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Anonymous
2016-07-14 11:00:12 Post No. 27162314
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Anonymous
2016-07-14 11:00:12
Post No. 27162314
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Gridfag here from last night, here's what I know:
>Pokemon spawn sites are generated in a grid.
>This grid is based on the borders of the nearest road, and is not a strict Vertical/Horizontal grid.
>It appears to spawn the first pokemon 15 metres in from the road way, likely to prevent kids from being turned into carpaccio.
>The grid appears to generate spawn sites scaled alongside the total area - the larger the area the larger the distance between spawn sites.
>The distance between spawn sites in my example is 75m.
>Pokemon are not constantly at the spawn site (they appear to appear after a random interval, disappear after another random interval and repeat), however pokemon will not be found outside these spawn sites (with the exception of lures and Incense).
>You should only need a handful of spawn sites to figure out the grid in your local area.
What the steps indicate:
>No steps:
Spawn site is in immediate vicinity, pokemon should appear, app prone to glitches.
>1 step:
Equivalent to one third of a zone, as zones change size based on area, this can be anywhere between 5 and 25 metres.
>2 steps:
More than a third of a zone away, less than one zone away.
>3 steps:
More than one zone away, have not yet determined the cap.
To use the grid to catch pokemon.
>Monitor your nearby list.
>Find desired pokemon.
>Walk down grid lines until pokemon is near the top of the list.
>Walk to every grid intersection until the steps are reduced to two.
>Your target is at an adjacent spawn site.
>Check surrounding spawn sites.
Where I am is basically barren, but I've still caught a Snorlax, Bulbasaurs, Ivysaurs etc at a fast rate using this method.