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Hit me with your worst route designs!
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Hit me with your worst route designs!
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True, fuck snow
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>>26444870
>>26444890
fuck y'all that's a good route
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>>26444870
/thread
>>
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Not a route but holy fuck, Fuchsia City is annoying to navigate.
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>>26444855
What's bad about this?

>>26444910
this
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One healing spot to restore your pp would make it better.
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Any Hoenn route
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>>26444855
I don't see the problem???
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>>26444930
Fucking noobs m8
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>>26444930
git gud and teach a chansey softboiled you pleb.

here's a REAL trash route. the marsh gimmick was fucking stupid.

and to add insult to injury the rain only made the route look even more pathetic.
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>>26445012
forgot pic
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>>26444870
Nah, one of the best parts of the game is setting off for snowpoint. It's the longest treck in any game, and really gives the impression of being on a journey across a big region
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>>26445017
true, my favourite pokemon experience was stepping out of Mt. Coronet and into the snow for the first time
>>
Kalos 9, 13, 17.

The snow and marsh in DPPt are nothing.
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>>26444930
What the fuck was the point of all those fences? Who would even build all of those in the middle of nowhere like that?
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Why did sinnoh have such shitty routes
>>
There's literally nothing wrong with the challenging environments of Sinnoh. Only game where the journey is actually an adventure.

>>26445135
I'll never fucking understand who sanctioned those fucking dangerous tightrope walkways in a mountainous area but I always found getting through the fog and the overall layout to be fun.
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>>26445135
Perfect for hatching though famiglia.
>>
>>26445116
>running around inside the mountain forever
>step out into a blinding snowstorm
>rock climbing and constantly having to double back to find some other way to ascend giving a real sense of height
Best atmosphere
>>
>>26445129
9 and 17 aren't that bad, the only problem is that the controls suck.

13 can go fuck itself though. Wind + repel-proof encounters is fucking awful.
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>>26444855
FUCK KALOS
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>>26445017
Sinnoh had a real sense of grandeur, the region felt conected, but huge too. So many routes were a pain in the ass to navigate, specially the marsh, but I remember reaching Pastoria Ciry and feeling like a champ for clearing that.

Reaching Snowpoint felt different, it felt so sureal for me to see snow in the game, and the blinding snowstorm terrified me when I was younger, cause I thought there were trainers everywhere. It really conveyed a sense of struggle, but in a different way.

Or maybe I'm exagerating the fact these routes were hard to go through, I dont know
>>
Gen 4 is my fav but..... inb4 that marsh area. That was fucking shit lmao :D
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>>26445165
almost all of Kalos' routes were unpleasant. Some of the late-game routes were cool, but most early ones were awful. Especially Route 9 and 17, where you had to ride the slow-ass Rhyhorn/Mamoswine. Fuck those routes.
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>>26445165
This. All those fucking Arena Trap Pokemons backed up by the fact that repels are useless and the strong currents slowing you down made this shit so damn tedious and infuriating. Couldn't even take 5 steps without encountering a Dugtrio or something.
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>>26445165
>You will never enter the other power plants in some post game quest or whatever bullshit to they were to lazy to think of.
>mfw

>>26445171
The environment overwhelming you was a great detail of Sinnoh. The snowstorm obscured my vision and I had no fucking clue if I would ever progress out of it. Imagine the sense of relief so many people must have had when they found those small cabins just sitting there to help take a break from all the bullshit.

Man Sinnoh even took it upon itself to change the theme to a more comfortable sound when night came around for most areas.
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>>26445165
>>26445160
>>26445129
And the worst part is that your reward for getting through that bullshit is going to back to Lumiose with the awful fucking camera and the identical streets
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>>26445160
I find 13 the most bearable because at least at certain times of day the wind isn't there.

There's no way around the excruciatingly slow and terribly controlling riding Rhydon and Mamoswine segments.
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>>26445171
>>26445156
>>26445149
>>26445116
>>26445017
My niggas

The first time I stepped out onto a snowy route with my team facing snowboarders and ace trainers all wrapped up in winter gear

Sinnoh is goat, clearing the routes alone was part of the fun, made reaching the next gym that much sweeter

On the flipside I still dislike Twist Mountain
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>>26445135
Would be better without the fog. I liked the sense of climbing over a rickety bridge near a waterfall.
>>
All mandatory caves.
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>>26445207
Defog is absolutely my least fucking favorite HM and I near despise them all. Why the fuck would you force me to teach a pokemon that?
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>>26445210
if defog worked like in gen 6 you would
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>>26445214
In competitive, sure. But not in a normal playthrough. Funny how GF removes Defog as an HM as soon as they improve it for actual battle usage.
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>>26445017
>>26445116
>>26445149
>>26445156
>>26445171
>>26445165
>>26445200
These peeps get it desu

I'll always love sinnoh for feeling like a real journey, a single trainer out in a big-ass world with only some shitty bug pokemon and your starter. Feels good mang.
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>>26445012
Losing hp is not a problem. Losing pp is.
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>>26445225
Even in normal playthrough you could if yout team is sneaky pebble vulnerable. It's funny how everyone complains about defog and no one complains about flash, which is still fucking worthless 6 gens later as a move, still present in every game (even if they at least now demoted it into a TM) and is absolute cancer
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>>26445283
stealth rock is a literal non-factor in single player
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>>26445192
I hate that route because I kept going back looking for a way to get in and was just eternally disappoint
>missing out on making a sweet orre reference
>no team flare dregs clean up side quests
>shit i would have been happy to see looker
>>
>it's a "I just turned 18 and gen 4 were my first games" thread

Kys, etc., pp.
>>
>>26445015

I love this route...I don't get why people hate the marsh, yeah I guess it's kind of annoying to get stuck but it's not very hard to get out, it's not like this >>26445165 where you literally can't avoid it and are guaranteed a battle. And IMO the rain gives it a great atmosphere, but I always love rainy routes, another great one if the route before Fortree in Hoenn.

