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Can we have this thread again?
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You are currently reading a thread in /vp/ - Pokemon

Thread replies: 255
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Can we have this thread again?
>>
>>25634985
>MUH OVERDESIGNED
No, little genwunner.
>>
that Gen V charizard is based
that Gen I garchomp is based
Gen V is just based in general
>>
>>25634999
>>
>>25634985
Not with Gen V fags around
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>we will never have fat pikachu again
>>
Times change grampa get over it.
>>
I'd actually train a Garchomp if it looked like that, smogon dragon or not.
>>
>>25634999
oh come on, it's fun to explore even if you love all gens
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>>25635124
not with anti-genwunners around
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>>25634999
>little
>literally the oldest
>>
>>
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From the original thread
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>>25635102
that's a good thing
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It is kinda true though. A lot of new Pokemon and/or their megas would look just as good or better with less random bits and pieces tacked on and 1 or 2 less colours (different shades of the same colour are fine).
>>
>>25634985
>this shitty old bait picture
We got modern redesigns of meme lizard, and neither look like that.
>>
>>25635291
True, the X one looks worse.
>>
>>25635293
I'm impressed that you managed to shit out this opinion without using the word "edgy," but can you fuck off regardless? X is two colors, no stripes, and the strange spikes aren't randomly placed basic shapes.

All these "overdesign" pictures resemble the dark ages of Gen IV more than anything modern. And, by now, it's exactly as far from Gen VI as it is from Gen I. Happy 20th.
>>
>>25635324
Nobody said that MCX was overdesigned. But it still looks like shit and the color scheme comes out of nowhere.
>>
>>25635324
>those retarded as fuck shoulder spikes
>that fire coming out of it's mouth
>that color scheme
It's shit.
>>
>>25635341
>dragon is designed with fire coming out of its mouth
Fuck me, what an awful design. Game Freak should just kill themselves.

>>25635331
I do wish to know what the fresh hell is up with that color scheme, admittedly. I can deal with the shoulder spikes, but why radically change the colors?
>>
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I made this to fully utilize the new 3D battle system, just like all the gen 6 and mega pokemon have.
>>
>>25635368
I thought it was so it looked closer to the shiny version
>>
>>25635254
>Two colours
Disgusting and overdesigned
>>
>>25635207
Very nice.
>>
Gen V was two generations ago.
Move on haha
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>it's another thinly veiled genwar episode
>>
I think the way eyes are drawn is one of the biggest differences in modern designs. Gen 1 mons had a lot of different eye styles, and many of those were supposed to look animalistic. Almost everything has human/anime eyes from gen 3 on. Compare Vulpix and Blitzle for example.
>>
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>>25635368
>I do wish to know what the fresh hell is up with that color scheme, admittedly. I can deal with the shoulder spikes, but why radically change the colors?
MegaCharizard X is artificial.
>>
>>25635812
>thinly veiled
Nice euphemism
>>
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>>25635968
Huh. That makes a surprising amount of sense.
>>
>>25635207
That's actually kinda cool
>>
At this point someone might as well take every Gen IV and up Pokémon and turn it into that Garchomp so that when this thread gets posted AGAIN in a few days we can link those redesigns and end the fucking thread.
>>
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>>25635102
>implying
I mean sure, it's only on one piece of art / merch in over ten years, but that is one chubby Pikachu.
>>
>>25635148
Little as in small in intelligence and emotional maturity.
>>
>>25635180
If Mewtwo were created in diamond/pearl?
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>>25636430
>kotobukiya
please tell me there's a fig of this on the way, I think I can safely say this is the best Red's ever looked.
>>
>>25635968
That makes sense of char x and mewtwo x looking terrible. It's my new headcanon.
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>>25635150
>pokecocks
>>
>>25634985
not really relevant this gen, x and y were pretty simple with their designs.
>>
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>>25635968
It still doesn't explain why Origins states there's only 149 Pokemon yet Lucario and Rayquaza were the first to Mega Evolve

But it's a step in the right direction
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>>25637319
If I remember correctly even HGSS has NPCs saying stuff like "WHOA ELM DISCOVERED NEW POKEMONS".
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gen 1 umbreon
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>>25634985
Fixed
>>
>>25637370
Pretty sure that can't be the case because HGSS are sequels to FRLG which had all the Johtomon and the ability to trade to Hoenn in the post-game

