722iv26qfudl/technotomb.wad?dl=0

[06-20] Major Best Ever moderation changes
https://zandronum.com/forum/viewtopic.php?p=98509

[06-19] Anon map release: Inferno Odyssey >>3303862
https://www.dropbox.com/s/yie7vlfnsasbcrx/inferno%20odyssey.wad?dl=0

[06-19] /newstuff #502
https://www.doomworld.com/php/topstory.php?id=4597

[06-17] Anon map update: An Evening Stroll in Venice >>3299050
https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/venice

[06-13] Anon mod update: Piranha Bowl >>3293408
https://www.dropbox.com/s/cixw5ebpcvnbinx/BowlOfPiranhas.pk3?dl=0

[06-13] Anon made a map, please criticize. >>3290260
https://dl.dropboxusercontent.com/u/60585504/idontlikecomingupwithnamesv2.1.wad

[06-08] Anon mod release: Home Improvement >>3279105
https://dl.dropboxusercontent.com/u/85021129/homeimp.zip

[06-07] SC-55 Music Pack for TNT >>3276167
http://sc55.duke4.net/games.php#doomtnt

[06-06] Anon was bored, made a speedmap, lots of imps. >>3273532
https://drive.google.com/file/d/0B4mwJRa7e5VpeDgyMmtmYXgyakE/view?usp=sharing

[06-05] Anon map WIP: UAC Facility Level >>3272104
https://drive.google.com/open?id=0BxmKDpnylHpweTQzeERvQW1BZGc

===

TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
>>
get the skeletons off me
>>
Is there a download anywhere for Redneck Rampage? I wanna try it out.
>>
fourth for GMOTA never getting finished
>>
Been going through Doom 64. Lost Souls are a true nightmare. Though right now the most standout levels has to be Even Simpler and The Spiral. Those two are really good and shit does hit the fan in them. Watch Your Step is pretty good as well.

The more open levels are much better in the Hellscape over the ones with many corridors in which they shove Hell Knights into which can be pretty meaty. I do enjoy the tech base levels as well, but I love tech base levels in general, even the second episode of Duke 3D.

Some of the redesigns are good, especially the Imps, but the Arachnotron looks like a silly toy and the Mancubus just looks like a fat bull.
>>
>>3317776
I really like the Doom64 levels. They feel really polished and each one has an interesting dynamic.

I'm still working through it too.

I'd love to do a megawad for it (my Server Warehouse in the news link is my first attempt - still some minor issues but I've fixed most of them since that upload)
>>
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I went slightly overboard making a test map for Doomguy's extreme speed stair physics. (Run in Zdoom/GZdoom)
https://www.mediafire.com/?gc8zh09pfz5g69n

Walk through the red gateway at the end of the stairs to loop back to the top. There are teleporters on either side of the gateway to reset your angle if needed. Shoot your pistol to turn floor gripping on or off.
>>
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>>
>>3317814
t-thanks doc
>>
>>3317814
thanks, doc
>>
Looking for megawads/maps that are ideal with Hideous Destructor.
pls respond.. Gon operate
>>
>>3317834
I remember seeing a mapset made for HD in mind of the Zdoom forums.

I can't seem to find it though...
>>
>>3317834
Scythe 2
>>
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>he still believes in the "you need a supercomputer to run GZDoom" meme
>>
>>3317891
don't go shooting up any schools now eric
>>
>>3317891
Go to bed, Eric
>>
>>3317814
danke herr doktor
>>
>>3317789
This is so satisfying.
Someone make a server with this map for gits & shiggles
>>
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fake blend textures
vertex slopes without painful vertex editing, instead using linedef slopes on the outer and inner shapes
also mars
can't find a good skybox that's not jpeg fucked tho
>>
>>3317896
>>3317903
I don't get it
>>
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>>3317923
>mars
Jelly. I tried this a while ago. Your looks better though. I used actual photographs of mars from the curiosity rover, cut them up into textures
>>
>>3317923
>fake blend textures
I'm guessing it's multiple flats, each with a varying fade between two textures? Sounds a bit difficult to keep consistent.
>>
>>3317789
is this why cyberrunner isn't a thing?
>>
>>3317923
Desolate as fuck.
>>
>>3317929
no, that's because doom can't handle maps big enoughj
>>
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John Romero replied to my tweet!

https://twitter.com/romero/status/746782148254924801
>>
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>>3317923
>without painful vertex editing
But it's really comfy in alt-v mode
>>
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/vr/ is so great. Everyone's so chill and awesome and actually talks about video games that I'm interested in. You guys are the best.

