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Pokemon Clover: EXTRA EDGY EDITION
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Thread replies: 133
Thread images: 31
File: 1467066889368.png (1 MB, 1981x2301) Image search: [Google]
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--- Pokémon Clover: ---
>FireRed hack
>252 Fakemon, created by /vp/
>Fairy type and Physical/Special split added
>Some Gen 4-6 moves and abilities added
>Trainers will be made more challenging and edited to use the new Pokemon
>New region: Fochun, somewhat based on the Kanto model
>TMs and HMs are mostly the same, with a few changed for the better
>Uses MrDollSteak's decap/attack patch
>Battle Facility where you can rematch people and buy rare items.
- Maintained by Camerupt, Squeetz and NDC -
>Dex is LOCKED, no more mons needed!

--- Public Alpha (5/1/16) download ---
http://www.mediafire.com/download/plop2ryg2nx7ryr/Clover+public+alpha.ips

- Things to note: -
>Patch on a clean Firered 1.0 US ROM
>Intro text is unchanged from the 2-gym demo, ignore it
>The current Alpha goes up to Triport and the SS. Ayy aka the Ruse Cruise
>Expect bugs!

- How to patch -
http://pastebin.com/g4bJRzry

--- Pokémon DubsClover ---
>Essentials(?) Game
>A completely new region, the Inavia region
>Some new characters, some old characters
>Completely new plot
>An additional set of 135 new Pokemon to go with the 252 from Clover
>Mega Evolution!
- Maintained by Dexanon -
>Not something we are focusing on atm

-Links-
http://pastebin.com/W0a6jGQd

Pokémon Clover main doc:
https://docs.google.com/spreadsheets/d/1IkewXRcMI7PzBgm1HnN-8oUrhtebyiiBf0-KBWXI9PU/edit?usp=sharing

Pokémon DubsClover main doc:
https://docs.google.com/spreadsheets/d/1FL6P7ip_UtTuVYoN12BryjbyQW_Hy8_vacujBjTgYsc/edit#gid=752883366

-Clover IRC-
#PokemonClover @ rizon.net

-DC Battle Tower Demo-
https://www.dropbox.com/s/pz8stm4yxdzk7bo/Battle%20Tower%20Demo%202.rar?dl=0
https://www.dropbox.com/s/a84x1ha7s4gwpqr/Graphics_Audio.rar?dl=0

-EDGY EDDIE: CLOVERMON HUNTER- A Spinoff on the NES by CAPSLOCK
http://www.mediafire.com/?qbh5mfx2mvb6p4h
(Patch to Arkista's Ring (U) [!].nes)
>>
>>26952889
>Angry Neckbeards,Sweaty and Bothered Edition.
>>
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REPOST 1/3

Hey everyone

There's been a lot of worrying lately over whether progress isn't moving as quickly as it should be. Hopefully this information update should clear things up a bit for everyone and give a better idea of what things are going on, and what things will be like moving forward.

>About the Github
>https://github.com/NewDenverCity/Pokemon-Clover
The Clover Github is where all updates to the game will be done from here on out, with this anyone can go on and take a look at the latest scripts added in, and make their own scripts to be added to the main repository.

The Github is owned by NewDenverCity, and co-managed by Padz and I. If you would like to create your own scripts, you can send them in to the github with a pull request, and they will most likely make it into the game.

>About Speed of Progress
If you've been on /vp/ for the last few days, you may have noticed the banner ads that someone bought trying to incite Pokemon Sage's development team to work faster.

Similar to Sage's development, Clover's development is at a point where nearly all the work is technical in some form, either involving scripting or some kind of code debugging.

Keep in mind that only a few team members, namely NewDenverCity, Squeetz, and Numel know how script, and the latter two of them haven't been around much, as well as working on their own projects in addition to Clover.

In response, as of yesterday i decided to begin trying to pick up the slack, i'm playing through the current romversion to see where to continue trainer scripts from to take some amount of the script burden off of Squeetz and co.

If you would like to learn how to script too, here is a great tutorial on pokecommunity:
>http://www.pokecommunity.com/showthread.php?t=164276

Please take into consideration that Clover's dev team works on the game as a hobby project, not a full time job.

We can use all the support we can get, and any newfriends are welcome to come onboard.
>>
REPOST 2/3
PROGRESS UPDATE:

Currently, NDC gets back from his vacation in 8 days (NOW 7 DAYS AS OF REPOST), in the meantime i have been working on trainer scripts with padz.

