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ITT: We create new abilities for S/M >Mega Shield >Pokémon
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ITT: We create new abilities for S/M

>Mega Shield
>Pokémon is immune to attacks causing 4x supereffectiveness
>>
>hyper blast
>all attacks OHKO
>>
>Overkill
>destroys all opponent's pokemon, kills his dad and fucks his mom and sister
>>
mega faggot
OP comes in and sucks everyone's cocks
>>
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>>25758935
>>
>Neutrality
>No moves are super-effective, not-effective, nor can they be ignored.
>Basically Wonder Guard except every attack is a *1 multiplier.
>>
>>25758935
>Neutralize
>All Pokemon on the field deal regular damage
>>
Insubstantial - All physical attacks automatically miss this pokemon

Day Person- This pokemon receives a speed boost in the day time
Night Person- This pokemon receives an evasiveness boost at night
>>
>>25759020
>>25759018
Neutral mind
>>
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>Hypochondria
>If Pokémon is affected by a status condition, its defense and special defense rose by 2 stages
>>
>>25758935
>Voodoo Absorb
This Pokemon will regain health if hit by a Ghost type move

>Corrosion
Poison Type moves will do 4x damage to Grass types and will do neutral damage to Steel types, Steel types are now also effected by Toxic

>Night Shroud
Evasion is increased when hit by a Dark type move

>Love Bug
All Bug types will fall in love with this Pokemon upon switch-in, regardless of gender

>Draconate
All this Pokemon's Normal type moves become Dragon type and have their power boosted

>Venom Gland
All physical moves that don't have a chance to poison now have a 30% chance to poison

>Rose Thorns
The opponent will take damage if they hit this Pokemon with a contact move but grass type opponents will take only half that damage

>Fear Surge
This Pokemon's Bug, Dark and Ghost type moves are boosted in power and have higher priority

>Thick Skull
Head-based moves such as Head Smash and Zen Headbutt are increased in power by 1.2x

>Adrenaline
This Pokemon's speed is boosted if inflicted by any status ailment except frozen and infatuation.
>>
>>25759223
>Draconate
Going straight to Mega Dragonite, I guarantee it, screen cap this if necessary
>>
>Emulation
If Pokèmon uses the same damaging move used by an ally or foe on the same turn, this move power is doubled
>>
>>25759223
>adrenaline
We already have quick feet, why not make an attack and speed boost when HP is low like a reverse defeatist?
>>
>Killinate
>Kill any Pokemon that isn't red or black, or is named Kevin
>>
>>25759223
>Dragon type extreme speed
Terrifying
>>
>Challenger
During the first turn this Pokémon is out, no Status moves can be used.

>Kleptomaniac
At the end of each turn, trades held items with an opposing Pokémon.

>Stormy
Opposing Flying-type Pokémon and Levitate users cannot switch out. All Flying-type Pokémon take super-effective damage from Flying-type moves.

>Conservative
Using the same attacking move repeatedly increases its damage (1.5x - 2x - 2.5x), but using a different move will cause it to deal reduced damage the first time (0.75x). The first turn's attack always deals normal damage.
>>
>>25759127
>>25759127
This is Marvel Scale except you made stall that much worse

>>25759049
>Person
>Pokemon

>>25759223
Pretty sure Venom Gland is just Poison Touch
>>
>>25758935
Knowing Game Freak, they would make it exclusive to a Pokemon with only 2x vulnerabilities.
>>
>Momentum Grab

If the user makes the foe flinch, both defenses gets raised by one stage
>>
>>25759882
> + STAB + 30%

But it'll all be for Lance's precious Hyper Beam spam.
>>
An ability that doubles your type effectiveness.

So for example, if Pikachu had this ability he'd
take x4 ground damage
resist x4 electric, steel & flying
do x4 damage to water & flying
>>
>>25759948
>Conservative with a choice item
fuck you
>>
>>25759223
>regardless of gender
No.
>>>/sjw/
>>
>Sub zero freeze
All attacks directed to this user becomes ice type, however, all attacks the Pokemon uses also become ice type

>Warp Room
Activates Trick Room upon entry

>Inverse Field
As long as this Pokemon is out, type effectiveness are inversed, much like an inverse battle, except for immunities which stay the same
>>
>Ethereal Plane
Pokemon is not affected by contact moves.
>>
>>25759223
>>Fear Surge
>This Pokemon's Bug, Dark and Ghost type moves are boosted in power and have higher priority
WHAT THE FUCK
WHY IS NOBODY TALKING ABOUT TRIPLE GALE WINGS?
>>
>>25759359
>>25759008
>>25758996
>>25758976
>>25758944
>XD, these threads are always about making edgy abilities, and not a single one is ever even decent, not ever!
>I'll just shitpost! XXXXXXDDDDDDDDDDDDDDDDD
>>
>>25758935
>mega shield
>an ability
>not an item
Magnezone becomes OU
>>
>Hungry Fighter
Detects when an opponent switches in with a berry. Contact moves will eat an opponent's berry