>>3317936
Hey I know you. You're that one /agdg/ dev. What a place to see you.
>>
>>3317927
just get some good rock/sand/dirt textures, grayscale them, color them dark, sligtly desaturated red and don't palletize them

>>3317928
jus put two flats over one another in TEXTURES and reduced the opacity of the top one in steps of 0.25
>>
>>3317934
They recently doubled the limit, and contrary to what term thinks it's perfectly viable to shrink the player character to like 5 units in height (while scaling textures, sprites and speeds to compensate) to make the map seem bigger.
>>
>>3317936
I know nothing about Quake level making. Only know GZDoom Builder a smidge.
>>
>>3317934
I thought it was because nobody wanted to make maps for it
>>
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>>3317939
Hmm I kinda wanted to go realistic. I didn't palette.

Mars isn't actually as red as we imagine it to be...
>>
>>3317948
wasn't expecting a grey sky
>>
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>>3317950
Check out the mars images on the NASA website, really cool inspiration.

http://www.nasa.gov/mission_pages/msl/images/index.html

I think for a game you often have to exaggerate. A deep red dark mars with brooding skies is much cooler than the bright, grey/blue rocky reality.

Here's the latest version of my Mars One map if you want to check it out:

http://www.mediafire.com/download/ow7s6sf55q3z2cn/Mars_one_49.rar

Runs in GZDoom ideally, but also in zdoom.
>>
>>3317950
Isn't our blue sky due to Earth's atmosphere or something? Mars lost its atmosphere millions of years ago.
>>
>>3317954
Some of those Mars pictures are pretty spooky, because it looks like it could be on Earth but it's on an another planet.
>>
>>3317964
Yeah they do living / hab tests in arizona iirc and its almost identical terrain. Pretty fucking cool shit. I would love to visit mars one day
>>
>>3317607
I think the modding community difference has some value to this discussion, keeping things fresh. Does Quake have anything like DoomRLA or Demonsteele? Not really.
>>
>install Hexen 2 and Hammer of Thyrion source port

I forgot how awful the combat was in this.
>>
>>3317984
Hexen 2 is pretty bland aside from that it's in WOAH FULL 3D.
>>
>>3317874
>>3317853
I guess I just want more firsthand info about it. About to be downloading Hellbound + Scythe 2.
Any point playing on UV still? If I want fun?/spoiler] will I play on something else?
>>
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How did Marathon gain any amount of traction in the 90s considering its vast inferiority to Doom and pretty much every Build game? Was it a "we macs can play gamez too" thing?
>>
>>3317986
You mean they make games all in polygons?
>>
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more blending
also cliffs
maybe make another cliffside and stick a station in it
then have some less red caverns and an underground canyon that also extends outdoors
>>
>>3317993
Amazing, right?
>>
>>3317991
Plot I think was a factor.
>>
>>3317991
It was mostly a "Us Macs can also have Doom like games silly boys" thing, but apparently the story was pretty good.
>>
>>3317991
It didn't? It was just the only thing Macs had at the time. To this day it doesn't have a sourceport that doesn't suck.
>>
>>3317991

Being the only real shooter on the Mac was a part of it. It also had a surprisingly good plot that's still pretty good today.

