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>Strength puzzles now involve pushing stone blocks into holes
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>Strength puzzles now involve pushing stone blocks into holes that create a permanent path.

>Small Trees don't stay cut, cracked walls don't stay rock smash'd

For what purpose?
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>>25751726
At least it's an improvement.
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>>25751726
The rocks in x for the cave randomly spawn fossils so that i understand bushes should stay cut for like a week or 3 days max
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>>25751756
No one's arguing that, but it seems weird they'd make one HM obstacle something that can be solved for good, but keep the respawning cracked walls and small trees.
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>>25751769

I know about the rocks, thats why I only said Cracked walls. Those only ever hide items, and yield no pokemon, they really were just another Cut tier obstacle... at least you could over write rock smash without a trip to the move deleter though.
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>>25751726
>Small Trees don't stay cut,
Nature grows backs. Honestly, I'm disappointed in you anon.
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>>25751834
>trees grow back the instant you walk a few yards away
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>Can't use cut to trim the tall grass and avoid Pokemon encounters
what the fuck
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>>25751864

I guess they figured nobody would miss it since so few people knew about it.

I can't remember where I heard about it, but the only place I've ever seen that mentioned was that strategy guide where Oak tells you to use a Master Ball on Fearow or Tentacruel.
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>>25751726
Strength puzzles are more time consuming than just cutting a tree of smashing a rock.

>That's a stupid reason

I know.
>>
I like that they stay solved, but I wish there were more of them. I like block puzzles a lot
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>>25751950
>having to be told
>not just going "hey i wonder if i can cut the grass"
what's it like being stupid?
Thread replies: 12
Thread images: 1

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