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So this is my new team that I have experimented with on showdown
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So this is my new team that I have experimented with on showdown

winrate is 'bout 50 - 50 so far

how would you guys rate this team? does it suck pingas or does it have some potential?
>>
also this is code

Slowbro @ Slowbronite
Ability: Oblivious
Level: 50
EVs: 252 Def / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Surf
- Trick Room
- Psychic
- Ice Beam

Registeel @ Rocky Helmet
Ability: Clear Body
Level: 50
EVs: 148 HP / 252 Atk / 104 Def / 4 SpD
Adamant Nature
IVs: 0 Spe
- Iron Head
- Curse
- Hammer Arm
- Amnesia

Goodra @ Choice Specs
Ability: Gooey
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Draco Meteor
- Ice Beam
- Sludge Bomb
- Flamethrower

Dusknoir @ Colbur Berry
Ability: Frisk
Level: 50
EVs: 52 Atk / 196 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Shadow Sneak
- Brick Break
- Protect

Cacturne @ Iron Ball
Ability: Water Absorb
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Fling
- Sucker Punch
- Spiky Shield
- Seed Bomb

Sylveon @ Assault Vest
Ability: Pixilate
Level: 50
EVs: 252 Def / 252 SpA
Relaxed Nature
IVs: 0 Spe
- Hyper Voice
- Moonblast
- Psyshock
- Shadow Ball
>>
>>25838647
It is shit.
>>
>>25838652
>two priority attacks on dusknoir
>trick room
for what purpose?
>>
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>>25838834
>protect
>for what purpose?
>>
>>25838834
dusknoir is good for setting up trick room and is immune to fake out, heck it's defences almost matches those of cresselias shadow sneak is useful if the opponent survives with juts a little bit of health and protect to stall out potential setups and sleep
>>
>>25838652
>Surf over Scald
>Psychic over Psyshock
>Dusknoir at all
>Assvest Sylveon
>That Cacturne set
>Goodra at all
>Using a Registeel set like that without at least something like Drain Punch

the fact that your win rate is higher than 10 - 90 is nothing short of miraculous
>>
>>25838652
where's the recovery/10
>>
>>25838834
also there is gale wing
>>
>>25838900
well, the reason that I'm using surf over scald is because of cacturnes water absorb.

psychock is not a bad idea
any better suggestion for TR setup then dusknoir?
I'l try some other item on sylveon
Iron ball + fling has 1hit KO'ed shield forme aegislash several times
goodra was the best TR special attacker I could find
Will try drainpunch
TY for crit
>>
>>25838968
>any better suggestion for TR setup then dusknoir?
Dusclops
>>
>>25838891
If you're going to run trick room, use some pokemon that can actually abuse it. Reuniclus, Excadrill, Conkeldurr, for example. Using set-up moves in a trick room team is a really bad idea.

Also your spreads makes no sense
>>
You aren't using ou mons so that's why you are getting shit on :^). You could switch cact with Crawdawnt for a better dark and maybe goodra with a florgres for aroma/SPD wall
>>
>>25838968
>Goodra is the best special attacker I could find
Reuniclus, Magnezone, Chandelure, Heatran?
>>
>>25838647
Cacturne is my bro so I need you to tell me about how this set works with him.
>>
>>25839100
he is actually gone now, but the strategy was that mega slowbro sets up TR,
cacturne does attacking,
surf double hits as well as healing 1/4 of HP with water absorb
>>
KSO
I too your advice and cooked up this:

Slowbro @ Slowbronite
Ability: Oblivious
Level: 50
EVs: 252 Def / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- Trick Room
- Psyshock
- Ice Beam

Dusclops @ Eviolite
Ability: Frisk
Level: 50
EVs: 4 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Shadow Sneak
- Brick Break
- Protect

Crawdaunt @ Iron Ball
Ability: Adaptability
Level: 50
- Fling
- Crabhammer
- Night Slash
- Protect

Florges (F) @ Sitrus Berry
Ability: Symbiosis
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Aromatherapy
- Moonblast
- Swagger
- Giga Drain