Gonna have to disagree with you on the "inferior to build games."
>>
>>3317984
Any tips for playing Assassin?
>>
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guys, what's a filystyn?
>>
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Why the fuck is there still no megaman in the doom pic?
>>
>>3317940
>it's perfectly viable to shrink the player character to like 5 units in height (while scaling textures, sprites and speeds to compensate) to make the map seem bigger.
no, it isn't

and there was even a wad posted demonstrating this
>>
>>3318063
same dude who did the brute force attack against the zdoom forums
>>
>>3318065
Same reason there's no Heretic, Hexen, Strife, or any other standalone IWADs. They aren't Doom.
>>
>>3318067
Well I've been doing it in one of my projects and haven't run into any issues yet. What would the problem be?
>>
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>>3318081
There ARE Heretic, Strife and Hexen as well as most popular mods for online and shit. There's no excuse for 8bit deathmatch not to be present. It may refresh your doom multiplayer experience if you're an old-time player or just introduce you to something cool and fun.
>>
>>3318092
>There ARE Heretic, Strife and Hexen
Please show where there are Heretic, Strife, and Hexen mods on the Doom pic.
>>
>>3318104
Right upper corner you fucking retard.
>>
>>3318107
Please show where there are Heretic, Strife, and Hexen MODS instead of the IWADS you fucking retarded brazilian.
>>
>>3318092
>There's no excuse for 8bit deathmatch not to be present

yes there is.

It't not a megawad, nor a levelpack.
Its not played and enjoyed a lot by /vr/ (which is sort of the criteria for making the image)
Finally, its not historically notable.

So yeah, many excuses. I mean, I think we all have our own personal favourite wads that should go on the image, but it runs on a more-or-less consensus, so tough shit.
>>
Not sure if this is the right thread but I just tried playing Marathon and I don't really get what the hype. Even shit like Corridor 7 and Blake Stone feel better than this desu.
>>
>>3317923
>D44M.wad
>>
>>3318063
>philistine
medium lel

How is TSPG? Is it basically just BestEver? That website sure looks similar. I will need to test some zand stuff here again and BE sure was handy.
>>
>>3318137
Its based off the same source code as far as I can remember.
>>
>>3318137
i think jenova just put the stuff from BE over there as the archive, since tspg has shit servers that could never run the wads
>>
>>3318123
>shit like Blake Stone
Blake Stone was absolutely amazing at it's time with modern features like interactable NPCs, a currency system (even if it's only for the food automats) and a huge variety of enemies with different attack patterns. Not even Doom could compare with this.
>>
>>3318119
>Its not played and enjoyed a lot by /vr/ (which is sort of the criteria for making the image)

Wouldn't that mean like half the mapsets in the image are ineligible, then?
>>
>>3318192
Only Hellbound, tbqh.
>>
>>3318192
Just give it up dude. MM8BDM is just shit. Nobody likes it.

If you really think there's enough content and interest to warrant posting about it, make an image for it like in the OP.
>>
>>3318195
I personally also didn't care for Doom 2 Reloaded, 1994 tune up, or Hellcore 2.0.
>>
>>3318198
I'm not the MM8BDM guy.
>>
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>>3318119

>It't not a megawad, nor a levelpack.

Dude, we have spent days arguing in /vr/ about "what constitutes a megawad". UAC Ultra is in there and it doesn't have 32 levels BUT it's fun to play. Also I'm sure 8BDM has a single player mode with levels, even if nobody plays it.

>Its not played and enjoyed a lot by /vr/

Hellbound is in there, and years after its release and the cacoward controversy, it still generates division in this thread. Controversy aside, it is still worthy of being there.

>Finally, its not historically notable.

I respectfully disagree. As someone who doesn't like 8BDM that much, I should recognize it was one of the first (probably THE first) Doom mods to be praised by gaming media sites outside of the community. Sure, nowadays 8BDM has a very poor reputation, but back in the Skulltag days it was THE most played mod out there, everyone on Youtube was doing videos about it. Some say it killed the multiplayer scene a bit but that's another story for another time.

And maybe THAT's the issue, almost everyone knows about 8BDM, it is TOO notable, just like Brutal Doom, its thousands of variants, or Ghouls VS Humans.