>>26445135

I like this one too. Sinnoh was just designed really well, as other people ITT have been saying it's arguably the one region in the series where traveling through it feels like an actual adventure, even with some challenge. I think Hoenn is a close runner-up though, both regions have a lot of variety.
>>
>>26445017
This guy gets it
>>
>>26445365
>the "I'm retarded and I have no taste" shitposter
End urself desu famigo
blog time
I'm 21 and my first game was a red I shared with my two older brothers, then gold
The first game I bought with my own money was ruby
>>
God I hate how HGSS looks
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>>26445365

I'm 22 and Blue was my first game.
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>>26445365
I'm 18 and red was my first game m8
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>>26445676
But its one of the best looking regions now because of those aesthetics
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>>26445711
Johto itself is nice but I just hate the way the tall grass looks in HGSS and the colors used tend to not be very pleasing to the eyes unless it's night to darken them, though several towns looked good, usually the Cities

The human sprites are weirdly proportioned in a way DPPt's aren't either as this weird in-between of those and BW too
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>>26445165
This. The designs were good on paper or concept, but so many of the routes were so poorly exectuted. It had little to no atmosphere and I'm one of those people who likes to take their time and enjoy every route.
ORAS did it better than XY. Perhaps it's the tighter graphics or the fact that Hoenn had some great routes.
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These ones. Felt so linear and small.
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>>26444855
Pick a random Kanto route that isn't part of the Sevii Islands, you a 90% chance it is utter shit.
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>>26445739
I love how the tall grass is continuous in Johto.

Didn't realize the HGSS sorites were differently proportioned though. Interesting
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>>26445676
>>26445739
What? HG/SS are the most aesthetically pleasing games in the series, nigga. And how could you even hate the tall grass? In HG/SS they're actual patches of tall grass that look somewhat natural, instead of the weird individual bush tiles from the other games. I fucking hate that they went back to those in B/W for no reason.
I respect your opinion, but man am I baffled as to why you would EVER think that.
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fucking crystals
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>>26445824

this, I always fucking dread this part of Unova.
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>>26445015
>>26445017
>>26445135
gen 4 has such good routes holy shit

compare that to 5 and 6 and its a joke
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>>26445210
Unpopular opinion: I actually like the Fog/Defog. I always avoid using the HM and try to craft my team to take advantage of the fog instead. Swift and Shock Wave are easily accessible TMs, Roselia gets Magical Leaf by level up, etc. There's something special about entering a foggy route knowing I'm prepared and able to handle myself.
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>>26445824
Whoa, shit taste.
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>>26445824
I liked Chargestone cave... At least give them credit for making a cave route somewhat intresting.
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>>26445824
>complaining about possibly the single non-shit cave in entire franchise
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>>26445149
>challenging environments
>thinking tedium is the same as challenge
FE fates conquest on lunatic is challenging.
Sinnoh is just plain boring and the fact that you need two HM slaves at all times to explore the region kills any replayability for most people.
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>>26445906
>FE
did they actually bother fixing the beyond garbage AI Awakening had?
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>>26445918
If you're playing Conquest.
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>>26445926
So guests retardedly rushing targets they are weak against and enemies trying to gang up on a nearest unit no matter how much ass it kicks are still in?
>>
>>26445906

>>thinking tedium is the same as challenge

No one said that.

Also "challenge" doesn't have to mean ball-busting difficulty.
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>>26446024
>Also "challenge" doesn't have to mean ball-busting difficulty.
Are you trying to imply that traversing the overworld is challenging and requires more from the player than making inputs on the d-pad?
Where exactly is the challenge there? It's not like you're dealing with micro management issues when you can dedicate two shitmon to HM slaves status and blitz the game with the rest of your team, or just your starter.

Don't kid yourself, there is no challenge in those routes it's pure tedium.
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>>26446069
Oh and it's not like you're going to get lost there either considering it's a straight route with no maze like areas.
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>>26446024
>No one said that.
You don't have to say it directly. You implied that it was because of the environments which only add tedium and not challenge.
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>>26445165
This is by and far the worst route in the franchise. Fuck, it's probably up there for worst area in an RPG altogether.
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>>26445864
>Doing all this
For one route? SinnohFetuses are really crazy
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>>26445012
Anon he said pp, plus that's how you get to Fushia for Chansey
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>>26446112
Sinnoh as a whole was the worst thing to happen.
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>>26444855
TOO MUCH WATER
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the only games i can think of with shit routes is gen1, hoenn and kalos just for how lazy they are
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>>26447501
Why did that guy build his house on a tiny atoll?
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>>26447588
For maximum comfiness
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>>26444870
God I hate this shit. Walking in the snow was so slow and tedious.

>>26444910
Agreed, such an awfully designed city.

>>26444930
This one is actually really good, I love beating all the trainers here. One of my favorite training places.

>>26445165
Definitely not as bad as people claim it to be. Follow the wind and git gud with the roller skates and you won't run into any Pokemon. Even if you do, just have your Flying Mon in front and you can escape them.

>>26447501
All of Hoenn's water routes are bland as hell. Just Wingull and Tentacool, nothing to do and everything looks exactly the same.
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>>26445209
But Mt. Coronet was amazing
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>>26444855
At least you can get apricorns there. Also you can catch a spearow, heracross, aipom there
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>>26447693
That's the worst one.
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>>26444870
Pleb detected, 217 is comfy and thematically strong
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>>26447717
>straight path
>only defining feature is that it made the game a slog
>forgettable music
>still thinking 217 was good
We get it, Gen 4 was your first generation you don't have to push your shit taste on people.

