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What new battle styles would you like to see added in SuMo?
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Thread replies: 43
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What new battle styles would you like to see added in SuMo?
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>>26192376
Double Rotation or Rotation Double has potential.
Too bad the game would run like shit.
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>>26192376
what the hell is trick battle?
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>>26192419
permanent tick room
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triple battle

pic related
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party rotation would be wonderful
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It is said SM. Not that autistic acronym you are forcing.
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>>26192376
a 3 or 4 way multibattle Free For All
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>>26192493
Seconded
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>>26192376
Tag battle
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>>26192500
Dubs confurm
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>>26192530
This. A free for all that doesn't force you to leave a certain 'Mon alive just because it's the last on one side would be great.
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>>26192376
>multi party rotation extravaganza
I want this.
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None. They are always garbage. Even double battles
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>>26192588
Dubs confirm confirmation
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>>26192376
All of them except Trick and Inverse. We already got Trick Room as a move and Inverse is just autistic. I would fucking love a 6v6 or Party Rotation Extravaganza.
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New battles style
>>26192376
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>>26192530
That seems fun.
GF would never do that.
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I just want sky battles to go away and flying Pokemon like Charizard, Xatu, Salamence, and Tropius to have proper models of them on the ground.
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>3 way battle
>one mon per trainer
>targeting works like doubles
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>>26192530
That would be so utterly unpredictable, never knowing how to outwit two separate opponents at the same time.

It'd be great!
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>>26193052
>Remove Sky Battles
>Make animations for flying Pokémon on the ground, but keep the flying animations too
>Use flying animations when moves like Earthquake are used
>Pokémon that can fly will thus fly up to visibly avoid moves like Earthquake
Fixed and improved.
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>>26193064
>>
>>26192376
If we could get some kinda crazy party rotation boss fight that'd be great. Break the whole team out against a single legendary, or maybe a legendary in a hoard of underlings. Maybe even add a second lineup for the player and give the boss some non-player-accessible items to boost stats and really make a menace of them. Do something to the effect of the Luca Blight boss fight in Suikoden II. Something big in scale and desperate.
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The "boss" pokemon would be an uncatchable "level ???" monster who can make multiple actions per turn, has more than four moves, has maxed out Def and Sp Def boosts, and has double PP for all attacks. The boss also recovers from poison, leech seed, etc after 3-6 turns.

A boss with minions wouldn't have Super Armor but the minions would work to keep the boss healthy and buffed. The minions work like a regular pokemon but have a few permanent Def boosts for the battle as well.
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>>26192376
If party exists and you can host your own battle rooms.

Make a /vp/ party room, and watch how many fuckers bring Spiky Shield
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>>26192376
man these all look like fun

especially party rotation and multi party
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>>26192376
All those party modes look like so much fun. I wouldn't even care if the game ran at like 5fps just to make it work. Multi double would be fantastic too.

Triple battles would be great as well.
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>>26192376
reminds me of that gender chart
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>>26192376
>let's just lazily mix together old ideas and pretend they're new ideas
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"Just fuck my game up" actually sounds fun as fuck, kind of like 8 player mode in smash.
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Pokemon Battles on motorcycles.
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>>26192376
Sky Battles are trash. I would be perfectly happy if Game Freak didn't keep them in SM.
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>>26192450
I can see this happening a few times throughout the game. Especially if there's more than one rival. X&Y would've been a good time to implement it.
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Being able to choose Pokken-style battles where we control our Pokemon would be pretty awesome, but I see that happening when Hell freezes over.
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>>26193023

>parties

Clever bastard...
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>>26193056
How would the winner get declared?
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>>26193989
Pokemon Battles on motorcycles?
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Upside-down battles where all Pokemon are upside down.
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>>26200902
Last man standing.
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>>26201255
you madman
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I just want rotation to get more love. It's arguably the best battle format and you can't play it anywhere.
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>>26192376
More inverse, triples, and rotations in game.
Maybe an Element battle ala Chrono Cross? Using certain attacks fills up a gauge and then gives tactical advantages to the other side?

Example;
Get 3 Grass Elements; Side that gains element upperhand regains 1/4 of their max HP.

Get 3 Psychic Elements; Side that gains element upperhand cannot miss their moves.

I feel like it would be pretty hectic and allow for monotypes to actually have a mode to battle in.
Thread replies: 43
Thread images: 9

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