You don't see Metallica, Slayer, Anthrax or Megadeth in a "SO YOU WANT TO LISTEN TO SOME METAL" infopic, it's not hate, it's just that everyone knows about them already.
>>
In GZDoom builder, how do you make a door able to close and open on command?
>>
I really really hope we'll actualyl see a blackroom demo
>>
You never ended up using my pastebin to create a Quake server, ayyy
>>
>>3317926
I think the joke is that that 90's school shooter's name was Eric. He apparently made custom Doom maps, and it started a big fiasco on TV about violence in videogames and how it 'trained' kids to be shooters.
>>
>>3317926
Are you trolling, or just fucking retarded
>>
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>>3318214
Just use the 'Make Door From Selection' option when you highlight the sector that you want to be a door.
>>
>>3318267
Oh, ok
Thanks
>>
>>3318267
When did it become that easy to make doors? I recall it used to be a bit more complicated.
>>
>>3318281
Beats me, but that option is a godsend.
>>
>>3318065
Keep going, eventually you'll trolle us.
>>
>>3318007
AlephOne isn't bad. It does it's job, though not nearly as good as Doom gets.
>>
>>3318293
Shame about that mouselook, though.
>>
>>3318293
>open menu
>ends the fucking game without confirmation
Aleph One is trash.
>>
>>3318007
Is there a DOSbox-style equivalent for Apple that might be able to work better?
>>
>want to learn how to make maps, mod and shit
>"...If you're a Linux user, well, you're shit out of luck--only the crash-prone editor of Slade 3 has been reported to work with them."

t-thanks.
>>
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>You can find Nazis in Hell in Doom II
>You can't find their dogs
>>
>>3318327
>crash-prone editor of Slade 3
What
I've had Doom builder crap out on me way more than SLADEs editor,relative to how much I use them.
>>
>>3317948
>Mars isn't actually as red as we imagine it to be...
You're missing the obvious caveat
"The scene is presented with a color adjustment that approximates white balancing, to resemble how the rocks and sand would appear under daytime lighting conditions on Earth."
So yes, if Mars had Earth's blue sky, things would look less red
>>
For some reason I can't bring up the second Shotgun in Samsara when playing as Security Officer. I collected a 2nd shotgun, I tried collecting 2 Placed Shotguns, 2 Dropped Shotguns, 1 Place Shotgun and 1 Dropped and the other way around, and I can't bring it up. What gives? I even tried older versions and it doesn't work. I updated my GZDoom to the latest version.
>>
I keep having visions of making a Armored Core/Mechwarrior Merc style thing in the Doom engine.

Do missions
Take bounties
Get payed
Upgrade your robut
Blow up more stuff

I don't know the first thing about making things in Doom though.
>>
>>3318327
someone needs to port doom builder 2 to GTK or Qt or something
>>
Mars color stuff
http://mars.nasa.gov/multimedia/videos/?v=29
Making it entirely grey is extremely unrealistic, but that doesn't mean everything should be deep orange.
>>
>>3317942
Download Trenchbroom and get learning, then.
>>
>>3318451

The Martian movie did it great imho
>>
>>3318410
I'm working on something like that on the side. Gonna do randomized mission generation like in a flight sim.

Much of the code is done, but there are some technical UI issues that are pissing me off so much I'm holding off on working on it. Plus, I should be working on my main project anyway.
>>
>>3318410
>WA-FINGER as chaingun equivalent
>Karasawa for BFG
>Moonlight as chainsaw
Fund it
>>
>>3318293
You mean the sourceport where the devs actually removed and rolled back good features because "muh authenticity!" ?
>>
thank mr skeltal

https://www.youtube.com/watch?v=nykUnSPISTk
>>
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>>3318506

>not making it one long continuous AAAAAAAAAA
>>
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>>3316423
>>3317789
Still working on this, I'm surprised this apparently hasn't been done before, it's so nice. MAP05 of Hell Ground.
>>
>>3317936

>editing small chunks of a level

why didn't i think of this
>>
>>3318537
you fixed the whole 'camera plummets to floor when standing on edges'?
this can become something really useful
>>
>>3318537
On that note, I kinda want to see if it works with sloped terrain like in >>3317937 .
>>
>>3318546
Oh, that issue was never part of the actual stair script, as the script checks for steps below before Warping the player. It's just because I was messing around with the test map and made the toggle warp the player every tick. (though that is a weird bug with Warp)
>>
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Man, outdoorsy areas are kinda hard. This place will take forever aaa.
>>
>>3318535
I'm disappointed in myself now.
>>
>>3318467
I was imagining something like that too, but in a more Mechwarrior 2 mercs'ish fashion.
Sorta branching path of missions that are more in-depth that you complete through the game and would be the main story levels with random'y missions in-between those.