If you want to do that go back to /v/ where you belong.
>inb4 I-i started with (previous gen/game)!
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>>26447588
Because he's a misanthrope and wanted to be left alone.
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>>26447501
I agree. After Mosdeep I practically can't play the damn game anymore.

>>26445165
Literally the worst place in any Pokemon game.

>>26445741
I think Hoenn's zoomed out camera helped.

>>26445824
Shit taste my guy. This, Ice Path and Reflection Cave are the best caves.

>>26447693
Lol

>>26444870
Sinnoh Routes are a strange one. Its is generally the most tedious region I think, but the Routes are thematically strong. They are simultaneously terribly designed and very well designed.

Fuck Coronet though, that's my limit. Sinnoh caves in general actually.
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>>26447501
I enjoyed searching for all the diving spots, but the Pokemon variety did hurt it.
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>>26445903
>>26445877
Hey now, Mirror Cave was interesting, too.
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>>26447736
>forgettable music
It's the best track in the entire game
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>>26445165
Its so poorly designed... So many empty areas and random jaggy lines jutting out at the edges to have fuckall.

I will forever hate X and Y for that. Mamoswine and Rhyhorn route also.
>>
>>26445165
The first time I went through this route there was no wind so I was really confused as to why people hated so much
>>
Outside of Mt. Mortar, AKA have some trainers.
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>>26446077
>>26446069

a lot of the routes in Sinnoh are actually NOT straightforward and require certain areas to be traversed more than once or in different ways to find exactly where you need to go.

maybe "challenge" was the wrong word, but they do bring something to the player experience that the other regions don't.
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>>26447880
That's backtracking you retard and most if not every time the other route was blocked off, railroading you into right path.

Here's a tip by the way, having the player move out of the way of trees doesn't make the route well designed, it just means you're wasting the player's time especially when it's failing at setting that adventurous mood.
>>
Worst: Any given Unova route if you stick to the main path.
Best: Any given Unova route if you explore all of the nooks and crannies.

If we are to have more linear routes and progression, BW absolutely nailed it. Kalos is just embarrassing by comparison.
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>>26447764
Okay, 2 caves in a whole franchise
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>>26445017
It would be really cool if snow that slowed movement down to a crawl didn't exist
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>>26448390
Have you ever tried going through shittons of snow?
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>>26445149
>There's literally nothing wrong with the challenging environments of Sinnoh

Jesus Christ Sinnohfags are the worst.

Like do you really think there's anything even REMOTELY challenging about Sinnoh's routes? No, it's easy as fuck and even in the areas where you're likely to get a little lost it's super easy to get back on the intended path in no time at all.

The problem with Sinnoh is that it's slow and just not particularly fun, and it doesn't help that most of the region just comes across as a snoozefest because of its constant reliance on caves and incredibly bland-looking towns.

Anyone who unironically believes that Sinnoh is better than Unova has a serious mental disorder.
>>
>>26448407
Adding a gimmick in which the sole purpose is to annoy the player for "realism" is shitty game design. The wiggling bullshit in the marsh route is dumb too (though at least for that you can see the shallow parts).
I love the atmosphere of Route 216-17 but it could've just as easily worked with just the lack of biking and the reduced visibility (which is hardly a problem).
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>>26448390
Nah.

It adds character.
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>>26448456
Here's your (You)

:^)
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>>26448462
tell that to caves and darkness (present from gen 1)
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>>26448496
Are you implying I support flash too? Because I don't.
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>>26445017
Gen 1 has a pretty grueling trek from Lavender to Fuchsia (and I tend to take it before the Cycling Road every time for whatever reason). Love it when I'm prepared with enough healing items, hate it when I'm forced to backtrack to a Center/healing NPC
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>>26448465
No, it adds tedium. Plain and simple.

Are Sinnohfetuses the biggest cancer of the board or what?
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>>26448462
You're a little bitch.
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>>26444910
I guess all the folks without Pokemon that knew cut in Fuschio just fucking suffered on a daily basis.

>>26445165
I liked some of Kalos's routes (namely the one on the cliffs and the swampy one near the fairy gym city) but holy fuck those riding routes were god awful
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>>26448711
they should just get rid of dark caves, quicksand, whirlpools, wind currents, ice-skating, marshes/swamps, trapholes, tall grass and wild pokemon encounters as well. I mean they're all elements which just exist to slow your progression and annoy you.

Hopefully in Sun & Moon they just make one cycling road from your starting town to the pokemon league.
>>
>>26448711
No those would be Johtoddlers.
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>>26448369
This is a good point.
>>
>>26448806
Most of those are far and few between in most regions so that's a dumb rebuttal. Only in Sinnoh is navigation an outright chore.
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>>26448848
>Most of those are far and few between in most regions
now this is bait
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>>26448505
Well then you're a shitty web browser ain't you
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>>26449224
he said worst route designs
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>>26448711
>Are Sinnohfetuses the biggest cancer of the board or what?

no, that would be unovafaggots
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>>26449437
Enjoy your vulnerabilities
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>>26449224
Aside from the lack of payoff for finding it at all, this route is fine. It feels so magically remote and has its own unique vibe because of it, and because you go through fuckin victory road to get there.

There really shoulda been a bigger prize though, a la Larvesta in BW2. If/when Sinnoh gets remade I hope they delta episode the shaymin plot to give the route some purpose. Keep it chill though, you know? Let the player find it.
>>
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>all these people posting long and interesting routes as the worst

Niggers have no taste.

