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3D models or sprites? which do you prefer, and why?
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3D models or sprites? which do you prefer, and why?
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>>26054074
models
fuck sprites, especially gen V ones which were a fucking pixel mess
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3D models. They are just more accurate.
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>>26054074
3D models.
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Sprites, but models take less work and can actually be decent instead of monogliding Tropius and Xatu.
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>>26054074
Models by far.
They look better and make the pokemon look a lot more alive, no matter what of you faggots say.
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Sprites here.

I miss that the pokemon makes funny poses while waits the order to attack.
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>>26054074
3D models.
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>>26054179
>loli used shadow sneak
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Sprites all the models look emotionless like lifeless dolls. All flying Pokémon leisurely glide instead of standing valiantly.
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Models.

I'm not going to explain why 3D is better than 2D.
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The 3D models in XY are soulless and disgusting.

3D for console games where they won't look like dogshit, 2D for handhelds.
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>>26054074
Problem with models is the extra effort required, and when effort isn't put in.
>Luvdisc, Swinub, Gulpin don't have faint animations
>Delphox.. just all of it
>Flying pokemon
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>>26054095
>>26054179
>>26054220
>>26054237
So glad that none of you work for Game Freak.
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If they made HD sprites it would have been fuckin awesome. I'm a bit partial to sprites
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>>26054095
>but models take less work
You clearly have no experience with modelling and animating 3d models.
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>>26054278
>if you don't like that I like you are wrong!
sure kid.
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>>26054300
They DO take less work though. No need to make separate back sprites for 700+ pokemon, can be used for things other than just battle like amie, can easily be reused, not just for future games but for spin offs too.

There's a reason why almost every western cartoon is cg now. It's easier and cheaper than having to constantly draw things.
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3D models made to look 2D like KoF XIII
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>>26054074
Models. They look good and faithfully replicate the Pokemon's looks.
The animations (and textures for some 'Mon, like Pikachu) need work though.
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>this is full of life
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Hard call. Sprites were cool but really badly needed by-hand frame-by-frame touch ups to look well done, and models are neat but the gen 6 ones were washed out and lifeless like nearly everyone says.

Clean, professional looking sprites or Colosseum/XD tier models would both be great, although I'd say I prefer sprites by a small margin because nostalgia points.
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Models all the way. Cel shading actually works wonders for small pixelated sprites transitioning to 3D. Especially when massively large pokemon don't look like they're trapped in boxes anymore. I always felt that Zekrom's proportions were shrunken down due to limitations whereas it's model is like the official art came to life.
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>>26054371
Was writing something like this and thread updated.
I'm just gonna say I agree but I'd prefer 3D models if those that are inconsistent or inaccurate were fixed.
Sadly, I don't have a lot of hope left in GF nowadays.
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>>26054327
It might be less work making the actual model, but you then you still have to texture it and animate it, which takes time.
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think that I will never see animated sprites like this again makes me sad.
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>>26054327
Oh shit, 2 separate sprites as opposed to a full 3d model that has to look good from all angles! I can definitely see how much harder the spriters had it now, thanks for enlightening me shitbag.
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>>26054431
Texturing doesn't take that long. Animating models is easier than it is for sprites. With sprites you have to fucking take each part and slowly move it frame by frame, and sometimes redraw. With models you just have a skeleton and from there you can easily animate whatever you want AND you get a better looking result.

>>26054485
Oh shit, 1 3D model instead of 2*721+ sprites they have to individually animate and remake for every successive game. thanks for enlightening me shitbag.
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>>26054412
Yeah, I've felt like that for a while, but I know that no matter how bad it gets I'll always stick around. Here's hoping they defy our expectations this time.
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>>26054435
yeah i wish they kept the trainers as sprites
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>>26054278
I'm glad too.

>>26054300
Do you? Maybe the sprites for Pokemon aren't that bad on the complexity side, but take a look at some of the Street Fighter games before they went 3D; they just kept increasing in quality, and why spend extra money on hand drawing each frame of a character's animation when you can just use a 3D model and render it?

Bear in mind each SF character has multiple animations, and there's definitely a shitton of animations for a shitton of characters.