>>3318469
And that's just if it's all AC influence.
>>
>tfw Serious Sam is just barely too new for /vr/
>>
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>>3318598
>tfw not sure if we're allowed to talk about Elite Force since it came out in 2000 even though it's on id tech 3
>>
>>3318598
I've seen it posted here before. Usually if you keep non-retro stuff contained in a related general (and don't be an asshat about it), it's fine. There was tons of Melee stuff in a Smash 64 thread the other day.
>>
>>3318558
they're hard if you want to do anything that's not cave/canyon or courtyard surrounded by building. that looks like cave to me.
>>
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>>3318506
>60fps
>>
>>3318506
https://www.youtube.com/watch?v=vboScEu3nKQ
>>
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>>3318698

A R T
R
T
>>
>>3318506
>>3318698
open both videos at once and let it wash over you
>>
Do I have to set "Allow jumping" and "Allow crouching" to off every time I start playing a .wad in GZDoom? It only seems to get saved in a gamesave and not in the port's settings in general.
>>
>>3318708
Just unmap jump and crouch, that's permanent.
>>
>>3317814
thanks doc
>>
Someone asked for a pig WAD trapped in a flash game.

The WAD itself is not on the flash, it is instead on a server or something, and it's accessed when you open the game.
>>
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I'd played doom a lot back when I was a kid, but I only ever played Doom 1/2/master levels. I never played plutonia or evilution until just recently so I didn't know what to expect. I started with plutonia first.

What the fuck is up with this? Right off the bat they throw you into a map with revenants, archviles, and mancubi all over the fucking place. I expect some kind of build up, a momentum, you start off killing zombies and imps and shit before you move onto the harder demons. Or at the very least you give me better weapons at the start. Christ.
>>
>>3318748
>>3318748
You're in for a wild ride.
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>>3318758
You mean he's in for AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA wild ride.
>>
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wut
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>>3318341
The dogs are just loyal to their masters, never have any idea that who they serve is evil
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>>3318748
git gud
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Where is the fucking red keycard?
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>>3318792
down the hall and to the left
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>>3318792
Where's that DAMN red keycard?
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>>3318792
Whoops, accidentally flagged it as multiplayer only.
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>>3318748
Here's some calming music for you: https://www.youtube.com/watch?v=EBW_R61WGYU
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>>3318794
"Where's that DAMN fourth skullkey?"
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>>3318842

FOUND IT
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>>3318845
Surprise!
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>>3318852
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Man, this thing is so overpowered.
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>>3318737

Are you ABSOLUTELY certain? I extracted that SWF from newgrounds a couple of days ago, and there was a 1-3MB file inside which I was certain was some sort of encrypted wad.
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>>3318865
>encrypted wad.
I don't think that's a thing...
Unless you have some special snowflake pk3 file which is actually a password protected zip but I don't even think that's possible.
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>>3318698
here's the gif


This stupid thing is seriously the most popular thing I've made throughout all my modding.
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>>3318873

I don't know much about how swf files work; when I opened it up as a archive, it was just a bunch of files with .0 file extensions. One was the size of an average wad, so I was suspicious.
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>>3318972
Yeah don't think so, you should be able to open it in any wad editor. If not, it's not a wad.

Any reason you would want this wad anyways?
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>>3318748
it's so overrated

it's just bad
>>
Any map recommendations for Quake?
>>
Anyone else kind of disappointed there was no message at the end of the new Quake episode?
I didn't expect plot, but I was hoping for "Hope you enjoyed the 20th anniversary" or some shit
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>>3318137
>Best
The webiste looks similar because when Watermelon and I made it we decided to make it open source. You can host your own BE for /vr/ or whatever if you want: https://github.com/IvanTopolcic/BestBot
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>>3318852
https://www.youtube.com/watch?v=TbamUB_1xjU
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>>3318748
It's meant to kick your ass and won't pull punches.