Pic related is what a shitty route looks like.
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>>26449501
>You ready to start your big exciting adventure?!
>Careful not to trip!
>>
>all these unova anons crying and trying to bring some attention to their forgettable routes from other regions that aren't kanto

kekkety kek
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How about the worst area on a route?
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>>26449577
Then post some bad Unova routes if it bothers you so much.
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>>26449602
3spooky5me
>>
>>26449602
FOR WHAT PURPOSE
O
R

W
H
A
T

P
U
R
P
O
S
E

Kalos just gets worse and worse in retrospect.
>>
>>26449602
>Oh cool, something interesting might happen.
>Oh.
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>>26448456
>>26448711

You're trying to hard to fit in. All it does is expose your underage faggotry.
>>
>>26444910
Wait, I don't remember that path leading to the top left.
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>>26449883
If he were trying to fit in he would be acting like a Sinnohshit.
Now why don't you actually explain how they were challenging you retard.
>>
>>26447501
>every water route in gen 3

The worst has got to be the current routes west of pacifidlog, flying back over and over just because you started surfing 1 square too far south is shit
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>>26449968
Are you not a English speaker? Because it's clear what he means by challenging environments of Sinnoh. Not that they were difficult but that the design of the routes gave the sense of an arduous trek, which is true. Whether you like it or not is another story. So why do you obsess over that word and trying so hard to act like an underage faggot?
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>>26450310
>Not that they were difficult but that the design of the routes gave the sense of an arduous trek
How is that a fucking challenge you retard?
There's a huge difference between a sense of adventure and a challenge.

Now I'll ask you again, what made it a fucking challenge.
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>>26450323
Jokes on you
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>>26450345
>>26450323

So you're not a native English speaker. So why are you acting like some autistic tryhard underage faggot?
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>>26450414
You have literally not said a thing regarding a challenge.
>>
>>26450414
>challenge noun (DIFFICULT JOB)
>(the situation of being faced with) something that needs great mental or physical effort in order to be done successfully and therefore tests a person's ability:

>challenge noun (INVITATION)
>an invitation to compete or take part, especially in a game or argument:

>challenge noun (QUESTION)
>asking if something is true or legal:

>challenge noun (INSTRUCTION)
>an instruction given by a soldier or guard at a border or gate, telling someone to stand still and say their name and reasons for being there

It does not fit ANY of these.
It's not a fucking challenge you retard.

I challenge you to say otherwise.
>>
>>26450414
Not the same anon as the one you're arguing with
>>
>>26450414
>thinking gen 4's routes ever tested the player in any way
>thinking gen 4 was challenging
>thinking Pokemon is challenging
Is there like a condition that is like dyslexia but with areas?
Because I'm pretty sure you have that.
>>
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ffffffFFFFFFUCKING MAMOSWINE ROAD
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>>26450323
>durrr summer
Nice argument, how about you go back to /b/ with the rest of the kiddos
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>>26444855
it's ugly as individual route but it's more of a complemantary route to the azalea town
azalea town that is known for being comfy, a nice place between a sacred forest and a long complex cave, the route is often rainy and the rain is collected in the slowpoke well, the forest provides wood and therefor homes and heating

it's a cozy village (or town) and a smart location in my opinion

i'd be more concerned by that one route bewteen celadon city and the cycling way
>>
>>26450539
Every complaint i have has already been posted but if you want my list then here


>all that backtracking
>All those routes that got you stuck
>Fucking Mt. Coronet
>having to rely on HMs
>Fucking fog
>>
>>26450536
>You can ride pokemon!
COOL
>You don't get to ride your own pokemon!
WHY
>It's also clunky and awful!
WHY
>And mandatory!
FUCKING WHY
>>
>>26450590

Dude, just write GameFreak you want an auto pilot mode and a cinematic trailer story as a game.
And a Showdown like teambuilding interface, and all Pokemon and only trainers with competitive teams but with you winning against them because losing would be equally boring and bad.

Oh wait, we already got Unova and Kalos.
>>
>>26449501
/////////thread, this is objectively worst
>>
>>26450610
Are you being serious right now?
Are you seriously saying that a game can't have an adventurous feeling to it as well as actual challenge unless they force tedium on the player in some obtuse way like in gen 4 despite the fact that there are games that do a much better job without doing that like Xenoblade?

Fucking hell, you sinnohshits are the single most retarded group on this board.

>>26450590
I see you in that other thread
>>
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Has this been posted yet?

What was even the purpose of this route?
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>>26445185
You know, I don't get why everyone hates Kalos' badlands so much. It was pretty.

>Arena Trap Pokemons
>repels are useless
>the strong currents

Oh NOW I remember. Holy fuck that route was shitty. And those cockteasing power plants? What were they thinking?
>>
>>26449633
>>26449668
>>26449602
What even happened there, I can't remember.
>>
>>26449501
>>26450651
Underrated posts.
>>
>>26450681
Your friends dragged you to a haunted house, you hear a scary story, that's it. No items or battles or anything, just another scene where you're forced to hang out with your friends and they can all say their one note.
>>
>>26450725
Ahh that's right, thanks. One of these days I'll replay XY. I can't remember fucking anything from it.
>>
>>26450650
Oh okay, you just want to be the only contrarian now, I'm fine with that, I don't want to invade your special spot in this board.
>>
>>26448388
Glitter Cave was good too. Because it's incredibly easy to get through, meaning you spend less time in a fucking cave.

It's like, if that cave could talk it'd be saying "Hello friend. I know mandatory caves are awful. We suck. So how about I just make myself as linear as possible so we can be done with this shit as fast as we can. I'll even tart myself up and look nice and pretty for you."

Thanks Linear Cave. Thanks for being a less awful kind of awful.
>>
>>26450590
>backtracking
As opposed to the region being a straight line like what we've gotten recently?

>All those routes that got you stuck
Fair.

>Mt. Coronet
Yes, what about the greatest cave in the franchise?

