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ITT shit Game Freak does that pisses you off
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>GAME's spritework was continually getting better game to game
>GAME could've kept the sprite style post Gen V
>GAME could've done unique pop-out book sprites for 3DS
>Instead ditch based sprites for 3D models
>GAME is shit at model optimizing, shading, lighting, animation, etc
>GAME literally sent themselves back to square one in terms of experience
This is why I hate Masuda.
>>
I hated how almost every Gen 6 Pokémon was confined to one area. You could've walked through a route, and never known one of the Pokémon was even there.
>>
>>26505870
THIS
Another reason why I honestly do not appreciate the oversaturation of old Pokemon in XY
>>
>>26505832
>8-bit indie metroidvania dark cave walkers are all the rage still
>switch to 3D anyway
it's almost like 1995 again
>>
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>we will never have Metal Slug quality spritework in Pokemon
>we will never have sprites again
Makes me fucking sad.
>>
>>26505870
>>26505876
It's funny how in older Pokemon games there'd be routes with very few new Pokemon, and in X and Y the trend is completely flipped where there's too many Pokemon. And since they decided to fuck Morning/Day/Night, Fishing, Seasons, Swarms, it's just a mess, and none of the Pokemon really feel like they belong.

It makes the games feel less weaker.
>>
>>26505832
Is this pic from HGSS? Looks way better than I remember
>>
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>>26505917
It's fan art from the guy who made pic related.
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>>26505917

we fucking wish
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>>26505907
>And since they decided to fuck Morning/Day/Night, Fishing, Seasons, Swarms, it's just a mess, and none of the Pokemon really feel like they belong.
What the fuck are you talking about. This feels like a really shitty and abstract reach for something to bitch about in XY when there are many more lowhanging fruits to grab at.
>>
>>26505933
>What the fuck are you talking about
Morning, day, and night Pokemon were cut from the game. Seasons were cut completely, they didn't even keep them cosmetically. Swarms were cut. They could've used these to keep the routes from being a clusterfuck of Pokemon.

I was wrong about the fishing though, I didn't even know you could get the Old/Good rods in XY.

>This feels like a really shitty and abstract reach for something to bitch about in XY when there are many more lowhanging fruits to grab at.
Well I mean we all know the major failings of XY.
>>
>>26505979
How do those things keep routes from being a "clusterfuck of Pokemon" whatever that is supposed to mean to you?
>>
>>26505992
Not that anon, but it keeps distribution of Pokemon more organized and less random when it makes sense why they're there.

XY's regional dex had too many Pokemon, and not enough special conditions on where to encounter them, making Game Freak shove them all in as many places as they could as possible.
>>
Yeah, it took forever on some XY routes to encounter all the pokemon.

That said, season-specific and time-specific pokemon were kinda BS. Oh, you want to catch a Cubchoo? TOO BAD ITS SPRING WAIT THREE MONTHS AND TRY AGAIN
>>
>>26506009
But all the Pokemon made sense why they were there. There was no Pokemon where I went "yeah this is here solely because they came up with 400+ Pokemon they wanted to use but for some reason came up with all the pokemon they wanted to use before actually having a place for them". It would be more of a "clusterfuck" as I understand if there were many many different kinds of Pokemon ine one area that only showed conditionally. Someone literally said in this thread that hey wouldn't be able to see all the Pokemon in a straight shot throguh the route in this thread as a criticism. If Pokemon are bound by a conditional to appear that'd be even bigger of an issue. How the fuck do these criticsms make sense, they're on opposite spectrums of an issue.
>>
>>26505932
hire this man
>>
Hard-to-get evo stones. Make all of them either available for purchase somewhere (with money or BP) or make them available somewhere on the overworld (Rock Smash, background items, dust clouds, etc.)
>>
While I laud the choice not to simply keep the style exactly as they had, it would have actually been pretty cool to have a pseudo-sprite look with 3D. Thicker outlines around overworld objects, more traditional 2D textures and the like.
>>
>>26506037
>That said, season-specific and time-specific pokemon were kinda BS. Oh, you want to catch a Cubchoo? TOO BAD ITS SPRING WAIT THREE MONTHS AND TRY AGAIN
I liked them, they both made the world feel more alive, and made it so you could return to routes to catch new Pokemon. And you could have more Pokemon in one area without making the area a mess. Instead of

>Pidgey
>Rattata
>Sentret
>Hoothoot
>Zubat
>Spinarak
>Ledyba

All in one route, you can have Pidgey, Rattata, Sentret, and Ledyba by day, and Hoothoot, Zubat, and Spinarak at night.

Also it'd be nice if the game put more emphasis in hunting down and tracking Pokemon. B2W2 added interesting concepts with things like hidden grottos, shaking grass, and so on, and it's a shame those were cut.
>>
>>26506092
I literally don't remember any route like that in XY where you had clearly night-equivalent versions of Pokemon coexisting with their day counterparts.
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>>26505832
>removed the old EXP Share and EXP scaling
>put zero effort into plot and characters
>casualizing the game further yet they STILL keep IVs
>removed difficulty modes
>Xerneas and Yveltal were great legendaries yet the places you encounter them and the reasons are terrible
>Finding Legendaries post game is boring and are basically just handed to you
>Events don't give you a key item to unlock areas and instead just hand you the legendary