If they're going to retcon an entire post-game like that, Game Freak really needs a change of writers
>>
>>25637418
Gold/silver were intended as the last games in the series and were made with finality in mind. Seeing as they're the highest quality games in the series, I don't see anything wrong with that.
>>
That Garchomp looks like shit
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>>25637494
I wouldn't go that far. They were made to be sequels to capitalize on Pokemania and were the last games with Taijiri as the director and designer

Their remakes though came out long after the fact the series had been going on and planned to continue onward so having those finality undertones don't make any sense. Plus it would just be wrong to reference Gen II Pokemon as newly discovered with Gen IV having already introduced plenty more where that came from

Not saying it's probably wrong. I distinctly remember Elm's reaction to a Pokemon Egg being much less dramatic as in GSC because HGSS shows breeding has been established for a long time, just not fully explored scientifically
>>
>More than one color used

Absolute shit
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>>25637494
>highest quality games in the series
>>
>>25637151
ARTFX statue, which are generally of quite a high quality. I'm totally getting it, as I totally agree with you!
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>>25637409
Fucking kek
>>
>>25637550
"Ishihara declared that Gold and Silver were supposed to be the last in the series" said Wikipedia and some interviews. They really fucked up the remakes if they left those elements in. I never played the remakes so I wouldn't know if that was the case.
>>
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Gen I/II Chimchar.

Simplified colors, removed the red eyelids.

Is this what people want? It doesn't look good on every Pokémon.
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>>25637622
I'd say last planned at the time, again to capitalize on the height of Pokemania

Now Game Freak's doing nothing but planning ahead. Hilariously ironic
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>>25634985
Holy shit Garchomp looks perfect

Charizard though... Lose the spikes on his legs, and change his white stomach to black to stick to the theme of black along his underside. Also lose the yellow stripe on his neck.
>>
>>25635207
pokemon reboot when? I need these better designs in my poke-games familla.
>>
>>25637298
don't really care if people get pissed but this is alright
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>>25637594
>some guy was so butthurt over an emoji used on Twitter he had to make this picture

Keks to no end.
>>
>>25637689
You should add "Genwar bingo is posted".
>>
>>25637689
"Genwar bingo is posted" should be in free space
>>
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>>25637494
>highest quality games in the series
oh my
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>>25637385
hnnng
>>
>>25637494
Most innovations YES

Highest Quality NOOOOO
>>
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>>25637627
>implying gen 2 had simple designs
>>
>>25637863
the innovations were sorely under-realized though until latter

and weather was bigger than day-night
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wow such classic design, I'm sure we all have fond memories of this champ

GF can learn a thing or two
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>>25637916

>Quagsire
>Garchomp

Depends on the Pokémon, definitely, but Gen II is arguably more simple than following gens, I think.
>>
>>25637744
>instead of being tripled on evolution it turns into an iron golem or something
>then a gundam when evolved around magnetic waves
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>>25637978
That W really shows gen III's fetish for random unnecessary markings.
>>
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Look at this overdesigned piece of shit, just random markings everywhere. Nature is running out of ideas.
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>>25638129
those markings serve a purpose anon, they're for camouflage
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I love these classic designs, nothing from the last 3 gens compares
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>>25637409
>>25637607
(You)
>>
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Look at these overdesigned pieces of trash.
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>>25638155
>he doesn't like Stantler
shit taste
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>>25638114
>>
>>25638080
gen 2 was the one that started that weird trend of random stripes and marks
>umbreon
>furret
>qwilfish
>girafarig
>dunsparce
>sentret
>spinarak
>ariados
>lanturn
>togetic
>ursaring
>azumarill
>>
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Okay guys, I've created the ideal Pokemon.
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>>25638195
Yeah, it exists in previous generations as well, but not to the same degree.
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>>25638286
Too over-designed.
>>
>>25638212
I don't see why people call this "weird" and "random", seriously.
/vp/ is so ridiculously sensitive to this sort of thing, patterns and details is something extremely common is literally any game franchise out there.