>having to rely on HMs
I can see why some people dislike HMs but I personally find it better than "We're dancing for no reason." We've had two generations without HMs and the roadblocks have been the most lazy, awful shit, makes me like HMs in retrospect, except the water HMs that aren't Surf, fuck those.

>fog
Fair.

Sinnoh isn't perfect but I disagree with the majority of your complaints.
>>
>>26450760
Waterfall isn't a bad move imo. Whirlpool on the other, fuck right off with that shit
>>
>>26450793
Yeah, Waterfall is alright, but sometimes I only have one Pokémon that can learn Surf or Waterfall and I have to double dip or use an HM slave, which always sucks.
>>
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>>26449501

>>26449602
OH BOY A HAUNTED HOUSE! THESE ARE ALWAYS FUN DIVERSIONS!
>>
>>26450760
>As opposed to the region being a straight line like what we've gotten recently?
>implying Sinnoh wasn't linear as fuck

>Yes, what about the greatest cave in the franchise?
The fact that it was boring, forced repetition on the player and had the unnecessary fog mechanic?
Nothing really.

>but I personally find it better than "We're dancing for no reason."
You are aware that this is a joke where GF is poking fun at their own pointless roadblocks.
Which is equally as bad in the Sinnoh games mind you considering it both had a blackout and Psyducks that were standing there for a bullshit reason, I think it was something like their headaches got more intense so they just decided to stand there for no reason.
>>
>>26449501
>>26449602
>>26450536
>>26450651
WHY
>>
>>26450760
>As opposed to the region being a straight line like what we've gotten recently?
in B/W and B2/W2, you had to backtrack, and unless I'm mistaken backtracking isn't going in a straight line.

>Yes, what about the greatest cave in the franchise?

You mean the blandest cave, with you being forced to go back to after every gym?

>HMs are better
I don't know about you, but I hate having two hm slaves and a flyer just go navigate a region.
>>
>>26449501
>this wasn't the first post
/vp/ truly is irredeemable garbage
>>
>>26450651
>>26449501

This route didn't make me want to kill myself, unlike >>26445165
>>
>>26449602
>people actually hate this
>it's more interesting than literally anything that happens on Sinnoh's routes but nobody brings that up because le gen 6 is shit meme

Sinnohfoeti really ruined this board.
>>
>>26449501
>>26450651
>>26450994
It should have served as a warning to the rest of the game.
>>
>>26450323
Stay mad, Hoenncuck
>>
>>26451013
>A boring "spooky" story with no reward.
>Game even has the gall to ask for a tip.
How was that even the least bit interesting?
At least Sinnoh had a real spook mansion.
>>
>>26451044
And it was boring as fuck.
The one in Unova was better.
>>
>>26451025
>Cuck maymay
>implying I like any gen over any other gen except gen 4
>>
>>26449501
This whole route's purpose was for you to leave home and have your first sense of 3D, the next route would be the real start of the adventure.
>>
>>26451082
>This whole route's purpose was for you to leave home and have your first sense of 3D

Why couldn't you have a 3D route that wasn't just a straight line?
>>
>>26451065
Every ghost house was better than Kalos'.
>>
>>26451103
It was a metaphor for the rest of the game
>>
>>26451065
Nice goalpost moving, buddy.
>>
>>26449501
The most baffling thing is why they decided to give it a unique music piece that takes 45 second to loop.
>>
>>26444870
>posts one of the best routes

Running back trying to find Rock Climb and having Eevee evolve there out of the blue was dope for me, I'm sorry your experience wasn't as enjoyable.
>>
>>26444905
OP already posted the worst route.
>>
>>26445171
You did it man, it's 2008 again and I'm back in high school
>>
>>26445135
>>26444870
>>26445015
>>26449224

Why did /vp/ have such shitty tastes?
>>
>>26447736
>Not liking hoofing thru snow for the first time in the series thru a mountain valley by the sea.

Shit-taste, tropical-dwelling cumrag detected.
>>
>>26447907
>Don't make me traverse a geography to set an immersive atmosphere.

You probably complain about routes being linear too.
>>
>>26448456
>I played DP but not Pt

We get it, you're "too cool" for the third version.
>>
>>26451895
Nah, that route is still better than Kalos Route 1 just because it has grass. It's below average quality but not bottom of the barrel.
>>
>>26447501
I honestly did not mind the routes themselves but the variety of pokemon tanked hard. So many water types to choose from and they picked only 2 for the most part.

Toss in some Carvanhas, gyarados, wailmers anything.

What's worse, they kept the same shit in ORAS when they had even more variety to work with.
>>
>>26450449
Are you trolling? Have you truly not seen that word used in such context? I'm not sure if this is b8 or not. I mean, you've only provided noun definitions, when the word was used as an adjective. And you've only provided definitions for 'challenge', not 'challenging'. I take it you aren't a native English speaker, which is odd considering you've chastised others for the same reason. You see, words have different meanings based on what parts of speech they are. There are nouns, verbs, pronouns, adjectives, adverbs, and a few more. The internet is a great place to learn about these things. Here, I'll show you a website where you can look words up and discover what they mean.

http://www.dictionary.com/browse/challenging

>stimulating, interesting, and thought-provoking: a challenging suggestion

Definition 2 seems to fit quite nicely. A stimulating and interesting environment. A challenging environment.
>>
>>26452275
jesus fuck i just reread it all and i can't fucking keep track of who's who. fucking ids were horrible but they were great for shit like this.
>>
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HAVE YOU FUCKING FORGOTTEN?