>Sneak Attack
Any move with 50 or less base power gains increased priority

>Punishment
Moves with 100 or more base power used against a pokemon with this ability incur recoil damage

>Lucid Dreamer
This pokemon can attack normally while asleep

>Rancid Odor
Any pokemon which stays in against a pokemon with this ability for more than 2 turns starts taking 1/12 HP damage per turn

>Lunar Fortune
Every time this pokemon makes a critical hit it's critical hit ratio goes up by one

>Sun's Blessing
Attacks against this pokemon ignores the bonus from STAB
>>
>>25763644
>Lucid Dreamer
>On anything bulky enough to use Rest
Nice
>>
>>25763535
>Magnezone becomes OU

It is already
>>
>Bullheaded
Gives moves with recoil damage +1 priority but recoil damage is increased by 1.75x
>>
>Overcome

When HP is over 2/3, the user cannot be made to faint by a super effective move.

E.G. Sturdy only for super effective moves when over 2/3 HP.

Found on: Mega Hydreigon
>>
>>25759049
Really nigga?
>Diurnal
>Nocturnal
>>
>heal block
Exactly what it says, blocks the use of healing items, like potions and berries.
>>
>Leech
When an opposing pokemon tries to heal itself this pokemon heals itself instead
>>
>>25764803
Oh sorta like that one move called Heal Block? Except items instead of moves?
http://bulbapedia.bulbagarden.net/wiki/Heal_Block_(move)
>>
>>25765149
Yeah, that'd be a temporary name though
>>
>Underdog's Rally
>All the pokemon on the ability user's team with a BST below 480 get a 15 point boost in each stat

It'd be a mega's ability. Some mon with a leadership or protector theme
>>
>Convolute
Basically Intimidate but for SpAtk

Exciting I know
>>
>>25759223
Corrosion sounds good except for the 4x damage to Grass types. Why make Grass types even weaker?
>>
>Ionize
Sets up Electric Terrain when this Pokémon enters battle.

>Wild Growth
Sets up Grassy Terrain when this Pokémon enters battle.

>Wonderland
Sets up Misty Terrain when this Pokémon enters battle.

>Somniloquy
Signature Ability of Snorlax.
Can freely use moves while Asleep.

>Time Warp
Signature Ability of Celebi.
The priority of Allied Pokémon's moves are increased by +1.

>Time Lock
Signature Ability of Dialga.
The priority of all moves are set to 0.

>Karmic Wheel (Samsara)
Signature Ability of Primal Arceus
This Pokémon is considered all Types simultaneously.
If the move Judgement is used by a Pokémon with this Ability, it will always deal super-effective damage to the target. If the target cannot be hit super-effectively, it will instead deal a flat 108 damage.
When a Pokémon with this Ability is the user or target of a Type-altering move, it will fail.
This Ability cannot be changed or suppressed.
>>
>>25766075
>primal arceus
>>
Calculator: Doubles the damage of moves with fixed attack numbers
Momentum: Physical attacks gain 20 BP for every 20 speed of the pokemon.
Restriction: Moves that don't have STAB have their BP doubled.
Limit Break: Limits on moves are removed. (ex. Stockpile used more than 3 times.)
Trick Guard: Trick Room effect on this pokemon.
Heavy Wind: Sandstorm and Hail don't hit you. They hit the other pokemon.
Diamond Shield: The defense and Special Defense of Ice types is multiplied by 2.5
>>
>>25768982
>Diamond Shield
>ice
>not rock
>>
>Efficient (need a better name)
Moves cause double the stat changes on the target.
eg. Growl lowers attack by 2
String Shot lowers speed by 4
Bubble Beam has a 10% chance of lowering speed by 2
etc.
>>
>>25769011
Can be both. Why not.
>>
>Steel Legs
Signature Ability for Mega Hitmonlee
Boosts damage of Kick moves.

>Piercing Drill
Signature Ability for Mega Fearow or Mega Excadrill
Boosts damage of Drill moves (Drill Horn gets a precision boost instead)
>Solar Focus
Allows to use Solarbeam in a single turn in any kind of weather. Hail and Grassy Terrain can't be used as long as the Pokémon with this ability is on field.
>Toolmaster
Doubles the effect of most held items (Leftovers heals 1/8 of your HP, Macho Brace reduces Speed even more but you get quadruple IVs, etc.)
>>
>Unwavering
This pokemon retains its stat changes even after switching out. When it switches back in, it'll have those same stat changes as when it left.