I redid a few ones today that i had previously done a few days ago after getting more details on how to do it correctly by NDC in correlation with padz help.

Over the next few days i'm hoping i can knock out enough trainer scripts for NDC or someone to just be able to plug them right into the game and -hopefully- make the next areas of the game currently incomplete a bit more complete.

This has been your daily clover update

REMEMBER ANON! YOU TOO CAN HELP! Come on IRC and me or padz or someone competent will how you how to do the trainer scripts, they're unbelievably simple and in the next post i'll show an example script, you can help to create them to help the game be made faster, at least marginally.
>>
REPOST 3/3


HOW TO MAKE A TRAINER SCRIPT:

>First, here is an example script for a random trainer in the Rock Tunnel

.thumb

.include "./defines/script_macros.asm"

TRAINER_0x58 equ 0x58

Trainer_0x58:
trainerbattle 0, TRAINER_0x58, 0, before58, after58
msgbox beaten58, 6
release
end

before58: .str "What the fuck did you say\nabout my memes!?"
after58: .str "Yare, Yare, Daze..."
beaten58: .str "The next thing you're going\nto say is... nothing."

------

This trainer is hex number 0x58, you can see the hex locations of all trainers, as well as their dialogue text at the link here:
https://docs.google.com/spreadsheets/d/1pOWdb-9_baLcxYkIqoBkK9KUwdbSaJY1EZyOeXXh0Z0/edit#gid=102927153

For each trainer, a unique set of labels is needed, the easiest way to do this is by hotswapping the numbers and making all those "58" in the example whatever hex number the trainer you are making is.

For the trainer's text quotes at the bottom, each text row should contain 28 characters before letters clip through the textbox and look fucked. you can start a new line using "\n"

And that's all there is to it, stick your scripts on a pastebin and post them here or on IRC and one of us will add them.

Currently we are up to Rock Tunnel for these, if you do trainer scripts, don't do gym leaders, bosses, rivals, etc. Only the regular stock trainers because that is what these scripts are built to do.
>>
memes
>>
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I EXPECTED A MURRICA THREAD, BUT CELEBRATING CLOVERMON HUNTER'S RELEASE WORKS TOO.
>>
>>26952951
IS THAT DIGIMON SLEEPING?
>>
>>26952963
BLOBBOS IS INDEED SLEPP.
>>
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WAKE UP, YOU IRC-DWELLING ASSCLOWNS
>>
>>26953597
It's midnight
>>
>>26952963
After playing Digimon World and Digimon World 2, I can see a coolness in how Digimon approaches monster design. Unfortunately since Clover is a Pokémon parody, needs to have more Pokémon designs. Oh well.
>>
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>>26953642
THAT'S NO EXCUSE
>>
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>>
I love Wifemin
>>
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REAL NIGGA HOURS
>>
>>26952907
I just bothered to start teaching myself how to script. Whadda ya think about that?
>>
>>26955755
Good job.
>>
How do i use IRC? I don't see any chat
>>
Good night clovis.
>>
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>>
>>26956706
But it's fucking day. GET UP AND TEACH ME HOW TO SCRIPT YE LAZY FUCKS!
>>
>>26956937
SLEEPING DIGIMON.
>>
>>26956937
MetalBlobb and KingBlobbo when?
>>
>>26956944
>>26934101

Just learn from the other thread
>>
Paging DG.
Make Mozattro Pure Flying type with Aerilate Ability, so it gains STAB Boomburst/Hyper Voice/Uproar
>>
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>>
How do i get a girlfriend, Clovis?
>>
>>26956944
Take a look above at REPOST 3/3 if you want to learn how to do the trainers