>APOLOGISTS WILL ACTUALLY DEFEND THIS SHIT
>>
>>26452285
The fact it seemed like it meant something but ultimately didn't was the only problem with it
>>
>>26452285
It's supposed to look like the circuit board to the Japanese Red and Green.
>>
>>26445134
Probably the same sadistic fuck who keep replanting trees on crucial paths so that humble, Arceus fearing citizens have to take long routes or live at the mercy of Pokémon trainers who'll cut them a path.
>>
>>26447739
>Wants to be left alone
>Travels to the most ridicolously secluded place possible
>Puts home on tiny little island surrounded by hazards that stops most ships from approaching
>Still takes the time to put up a nice little sign out front
>>
>>26452285
Is this from the forest on Five Island?
>>
>>26452653
just like scorched slab and so many others.

they really should get better about that, creating things then never actually building/releasing them.

Like the azure flute. Or the powerplant in kalos.
>>
>>26452815
I thought those were jsut growing back really fast.
>>
>>26452884
>You stand there for hours
>Doesn't grow back

>You literally walk in and out a door
>It's back instantly

Nah. Clearly there is some entity that replaces them when no one is looking.
It's easy to do, because most NPCs don't see anything that isn't straight ahead of them, and even then, only if it's really really close.
It's the player the Gardner has too fear. For the player sees all from the heavens down.
The Gardner must be cautious.
>>
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>>26444870
That is unironically one of the best routes in the entire game, and I am honestly a little bit peeved that you posted it.

Fuckers like you are literally (L I T E R A L L Y) the reason GameFreak has dumbed down the recent games to shit.

>That feeling of sweet, sweet relief when you get to comfy Snowpoint
THAT is adventure, right there.

Basically, THIS>>> >>26445017

I can not emphasize this enough. That stretch, that journey to Snowpoint. Through the mountain, down the cliffs, and then through the blizzard, is the most adventurous trek in all of Pokémon to date. The experience is something every Pokémon fan should appreciate, even if the best part for you is when you've finished it.
>>
>>26445365
Eat shit. Been here since Gen 1. Played every Gen, start to finish. I know what makes for a memorable experience, and what does not.

Lemme guess, Hoennbabbie?
>>
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>>26445676
.... What? It's probably the most polished looking game, with the most comfy setting and themes and shit.

How can you "hate how it looks"?
>>
>>26445824
It was ok.

I used to dread Twist Mountain more, until my recent playthrough where I found that was actually not nearly as bad as I remembered. Unova was pretty good with its caves and stuff.

Victory Road in B/W was a little annoying though.
>>
>>26447501
There are 6 back-to-back water routes in that last part of Hoenn. 7 if you count Pacifilog """""""""town""""""""""", and way more if you take into account that half the routes have a dive route below them. The last three routes are also all connected by uncontrollable currents, forcing you to constantly fly back to Pacifilog if you want to get all the items, or find the Regi cave.

That entire section of the game is a complete undeniable pain, and anybody who says otherwise is 100% blinded by nostalgia.

Those water routes are without a doubt, the worst locations in any Pokemon game to date, and since selling AS, I am confident in saying I will never touch Hoenn again because of them.
>>
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Prove me the fuck wrong.

>inb4 someone tries to cherrypick a couple half-decent routes

LOOK AT THE LAST FUCKING HALF OF THE MAP, JUST FUCKING LOOK AT IT.
>>
>>26452755
Which is why you found exclusively bug pokemon.
>>
>>26453170
>>26453123
>What is max repel

Just stick with Kalos
>>
>>26448369
100% agree, especially with B2/W2. There was a lot of exploration in Gen 5, it's just that it was completely optional. You didn't even need to use a single HM in the main playthrough (Except Cut, once, as a tutorial.). But if you don't, then don't complain about the game not having exploration, because you basically chose to ignore it all.
>>
>>26449224
The route is great, it's just that there's nothing good at the end. (I think an event is there, but that doesnt really count)
>>
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>>26453055

There is nothing inherently more journey-like in Sinnoh compared to other regions, stop repeating this shitty meme that was only perpetuated by Sinnohfetuses to sound smart so they could fluff their garbage region up.

Seriously, why do you faggots get so obnoxiously pretentious whenever you talk about this region? Is trecking very slowly through annoyingly monotonous routes "adventurous" now?

Fuck off.
>>
>>26453123
>>26453170
these niggas get it
Hoenn is honestly the worst region, I don't get how anyone likes it.
>>
>>26453181
>I-It's fun if you repel away all the wild encounters!
Nigga I didn't even mention the wild encounters in my post. The onslaught of wild Tentacool and Wingull are just the cherry on top of the water routes shittiness.
>>
>>26452755
>>26453173
>Apologists
>I-ITS SUPPOSED TO LOOK BAD
>>
>>26453199
Nah, Hoenn is fucking fantastic. Water routes tend to be the best routes in the game, as opposed to your generic grass+trees routes or caves.

The only exception is Gen 4, where the water routes are garbage, but there are a number of stand out routes, like 209, 216, 217, and 224.
>>
>>26453222
Not an apologist, the bug comment was just pointing out that gen 1 is full of bugs and shit.
The route is ugly and badly designed still.
>>
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>>26453229
>Nah, Hoenn is fucking fantastic. Water routes tend to be the best routes in the game
Are you for fucking real?
>>
>>26453197
>implying the route to Snowpoint the first time wasn't awesome
It was legitimately cool to be going through a blizzard with no real sense of where to go but north, and then finding those cabins and being able to take a little break from the trek.

I hope they do an over-the-shoulder camera and give you limited visibility when going through that route in the remakes. Shit would be cash.
>>
>>26453250
I wouldn't go so far as to call them the best routes, but he's right in saying that they're a hell of a lot better than ANYTHING in Gen IV.