Seriously, what the fuck gamefreak? Everytime I see Masuda's smug as face, I see someone who just doesn't care anymore and knows he has nothing to lose by not trying.
>>
>>26506235
Thank fucking god SM is Masuda's last project.
>>
>>26506297
Holy shit really
>>
>>26506235
they should keep IVs , IVs don't matter in game and are only for battling other people competitively. Agree about all other things though
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>>26506313
The guy who directed ORAS is next in line. All the older staff at GF are retiring. Sugimori already left with Ohmura taking his place in full. And Masuda and Sugi were pretty much brothers, and around the same age, so it's pretty obvious that Masuda is stepping down soon.
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>>26506235
I don't mind IVs but I feel the rest of this post every single day
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>>26506340
>The guy who directed ORAS is next in line
fuck
>>
>>26506352
It's actually not a bad thing. He's been the lead Game Designer since RSE, and he actually does do a lot of good things (he made DexNav). The problem was he had Masuda breathing down his neck during the dev process, so pretty much everything had to be approved by him. There's a lot more about it in the ORAS strategy guide interview.
>>
>>26505898
>we will never have Metal Slug quality spritework in Pokemon
We'd never get Metal Slug quality sprites in Pokemon either way.
>>
>>26506352
Holy fuck dude if you believe this meme i dont know man. Just because Sugimori doesn't follow Masuda on twitter some guy said that Sugimori left the team.
>>
>>26506385
>Sugimori hasn't tweeting a thing regarding SM.
>Sugimori has started doing art for other projects for other studios since 2014.
>Sugimori has been mentoring Ohmura since Diamond and Pearl.
>The new Pokemon art for the SM starters and legendaries is Ohmura's
Stop acting like it would've never happened, people have been expecting him to retire for years.
>>
>>26506401
I never saw him tweeting any pokemon related stuff besides pokemon figures and his Shauna profile pic.
>>
>>26505876
XY was made to be super mainstream and for kids.
>>
>>26506401
>>26506410
Doesn't Sugimori really like Peach?

I mean, full on waifufag peach?
>>
>>26506410
That's the most recent activity. During the time before BW's release and XY's release, he was actively tweeting/retweeting shit regarding those games.
>>
>>26506068
In X Y you can get them easily, but MANY people dont know you can destroy random rocks that appeare in battles with some attacks
>>
I'm tired of spritefags.
>>
>>26506419
Seems so
>>
>>26505923
How fucking long has grass owl been a thing?
>>
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>>26506441
fuck forgot pic
>>
>>26506419
Like, Princess Peach? If so good taste
>>
>>26506462
Well that's fucking creepy
>>
In the magazine “We Love Pokémon”, Game Freak's Ken Sugimori commented on the seventh generation of Pokémon.

When asked what the next generation of Pokémon games will be like if such a plan exists, Sugimori commented that they will not add more layers of complexity, but rather revert back to simplicity, in part by using elements found in Pokémon Red and Green. Therefore, there is now speculation that Game Freak may opt for this route in developing Generation VII.

As a side note, not only the number of games, but also the number of Pokémon, moves, abilities, items, etc. increase as each new generation is introduced, to such a degree that is difficult to remember all of them. It is impossible to decrease the amount of Pokémon, and such a move is assumed to be uncalled for, but some fans have claimed that it might be better to significantly organize/trim the moves, abilities, items, etc.

Also, Sugimori thought that other than the content of the game, Pokémon designs could probably be simplified, as well. As an extra, he stated in the same magazine that his favorite Pokémon of all times, even now as of the Pokémon XY series, is still Gengar as in the past.
>>
>>26506460
Cactowl was the first popular one, though I wasn't in to Pokemon between Gen II and IV
>>
>>26506492
>but some fans have claimed that it might be better to significantly organize/trim the moves, abilities, items, etc.
Please do. There are tons of items that serve no purpose. Not even in "adding more life to the world" as some like to say.
Also retcon a lot of evolution methods. Add new ways for pokemon to learn moves etc.
>>
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>>26506492
christ

>>26506537
>game freak apologist
>>
>>26506543
That is the exact opposite of an apology you stimming autist.
>>
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>>26506553
>stimming
>>
>>26506492
>but rather revert back to simplicity, in part by using elements found in Pokémon Red and Green
How the fuck can you make a game simpler than RGBY, the newer games aren't even that different from them in the first place.
>>
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>Consistently sub-30 framerate
>>
>>26506492
>they will not add more layers of complexity, but rather revert back to simplicity, in part by using elements found in Pokémon Red and Green.

Every ding-dong-fucking generation the same tired shit.
I'm a fucking Genwunner and the "simplicity" and mechanics were not what made those games fun. The sense of wonder and adventure they induced was.
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>>26506492
>yfw Special Attack and Defense are collapsed back into one stat again
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>>26506352
Eh, the gimmicks he adds are usually of the useful variety than the "Hey look! We have this thing! Isn't it great?" kind.
>>
>>26506492
Reminder, this is the kind of shit that happens when you listen to fans.
>>
Do we know who is directing Sun and Moon yet?
>>
>>26506665
>Idol Pikachu
>Latios Flying
I mean getting good IVs on wild Pokemon is nice but not at the cost of the Battle Frontier.
>>
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>>26506492
>>
>>26506462
...I ain't even mad.It seems obsessive though Dude has taste.
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>>26506661
>Shuckle
CAN'T WAKE UP
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>>26506693
You can have Pikachu but are you really saying that making fly redundant is a useless gimmick?
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>>26506537
>>26506553
stop
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>>26506685
Masuda
>>
>>26506685
Masuda
>>
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>>26506734
>>26506739
Fuck
>>
>>26506749
>>26506685
awesome another tripfag for me to filter
>>
>>26506693
>I mean getting good IVs on wild Pokemon is nice but not at the cost of the Battle Frontier.
Uhhh... yeah, no, it's definitely worth the battle frontier make acquiring good IVs easier. ORAS had plenty of things wrong with it that it should have had but didn't from Emerald but the Battle Frontier, at least when contrasted with making good Pokemon easier to acquire, is not one of them.
>>
>>26506683
I'm not asking for Special to be one stat again, but there are a ton of redundant items and abilities that should be culled. Certain pokemon shouldn't need to hold incenses to breed their baby forms. And since there are a ton of attacks that have terrible distribution, not many people would even notice if they were gone. Although the preferred option would be to better distribute the more obscure moves. But we know Game Freak's idea of better distribution is giving it to one more mon.
This is all arbitrary stuff that could be retconned and nobody other than a few idiots should have a problem with.