If you want to learn more advanced scripting, I would suggest looking up DiegoisAwesome's Mega Huge XSE scripting tutorial. It should come up at the top of google.
>>
>>26959573
Is it worth your money and time? I don't believe it...
>>
>>26959573
USE A MASTER BALL
>>
>>26952889
Why are there so many non-memetic pokemon here?
>>
>>26959721
Not him, but i as any person have an unquenchable primal craving inside for the exact same thing. However, as soon as i think about everything that would include i quickly find it easy to go back.
>>
>>26959616
What kind of scripting do you need then?
>>
>>26960243
because you can't make an entire dex out of only memes
>>
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Is this /3/ enough?
>>
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>>26959721
Hey Morphon, there should be a line that mimics the Butterfree and Venonat replaced each other urban legend. Like one where the third stage is obviously based on the other one and Pokédex entry notes that the species tend to rip out the larvae from their chrysalis in the middle of metamorphosis and replace it with their own. Maybe one should be a 2-stage then if want to be 100% accurate.
>>
>>26960419
Yes
>>
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>>26960276
If you do want to take on more advanced scripting, we mostly need event scripts, the guides to how they should be set up and where are already made, so come on IRC sometime tonight and me or DG_ or someone around will help you get set up, the only thing right now is the github makes scripting slightly different from the DiegoisAwesome tutorial so you may have to wait for NDC to be back in a few days to get a rundown on that, but you can still make the scripts in regular XSE style and we'll convert them over to the right syntax for the github later on.

Thank you for expressing interest in helping script, it warms my dong to see more people wanting to actually help the project happen.
>>
>>26952928
>>26959616
K, so you have finished Rock Tunnel , but that's where you have stopped. Am i correct?

So if i do Youngster Ed, would it look like this:

.thumb

.include "./defines/script_macros.asm"

TRAINER_0x66 equ 0x66

Trainer_0x66:
trainerbattle 0, TRAINER_0x66, 0, before66, after66
msgbox beaten66, 6 (isn't this "6" supposed to be 0x6 btw?)
release
end

before66: .str "Corooster?"
after58: .str "Don't tell mom! \nDon't tell mom!"
beaten58: .str "Pickle?."

?
>>
>>26960603
Yeah Rock Tunnel is where we're up to

>(isn't this "6" supposed to be 0x6 btw?)
Nope, for some reason it's a "6"

>after58
>beaten58
be careful, make sure to have all the labels correct or the script will be bugged.

I fixed this one up and added it to the Github, you're doing great anon.
>>
>>26960600
>tonight
Which is...?
>>
>>26960652
Thanks, good to know

So this is literally it?
>>
>>26960664
Best time would be 8-11PM Eastern Time Zone (East USA), that's when most of us are online.

#PokemonClover @ rizon.net
>>
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>>26960682
Yes
>>
>118 or so out of 367 done
O shit niggers, what are ya doing?
>>
>>26960721
We just started the new trainer script campaign, a majority of that 118 was done in XSE before the github too.

We're gonna get them done a lot faster with the new github colab style though, it's brand new from a few days ago.
>>
>>26960695
How do i enter the chat? Are there anyone there right now so that i will know if i do find it?
>>
>>26960749
Use either your favorite desktop IRC client program like Hexchat, or use a free online IRC website like Kiwiirc.com

Right now DG_, Fifz, and Padz and some others are online. I'm about to head out to the gym so i'll brb for a while.
>>
>>26952928
.thumb

.include "./defines/script_macros.asm"

TRAINER_0x67 equ 0x67

Trainer_0x67:
trainerbattle 0, TRAINER_0x67, 0, before67, after67
msgbox beaten67, 6
release
end

before67: .str "I approximate that you will \nbe defeated."
after67: .str "I-I was wrong! \nHow shameful of me!"
beaten67: .str "'Ed! Eddy!"
>>
>>26960695
mmm, I will probably be slep then
>>
>>26960853
.thumb

.include "./defines/script_macros.asm"

TRAINER_0x68 equ 0x68

Trainer_0x68:
trainerbattle 0, TRAINER_0x68, 0, before68, after68
msgbox beaten68, 6
release
end

before68: .str "Hey! Where can a guy scam?"
after68: .str "What a cheapskate!"
beaten68: .str "'Where's Sockhead and \nBrickhead?"
>>
>>26960997
>brickhead
It's BLOCKHEAD, have you not watched the show?
>>
>>26960997
>The Clint:

.thumb

.include "./defines/script_macros.asm"

TRAINER_0x6A equ 0x6A

Trainer_0x6A:
trainerbattle 0, TRAINER_0x6A, 0, before6A, after6A
msgbox beaten6A, 6
release
end

before6A: .str "In this world there's two \nkinds of people, my friend: \nThose with loaded Pokemon \nand those who lose."
after6A: .str "I lose."
beaten6A: .str "'Every Pokemon makes its own \ntune."
>>
>>26961102
Sorry, dyslexia is not a luxury i can sell
>>
.thumb

.include "./defines/script_macros.asm"