Conkeldurr @ Life Orb
Ability: Iron Fist
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Mach Punch
- Drain Punch
- Thunder Punch
- Superpower

Magnezone @ Choice Specs
Ability: Analytic
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Flash Cannon
- Volt Switch
- Charge Beam
- Signal Beam
>>
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>>25839173
>Oblivious
>Brick break
>Fling
>Night Slash
>Giga
>LO Conk without Sheer Force
>Superpower
>Analytic
>Volt Switch and Charge Beam on the same set
>>
>>25839173
>replacing goodra
>replacing cacturne
>>
>>25839173
>no dragon dance crawdaunt
>max spa Flores
>not HP and defense
A-anon...
>>
>>25839173
That looks better, but the ev spread are still fucking shit. Why on earth are you running 252 def 252 sp.def on Dusclops and Slowbro?

Conkeldurr should have guts and knock instead of superpower, and run either assault vest or flameorb

Magnezone with choice specs and charge beam makes no fucking sense.
>>
>>25839173
Not a single Pokemon build can be forgiven in this post. Scrap it and try again from scratch.
>>
>>25839173
Give Slowbro a Sassy Nature, train it in HP and Sp. Def and give it Recover as well
Running that EV spread without Pain Split on Dusclop is a waste
>Night Slash and Fling over Knock Off on Crawdaunt
I don't know what that Florges is supposed to do
>Superpower on Conkeldurr
Give it an Assault Vest, Ice Punch and Fire Punch instead of Thunder Punch and Superpower
>Charge Beam and Signal Beam on Magnezone
Give it Thunderbolt and Hidden Power Fire
>>25839247
Why would he run Dragon Dance on a Trick Room team? Swords Dance if anything
>>
>>25838647

No offense anon, but it's almost like you jumped into teambuilder and asked yourself "how can I make this team as bad as possible?"
>>
>>25838647
>does it suck pingas
Did you crawl in from 2008 or something?
>>
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>>25839173
>Dusclops
>Shadow Sneak
>Brick Break
>>
k update on that. no dragon dance though and I'm keeping fling(haven't you watched ryoskes team, iron ball fling does some pretty damn good damage)

Slowbro @ Slowbronite
Ability: Regenerator
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- Trick Room
- Psyshock
- Ice Beam

Dusclops @ Eviolite
Ability: Frisk
Level: 50
EVs: 4 HP / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Pain Split
- Will-O-Wisp
- Protect

Crawdaunt @ Iron Ball
Ability: Adaptability
Level: 50
EVs: 252 Atk / 4 Def / 252 SpD
Brave Nature
IVs: 0 Spe
- Fling
- Crabhammer
- Knock Off
- Protect

Florges @ Sitrus Berry
Ability: Symbiosis
Level: 50
EVs: 4 HP / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Aromatherapy
- Moonblast
- Swagger
- Wish

Conkeldurr @ Assault Vest
Ability: Iron Fist
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Mach Punch
- Drain Punch
- Ice Punch
- Fire Punch

Magnezone @ Choice Specs
Ability: Magnet Pull
Level: 50
EVs: 252 HP / 4 Def / 248 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 30 SpA / 0 Spe
- Flash Cannon
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
>>
>>25839554
Analytic is probably the better option on Magnezone since Steel-types that stay in will die regardless, and if they attempt to and successfuly swirtch, Analytic will trigger and bump up the damage.

you clearly haven't been playing very long if at all if you're using swagger since it has been banned for the past two years or something to that effect
>>
>>25839658
analytic once more

swagger is not banned in battle spot doubles
>>
>>25839658
fuck off
magnet pull is far superior in a steel dominated meta
>>
>>25839554
HOLY FU"CK THAT CRAWDAUNT MAKES ME WANT TO SHOOT MYSELF
>>
>>25839780
any better ideas?
>>
>>25839909
Aqua Jet
Also, Protect serves no purpose on that crawdaunt
>>
>>25839926
I'm not going to remove fling and you know that this is battle spot doubles right?
>>
>>25840011
remove fling
>>
>>25839752
swagger is shit. i run an outrage garchomp and love it when dumbasses try to swagger me.
Thread replies: 36
Thread images: 4

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