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Who OK'd this? This is one of the laziest evolutionary families
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Who OK'd this? This is one of the laziest evolutionary families I've seen. Makes magnemites family tree look imaginative.
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>>27115910
>evolves once - one gear gets bigger
>evolves again - gains another gear + spiky steel hula hoop.

Klinklang should be mega-Klang
or
scrap Klang from the line and add another evolution/Mega to Klinklang.
>>
>>27115910
Hay, Magnemite IS creative, asshat. I would say Klingklang is creative, too.
>>
>>27116093
*Hey

There will be a hay-based pokémon in Corocoro. Screencap this.
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>>27115910
how the shit is magnemite any fucking better?
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>>27115910
We'll always have Grimer and Muk.
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>>27116131
It emotes :^]
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The execution of the idea just kinda felt a bit flat I suppose, or is just not all that intuitive.
It's suppose to become more energetically efficient/advanced with each addition but in a biologically mechanical (get it?) sense, which sort of necessitates the design-conservative progression
>>
Honestly, I just love looking at Klinklang move.
Best animations.
Just wish the thing had a movepool.
Or an ability.
>>
>>27116209
Ask sugimori, he created it
>>
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Gen 5 in a nutshell. Still added a lot of nice stuff in 5th gen.
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>>27115910
Klingklang is probably the only time I'd say something like an angry face was required. Make the face a bit different and the whole thing won't feel as contrived.
Though to be honest that whole line was just based on GF wanting to promote the animated sprites.
>>
>>27116131
Magnemite eventually turns into an Ayy lmao spaceship. This is just my mom's gear.

If it was a one or two stage evolution, it would be so bad. Magnemite and Magneton were fine because they were a two stage evolution whose entire concept was magnetism. Making Klink a three stage evolution just makes it more obvious how lazy it is, it's like a shitty joke that's gone on for too long.
>>
Gen V is my favorite gen, but they really fell flat on a lot of designs. Especially the legos.
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>>27116131
At the very least the sprite doesn't look copy and pasted. This one doesn't actually change, more shit is just overlayed.
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>>27116299
*It wouldn't be so bad
>>
>>27115910
>>27116187
Does this thing even emote? Because if not, you have what is basically a war machine floating around, zapping the fuck out of pink rabbits and moon cats for you. I think that's pretty respectable.
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>>27115910
Fuck you I was all over Klink when it came out. I fucking love gears and clockwork stuff and Klinklang was MY pokemon for that gen.

Then Cofagrigus Galvantula, Golurk and Chandelure got revelaed and it instantly became the best generation Dex for me.
>>
>>27119455

Nope. It has a "face", but it isn't even capable of blinking.
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>>27116037
I would actually scrap Klinklang for another design
>>
>>
>Gear
>Could have evolved into a clock
>Might have been a cool design and an actual evolution reference
>Nope, it just gets a couple copy/paste gears that do nothing

Wasted potential: the Pokemon
>>
>>27121989
>Could have been a steam train
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>>27115910
You say that as if Pokémon has ever had a standard. Even in the very first generation there were shit designs fucking everywhere. Purple cumshot, bigger purple cumshot, racism incarnate, mr. childmolester, living magnet, TRIPLE LIVING MAGNET, brown circle with red nose, TRIPLE BROWN CIRCLE WITH RED NOSE, literal real-life crab, literal real-life crab with bigger claw, and of course, everyone's favourite blob with doodleface.
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>>27121989
>Mega kilnklang
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>>27122002
>If you just lay down your tracks

All you do is call me

https://www.youtube.com/watch?v=OJWJE0x7T4Q
>>
>>27122002
>Could have been a steam train
https://www.youtube.com/watch?v=LAyhE7BNTk8
>>
I'm more pissed about the move pool.

Only boosting move is physical. Always has to run Gear Grind, Wild Charge, and Return/Frustration. Even Technician couldn't remedy its lack of coverage. It's one-dimensional, even more so than Cloyster.
>>
>>27115910
I hated Klinkang because it completely covered the second face but having run into one in X yesterday I have to say it looks pretty good in animation
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