>>26506730
Pretty sure you have autism.
>>
>>26506770
Dont worry, I turn it off usually.
>>
>>26506790
>but there are a ton of redundant items and abilities that should be culled
Like what?
>>
>>26505832
Where the FUCK is that screenshot from

>>26505870
Having a pokedex over 300 was a terrible idea and I hope it never happens again.

>>26505932
ROMHACK WHEN

>>26506038
It felt that way to me. Every time there was different Pokemon based on the "flowers in the grass" I just felt like "there was zero space to spread out these Pokemon and the routes end up with too much"
>>
>>26506790
>not many people would even notice if they were gone
Why do you want them gone anyway?
It's not like they're hindering the gameplay in any way and at this point it'll take more time to remove them than to keep them.
>>
>>26506832

They should just give us the national dex at the start and call it a day
>>
>>26506329
They need a way, doesn't matter how hard it is, to modify IV's in game. Also, there desperately needs to be a way to view IVs in game too, not this vague bullshit they do now. Something akin to the EV training mini game that showed the EVs.
>>
>>26506037
>not changing your 3DS clock and/or calendar date to adapt to your needs
You're an inferior trainer. Stop playing Pokemon until you learn how to git gud.
>>
>>26506875
I bet you time travel in Animal Crossing too
>>
>>26506875
Fuck off, a pokemon game shouldn't force you to wait or change the system time just to get one pokemon you're never going to use
>>
>>26506537
>>26506790

I agree.

>>26506770
>feeling the need to announce this
>>
>>26506901
You can have this question too>>26506839
>>
>>26506895
>>26506890
>children whining about minor inconveniences because they don't knowhow to play videogames
You worthless pieces of shit are why ORAS was so casualized.
>>
>>26506930
But I wasn't, I was supporting day night return.
>>
>>26506817
Vital Spirit and Insomnia
Cloud Nine and Airlock
Poison Point and Poison Touch
Filter and Solid Rock
Shadow Tag and Arena Trap
Clear Body and White Smoke
Battle Armor and Shell Armor
Mold Breaker, Turboblaze, and Terravolt

>>26506839
They're just wasting space by being there. I'm not pushing for some petition to remove redundant assets in the game, but that doesn't mean they aren't there.
At the end of the day it's Game Freak's choice whether or not to change the game, but there's no harm in pointing out annoying things in the game.

>>26506834
You have no idea what "shill" or "apologist" means, do you?
>>
>>26506930
>inconveniences
>inconveniences
>inconveniences
See this word here?
That's bad.

A game shouldn't be an inconvenience on the player, that's bad game design.
>>
>>26506930
Pokemon IS for children you autist
>>
>>26506839
>>26506913
Its always better to trim unnecessary stuff rather than leave a lot of things in. The Pokemon numbers can't be trimmed (only slowed down) but items are definitely in need of trimming.

First off, and easiest to bring up, are Mega Stones. In a few gens we're looking at a hundred that all need to be found in the overworld. Trimming that to just one changeable stone or something would be much better.

Something I noticed during XY too were how you found a TM like every 5 minutes, and there'd be a lot more people who are like "Eh I don't care have a bunch of these for no reason."

Also at least two people who gave you like 5 TMs each.
>>
>>26505832
>>26505870
>>26505876
>>26505883
>>26505898
>>26506235
>>26506492
Fuck off GenVuners.
>>
>>26506964
How much space are they wasting? 2 bits?
It makes no sense for gengar to have an ability called arena trap, having different names makes the ability feel more appropriate.
>>
>>26506964
>but there's no harm in pointing out annoying things in the game.
But what makes them annoying other than the fact that you don't use them?

>They're just wasting space by being there.
Not really, X and Y were still pretty far from maxing out the space on the cart.
And like I said removing them would be more effort than keeping them in at this point.

>>26506982
>In a few gens we're looking at a hundred that all need to be found in the overworld.
A simple solution would be to expand the overworld with new areaslike so many other games do with subsequent versions. As long as it's not a tedious task like certain other features in the games there's no real issue with them being there.
>>
>>26506967
The line between challenge and inconvenince is blurred.