I'll miss the Pokemon sprites though :'^(
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Sprites, models lag the game and are atrocious
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>>26054551
The lag is just gf being incompetent.
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3D models. The gen 6 models were "okay" but felt lacking in many aspects. I'm hoping that there will be improvements in Sun & Moon.
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>>26054074
Models, but I just wish Gen 6's particular models weren't so dull. The models in Colosseum/Gale of Darkness/Stadiums I and II were much cooler.
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>>26054567
of course gamefreak is incompetent, we realized this in 1996. they finally, after 15 years, get sprites near perfect, and they ditch them for shitty models next generation.
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>>26054635
Stop forcing this meme
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>>26054631
I'll agree on the feel of the models, but they're way too low-poly at this point.

Hell, weren't they still using Pokemon Stadium models in PBR?
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>>26054074
I think sprites have much more charm to them, but there's no point in using them anymore now that the 3DS is out so there's no point in complaining.
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>>26054652
what meme
is space patrol luluco now a meme?
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>>26054654
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>>26054074
Models, 3rd and 4th gen sprites didn't really do it for me. I love the 3d models in the newer games.
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>>26054697
Creature's model definitely feels a lot more threatening, but is pretty low poly compared GF's model. Just look at the pads on Feraligatr's arms; they don't even stand out on Creature's model, but GF's model definitely has them popping out. Thanks for the comparison pic.

Probably speaking outta my ass, it's been a while since I took a crack at a 3D model.
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>>26054074
I feel like just a few months ago everyone here hated the models, and now looking through this thread everyone is talking about how much better the models are than the sprites.
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>>26054980
I think it's because most of the gripes with the models aren't actually issues with the models themselves per say, but rather the animation/posturing/colouring/shading of the models. That or it's all a big ruse.
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>>26054980
>everyone here hated the models
>everyone
no, just entitled shitposters
same with ORAS
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>>26054676
>>26054635
Redhead can't enjoy her sammich.
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>>26054074

Models for pokemon, but sprites for backgrounds. Lots of objects and locations got uglier (especially caves) in the 3D transition.
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>>26055000
the colors on a lot of the models seem washed out to me, which is my main gripe with them
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The sprites in 5th gen were pixelated abominations. I'm glad they went to models for XY, since it's clear that they've been trying to make the sprites more animated-looking since the series' inception. On the whole, the models are great, but there are a few badly-animated ones like Tropius and Xatu.
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>>26054348
Yeah. It does a little move and everything.
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The sprites had a certain charm that models haven't captured yet.

That said, I'll take the models over sprites any day.
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>>26055092
They were attempting to make them look like Sugimori art.
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>>26055092
Your main gripe is the sprites having the wrong coloring since their creation?
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>>26055394
It's not wrong coloring. It's just different coloring. Sugimori art is literally the only official thing that colors Pokemon all desaturated and it doesn't mean that they should be desaturated EVERYWHERE
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>>26055092
The coloring of the models isn't my main gripe with them. In most cases it's in line with the original Sugimori art. As a nostalgiafag it looks beautiful, almost like water colors.

What I really hate are the dull, lifeless animations, the facial expressions, the fact that all levitating/flying Pokemon are ALWAYS in flight, etc. It should be an easy fix, but I lost all hope when they left animations COMPLETELY unchanged for ORAS.
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Sprites. Most of the models look terrible or boring, and sprites never overdid anything.
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Models are fine, I just wish they had more personality than none at all. Give everyone better idle animations and it would be fine.
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>>26055472
when i say washed out i mean the shiny pokemon in particular. i want them to be colorful and theyre not
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>>26055472
Remember that ORAS had much less development time devoted to it than SM.
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The models are far better than the spritework in most Pokemon games. Only Crystal had decent spritework for its system.

They need more work on animations, though.
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>>26055432
Sure thing anon. Surely it's only the Sugimori art.
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>>26054074
Models. Gen 5, the ugliest generation in the franchise, decisively proved that sprites' time has passed.
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>>26055472
>the dull, lifeless animations, the facial expressions
Now if you stopped playing Showdown instead of shitposting, that'd be better.
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>>26055432
Everything should look like the Sugimori art.
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>>26055618
and almost all of those examples are more saturated than the sugi art is. I don't get your point.
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>>26055632
Why?
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>>26055650
Because it is the original, official representation of the designs.

To look like anything but it would be disgusting censorship, just as bad as 4kids.
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While I prefer non-animated sprites, I think the models themselves are fine. It's everything related to the models that's fucked up. Texture colors, animations, scaling, any kind of fire or particle effects, etc. on average look like shit.

Also, I hate the argument that the models having washed out colors is fine because it matches their official artwork. Pokémon art that's not done by Sugimori tends to have more saturated colors, which leads me to believe that his washed out colors are just a remnant of his old water-color art style and not the true colors Pokémon would have.