Fuck Sinnoh.
>>
>>26453229
Hoenn is awful, I sure love fighting tentacool and pelipper all the time!
Oh and lets give tons of mons fucking protect/detect so grinding is an absolute chore!
Surfing in Hoenn is boring as fuck, I don't get why Hoennbabbies defend it. I sure love having my screen filled with 90% of the same color with a few rocks and fighting the same 2 or 3 pokemon all the time.
And don't even reply if you're just going to "le repel" meme.
>>
>>26445763
Route 24 or 25, Cerulean to Bill's House
>Rival Battle, shit on him
>6 Easy Exp battles and 5000 pokebux
>thunderwave and Charmander
>Mew Glitch
>More trainers = more easy Exp.
>Scene where gold interrupts Misty giving a dude a blowjob in front of Bill's house

GOAT route
>>
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>>26453250
>>
>>26453197
The trek down the side of the mountain, and through a blizzard is supposed to feel like you going up against extreme locations and conditions, the like was unseen in the franchise before.

Don't be a twat.

You can't compare walking through generic grass routes, to trekking through a blizzard. One is CLEARLY supposed to feel more adventurous and dangerous, right? That was the intention.

You can debate that it didn't work all you like, but don't be a retard and claim that it was non-existent.
>>
>>26453259
>implying the route to Snowpoint was ever awesome, any time

I've played DPPt on multiple occasions and every single time I couldn't wait for it to be over. It adds absolutely nothing to the game and only serves to annoy the player with a sense of "hardship" that was never actually present at all since most of us were really just bored to tears.
>>
I think Kanto is the comfiest, but that's probably because I know it best
Cinnibar is super comfy
>>
>>26453276
Having a lot of water isn't the problem though.
It's the wild Pokemon being limited to fuck all, and all trainers having Water types. At least have trainers on the islands consistently use something else
>>
>>26453267
>Bringing Sinnoh into this for literally no reason
What?

The fuck is it with these Hoenn fanboys?

Its like they KNOW the region is impossible to defend, so they take blows to other regions instead.

Lemme Guess, Johto sucks because of the level curve, and Unova is too linear, right?

Here's hoping Alola has another set of 6 consecutive water routes! Oh boy!
>>
>>26453276
Fuck off you literal retard
>Tentacools a Pelipper
Use a repel. There's more Pokemon than them in the water routes, anyways, and you should have a full team by then, considering they're only available after the 7th gym.
>Protect and detect
Literally only Meditite, which gives shit for exp anyway. It's better than Kanto/Kalos where they have wild Pokemon with Arena Trap, or in Unova where every single Unfezant/Tranquil has detect. Not to mention Gen 3 is easy enough that you shouldn't need to grind unless you're using a team of 6 Pokemon like a retard.
>Surfing in Hoenn is boring as fuck
It's the same as any other game you raging sperg, just sped up compared to Gen 1/2/4.


Seriously, get fucking good at playing Pokemon. Just use a repel if you're that triggered you whiny baby autist.
>>
>>26453311
Kanto is the second worst region behind Hoenn, people only really like either of them due to nostalgia.
>Prove me wrong
>you cant
>>
>>26453292
>One is CLEARLY supposed to feel more adventurous and dangerous, right?

What basis do you have for this? Is there anything more challenging about the route? Anything more dangerous? Anything more adventurous?

No, it's just a slow fucking route with terrible progression. There's no sense of discovery, no sense of exploration, it's literally just slowly slogging through a linear blizzard.
>>
>>26453170
The water routes were good. There is no good reason for them to be divided up like that. Most of them aren't mandatory anyways, just side content, and it felt like a real exploration for hidden shit.

Sinnoh = Hoenn > Kanto > Johto > Unova > Kalos
>>
>>26453326
>the repel meme again
dude, dank
you shouldn't have to use a repel to traverse a route in a reasonable amount of time no matter what the circumstance you raging autist
>>
>>26453326
>it's the same as any other game
None of the other games subject you to 6 fucking water routes in a row.

Usually 2 in a row maximum.

It's too fucking much. Tedious, and boring. The routes aren't even aesthetically different, there's no significant landmarks, it's just water water water fucking water, and this was not even fixed in OR/AS aside from "y-you can get through it a little quicker with Sharpedo"
>>
>>26453331
I didn't get into Pokemon until I was 18 and Fire Red is still my favorite
>>
>>26453324
>implying I even like Hoenn all that much

Wow, you Sinnohfetuses are so hilariously butthurt you can't even come up with a proper rebuttal.

Your precious region is among the worst in the series, right next to Hoenn and Kanto.
>>
>>26453320
Routes have different trainers. Are you going to complain that you'll find mostly Ice types and Ice type trainers on snow routes?

The lack of Pokemon diversity is a legitimate complaint, but really, there didn't need to be a ton of Pokemon jammed into the last 1/10th of the game. I just wish that they had more Pokemon in the post game, so that revisiting them would do something useful.
>>
>>26453370
I'll complain about whatever I want, even if it doesn't make sense
>>
>All the Hoennbabbies in this thread getting assflustered over someone calling out their shitty games
You do realize that Gen 3 was what killed Pokemon until Gen 6 right?
>B-but R/S sold some of the highest in the series!
Yeah and the dropoff of sales to the next game was the largest in the series as well, leading to far less sales until Gen 6 got a bunch of people back into it.
Gen 3 basically killed pokemon for 3 whole generations, Emerald is one of (if not the) worst selling main series Pokemon game to date.
People fucking hate Hoenn except for the people who played it as their first game and are blinded by nostalgia.
>>
>>26453343
>What basis do you have for this?
>Anything more dangerous? Anything more adventurous?
Uhh, yes. One is a grass pathway, and the other is a FUCKING MOUNTAIN.

No, in terms of gameplay, its not MUCH harder. It's slower, more sluggish, it feels more tedious.

But that's the point. The atmosphere, the context, is that you're traveling though a fucking mountain, and then a blizzard.