But if Hoothoot being nocturnal is too inconveniencing for you you're a really bad casual desu.
>>
>>26507032
Are you seriously trying to say that an arbitrary wait time or forcing the player to go out of their way is a "challenge"?
There are very clear differences between the two and I suggest you learn them before you post again you retard.
>>
>>26506967
This.
I hope game freak removes crits too, they can be really inconvenient.
Also they should remove shops and money, having to buy pokeballs is pretty inconvenient.
And all your pokemon should heal themselves after battle, having to go to pokemon centers is really inconvenient.
>>
>>26505832
>GAME's spritework was continually getting better game to game

Except from when it regressed from Gen 4 to 5
>>
>>26507048
It's fun and immersive
>>
>>26505870
>>26505876
>>26505907
Kalos had to few new pokemon and too many older ones pourred all over the place
It deprived the region from having an identity

Hoenn was the perfect compromise in that regard, mostly new pokemon with some older ones there and there
>>
>>26507031
Doesn't Nintendo limits developers to 2/8 gigabytes of the cart's space? I think the only game that has gone over is Smash for 3DS at 2.1 gigabytes
>>
>>26507050
Are you retarded?
In those instances you have the player actively doing something.
With time based shit like that you just have them doing nothing until that time comes.

Basically one has them playing the game the other doesn't.

>>26507071
It's not, if you want to make it more immersive add some kind of subtle ambient sound and overworld effects like swaying trees.
Or bring back sleeping pokemon encounters but give every pokemon a chance to appear asleep at night rather than just headbutt tree tier pokemon.
>>
>>26507106
>With time based shit like that you just have them doing nothing until that time comes
Except playing the game.
>>
>>26507120
>doing nothing is playing the game
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>>26506991
Found the faggot.
>>
>>26506038

this post is a mess
>>
>>26507060
>regressed
Gen 5 improved it, you dumb ShIVll
>>
>>26507126
Does time only advance when you turn off the console or something?
>>
>>26507106
>With time based shit like that you just have them doing nothing until that time comes.
>Basically one has them playing the game the other doesn't.
It's called "returning to a previous route you've been on before to see new Pokemon".

It also makes it so if you replay the game, it can add some variety. Maybe you'll find new Pokemon because you went on a route at a different time of day.

The only argument against time based Pokemon is "I can't wait a few hours I want to catch them now!". It's not even an unreasonable, it's within 24 hours.
>>
>>26507099
Holy shit you are right. Having to cram a few hundred 3D Models in that kind of space explains a lot.
>>
Pokemon's sprite work has always been weak, the models are honestly a huge improvement. Crystal is the only game with decent sprites for the hardware and even the overworld stuff pales in comparison to many other GBC RPG's.
>>
>>26507013
>>26507031
I don't get why you guys are so defensive over this.

Removing a few redundant abilities wouldn't be a considerable amount of effort on Game Freak's behalf. A better alternative would be to make the abilities have slightly different outcomes. A pokemon with Vital Spirit could prevent adjacent mons in multi-battles from falling asleep. Shell Armor could offer slight defense against water moves. But that'd take more effort than removing them.

Yeah, there's no harm in them staying on the cart, but there's no harm in me pointing out a few minor annoyances either.
>>
>>26507099
Nah the 3DS carts come in different varieties.
Also Resident Evil Revelations is like 3GB+ I think.
>>
>>26507031
Expanding the overworld enough for a hundred TMs and a hundred megastones on top of all the other items does not sound appealing.

>>26507048
It makes the world feel like more than a video game? Increases immersion and shows attention to detail?

>>26507099
I know Donkey Kong Country is also really big. 2.16 gigs.
>>
>>26507148
3D Models don't take up a lot of space. When games have huge filesizes it's because of uncompressed audio and excessively large image files.
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>>26507160
>having an opinion != being an apologist you dipshit
>>
>>26507163
>I don't get why you guys are so defensive over this.
It's not being defensive, it's trying to figure out why you're so adamant on their removal.

They aren't really doing anything to impact the game negatively so it just seems completely nonsensical that someone would have a problem with it.
>>
>>26506625
Anon, I hate to tell you this but you are unlikely to get that out of any future games. Not because it's not there to be found, but because, like most of us, you don't have the same mindset you had about the games as a kid.
>>
>>26507160
>call the graphics in most Pokemon games shit
>this makes me an apologist
>>
>>26507163
I'm not seeing how they are an annoyance.
They give more personality to certain pokemon.
>>
>>26507178
>It makes the world feel like more than a video game? Increases immersion and shows attention to detail?
There are thousands of different ways you can achieve immersion without imposing it on the player, Xenoblade does it, Resident Evil used to do it, Bioshock and so on.
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>>26507183
>trying to figure out why you're so adamant on their removal.
I'm not. I think they should be removed, but I couldn't care less if they stayed in. I've said that several times now you dense motherfucker.
>>
>>26507211
>There are thousands of different ways you can achieve immersion without imposing it on the player
Are you really saying day and night was imposing?
>>
>>26507211
Waiting a few hours to see a Hoothoot at 6pm was imposing?
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>>26507227
>wait times the player either had to abide by or close the game and alter the time and date on the system isn't imposing an arbitrary feature on the player
>>
There is nothing wrong with pokemon moving to 3d.

They just haven't found a way to mitigate the "cute" art style of pokemon with a 3D engine capable of moderate complexity.
>>
>>26507254
Just wait later in the day.

>A game where half of the gameplay is about finding and catching monsters should make it as easy as possible to find and catch monsters
Also

>Undertale
Now I understand.
>>
>>26507254
I don't think this series is for you if you're too busy for Day Night.
>>
DROWZEE STILL CANT LEARN DREAM EATER BY LEVELING UP
>>
>>26507254
GSC had the best day/night. It didn't make it essential but it added flavor to the game.
>>
>>26507196
I know. This isn't the 90s anymore, internet is a thing and people don't really play games that way anymore.
Still, I think X&Y did horrible jobs at setting up any kind of adventure or mystery.
>>
>>26505832
Change is difficult, but at least they are trying new things instead of getting stuck
>>
>>26507264
>Just wait later in the day.
That's what we're trying to avoid here anon, we want the people to play the game and focus on their tasks.