Also, you say that mons like Azumarill has a "unnecessary stripes and marks" when it body is similar to undulate water, just like Magmar body has a fire a pattern and Electabuzz stripes with thunders, is really the same thing.
>>
>>25638310
Corners are too angular, Gen 7 fucking sucks
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>>25638316
Because anons feel like they need reasons to dislike a design just so they can feel right
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>>25638212
I agree that gen II had some weird patterns, but sentret, furret, spinarak and ariados' marks are fairly natural.
As for Girafarig it isn't natural but neither random by any means.
>>
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>>25638310

Okay, how's this?
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>>25638369
Black, huh? Nice try, edgelord.
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>>25638369
>it has a shape
What the fuck. I don't understand these new Pokémon.
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>>25638389
>>25638391

Okay, I think I've got it.
>>
>>25638212
Most of those make sense, though. Umbreon's rings are a little over-the-top but they represent its connection to the moon. Sentret and Furret are fine, as many animals have ringed body parts. Qwilfish hardly has any unnecessary markings, plus the top and bottom halves being different colors goes along with the naval mine theme. Girafarig has spots -- like a giraffe.

I could go on, but the general idea is that the stripes/markings all made logical sense in early gens.

Compare those to something like Garchomp -- why all the spikes on its arms necessary? They aren't in a location that would appear they'd see practical use. Plus, the yellow on its belly serves no logical purpose either.

Camerupt is another example. What's the purpose of the three blue rings on its sides? Camels don't have ring shaped markings on their bodies, and I can't seem to connect it to any theme the Camerupt has...I'm sure it would look fine without those markings.
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>>25638409
Perfect.
>>
>>25638409
>3 KB, 800x600
No, that's not nothing. Look at my pic, this is the perfect Pokémon.
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>>25638409
You got it.
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>>25638411
>"it's okay when gen 2 does it"
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>>25638409
10/10
>>
>>25638445
Literally part of the name (in Japanese and English), as well as the line's overall theme. Teddiursa has a crescent moon, Ursaring's ring also represents the moon.
>>
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>>25638555
>>
>>25638569
I admit I can't defend that, Anon.
>>
Guys, who cares?
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Look at all these fucking unnecessary markings, what the fuck Game Freak?

>>25638601

Nobody, this is a shitposting thread.
>>
>>25638634
those markings blend into the sand you moron
>>
hello. im a fucking normie. can i be on this board?
>>
>>25638148
To camouflage to what? Extremely thick birch trees? Zebras?
>>
since when have people complained about markings? It's always the fucking spikes and shit that annoy me. Legendaries are the biggest offenders.
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>>25635368
>>25635331
The reason MCX is black stems back to the Red/Green days in Japan. See, in Red/Green, there was a glitch that young players discovered that allowed item data to be swapped into the Pokemon list. Doing this with Oak's Parcel would give you a glitch Pokemon referred to today as Charizard 'M. In Red/Green, this glitch Pokemon had the appearance of a Charizard with an incorrect palette that caused it to look black. A sort of gossip/folklore got passed around Pokemon players back in the day about this "secret black Charizard" you could obtain. MCX is sort of like an official "nod" to this phenomenon.

Baka.
>>
>>25638743
Shiny Charizard exists and that's black. Why the hell would Game Freak remember some glitch nearly 20 years ago?
>>
>>25638761
Shiny Charizard is also a nod to this.

Also, the glitch is very popular, even today, on social channels like niconico. Let's remember, it was a phenomenon, much like Missingno. was in the west. I wouldn't be surprised if GF knew about it shortly after R/G was released, with how popular it was.
>>
>>25638725
Oh I thought you were referring to tigers in general. As for white tigers they are extremely rare and are comparable to shiny pokémon and not their regular colors., I think the chances for a there is 1 white bengal tiger for every 10 000 regular ones.
>>
>>25638845
That gives a pretty interesting idea

If Shinies aren't going to be considered rare anymore, there should be a sort of dominant-recessive gene system for breeding shinies that you'll have to find out which two can hold recessive genes

It's better than the Shiny Charm and Masuda Method desu
>>
>>25638730
Basic character design principles state that spikes, or features that have sharp angles to them, elicit a psychological response that makes the character in question look more "dangerous". It's only fitting to have spikes and angular design principles on the more powerful legendaries, come now.
>>
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>>25638882
Anon just wants all legendaries to be generic fire chickens
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>>25638880
That's exactly what they are doing to white tigers in captivity. The only reason they are "common" in zoos are because they are inbred as fuck and usually have other dysfunctions, especially related to their eyesight.
>>
>>25636003
Except that Mega stones come from space.
>>
>>25638895
Even Moltres exhibits some of these design decisions. Just look at the beak, the eyes, and how the legs taper down into a triangle shape. It evokes the same sense of "danger."

