HOW THE FUCK DO YOU FAGGOTS HANDLE NUZLOCKS? I'm doing one in FR and every time one of my mons dies I want kms
>>25877623
Git gud
>>25877632
/thread
It's suppose to be tedious and heartbreaking pain in the ass if it isn't you're doing it wrong.
>>25877623
>losing any pokemon in an FR nuzlocke
Against who?
>>25877632
>git gud
>in a game mostly based on luck
End yourself
>>25877623
Do you have friends? Or do you just happen to guzzle estrogen? Man upHe says on a board dedicated to containing manchildren
>>25877623
don't worry, don't mind replies, you are brave man... keep going, no this is serious, I can't handle nuzlockes too... especially when I start liking mon I rather dislike to use... eh sigh... horrific
>>25877661
Luck is a significant factor but to say the game is based on it is a stretch.
>>25877661
>he hasn't leveled his luck
Again git gut
>>25877623
If it's about being attached to mons that 'die' you could always have a 'dead' box so you don't actually have to delete them.
If it's about not dying, then pick bulbasaur for sheer easymode for the start of the game which is arguably the hardest part of any nuzlocke.
aside from all you can really do is grind up if you get shit luck with mon selection.
Doing my first one, and it does sting to lose a really good pokemon, but I usually chalk their loss up to me doing stupid.
My experience doing no death runs in old school Zelda games has taught me that it's idiotic to do anything unprepared, not use potions, and not retreat when things look bad.