>>A game where half of the gameplay is about finding and catching monsters should make it as easy as possible to find and catch monsters
There are also 700+ Pokemon available now anon, also a wait time isn't and never will be challenging because it's just waiting.
As for an actual challenge maybe they should add some kind of rage/Alpha pokemon mechanic for wild pokemon the alpha of the pack having better moves and 2+ speed and attack on encounter.
A size mechanic would be interesting as well showing it might be a little more work though.

>Now I understand.
That people can use reaction images even if they don't particularly like the source material?
>>
>>26507254
Retard, they might as well put all the pokemon in one area as to not impose the arbitrary feature of "walking" on the player. Day/night is just another aspect of the game that makes monster catching more unique, like spreading them out across the region or, you know, actually being required to fight them before battling them.
>>
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>>26507351
>Still thinking that waiting adds anything to the game other than a bore
I bet you thought the HGSS safari zone was the greatest thing too.
>>
>>26507392
We've stated several times what timed Pokemon adds. Why are you so adamantly against this? Did you hate Crystal for having a lot of unique Pokemon you could only catch during certain parts of the day?
>>
>>26507392
>spoonfeed me pokemon
>>
>>26507466
>We've stated several times what timed Pokemon adds.
"Immersion" isn't an excuse to add arbitrary wait times to a game especially in a game like this where we're nearing 800+ Pokemon.
If you want immersion it should be in a way that's suitable for the game.

For example lowering the encounter rate as opposed to making pokemon impossible to get for half of the day and reintroducing the sleep mechanic for wild pokemon.
>>
>>26506092
>hidden grottos

Interesting concept, but the execution is so terrible I don't know where to start. From Serebii

>Whenever you take 256 steps in the game, there is a 5% chance that each of the Hidden Grottos will be regenerated

Bad enough, but it gets worse

>20% chance of a Pokémon

And then the grottos have multiple different pokémon, so the rate for one specific pokémon can be as low as 1%.

>>26507392
Are you dumb? The Safari zone had very specific requirements that made little sense and potentially required waiting for, what, a month with no way of knowing (unless you looked it up) what pokémon would emerge. Meanwhile time-based pokémon can readily be caught every day and in a decent window (although I'm not too fan of morning). They're two completely separate scenarios, and comparing them is moronic.

Might as well remove the entire night and day mechanic, seeing it would really not serve any purpose outside visual. At least with time-dependent pokémon it would add something to the mechanics and immersion.
>>
>>26507515
>Might as well remove the entire night and day mechanic, seeing it would really not serve any purpose outside visual.
It's always with the extremes with you lot, do you all just lack imagination or something?
See
>>26507511
Hell, this shit doesn't even require imagination. A child could think of this.

I mean jesus christ do you people think that Pokemon just cease to exist at night and just reappear in the morning and it's absolutely impossible to hunt for them?
That's the exact opposite to immersion.
>>
>>26507511
>arbitrary
They are not arbitrary though.
>>
>>26506419
Yep. Loves Shantae, too.
>>
>>26507558
Give me a good reason why this game should have wait times.
>>
>>26506329
>don't matter in single player
>going to be maxed every time in competitive

There's literally no reason for them to exist. It's just another pointless barrier that benefits hackers more than legit players.
>>
>>26507554
>I mean jesus christ do you people think that Pokemon just cease to exist at night and just reappear in the morning and it's absolutely impossible to hunt for them?
Well this is a world where Pokemon Eggs are a recent discovery, it's not implausible for Pokemon to hide in their nests when its time for them to rest. Crystal had this "immersion" when you headbutted trees, sometimes a Pokemon would fall out asleep.

Also don't forget things like Ghost Pokemon coming out at night, Bat Pokemon leaving the caves at night to be in routes, and so on.

It was such a nice feature that made the games feel much more alive and vibrant, and kept encouraging you to revisit older routes because they might've had a Pokemon you missed.
>>
>>26507511
>>26507554
>A child could think of this.

Indeed, and it would explain why it's a horrible idea. I would gladly wait a few hours for a decent catch rate instead of having to look for a pokémon with a 1% or 5% encounter rate.

What is even the point of the day-night system if it doesn't actually do anything? What's the point of designing clearly nocturnal pokémon when that isn't represented in the game? Of all the logical issues with pokémon, especially with how they do pokémon variations in routes (like how you enter a new route next to another one and an entire host of different creatures live there with no real difference in conditions), you chose that one?
>>
>>26507599
>it's not implausible for Pokemon to hide in their nests when its time for them to rest.
You are aware that wouldn't make them impossible to find right? That would make them harder to encounter.

>Crystal had this "immersion" when you headbutted trees, sometimes a Pokemon would fall out asleep.
Yes and I said that should return too.

>Also don't forget things like Ghost Pokemon coming out at night, Bat Pokemon leaving the caves at night to be in routes, and so on.
see above

>>26507612
> I would gladly wait a few hours for a decent catch rate instead of having to look for a pokémon with a 1% or 5% encounter rate.
You are aware that in those "few hours" you could have already caught that pokemon with the low encounter rate and be done with it right?

>What is even the point of the day-night system if it doesn't actually do anything?
No one is saying that they shouldn't do anything but you after all you seem to be ignoring better ideas just because they aren't GF official.