It was made for the players looking for a challenge in mind.
Same for things like Hell Revealed.
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>mmm, I think I'll try Plutonia
>select New Game
>select UV
>spawn
>pic related
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>>3319052
>>3318748
Welcome to Plutonia
>>
So how do you lads feel about the XBLA port of Doom? :^)
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>>3319094
>port
Either play the original or nothing.
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>>3319094
Is there a PC port that allows you to play split-screen co-op like the XBLA port?
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>>3319119
why would i want to split screen anything when I could just lan/internet?
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>>3319128
You...don't have many friends, do you, anon?
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Looks like a switch, I wonder what it's gonna do...
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>>3319152
Nice
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>dump 3
>map13

Terminus
You are a grade A cocksnorkeling champion

I want more

Wasn't Kegan going to make a map?
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>>3319167
That map was fucking mean and rude.
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>>3319119
Doom Legacy did okay at it... There was some other port... Remood. I tested it the other day and it seems to work fine.
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What's the name of the demonic unholy day I just interrupted?

Htabbas?
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>>3319206
Black Sabbath.
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>>3319231
You cheeky cunt, why didn't I think of that?

>mfw the revenant trap after the yellow key in MAP17 of Scythe
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>>3319149
i dont have friends who want to split screen doom.
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>>3318251
>>3318263
he might have meant, you know, what does that epin meme have at all to do with the post he made. instead he's got you two sperging the fuck out.
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>>3319257
>C:/USERS/ERIC
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>that part in E5M6 in DOPA where you drop into an enclosed space in some sewers with like 6 shamblers
>that entire goddamn level in hindsight
fucking my god vore bombs are fucking retarded and ogres can eat a dick
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>>3319268
Final DUMP 3 when? I don't want to play the test build because I might not want to play it again when the final version releases.
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>>3319352
Whoops didn't mean to reply to a post.
>>
How do I make a good WAD
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>>3319374
Very carefully
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>>3319374
Mapset or Gameplay mod?
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>>3318451
Yep just what i thought. Looks red from above the atmosphere, and from a couple of AU away, but if you're actually there, its more "butterscotch" as they called it. yellowish greys, blueish greys, rusty greys, dark yellows, etc.
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>>3319374
First, you gotta use a ROTT soundtrack

And that's about it
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>>3319014
Beyond Belief
Metal Monstrosity
The Horde of Zendar
Terra
>>3319015
I was disappointed by the episode, period. The only memorable things about it were bullshit encounters like being thrown in a room with 3 Shamblers and no cover and the insta-kill traps.
>>
>Dump 3's maps vary in quality but generally they are pretty okay
>Music selection is almost always top notch

That bounce castle map made me feel weird for a half hour though
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>>3319375
>>3319381
Looking to make a map. Mostly wondering how people figure out the right size for scale. I assume I'll guess a room as too small or too large.

>>3319387
Planning to find a thrash metal guitar pro tab and converting it to MIDI.
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>>3318748
Try Evilution first. Easier, but still a step up from Doom 2.
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which does /br/ prefer?

c]:?)
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>>3319398
Left one. /vr/ hates texture filtering.
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>>3319398
>/br/
so what do you guys think of that new brutal doom version huhuehueuheuh
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>>3319420
>BR Doom
>enemies are BRs
>they all make this sound
https://a.pomf.cat/tsdvvl.webm
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>>3319398
>Some of the rocky wall's texture moves between shots
Huh?
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>>3319398
The blur really fucks up my depth perception
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>>3319438
the gabe newell feeding factory broke things in the opengl renderer and refused to fix them even when they were aware of the issues

the d3d renderer was never as broken but it was removed for "compatibility" during the 2013 goldsrc update

software mode is less compatible with modern systems than d3d was but if u get it running then the game looks like it's supposed to on release :v)
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>>3319459
What kind of things were broken in OpenGL?
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>>3319461
non power of two textures and overbright lighting

the same problems glquake had but every quake source port fixed with ease

https://www.quaddicted.com/engines/software_vs_glquake
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>>3319472
Looks like they fucked up software mode in the goldsrc update as well. Weapon models are invisible for me.
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>>3317954
Uh, is this normal? maybe my GZDoom isn't cutting edge enough.. That door effect at the start of the map was awesome, though.
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>>3319487
that happens if default_fov is above 90
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>>3319352
>>3319358
>barely alpha first test build JUST came out
>final when????
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>>3319496
It's all good now. Thanks.
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>>3319504

If it's not constantly updated every two days at maximum, and the author doesn't post anything in a week, it's a 'ded project'
>>
DUMP 3

(Dead Upstart Mapping Project 3hree)
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https://twitter.com/romero/status/746783119404072960

Cacodemon holes explained
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>>3319521

>We needed players to BELIEVE they were real creatures!

