>Johto Classic
I think this confirms that we're getting Mega evolutions for the Gen 2 starters next game. Come up with some good Megas for them that would make them OU.
>>26206357
As much as I would love the Johto starters to get Megas, it might only be because this is a logical extension of the Kanto classic that happened a while back. Either that or foreshadowing the inevitable VC release of G/S/C
>>26206357
These megas look much nicer than what they will be I'm sure.
Mega Meganium
HP 80
Atk 82
Def 100 --> 200 (+100)
SpA 83
SpD 100 --> 120 (+20)
Spe 80 --> 60 (-20)
Grass/Rock
Ability: Unaware
Desc: Flower grows and fossilizes
It's strong enough to wall both Mega Pinsir and Tail Glow Manaphy.
Typhlosion
HP 78
Atk 84
Def 78 --> 98 (+20)
SpA 109 --> 144 (+35)
SpD 85 --> 95 (+10)
Spe 100 --> 135 (+35)
Fire
Ability: No Guard
Desc: Becomes more agile-looking and it grows additional flame slots where eyebrows would be. The flame at its rear end is more vicious like a rocket.
Feraligatr
HP 85
Atk 105 --> 145 (+40)
Def 100 --> 115 (+15)
SpA 79
SpD 83 --> 98 (+25)
Spe 78 --> 98 (+20)
Water/Dragon
Ability: Tough Claws
Desc: The spikes on its body become more emphasized, maybe change color (to add to Tough Claws, as Mega Charizard X has those shoulder fangs). It becomes more ferocious-looking in general, but a bit sleeker.
>>26206721
>defence
200
derp
other two are cool
>>26206721
Subtract 5 from defense and add 5 to his Speed. Bang, specific speed tier that can fuck shit up after an SD.
>>26206721
>No Guard Inferno/Focus Blast
>>26206762
OP said make them OU, so I did.
>252+ Atk Mega Pinsir Close Combat vs. 252 HP / 252+ Def Meganium: 154-182 (42.3 - 50%) -- 89.5% chance to 2HKO after Stealth Rock
>252+ Atk Mega Pinsir Close Combat vs. 252 HP / 252+ Def Meganium: 148-176 (40.6 - 48.3%) -- 64.8% chance to 2HKO after Stealth Rock
>252+ Atk Mega Pinsir Close Combat vs. 252 HP / 252+ Def Meganium: 142-168 (39 - 46.1%) -- 19.9% chance to 2HKO after Stealth Rock
That's just good enough to set the Defense as.
>>26206859
Oh I thought it showed, but that's 180, 190, and 200 Defense respectively.
>>26206431
>that one retard who said they'll never release GSC on Virtual Console because the save data on their shitty homebrewed emulation would corrupt after switching boxes
>>26206721
>No Guard Inferno
Uber?
>>26206721
I really like the No Guard Inferno/Focus(dont)miss
Buuut it should get the 20 BP you put in defense in attack. Could be mixed but still revenge killed by strong aqua jets, so it's not Uber material
Perfectly balanced then, 10/10 would use, love and pet all day
>>26207082
>>26207152
Nah it's fine. Still walled by Slowbro/king, SpDef Talonflame, Chansey, Starmie, etc.
Meganium
Grass
80/82/100/83/100/80
80/82/115/128/130/90
Flower Veil
Feraligatr-Sun
Water/Fighting
85/105/100/79/83/78
85/150/140/79/83/93
Water Veil
Learns Drain Punch, Bulk Up at level 0
Feraligatr-Moon
Water
85/130/104/130/103/78
Drizzle
Typhlosion
Fire
78/84/78/109/85/100
78/114/78/159/85/120
Mold Breaker
>>26206721
>making Meganium Grass/Rock
>>26206443
>that meganium
>>26207624
It's mother was a Meganium, dad was a Venusaur.
>>26206357
>Come up with some good Megas for them that would make them OU.
Too easy for Typhlosion.
Mega Typhlosion
Fire/Ground
Mold Breaker
HP: +0 (74)
Att: +0 (84)
Def: +35 (113)
SpA: +45 (154)
SpD: +0 (85)
Spd: +20 (120)
Learns Earth Power and Ancient Power