>What's the point of designing clearly nocturnal pokémon when that isn't represented in the game?
Good lord, there are thousands of different ways to represent it.
For example
Them being more common in caves during the day and less at night.
The aforementioned sleep mechanic but reversed when in caves.
Hell make regular Pokemon appear on the overworld and make them fully encounterable when you get close, that's also a reason to bring back the sneaking mechanic because you don't want to disturb/wake up the pokemon oh yeah, bio luminescent pokemon also light up the surrounding area.

Stop thinking that the worst way is the only way to go about it.

>(like how you enter a new route next to another one and an entire host of different creatures live there with no real difference in conditions)
And you wouldn't want something that makes a little more sense over the one that doesn't?
>>
>>26506964
>Poison Point and Poison Touch
M8...
>>
>>26507576
It makes catching Pokemon a more fun experience?
>be 8
>playing newest game, Crystal
>phanpy now on route 46
>only available in the morning
>5% encounter rate and 50% chance to flee every turn
>spend 3 days waking up early before school to catch it
Donphan is now my favorite mon. Catching rare mons is a much more rewarding experience than having everything handed to you like it is now.
>>
>>26507576
>wah wah
>spoonfeed me

enjoy your casualshit game.
>>
>>26507762
>worst way
Who said anything about worst? I LIKE the fucking night time pokemon and seasons, I want them to stay the way they are.
>>
>>26507780
>It makes catching Pokemon a more fun experience?
>fun
>subjective term
So it's arbitrary.

>>26507783
>still thinking that waiting is hard and not just boring as fuck as well as annoying if you miss your timeframe

>>26507789
Liking something doesn't mean that it isn't bad you know, current Youtube and what's popular can tell you that.
>>
>>26507800
>Liking something doesn't mean that it isn't bad you know, current Youtube and what's popular can tell you that.
Disliking something doesn't make it bad, you dumb faggot.
>>
>>26507800
>fun is subjective
>current youtube and what's popular are bad
Fun is subjective, anon.
>>
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>the sudden crushin realization that the next time we see sinnoh it'll be in 3D

No no no NO NO NO
>>
>>26507817
>Disliking something doesn't make it bad
Yeah it being bad by design does.

>>26507829
I hope you aren't trying to say that people intentionally being assholes and pulling pranks on unsuspecting people just for views and youtube's current copyright systems are good things.
>>
>>26507896
Disliking something doesn't make it bad design.
>>
>>26505832
FUCK OFF NIGGER
>>
>>26507907
>Disliking something doesn't make it bad design.
Yeah forcing an arbitrary wait on the player does.
>>
>>26507940
It's not forcing you though.
>>
>>26507948
>Pokemon unavailable until a certain time
That's forcing it on the player anon.
If you have no choice in the matter it's being forced upon you to abide by those rules.

This isn't rocket science.
Anyway I'm going to pay attention to DBS for a while.
>>
>>26505933
Try catching a fucking Taillow in X or Y right now. Go ahead. Try.

5% encounter rate, on only one route, and only in hordes. Shit's less likely to find in an assisted playthrough than Chimecho in RSE.
>>
>>26507970
Pokemon are optional though, you don't need anything more than your starter to beat the game.
>>
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>>26507262
>They just haven't found a way to mitigate the "cute" art style of pokemon with a 3D engine capable of moderate complexity

Sorry for being dense, but what the fuck does this even mean?
>>
>>26507980
>what is sweet scent
Fucking hell, you people are trying to say that taking away exclusive pokemon makes it harder and none of you know shit about the game.
Taillow is easy as shit to find.
>>
>>26507970
No, forcing the player would be if Gyms were only open from 9-5 and blocked player progression. The player going out of their way to catch a good rare Pokemon does not stop progression. If they want a complete pokedex, an optional 100% thing, then yes, they will have to work for it.
>>
>>26508030
>gen VII
>beat the game
>professor congratulates you
>upgrades your pokedex
>you now have all 779 pokemon in your boxes
>6IV stats

>post-game
>you find a shiny version of the first pokemon in your party on every route
>but only at 11:11 PM at night

so boring, having to wait
>>
>>26508030
>going to extremes
>again
Good lord, it's like talking to a wall.
Both are examples of forcing unnecessary and illogical tedium on the player, your example is just overblown.
>>
>>26508027
Anon's no doubt talking about how, even with the jump to full 3D, the entire overworld was still the classic Pokemon chibi style and grid. Given that the image attached is of Colosseum, where everyone was always full sized and proportioned and the world scaled to match.

SM seems to be going in that direction anyway. The previews we've seen have had the humans all in the right proportions in the overworld and the overworld looks like it's shed the vestiges of the old grid. We'll just have to see if it's any good.
>>
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>>26506661
please god no
>>
>>26508027
XY's art direction was still trying to look like the games did when they were 2D/2.5D, but with 3D.

Look at the overworld in XY. It's still trying to evoke the look of the bobbleheaded sprites in previous generations, but with 3D.

From what it looks like in the newest games, they're finally figuring out how to move away from that.
>>
>>26506661
>Alakazam (Mega included)
>Regice
>Registeel
>Gardevoir
>Roserade
>Latias
No oh god why
>>
>>26507142
gen v sprites were not smoothed and the animations made look them even worse
>>
>>26508269
>smoothed
sprites were never "smoothed", ever. All sprites since Gen 1 had hard edges. Do you not know how pixelart works? theyre not fucking vectors
>>
>>26508269
The overworld sprites were better.