DEEPEST
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>>3319521
>All those vulgar jokes relating to the holes are true
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>>3318618
DS9>TNG>TOS>TAS>VOY>ENT
>>
Hideous Destructor get much love here? Any full megawads worthy of """ fun""" with HiDe?
>>
Are there good wads designed for co-op?
My friends don't play Doom but I wanna see if I can convince them with a good wad

That and i need more co-op games
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>>3319396
Yeah, I've been playing Evilution since I made that post and have found the difficulty curve to be satisfying and not as jarring.
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>>3319521

If cacodemon blood is purple, what color is cacodemon peepee?
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>>3319521
it amazes me that they got away with that
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>>3318852
The phrase "agitating skeleton" refers to kiting the revenant into a perpetual melee-lock. But team-"plutonia is hard guys, muh easily positioned archviles in map01" misinterpreted it and turned it into a meme. God damnit Rottking.
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>>3319586
their blood is blue my man

blue blood could be from copper binding oxygen, like with hemocyanin in horseshoe crabs

i don't know what colour mollusk and horseshoe crab urine is, but i did learn that horseshoe crabs piss from the base of their fourth pair of walking legs, like sweaty armpits but it's piss

nature is amazing
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>>3319597

Agitating skeleton is just a fun nickname for revenants, like pissed off martians
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>>3319545
Memento Mori
>>
Is there a list or something anywhere going over the most historically significant Quake 1 mods? Or hell, even just ones that everyone should try out like the "So You Want To Play Some Fucking Doom?" infograph?
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>>3319560
Some of the maps later in are surprisingly quite short. Still, it's a nice official set of maps compared to Doom 2.
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>>3319609
Pretty much most map sets official or otherwise are better then most of Doom 2.
>>
Stewboy or Jimmy?
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>>3319603
In the video rottking explicitly shows you what "agitating skeleton" is.
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>>3319521
>>3319535
I'm now slightly shocked mark didn't have a fatality where you rip it's stomach out it's back holes or something
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>>3318748
Plutonia is designed for people who have mastered Doom 2 on UV, and want a bigger challenge. It is not going to "ease you in" the same way that Doom 2 does because it expects you to already have the skills and experience.
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>>3319601
reptiles, birds, insects, and land snails void uric acid as opposed to urine, which has low water solubility. so assuming the cacodemon excretes uric acid instead of urea or ammonia, it would be like thick bird shit. i don't think that there's any reason to believe cacodemons excrete uric acid though.

in star trek, vulcans have copper blood and their blood is described as being black and viscous like crude oil in the Star Fleet Medical Manual, but it's unclear how much science was used in determining this. their blood was also green when oxygenated, while cacodemon blood is blue when exposed to oxygen.
>>
>>3319624
I thought vulcan's had green blood, if I recall the 40k books explain that the Tau have Blu Blood due to having Cobalt based blood, which smells fucking awfule
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>>3319628
vulcan blood is green when oxygenated yeah, it leads to green bruises

it's rust or copper colour when it isn't oxygenated, which you wouldn't see on a cut and was likely made up with no scientific reasoning to explain them not being extremely pale since hemocyanin, earth's copper-based blood, is colourless when not oxygenated
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>>3319601
>>3319624
oh, here's a fun idea

horseshoe crabs convert nitrogenous wastes to ammonia which requires a lot of water to dilute since it's very poisonous, but cacodemons don't seem to be bloated and full of water in their death animations, so instead i propose that the ammonia waste is used for fireballs and jet propulsion