The point is that you have to endure it, so that you can feel the sense of relief and accomplishment for getting through such a long and tedious stretch.

THAT'S the appeal. You can say that you didn't like the gameplay or whatever, but the route clearly has an appeal for its atmosphere and adventure, and sense of relief for overcoming it, and THAT'S why it was being praised. Not because people thought the gameplay was fun. OBVIOUSLY walking though a blizzard at .5 speed, and each battle being in hail, is not fun. That's the point. You have to overcome it, and no other location has really pushed you in that way before.
>>
>>26453370
>1/10th
>Half the region is water
>>
>>26453354
3 water routes split between 6 "routes". There was very little changing between them, they could've all been one route and it would've been fine. It doesn't matter how many there are, though, because you surf through them incredibly quickly, and they aren't long at all. They're some of the shortest routes in the game, along with route 101.

You're making a mountain out of a molehill. It can't be tedious because there isn't much to do in any single one of those routes. Slap on a repel and surf through it, it's quicker than going through tall grass because surf speed is much higher than run speed.
>>
>>26453385
This tbqh
>>
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>>26453353
>Implying
Are you retarded or do you not use repels when wading through giant seas of grass/caves? Water routes are no different, except they're faster to get through because surfing speed is higher.

Fucking dumbasses.
>>
>>26453343
It's one of the longest areas in any game without healing. So yes, it's more adventurous and dangerous than your average Route 5.
And this is before the 7th gym.
>>
>>26453396
>muh atmosphere

So then the only thing you can come up with is a subjective quality that not every player actually experienced anyway.

Nobody but pretentious Sinnohfetuses pretend that there was anything """adventurous""" about linear and slow snow-themed routes.
>>
>>26453401
Only about a 1/3rd of it is, and you cross half of that in a boat, with only another 1/4th of it being mandatory (to get to Sootopolis and then from Sootopolis to Victory Road).

Sinnoh's water routes take longer to get through than every single water route in Hoenn combined. Let's not forget the Sea Foam islands, either. Johto, Unova, and Kalos, the three worst regions, are the only ones without sizable water routes.
>>
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>>26453229
Nope. Hoennfag here. Ice/Snow areas are aways the best. Damn fucking shame Shoal Cave had all of one small cave dungeon inside it. Had Snorunt though so it's forgivable.

The swimming was an absolute fucking chore. It was only fun when you were fucking around near Pacifidlog town in the rapids. They should have fleshed out the underwater more. I mean, you're not the only fucking person who knows dive, right?

>>26453267
>>26453197
>Eterna Forest
>Slowly making your way up Mega Mountain Coronet and proving yourself as you progress through the game
>Struggling through the marshes to get in and out of Pastoria
>The terror of trekking through an intense blizzard to finally reach Snowpoint
>Any non gym town and it's relaxing atmosphere
>The Game Corner
>Upbeat Sunyshore City theme as your just a badge away from the end
>The music in fucking general

Holy fuck you fucking religious Gen fags can't appreciate jack shit of anything. Hoenn is my favorite but it had some major flaws. Sinnoh was amazing following that mess.

>>26453351
I completely agree with this ranking excpet I'd drop Hoenn after Johto.
>>
>>26453326
>Use a repel. There's more Pokemon than them in the water routes, anyways, and you should have a full team by then, considering they're only available after the 7th gym.
Not while surfing. All the variety is hidden behind fishing mons, which is the problems. Like 1/4th of all of Hoenn's route are surfing routes where you won't meet any different pokémon unless you go out of your way for it. When random encounters become completely predictable it's just poor design, simple as that.
>>
>>26453457
Snow areas aren't present in every game, so they really aren't a staple. You're more likely to run into a mountain route than a snow route. Kanto, Johto, and Hoenn only have Ice dungeons. Sinnoh was the first real snow route, and Unova only has snow during Winter.
>>
I hate ice regions but I love ice puzzles
>>
>>26453436
What the fuck constitutes as a good route then anon. Share with the class. If the atmosphere and sense of adventure is all "pretentious" shit that "not every player will experience" (despite half this thread defending the route in question, because a single anon posted it) then what to you, is an objectively good route, and why?

I really want to fucking know. Because it's pretty ironic that, after being told why someone likes a route, you tell them they're objectively wrong, and then have the audacity to call THEM pretentious.

So go on. Give me some good routes.
>>
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>>26453457
>it's slow and boring, therefore it's good!

This is what Sinnohfags actually believe.
>>
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>>26453466
Again, it's because of the GBA limitations not allowing routes like pic related. Every time a route changed direction, it had to be a new route. Most of Hoenn's actual content comes from the land routes. The water routes are short and sweet, especially because the surf speed is much higher than in other games.

You should be using repels anyways, unless you're hunting for a certain Pokemon.
>>
Anyone who has played through Gen 1 several times will know the tedious feeling of the 30-40 minutes between Brock and Misty.
>>
>>26453457
I appreciate your post anon. Just want to tell you that, because the other Hoennfags are immature cunts who cant refrain from shitposting.
>>
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>Hoenn's water routes are bad
Laughingelfman.jpg
>>
>>26453513
>Get called out for having a shitty OBJECTIVELY WRONG opinion about Water routes
>Y-you're just shitposting!
Fuck off, retard. You were wrong about the water, get over it and go shitpost elsewhere.
>>
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>Literally can never escape the tall grass
>>
>>26453170
Hoenn is the worst region, but the Seafloor Chamber and Regirock puzzles were dope.
>>
>>26453457
>The swimming was an absolute fucking chore

And so was navigating through Sinnoh.

It always tickles me how people love only one of these regions and not the other considering they're both the same level of shit, except Hoenn actually had memorable towns.
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