Pokemon sprites themselves had better animations 3 generations ago.
>>
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>>26506661
>>
>>26508292
>>26508283
Look at the gen v sprites. For lack of not knowing the correct term do you see how zigzaggy they are compared to gen iv?
https://www.youtube.com/watch?v=mS2CealUMeU
https://www.youtube.com/watch?v=vjW-ZCGHQHI
>>
>>26508346
When they're still they look just as pixelated as the gen 4 sprites and for good reason because the front sprites for the older pokemon were reused in gen 5
It's more noticeable because they move as opposed to being static sprites
>>
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>>26506661
>>
>>26508346
You know, looking at it again people really do blow the pixelation out of proportion when it comes to gen 5.
I should do another playthrough of BW.
I SHOULD but then I would lose my c-gear skin
>>
Why did they remove berrydex? Too lazy to make descriptions for all the shittons of berries they added?
>>
>>26508346
The tweening is shit but there's almost no difference. Pokemon sprites only had 16 colors. I really don't know why they didn't just use anti-alias or make the art more detailed in general.

Your eyes must have been bleeding playing XY, though they have jaggedy lines everywhere.
>>
>>26508494
>I really don't know why they didn't just use anti-alias
Because that would make it even worse.
>>
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>>26508531
The Serperior sprite animation has 147 frames, only 1 out of 2 are actually animated. The lack of anti-aliasing and the additional "dead" frames account for a lot of the jerkiness of the sprites.

To imitate movement they just change few lines of pixels without transition.
>>
Wat this game called ?
>>
>>26508661
It's called use google reverse image search, pleb
>>
The worst part is that we know now that the Pokemon rolling you feature from HGSS will never return because they're too lazy to get off their fat asses and make a 3D walking loop model for each Pokemon.

Never again will our precious companions walk side by side with us on our adventure.
>>
I miss sprites. I miss the charming chiptune style music. I miss taking your Pokemon on walks.

We never should've left gen four.
>>
>>26508732
gen five*
four is great but five was a major improvement
>>
>>26506340
I'm gonna need source on this
>>
>>26508708
They won't do it again because no one wants it that and they have no other use for overworld models like that.
Hell the only reason they were in HG/SS is because they had made them for Black and White's entralink.
>>
>>26508708
>they will never use the bottom screen for this
>you be able to won't see your pokemon walking/flying/hovering next to you as you explore the overworld
>you wont be able to interact with your pokemon live

I always press X to get to the menu anyway, and Amie and PSS usually just load a different function of the game. The second screen is pretty much dead weight since you can do most everything on the top screen or by using the d-pad to cycle through choices.
>>
>>26508791
>The second screen is pretty much dead weight since you can do most everything on the top screen or by using the d-pad to cycle through choices.
Just like in every DS game huh.
>>
>>26505870
Nah fuck that. I don't want to be swarmed with the same fuckers on every single route.
>>
>Everyone baiting on everyone

Okay I have a proposal: copy Etrian Odyssey's system. Time now becomes relative in-game. Taking steps and doing things make the clock advance. At 6pm it's night, at 6am it's day. Want to be in night? Go to a Pokémon Center and ask them to sleep until the next day/night. And lots of stuff can be expanded this way, such as time based missions.
>>
>>26508809
>what is The World Ends With You?
There are probably a few others I'm forgetting too. But yeah, a lot of games really didn't bother making it anything but a UI extension of the main screen.
>>
>>26508661
Pokemon
>>
>>26505832
>gen V sprites
Please no, I still have nightmares about those abominations, most of them looked like they wanted to die when they moved.
>>
>>26508818
No, that's worse. I like my Animal Crossing style.
>>
>>26508824
Obviously I'm talking about Pokemon here anon.
>>
>>26508837
But that only works for Animal Crossing because it's a life sim game.
>>
>>26508834
>OP posts a fan game based of gen IV sprites


Overworld was still GOAT and not ugly bobbleheaded shit like gen VI.
>>
>>26508851
And Pokemon can't be?

Real time in Pokemon was so comfy.
>>
>>26508866
>And Pokemon can't be?
Only if you attach it to shit that doesn't matter like customization options or something.
>>
>>26505832
I hate how they ruined a lot of gen IV/V pokemon cries. Those didn't need to be updated.
>>
>>26508866
Real time is comfortable but not practical. I like it but I agree it's faulty, yet removing it is not a good response as it makes the games feel duller. So maybe something like I proposed is a nice middle point.
>>
>>26506438
This. 3D models are objectively better and make for a more interactive/immersive experience.
Fuck you, spritefag
>>
>old pokebros can't stand up to the competition anymore
>your future pokebros could have useless stats just based on luck of the draw
>>
>>26508892
They ruined Victini so hard.
>>
>>26508908
>ugly 3D
>pasted on "textures"
>lag

Not if they look like shit.
B-but it's being fixed in SM, right?
>>
>>26506875
>changing 3ds calendar
This is not how you are supposed to play the game. There is a word for it, "cheating", it is the equivalent as using aimbot in fps and calling other players bad for not using it.
>>
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>>26508652
the fuck are you talking about?
>>
>>26505832
>tfw Pokemon Garnet will never be finished
Don't remind me that pls
>>
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>>26508937
Hey man nothing's perfect in its inception. 3D models allowed us to interact with our mons which desu I think is fantastic
>>
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>>26508985
This shit right here?
>>
>>26509026
This one looks, odd, as in fake odd.
>>
>>26508985
>>26509026

i see zero issue with these

the "gen 5 sprites are bad meme" needs to die already

this site has all the gen 5 sprites btw http://sprites.pokecheck.org/
>>
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>>26508346
I think the problem is that with Gen V they cheated a lot of the animations with stretching and deforming the sprites rather than drawing new frames

It stretches the pixels larger than they're supposed to be and looks cheap.

