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ITT: we post problems with old gens >its best grass STAB
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ITT: we post problems with old gens

>its best grass STAB options prior to gen 4 were razor leaf, giga drain or solarbeam
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>>26140564
Let it go and move forward, anon
>>
>>26140564
>its best grass STAB options are razor leaf, giga drain or solarbeam
>>
>>26140564
I understand your frustration
>>
Only two lines in gen 1 learn earthquake by level up, so you can really only get good ground STAB by using the TM.
>>
gens 2-4 doesn't have unlimited TMs
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>let's make a physical fire type
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>>26140564
hoenn's post game was kinda shitty.

battle frontier fixed that though.
>>
Gen 4 doesn't have unlimited HMs.
>>
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>>26140564

Before ORAS, Xatu didn't learn a single special Flying-type move, didn't learn a single offensive Psychic-type move until level 42 (Future Sight), and didn't learn Psychic until level fucking 66. Its only means of offense without TMs was Peck, Night Shade, and Ominous Wind.
>>
>>26140564

>You used to have to go back into your inventory and activate a new repel when they ran out instead of receiving a prompt.
>>
>only one dragon STAB
>it deals a set damage amount, so STAB is irrelevant

>only one damaging ghost move
>base power 30
>psychic types are erroneously immune to ghost

>only one dragon and ghost pokemon line
>>
>>26140688

Gen 2 was fucking terrible with STAB distribution. I tried to train a Heracross back in the day, and IIRC my options were Pin Missile and Rock Smash until way late in the game. Megahorn at level 54, I think.

Gen 1 Aerodactyl didn't learn any Rock-type moves, even though there was a TM for Rock Slide. Its only Flying-type options were Wing Attack, Fly, and Sky Attack. I'm not sure if it even learned the last one.
>>
>>26140655
.....................???????????????
>>
>>26142102
He probably meant to say unlimited TMs, which weren't a thing until Gen 5.
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