It's not a big deal though. Mainline Pokémon games have never looked particularly good anyway, and with Game Freak behind them, I doubt that's ever going to change.
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>>26055672
this is a gross misuse of the word censorship
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>>26054334
Damn this would be so brilliant
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>>26055672
>Because it is the original, official representation of the designs.

No, it's just ONE representation of the designs. Look at all the DW style art. Or the anime. Those are both official yet the colors are saturated as shit. And no one had problems with saturated sprites pre-gen 6.
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>>26055698
All disgusting, disgusting censorship of the true, original vision.
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>>26055705
please shut up
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>>26055686
Censorship is a meme'd word now. All of /v/ and its sister boards seem to use it as a catch all for "things I don't like".
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>>26054334
That's rotoscoping. If you want 3D that looks 2D, you want something like Guilty Gear Xrd.
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Models are such a downgrade on the animation department, that's why I preffer sprites.

Most pokemon are more alive and have personality.

Though, I'd preffer models if they were more flattering to the poke they were representing, as well as having better animations other than standing up.
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>>26055708
Typical of a censorshit apologist. No argument to hard, uncensored truth.
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Sprites. Models have potential, but I think the ones in the 3DS look kind of ugly.
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>>26054074
3D models. Gives them more room for expression and motion.
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Models would be better if they were less static and the 3DS had a proper GPU and display.
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>>26054074
3d models to ogle the waifu
>>
3D models.

They just need to animate them better figure out a way to make shapes more definite

>>26054631
it's just that the animations are so lifeless and dull in xy. Coliseum and XD were so good to watch because every pokemon was animated as fuck
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>>26054074

models because I'm not an autistic contrarian who somehow still finds a way to be unhappy after 20 years of stagnating 2D Pokemon games.
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>>26054074
Models. They're great models, I just wanted better animation. Like intros or more involved fainting animation. I just want 3D Pokemon to be as animated as Stadium or the GameCube games.
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>>26056295
Coliseum and XD were also a pain to play through because those ebin animations made battles super slow.
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>>26056351
But many Pokemon have intros, unlike every other Pokemon game. Just look at Greninja.
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>>26055824
I'd agree with you if that actually used any of said room. Maybe it will pay off in the long run but when you put together how static the models are with the lag and low dex count it is a huge short term drawback
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>>26056399
if they pull that shit again main series games give you to option to turn that shit off :^)
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>>26056428
>but when you put together how static the models are
Stop playing Showdown.
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~~~!
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///~!
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>>26056499
Oh my.
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!!!!!!!!~
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\\\\\\~!
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>autists here think animating those 3D models is effortless
I bet half the people shitting on the animations don't know anything about 3d work in the first place.
And no, just because sprites require frame by frame adjusting doesn't mean they are more difficult. It's not like the sprites are very detailed in the first place or have much animation. Hell, look at gen V, its mostly just rotations.
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Sprites.

Translation to 3D ruined so many good concepts that had to be later changed for both the anime and games like stadium. just because they werent designed to work in 3D
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sprites so my emulators run better
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>>26056538
>to 3D ruined so many good concepts that had to be later changed for both the anime and games like stadium
Such as?
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~lewd
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>>26056529
Longetivity.

Once a model is done, it can be rigged and posed hopwever they want and re-used.

Sprites require every frame instance to be redrawn every single time.

They can pay one guy to model and rig a pokemon in say 2-3 days, or they can pay a guy to sprite it out and spend a week+ doing every other pokemon.
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>>26056557
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>>26056569
Yeah, I'm trying to say that models are way better.

And sprite work isn't as difficult as you make it sound, especially in this context where there's minimal shading and animation.

Trying to make actual good sprite work and animation however will cost a ton of money and take a ton of time, modelling is way more beneficial in the long run and can look just as good.

