Why do we just have badly poisoned? Why isn't there something similar for every status condition?
FE:
Poison - Badly Poisoned
Burned - Badly Burned
Frozen - Deep Frozen
Sleep - Deep Sleep
Paralyzed - Crippled
What would the effects be?
Also, SM at least better add a separate icon for badly poisoned
>>26960204
Badly Burned: Pokemon will lose 50% per turn plus halves both attack as special attack
>>26960204
Because normal poison is objectively the worst ailment and it needs a better version to not be completely worthless compared to the others.
Because the other status conditions are good enough as is. Why make them even more broken?
>>26960212
We already have Toxic
>Badly Burned
>Both Attack and Special Attack are cut by half.
>Scald now inflicts the Badly Burned status.
>>26960221
He's said we need a "burn" for special attack
They don't need them. Poison is just a shittier burn on its own, so badly poisoned helps distinguish it.
>>26960204
need moves to freeze consistently, too. that shit is the most unreliable and frustrating condition hahaha
Confused - Retarded
Deep sleep and normal sleep would be nice tho.
This way you can actually precdict when you wake up instead of gambling.
wake up next turn = sleep
Dont wake up next turn = deep sleep
>>26960204
The only thing that needs to change is if you poison a mon that is already poisoned, it becomes badly poisoned.
Other than that, everything is fine.
>trying to poison a pokemon that's already poisoned will badly poison it, instead
>>26960311
not bad. also random proc for poison moves to badly poison when pokemon is poisoned
IMO
>Badly burned
Same but for special attack
Maybe a different name
>Deep sleep
Always lasts 3 or 5 turns
>Deep Frozen
Like gen1 Frozen
Unthawable unless fire moves are used and if sunshine is active
>Crippled
Same but instead of the speed halving you get -1 priority
Maybe a different name as well
>>26960204
>What would the effects be?
Lame
>All these niggers saying an hypothetical "Badly Burned" should cut Special Attack
How the hell does that make any sense? If anything they should make it so being Badly Poisoned lowers the accuracy of Special and Status moves, like the Pokémon can't focus because it is fucking dying so its aim starts sucking or something
Being Badly Burned should probably half the Defense as well instead, I mean, when someone gets a Sunburn just laying your hand on their shoulder hurts a fucking lot, so getting punched while they're Burned should be deadly
>>26960204
Because poison is the shittiest as it only affects health.
>Badly Burned
Lowers the chance of the victim's secondary effects from happening
>Deep Sleep
Regular sleep only lasts 2 turns now. Deep sleep will last 3-5. Early Bird will turn the victim's Deep sleep status into regular sleep.
Regular Freeze is fine. Ice attacks should have a higher chance to freeze though.
"Crippled" should be "Fully Paralyzed".
>>26960213
Pretty much this. Burned and Sleep shut a pokemon down and make it unable to do anything. That is why sleep is so often part of every meta game. The same would be true for frozen if GF wasn't terrified of ice types recking the metagame and never making them good. Burned and paralyzed have two effects each which are both very potent. Regular poison is strictly worse than burned.
>>26960204
>Badly Burned
>'Burned' status spreads to all Pokemon in party after 1 turn
>Deep Sleep
>5-10 turns of sleep
>Crippled
>Speed reduced to 1, 50% chance to not move
>Deep Frozen
>Loses 25% HP each turn while being frozen
>>26960861
That's broken af m80