TRAINER_0x6B equ 0x6B

Trainer_0x6B:
trainerbattle 0, TRAINER_0x6B, 0, before6B, after6B
msgbox beaten58, 6
release
end

before6B: .str "You're smart enough to know \nthat talking won't save you."
after6B: .str "A golden-haired angel \nwatches over you."
beaten6B: .str "See you soon, idiot."
>>
>>26961316
.thumb

.include "./defines/script_macros.asm"

TRAINER_0x6C equ 0x6C

Trainer_0x6C:
trainerbattle 0, TRAINER_0x6C, 0, before6C, after6C
msgbox beaten6C, 6
release
end

before6C: .str "When you have to battle,
"\nbattle, don't talk."
after6C: .str "The world is divided into \ntwo kinds of people, \nthose have friends \nand those who \nare lonely like poor Tuco.."

>>26961316
This one has an error btw
>msgbox beaten58, 6
6B, not 58
>>
>>26961587
forgot:

after6B: .str "Hijo de una gran puta!!"
>>
Damn, also:
>>26961587
>after6C:
is supposed yo be "beaten6C"
>>
>>26952928
.thumb

.include "./defines/script_macros.asm"

TRAINER_0x6D equ 0x6D

Trainer_0x6D:
trainerbattle 0, TRAINER_0x6D, 0, before6D, after6D
msgbox beaten6D, 6
release
end

before6D: .str "Now my good man, \nwhat do you like to play?"
after6D: .str "Clovermon!"
beaten6D: .str "Clovermon, with the clover \nand the mon and the thing \nwhere the guy comes out of \nthe thing and barks \nafwahahafwaha"
>>
>>26960853
>>26960997
>>26961213
>>26961316
>>26961587
>>26961841
All fixes made and added to the Github!
>>
>>26962492
Nice meme
>>
>>26962542
Thanks m8
>>
>>26962542
Degenerate Duty.
>>
.thumb

.include "./defines/script_macros.asm"

TRAINER_0x6E equ 0x6E

Trainer_0x6E:
trainerbattle 0, TRAINER_0x6E, 0, before6E, after6E
msgbox beaten6E, 6
release
end

before6E: .str "An evil demon wanders Fochun!\n Those cursed by his mark will suffer tremendously!\n He will strike them with his demonic weapon!\nAnd again! \nAnd again! \nAnd again!
"
after6E: .str "You should believe those scary tales. They are real."
beaten6E: .str "Your future is shrouded by darkness, but I sense you shall meet and battle /nthis creature of shadows!
"
>>
>>26963205
Added to the Github

Also i'm online right now if you want to check out IRC
>>
You're my hero, hero.
>>
>>26961841
>>26963205
The \n should only be used once, or after \p.
All the text you just wrote will look fucked up.
>>
>>26963637
And you should max have 32 characters before making a new line.
>>
>>26963637
What do you use after \n then?
>>
>>26963720
\l, and continue using \l after that.
Use \p if you want a new box.
>>
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>>26960439
Seemed like a Clover thing to have the ground covered in stillborn pupa where the live. No idea how breeding mechanics would even work for these.
>>
I have finished scripts for Trainers up to 0x8F. Please start making Trainers for 0x90 onwards.
>>
.thumb

.include "./defines/script_macros.asm"

TRAINER_0x90 equ 0x90

Trainer_0x90:
trainerbattle 0, TRAINER_0x90, 0, before90, after90
msgbox beaten90, 6
release
end

before90: .str "The power of my Pokemon will go even further and beyond!!!"
after90: .str "Waaah! I lost!"

beaten90: .str " Damn, i think your power level is over 9000!!! /nOh fuck I can't believe I actually said something like this in public holy hell.
"
>>
>>26964516
Text is formatted incorrectly. Use XSE's text formatter to output your text.