It's a shame people are so blinded by nostalgia.
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>>26056579
So pic unrelated? That's how Gastly has always looked since the start. I hope you're not using RBG sprites as a standard of "correcteness".
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>>26056467
They still are shit head
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>>26056841
Considering they do more than just idling, no.
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Sprites all the way, colosseums models look better than the 3ds
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>>26056904
unusual, etc
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>>26054823
Well yeah that's what a 10 year difference does.
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>>26056467
I play showdown with the sprites.
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Sprites are really nice sometimes, but generally I prefer 3D models. (Except Venusaur. Fuck Venusaur's model.)
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Sprites, but only because of Gen 5. Don't know why people call them ugly, I thought they were great. Had enough animation to feel alive but were also still sprites. Not that I dislike the models, but sprites are a lot more interesting.
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>>26054635
>get sprites near perfect
Apparently pixelated, badly animated sprites are near perfect.
Okay.
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>>26056579
Gastly's model looks fine. Idk what you're talking about.
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models. i think gamefreak can still upgrade them
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>>26054348
>Xatu's model is full of life
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Stadium models and animations > Sprites > XY models and animation
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>>26056904
Lol now compare this to one of his Stadium 2/Colo animations, this shit looks choppy as fuck
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>>26059856
youre a retard.
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>>26059865
so are you
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>>26059896
Obviously Stadium are lower poly, but they are better defined and feel more alive than XY's. The animations are so much better too.
>>
As someone who's had experience with animating 3d models there ain't much to it. Making the models is hard work but that's an asset that can be used for multiple things and future games. Also iirc the sprites have idle animations too so it's not just front and back sprites + battle animations.
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I just wan gen 6 models with gen 5 colours
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>>26059978
Don't we all
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>>26059921
Yeah, like Electrode and Venusaur...
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I do not understand why people complain about the colors, they represent the official artwork and I wish it stay in that way, I always like that style instead of the anime unicorn colors.
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>>26054074
Depends on which sprites and whether we're talking specifics or on principle, but I quite liked how the sprites wound up by 5th gen, and the models we've got need some serious work. Generally speaking I don't mind the idea of using models, just not the current ones.
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>>26054074
3D models but not the ones currently in use, they suck.
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I really hated the models at first but over time I've come to accept that the sprites are pretty much over with and while I still want sprites the gap between them isn't as large as I first thought.

Ultimately I'm glad the pokemon still get official art done of them so the models aren't the only thing that exist for the newer ones and the true sprite autists usually make a rough design in sprite form anyway.
>>
I really liked the 3d models for the console games, But they are fucking garbage on the 3ds.

If they can't make quality 3d models like in Colosseum/Battle Revoulion then they should just stick to sprites.
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>>26054532
>>26056569
>>26056529
>implying you can't rig sprites
Please god don't tell me you think B/W's sprites were animated by hand.
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>>26056904
I forgot this Pokemon existed hahaha. What a horrible Pokemon.
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>>26060357
lol
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>>26061156
Shit, I don't remember them looking that bad.

This is Colosseum right?
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>>26061193
Yes. PBR isn't much better.
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>>26060492
>implying it looked good
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I'd say sprites, but Game Freak haven't made any good sprites since Red/Blue. The sprites in those games were dynamic as fuck, and really conveyed a sense of movement, using high/low angles and perspective to get their character across. Everything since then has been really static and boring to look at.

Everything besides pic related's sprites, but that isn't mainline. Why they didn't put this much effort into the sprites in the main game is beyond me.

Either way, they seem more comfortable with 3D.
>>
3D models.
>>
I think the sprites in black/white were the best they've ever looked in all of pokemon. They were colourful, detailed and the animation really looked great.

I'd like the models a lot better if gamefreak knew how to code a video game to run more than single digit FPS with the 3D turned on, and also make the models less washed out. The colours were just bad.
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I remember the Stadium games had lively animations unlike the tepid soulless shit you see in the 3DS games. Obviously they are dated by now in comparison but I do feel like as if 3D has more potential. I also like sprites though as I love some of the animations in Gen V. Basically I'd rather have anything other than Gen VI and pic related. When they don't try, it really shows.
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>>26061299
It didn't stop them.
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>>26054254
Not all flying pokemon have bad animations, iirc Archeops is really cool, because it is trying to fly.
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>>26056869
I hope you are not talking about the shit that was sprites in BW.
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>>26056411
I think "many" isn't really the word here, since most pokemon only have the "idle" and "something" animations, some pokemon doesn't even have a faint animation, it just shrinks.
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Models all day everyday. If Gamefreak were still using sprites by this point they'd be fucking retarded. Gen V Pokemon were disgusting.
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>>26061810
Why does Espeon always have such a fat ass?
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>>26062622
>>26062638

>having this wrong of an opinion
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>>26056529
And I bet you know nothing about sprites.
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>>26062761
What makes you say that?

I've been doing spritework longer than Ive been doing 3D modelling. From my experience, I can tell that past sprites have been mediocre generally speaking and the 3D models and animations must have taken ages.
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