the urethra could be the exhaust port of a jet engine fuelled by ammonia waste, which would lead me to believe that the larger hole is the urethra-jet, and the smaller hole is for solid wastes which would fall into the jet's exhaust stream, tearing it into a fine mist, like a vape pen loaded with diarrhoea
>>
cacodemons are ammonia-powered shit vapes
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>>3319615
I like both, Jimmy fits more with doom. Stewboy is better and good enough to listen to on it's own very often.
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>>3319521
Well what else were you expecting?
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>>3319654
jet engines
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>>3319642
in doom 4, the caco's have shriveled limbs on both ends, implying that they DO have something resembling normal anatomy, and that much of their body is its overstuffed belly, the codex also claims that their projectiles are some sort of Psychoactive slime, [hence the blurry vision] overall the build gives the impression of an atrophied toad of sorts
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>>3319671
nearly every single demon in Doom 4 reaches levels of adorableness that I have come to grown fond of. I find it surreal especially with how shitty I though they all looked back in the E3 demo.
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>>3319671
considering how wildly different the demons in doom 4 are, i don't consider its canon regarding monsters to be applicable to other games in the series

or any canon from doom 4
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>>3319675
Oh I understand, it just made me ponder that some one probably made a skeletal study of 4's cacodemons while working on this

>>3319673
I'd say that means they did it right, all the old demons kinda became cute int heir own right through simple familiarity
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>>3319671
>Doom3 and 64 caco's get left out
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>>3319683
how the fuck would one go about drawing Doom 3's cacodemon
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>>3319683
gee, I wonder why
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>>3319521
>Following: 666
tasteful
>>
>>3319685
personally I actually like 3's caco's, they could use some more color and bigger eyes but I like the brain tentacle look
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>>3319684
Draw your best attempt at a happy Asian man wearing a bowler hat with a long goatee and a fu-manchu mustache.


Trust me.
>>
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>>3319673
Doom 4 Pinkies are cute as fuck. I wanna plush one.
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>>3319691
>they could use some more color and bigger eyes
the same could be said for most of 3's enemy designs.

Seriously, I sure didn't mind it all that much back when I first played the game, but I've come to really like the mancubus design in Doom 3. It personally stands above shoulders of Doom 4's non-cyber variant.

Both the fact that it legit sounds pissed and that they (iirc) partially reused some of the sound effects from its classic counterpart for it only further solidifies my love for it.
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>>3319704
4's organic mancubus kinda won me with its cyclops design, but 3's is still better, though I love the cyber mancubus too, hell I love all the Mancubus designs for one reason or another
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why was this port-exclusive
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>>3319716
why have no other mods made use of this animation!?
>>
>>3319716

Because they didn't make the sprites until it was time to port the game over to consoles, and they never bothered adding it to the PC version in an update. I assume.
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>>3319717

Smooth Doom does, I'm pretty sure.
>>
>>3319610
Evilution doesn't overdo it either, most of it is manageable to the average player

That said, what are some enjoyable megawads that aren't Plutonia-hard on UV?
>>
>>3319716
I like how Smooth Doom implements that and even enhances all the animations for the statusbar face itself
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>>3319709
Who had the idea to strap UAC robot parts onto that thing

is that explained in D44M?
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>>3319716
What exactly triggers this? Do you have to die with -50 health or something?
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>>3319738
the short version is that a chunk of the UAC went full cultist wheil justifying it as demon weaponization projects, by the time you get involved they got so much power that the holographic announcer is encouraging people to join the revenant program or see if they are eligible for next week's soul harvest
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>>3319738
They strapped robotic parts to a demon because it would be cool. Literally the reason.

Same reason the Cyberdemon exists. They put robotic parts and guns onto a deceased Balgar demon and brought it back to life to live in a tube.
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>>3319751
well they were planning to control it but the healing system they installed made that impossible
>>
I kinda wonder. Why do people freak out over MAP01 of Plutonia? Its no harder than any of Doom 2's lategame levels. Its actually a pretty easy level, IMO.
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>>3319751
>>3319750
that's way better than I was expecting
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>>3319746

You have to be gibbed, if I remember correctly.
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>>3319757
hell, later in the game the holographic announcer is just speaking in tongues
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Name me a cacodemon better then this one. I fucking dare you.
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>>3319491
That whole last section is kind of fucked to be honest. Incomplete. Thats as far as I got. The decompression part is great though, glad you liked it. Tried to go for gritty space realism. Also the low gravity is kind of fun, jumping over the charging demons is a strategy I ended up using a lot...
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