I really would have loved to see GF bring some talented pixel artists on board for one more gen to just completely blow it out before moving to 3D
>>
>>26509044
Those sprites in that picture look like fucking horseshit.
>>
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>>26509044
At least post something that's actually in the Pokemon art style, shitface.
>>
>>26509052
That's because they're hyperdetailed revamps of the wonky Green sprites. Look at Mew.
>>
>>26509044
>No one's going to care about what the pokemon look like, right? They care about the story!
>We can spend more time expanding gameplay and save more money on payroll if we cut corners and reuse elements
>>
>>26509084
>hyperdetailed revamps
Nice buzzwords, faggot. Kill yourself, you know nothing about pixel art.
>>
>>26509086
>if we cut corners and reuse elements
To be fair, you'd be hard pressed not to find a developer that does that.
>>
>>26509041
The sprites are not bad, what is bad is the animation. They didn't animate them, they just used a rig to move the lines without correcting the jagged lines and missing frames.
>>
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>>26509071
>>
>>26509100
Who cares? If you were actually playing on a DS as intended instead of your filtered 4x Desmume, you wouldn't notice or be autistic enough to care.
>>
>>26505832
3D models, even the still imperfect ones we have for Gen VI, are and will forever be superior to 2D sprites. Enjoy your nostalgia goggles, faggot.
>>
>>26509109
I did play it on a DS, you have to blind to not notice it.
>>
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>>26509071
>we could have had this
>>
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>>26509111
>Game Freak apologists will actually defend this shit
Get over yourself, you worthless NEET

>>26509121
Well then I guess you have a neurological disorder known as autism, buddy.
>>
>>26509134
There's something wrong with that model?
>>
>>26509134
It's not the 3d, it's the art style.

Pokemon can still be stylized without looking chibi.
>>
Is it me or the worst 3D models are from gen 1 pokemon?
>>
>>26509147
>Boring
>Lifeless
>Looped 40 frame animation
>Outline looks like static
>horrible shading
>awful colors
>>
>>26509134
>people who sees flaws is an autist
I guess you are trying to be one too?
>>
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I don't think I would mind if the models were all chibi like the original art
>>
>>26509162
That's because it's an idle pose anon and if I remember right whoever made those Gifs removed the actions they made during those poses.
You are aware that they have more animations right?
>>
>>26509182
That's not chibi, dipshit.

>>26509184
>You are aware that they have more animations right?
And they still look shit
>>
Gen 4 was probably their best sprite work. Gen 5's puppet animation for sprites always felt off to me. 3d was the right step to go but a lot of pokemon could use so improved animations. Both idle and attack animations.
>>
>>26509134
Nothing wrong with that model, and certainly better than a 2d sprite.

>>26509147
No, it's just a nostalgiafag.
>>
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>>26509200
>Gen 4 was probably their best sprite work.
You OK?
>>
>>26509217

Sounds like he means the Pokemon sprites.
>>
>>26509217
i think he means just the pokemon themselves
>>
>>26509215
>Nothing wrong with that model
HAHAHAHA
>certainly better than a 2d sprite.
In what fucking world? Go back to >>>/v/

>it's just a nostalgiafag.
I don't think you know how to use that term, dipshit.

>>26509221
>>26509222
Gen V uses the same Pokemon sprites from D/P/Pl/HG/SS
>>
>>26509231
There isn't anything wrong with the model though.
>>
>>26509231
>Gen V uses the same Pokemon sprites from D/P/Pl/HG/SS
Not all of them. Venusaur's sprite is completely new.
>>
>>26509239
>There isn't anything wrong with the model
Why don't you just pull Masuda's pants down and suck his cock?

>>26509244
And improved.
>>
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>>26509215
>calls him a nostalgiafag
>probably wasn't old enough to play this when it first released
>this shit is still better than the current 3D
>>
>>26509255
>literally reused N64 models with a new texture
You can see the polygons and rough edges.
The GC was capable of much more and Genius Sonority just reused old shit.
>>
>we will never get a pokemon that looks as good as capcom's MH spinoff
>>
>>26509295
I'm unironically hyped for those Amiibo, even if the game doesn't come west I'm buying one.
>>
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>>26506492
>IVs become DVs, so there are now only 16 possible IV values instead of 32
>Hidden Power now has a different method of determining type, making Fairy type a possible type
>>
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>>26509255
>>26509281
Then there's this, which looks like sugimori style stretched onto a rig.
>>
>>26506401
This is weird, i mean back in XY he was talking about how he wish to see simple designs for gen 7 Pokemon
>>
>>26509375
Which looks considerably better than the Colosseum model.

Which looking back on it has eyes that are way too big and lifeless.
>>
>>26509304
I really hope it comes over, it looks comfy as fuck.
>>
>>26505832
there's no promises.
>>
>>26506401

That's Sugimori art

Sugimori rarely tweets about Pokemon anyways. Do you even follow him? He is busy playing with mecha, crying over Sega consoles and masturbating to Love+
>>
>>26509162
>>Outline looks like static

That's because it lacks any ant-aliasing, are you dense?
>>
>>26506705
I know that doujin!
Mama x Paco if anyone is interested
>>
>>26507128
>/vp/'s trigger is talking shit about their precious Gen 5
>>
>>26508090
>Given that the image attached is of Colosseum
That's XD you idiot.
Thread replies: 255
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