.thumb

.include "./defines/script_macros.asm"

TRAINER_0x90 equ 0x90

Trainer_0x90:
trainerbattle 0, TRAINER_0x90, 0, before90, after90
msgbox beaten90, 6
release
end

before90: .str "The power of my Pokemon will go\neven further and beyond!!"
after90: .str "Waaah! I lost!"
beaten90: .str "Damn, I think your power level is\nover 9000!\pOh fuck I can't believe I\nactually said something like this\lin public holy hell."
>>
>>26964516
See
>>26963656
>>
Hey anon that inquired about making music for Clover, you lurking?
>>
>>26964449
too generic
we have tooooo many steel types
>>
>>26966104
I was about to disagree but I counted and holy shit we have like 20 lines just up to Inavia
>>
>>26966212
and then look at this https://docs.google.com/spreadsheets/d/1FL6P7ip_UtTuVYoN12BryjbyQW_Hy8_vacujBjTgYsc/edit#gid=1184034866
>>
>>26966257
>kekkoh
what the fuck is that
>>
>>26966313
a shit name
should have called it dankek
>>
I patched a FireRed Rom with the new Alpha but I can't get it to open. The ROM image crashes if I open o NO$GBA and I can't get past the very first title screen if I open on VBA, it keeps going back.
>>
>>26966392
Check to make sure the version of Firered you downloaded is the "Squirrels" dump, this is the confirmed working version
>>
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>>26966104
Fuck. Steel wool cocoon seemed cool and a thematic evolution of barbs and counterpart to fluffy bits.

Looking at the chart, electric and psychic are the least used. No idea how to make one work. Electrodes in brain nervous system monster with third eye, magnetic field face, Galvani kindof frog that is animated with electricity, and hands/eye floating on electromagnetic field which is made of an organic superconductor so it isn't a steel type have not working. Plus I don't know enough about chem/physics to make anything like this work as an organism. As a fraud, I will take my leave.
>>
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>>
Wake up cloclo
>>
>>26968762
Fennekinmon
>>
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Post American mons
>>
>>26970152
You don't celebrate out country you danish pile of horse shit
>>
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>>26970245
u wot m8
>>
music man !!

I botice thread not very active , so I make song for lift the American spirit ! It do not go in location specific of game , just song for fun :)

https://clyp.it/ugqpz1za
>>
>>26971297
Reminds me of this https://www.youtube.com/watch?v=X1yYoZRM_B8
>>
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Goodnight Sweet Prince
>>
>>26971297
Even if this is another one of those spooky joke songs like we get every once in a while, this would be pretty cool to use ingame somewhere spooky.
>>
>>26972749
Picture for ants
>>
>>26974032
>Original picture is not found.
>>
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Make Clover Great again!!!
>>
>>26974770
USA USA USA USA

Happy 4th Cloverteam!
>>
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>>26975036
happy 4th camerupt
it's now 00:00 for me, so actually happy 5th i guess
>>
AND THE HOME OF THE
>>
UNGRACIOUS ONE
>>
big murrican bump
>>
Ritler
>>
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>Page 10
>>
>>26980738
Bump :^)
>>
>>26981538
>>26980738
>>26978398
kill yourselves.
>>
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>>26980738
I'm back today, i was too busy appreciating AMERICA yesterday
>>
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>>26981707
America is a gay country
>>
YEAH WHATEVER
>>
>>26982166
Whatever you say, huemonkey
>>
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>>26972749
>>26974032
>>26974127
>Someone actually remembered my garbage
I'm pretty sure Wastenaut and Wantnaut were designed in the same thread.
>>
>>26981707
Patriotism is racist
>>
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>>26985108
and xenophobic
>>
>>26985244
>>26985108
good thing I'm all of those
>>
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>>26984341
>>
cockcopter
>>
fuck my ass you fucking fuckface fuckery fucked fuckerino fucky fucks
>>
>>26988688
You always know what to say DIO
>>
>>26988688
You didn't even buy me dinner
>>
>>26988688
Was for me!
>>
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Blobo
>>
>>26988944
DIGIMON DIGITAL MONSTERS
>>
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>>26988688
FUCK
>>
HEY MOBILEFAGS! WHY BOTHER WITH POKEMON GO WHEN YOU CAN PLAY AN INFERIOR VERSION OF SHUFFLE WITH CLOVERMON?
http://app.appsgeyser.com/CLOVERMON%20BOMB

IF YOU RECYCLE OLD NEWS POSTS, YOU NEVER NEED TO SAY "BUMP"
>>
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>>26991369
>mobile
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>>26991436
THAT'S WHY THEY GET THE LOW-EFFORT SPINOFFS.
>>
>>26991369
I got 36400 score
beat that, nubs
>>
File: bury pink mon.png (18 KB, 507x448) Image search: [Google]
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This is nice project
>>
>>26994575
this is nice roselia
>>
good morning clovis ^_^
>>
Mozzamazel should learn Explosion just to make a Mighty no.9
>>
>>26995233
what?
Thread replies: 133
Thread images: 31

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