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ITT: Make Broken Abilities
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The Gang's All Here: Parental Bond, but with 6 hits instead of 2, and each hit is stronger than the last.
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Resilient: this pokemon cannot be damaged by attacks
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>>27166241
Rage: Pokemon's attack and special attack maxes out and defence and special defence in halved
Now imagine if the pokemon had a whie herb
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>>27166271
>literally beat up
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Unreserved: an attack used by a pokemon of the same type causes related status effect
blaziken using fire punch= brn
drapion using poison jab= psn
any type outside of ice, fire, poison, and electric causes confusion
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>>27166241
Victorious: The match is won as soon as this pokémon enters the field.
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Honchkrow
Head Honcho: All of Honchkrows attacks multiplied by the number of Murkrows in the Party
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>>27166241
Pokemon-amie: Friendship increases power by up to 50%, accuracy by up to 10% and secondary effects chance by up to 20%
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Pursuit: Critical Hits boost Attack
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Inflictor

This Pokemon can inflict 2 status conditions at the same time.

Nerf it by only giving it to mons that have no guaranteed way to inflict status.
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Simplification: When this Pokemon is battling, all attacks do neutral damage, regardless of typing. (So, a Pikachu Thunderbolting a Gyarados would do 1x damage instead of 4x, and something using Earthquake on the same Gyarados would do 1x damage instead of nothing.) STAB is still applied.
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>>27166241
Deadheat: Upon entry, this Pokemon gains any stat increases that it's opponent has.
Basically an instant Psych-up
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>>27166424
also has a chance to survive one hit KOs, shrug off any status effect,bonus xp when pet, and even dodge moves
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Most Serene Grace: all moves have a 100% chance of having the second effect go off. Also functions as speed huge power.
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>>27166444
Normalize?
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Protean Guard

This Pokeman will switch its type to that of the move used by the attacking Pokemon before damage calculation.
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>>27166447
Imposter already does this.

It doesn't keep it constantly but it copies exact stats even with stat boosts but ignores hold item boosts.
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>>27166496
Normalize for everything. Even things your opponent is using.
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>>27166306
>Beat up hits 36 times
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not sure but...
Old Mechanics: Psychical/Special Split need not apply
Sceptile can use Crunch and Typloshion Thunder Punch
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Second Wind - Upon reaching 0 HP, the Pokemon restores 50% HP and cures status ailments. Only activates once.
Time Distortion - Damage done to this Pokemon is not calculated until the end of the turn.
Alert - When this Pokemon takes damage from any source, it is cured of Sleep, Confusion, Infatuation, Taunt, and Encore.
Last Stand - When all other Pokemon in the party have been KO'd, gains +2 in all stats.
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This will be fun:

Focus Guard: only not very effective hits can land on the user

Last Stand: this pokemon cannot be KOd unless it is at 1 HP (give it leftovers and you'll see a rise in skill link users)

Tactician: Using an stronger attack after a weaker one, causes this move to be buffed by the last attack's base power (use flamethrower followed by a 200 BP fire blast)

Imposing prescense: Lowers the attack of all mons in battle by one stage each turn

Sloppy eater: eaten berries are immediately recycled

Boring: has a 50% chance to put the opposing pokemon to sleep each turn

Paramedic: at the end of each turn, this pokemon heals itself and its ally 70% of all damage taken.

Would any of these really destroy the meta?
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How about retconning shitty abilities and making them good? like they did with sturdy.

Normalize becomes normaliate, you know how it goes from there.

Stall now reduces all damage from incomming attacks by half

Slow start lasts only 2 turns and doesn't cut speed.

Pressure reduces PP by 5, not 2.

any more?
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>>27166651
>pressure by 5
OP as fuck, all 5 PP moves literally unviable as you cannot use them liberally.

I could see literal teams of just baiting a move into a bulky pressure user a few times and then literally destroying their moveset.
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>>27166651
That's what stall should be, just a little less broken.
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Wits: Increase evasiveness against Physic, Dark, and Ghost moves
Occult: Increase evasiveness within each turn
Bastion: All attacks are directed to this Pokemon
Clemency: Removes all negatives effects
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>>27166241
All or Nothing: If a Pokemon lands a attack, a random stat is boosted by +2, but if a Pokemon misses, a random stat is decreased by -2 (works for swift and other moves that never miss)
Magic Barrier: Pokemon can only be hit by neutral or not very effective attacks
Chance Time: a Pokemon can randomly do 1 damage to a Pokemon or immedently knock out a Pokemon. Only works at the start of the battle or when the Pokemon that has the ability is sent out for the first time.
Incorruptable: The Pokemon is immune to status effects.
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Hot spot -all mons weak to fire immediately lose 85 percent health when entering battle.
Rotten-. If hit with a draining move,attacker is left with one HP
Icy terrain-all non ice types are immediately frozen upon entering battle.ice types gain plus 3 in all stats.
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>>27166955
Immediately*
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Why hasn't there a primal-like ability for Snow Warning and Sandstream?
Should be called Ice Age and Gulf War (Prehistoric and Historical reference)
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>>27166497
Good thing im a ghost type trainer

Name changes based on type
(Protection): Immunity from (type)
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Ready to strike: all attacking moves gain +1 priority

Its prankster's counterpart
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>>27166241
>Cheater
If an attack misses, attack does double damage.
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>>27167548
>Cheater Dynamic Punch

>244+ Atk Cheater Scrafty Dynamic Punch vs. 60 HP / 252 Def Lapras: 266-314 (124.8 - 147.4%) -- guaranteed OHKO
Just a rough example
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Limitless Power - Pokemon consumes all PP of the move they use when attacking, for a *X multiplier to attack power. X is equal to the amount of PP consumed
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>>27166590
>Imposing prescense: Lowers the attack of all mons in battle by one stage each turn
>Boring: has a 50% chance to put the opposing pokemon to sleep each turn
>Paramedic: at the end of each turn, this pokemon heals itself and its ally 70% of all damage taken.