>Necro Aura
As long as this Pokemon is out, whenever either Pokemon would be healed by anything, (except from opposing moves like Present or Heal Pulse) then they instead take damage equal to how much they would have been healed by.

>Precision Striker
During damage calculation, this Pokemon always uses the opponent's Pokemon's lowest defensive stat, doesn't depend on if the move this Pokemon used is Physical or Special.

>Smokey
Only given to mons that produce smoke all the time like Torkoal and Weezing. Opponent's Pokemon accuracy stat goes down by 1 at the end of every turn.

Giant Power
Doubles the Pokemon's Sp. Atk stat.

Huge Force
This Pokemon always hits through Substitute, Protect, Detect, Endure, King's Shield, Spikey Shield.

Fire Breather
Only given to dragon types and things dragon like. Increases all it's Fire type Special moves by 2/3rd.

Reversing Aura
The battle is an inverse battle as long as this Pokemon is out. (All super effective moves become not very effective and vice versa. Moves that wouldn't effect something are now super effective against them).
>>
>Parting remark
When an allied pokemon switches out causes a random stat drop to an opposing pokemon

Does not apply to player caused switches; only switches caused by moves, items and abilities.
>>
>Capacitor
Pokemon never has to recharge.
>>
>>25770386
>predict a Healing Wish
>switch in a Necro Aura mon
>Healing Wish user dies
>Healing Wish kills its target
imagine the butthurt
>>
>Quickdraw
The user’s first move always strikes first.

>Bizarre
User has 30% chance of confusing the opponent when hit with a physical attack

>Daredevil
Big boost in attack power, but receive recoil damage with every attack.
>>
>Duelist
Pokémon will only fight in single battles. All other forms of battle are turned into single battles as long as this Pokémon is on the field.
>>
>Fast learner
Gains double xp naturally

>Veteran
Deals 1.1x damage to Pokémon of a lower level than the user

>Crushing force
Removes defense/special defense buffs on target when physical attacks connect

>Concentration
Accuracy increases at the end of turn

>Motivation (Mega Slaking only)
Deals 1.2x damage to Pokémon that have type advantage to user
>>
>Divine Guard
Unaffected by indirect damage and status moves.

Give it to mega Dragonite
>>
>Pom Pom
(Active in double battle)
User and Partner have 100% move accuracy. As well as a Speed increase 1 stage

>Resurrection
Pokemon Switches types with a random Fainted party member

>Serenade
Pokemon puts foe asleep of Opposite Gender at random
>>
Pure breed
This pokemon attacks deal 40% more damage if it's only one type.

Please come true.
>>
Backwards:
All Physical Attacks deal Special Damage, and all Special Attacks deal Physical Damage.
>>
>>25762442
So would electric do 16x to a water/flying type? or 8x?
>>
Gambler: Moves with variable power always to maximum damage
>>
>>25763418
OP pretty much asked for it with his stupid as fuck ability.
>>
>Bad Shot
This Pokemon's attacks often miss.

>>versus single opponent
25% chance for any attack to miss, but hits have 1.5 times BP

>>versus multiple opponents
Each attack hits every enemy EXCEPT the targeted opponent. Excludes attacks which hit multiple opponents.

>put it on something that has Sweet Scent and a hit-all move
>yfw it's the perfect horde hunter
>>
>>25766075
>Karmic Wheel (Samsara)
>Signature Ability of Primal Arceus
>This Pokémon is considered all Types simultaneously.
>all Types simultaneously
For what purpose?
>>
>>25770386
Smokey is too OP.
>>
>>25772625
That would be amazing. You would be immune to Ghost, Normal, Fighting, Poison, Ground, Electric, Psychic and Dragon. Have a ton of resistances, only be weak to Rock, and would have STAB on everything.
>>
>>25759948
Conservative is literally just the Metronome item, isn't it?
>>
>>25768982
calculator is a sick idea.
I'm trying to think of other moves besides stockpile that would benefit with Limit Breaker.
Restriction and U-turn, knock off, or fake out would be crippling
>>
>>25758935
>big black cock

if female the oppossing pokemon faints
>>
>Emulator
Gen 1 Rules Apply (Hyper Beam has no cooldown if OHKO, stuff like that)
If Porygon-Z gets a Mega, give it to that
>Dragon-Type Pixilate
See >>25759223
>Sonic Boom
Sound-Like moves (Boom Burst, Bug Buzz, Supersonic, Roar of Time, Round, Sing, etc) gain +10% BP and +15% Acc
>Loose Cannon
All Moves have +20% BP, -15% Acc
>Don't Have a Name for this
Boosts Power of Priority moves, makes them go ahead of Protect/Detect
>>
>Dimension rift
A shift in reality causes slow Pokemon to move first.
Basically it's like Drought, Drizzle, Snow Warning, and Sand Stream but with Trick Room.
Thread replies: 72
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