>Would any of these really destroy the meta?
Yeah, the VGC meta would be even more broken.
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>>27166405
>>27166436
>>27166442
>>27166444
>>27166447
>>27166576

good posts
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>>27167548
That's just No Guard
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Demoralize
Reduce an opponent's offensive stats by 1 stage every time you're hit with a super effective move
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>>27166241
>Fuck you special
>all moves deal quadruple damage and hit ten times
>you get to choose who moves first
>Acts like wonderguard, magic guard and serine grace, and eliminates all super effective moves and makes all moves not effective.
>turns your player model into a neckbeard.
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>Enrage
Attack and Special Attack raises if the Pokemon takes Damage but doesn't faint.

Ability being available to Pokemon like Snorlax, Ursaring, Pangoro, Gyarados, Arbok, Granbull, Arcanine etc

>Clown
The opponent gets confused every turn that it fails to deal damage.

Ability available to Mr. Mime and other Pokemon that don't look menacing.
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>>27168406
Clown seems like a legitimately good ability to nerf setup sweepers, and it doesn't sound too OP since all-out attackers can easily get around it

>>27168316
Heck off, I worked hard to make my abilities sound broken AF too you know.
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Simplicity: All stat moves are boosted 3x times.
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Attack boost
Sp. Attack boost
Defense boost
Sp. Defense boost
Evasion boost
Works the same as speed boost
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My house - removes all entry hazards if there are none it randomly places one on the opponent's side
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>>27166241
Charge Up: speed increases by 1 stage every turn this pokemon is active.

Would be extremely broken, I can't imagine GF would ever do something like that.
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>>27170396
To clarify it only removes entry hazards that were placed by your opponent not any placed by you
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>>27166241
Prankster.
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>>27166241
>mega strength: doubles attack stat
Give it to something with amazing typing like water/fairy.
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Echo: Sound moves have the build-up of fury cutter. That means Boomburst.
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>>27166241
>TFW even mojojoj is on the GO wagon

Intensu Death Gazu: All pokemon except for the user faint when the user enters battle
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>>27166241
>body armor: moves that would kill this pokemon in one hit will leave this pokemon at 1 hp
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>>27170529
Should we tell him?
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Malfunction
Immune to any attack that gains STAB
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>>27170575
I'm just coming up with broken abilities man.

Here's another: user takes half damage if at full HP. Can you imagine how insane that would be on a bulky mon with access to a recovery move like roost?
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Gale Rocks
Rock-type attacks have +2 priority and 100% chance to hit against Pokemon that are weak to rock.
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>>27170529
>>27170679
You know that's just Sturdy, right Anon?
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>>27168338
.. but with 2x damage which I guess it's a pretty big deal
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>>27170697
Sturdy protects from literal OHKO moves (fissure, etc). I mean ANY move that would kill a pokemon in one hit. Nintendo would never put an ability that broken into the game lol.
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OP Loses

Guess what
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Resurrection: When this pokemon's HP reaches 0, it revives with full HP, all status effects cleared, and attack / def / spatk / spdef reduced by 1 stage.
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>>27170730
Should we tell him?
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>>27170838
NO BE QUITE, I WANNA KEEP LISTENING
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>>27170575
>>27170697
>>27170838
He's saying that Sturdy is OP. Fuck, learn to read.
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Opportunistic: Allows this pokemon to be equipped with Revives and Max Revives. Pokemon without Opportunistic cannot steal or remove this item. Items activate upon death.
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Tight Grip: Trapping moves (Fire spin, bind, wrap, etc) prohibits the enemy pokemon from switching out through any means until the end of the move's duration. This effect continues even if the user is switched out.
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>>27166241
Bob and Weave: With every physical hit evasiveness is increased by one stage
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Heat Aura: If the opponent's pokemon remains active for more than 1 turn, it is afflicted with burn.
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>>27170882
no
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Tempest
Makes any weather move last indefinitely and afflicts 2/10ths of damage each turn
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>>27170583
Protean's worst nightmare
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Rebel Yell: The attack stat of all Pokemon on the field is maxed, but all defences are halved and confusion is inflicted on every Pokemon.

Overload: This Pokemon uses Explosion upon fainting by an opponent's attack or status ailment inflicted on it.

Molten Metal: All Steel-type attacks also deal secondary Fire-type damage.

Fumes: Damages all opponent's Pokemon when hit by a Fire-type move by 33% of damage taken.

Rapid Fire: Causes all aura and ball moves to hit the opponent three times, dealing less damage per additional attack (100%, 40%, 20%)
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>Fast-feathers
Flying type moves have priority +1
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stealth rock
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Avenger: this pokemon's next move will deal 1.5x damage if a party member fainted last turn
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fermentation
so long as the user is holding a berry, the pokemon heals 20% of its hp every turn
if the berry is consumed or removed the ability no longer works
exclusive to shuckle and tropius
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>>27171440
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Literal power: Every move the pokemon has is the attack power boosted to 200 with STAB.
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Tank - you can use protect, or similar move like endure, detect, spiky shield, etc twice in a row without it's success rate falling
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>Enemy's pokemon has an ability that stops it from fainting
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Icy Touch
Chance to freeze opponent with contact moves
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>>27171675
Now that is fucking broken.
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>>27171395
>Molten Metal
>Not Fusion Point

Also i like how that one sounds
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>>27171777
lucky trips can't lie
Thread replies: 85
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