Also it's a bird covered in fire.
>>
>>25638882
That's because spikes and other sharp edges usually are dangerous so we're programmed to avoid creatures with them.
A creature with spikes that can't be used for any practical purpose, neither offensively or defensively is just poor design.
>>
>>25638445
>Literally just a bear with a ring
>>
>>25638927

>That's because spikes and other sharp edges usually are dangerous so we're programmed to avoid creatures with them.

That's exactly the point I was making. Are you agreeing with me, or...?

>A creature with spikes that can't be used for any practical purpose, neither offensively or defensively is just poor design.

So your main gripe with spiky legendaries is that they don't have any moves that involve the spikes on their bodies? Are you upset that Palkia can't learn Horn Drill?
>>
>>25638927
>neither offensively or defensively is just poor design.
Not that you can find one that doesn't follow defense or offense.
>>
>>25638409
It's... it's beautiful.
>>
>>25638963
I am saying that spikes like the ones found on Garchomp's thin upper arms are bad design. It's an example of wanting to make something look dangerous without making the design fluid.
>>
>>25638984
Designs don't have to be "fluid" to get a point across.
>>
>>25638984
>I am saying that spikes like the ones found on Garchomp's thin upper arms
You mean the ones used for offense?
I guess it's a good design.
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>>25638998
What point?
Making something look dangerous without actually having the elements pose any real danger is not a good idea.
>>
>>25639008
How the fuck would you use these for attack?
>>
>>25638898
Yeah but Pokemon don't suffer from being inbred, and actually benefit most of the time if you know what you're doing

So different coloration and other RNG would be easier and funner to manipulate if it was based on Mendel Genetics
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>>25638898
Well there you go. Make shininess genetic but make their IVs plummet
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>>25639039
General ramming and tackling like Dragon Rush.
A move that the Gible line learns by level up.
>>
>>25639008
>spikes on upper arms
>used for offense

They're in a location which makes them impossible to do anything. While superfluous, the spikes on its legs could at least, in theory, be used for offense.
>>
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>>25639047
>Making the IV mechanic worse than it already is
>>
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>>25634985
Kinda like that Garchomp more than the original, but maybe it should have kept the red belly instead of white?

>>25637627
I think it looks alright. I feel like it's eyes should be different altogether though. something like Charmander's.

>>25635180
Not better than the original but I actually like this.

It'd be nice to have a "pokemon if it was designed in X generation" thread for fun instead of making it about slinging shit like a bunch of apes
>>
>>25638880
In Gen 2 the shiny gene was easily breedable. Breeding shiny with a regular mon would give you 1/256 chance of hatching a shiny, and breeding shiny with another shiny would give you as high as 1/64. Then in Gen 3 they decided that shinies should be nigh impossible to get by actually trying, so breeding now doesn't work the way it used to.
>>
>>25639053
But you don't use upper arms for that, especially not if they're as this as Garchomp's. I would get shoulder spikes but their current placement is just senseless.
>>
>>25639099
Humans don't.
Monsters with spikes on the arm? Sure they do.

Also if you go for the shoulder you're going to hurt yourself.
>>
>>25639083
Pick a later gen Pokemon and I'll try and Gen I it.
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>>25639087
I know, it was tied to the IVs of the Pokemon like gender

It still seems like it could be fun though and give more depth for breeding outside of "I want perfect stats!"
>>
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>>25639120
This magnificent beast.
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>>25639116
>Also if you go for the shoulder you're going to hurt yourself.
If they were on the shoulder's they could actually be used for tackling. Again, their current placement just doesn't work.

And Garchomp's upper body is actually pretty humanoid.
>>
>>25639154
Again, it's not a human.
And tackling with your shoulder is the worst way to go about it unless it's padded you're going dislocate it even then you're going to injure yourself.

Doing it properly you would go with the upper arm throwing your body into it rather than the shoulder.

I think what has you confused is tackling in sports such as rugby and American Football.
>>
>>25639026
The point is that Garchomp looks dangerous. The spikes look dangerous, and Garchomp is a dangerous Pokemon. It's also pretty damn strong so I have no idea what you're getting so upset about.
>>
>>25639214
I'm not denying that a you would cause some damage to yourself, but I really can't see how going in with the upper arm is the best option, you don't get any momentum that way.
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>>25639307
Because they don't serve any purpose in-universe. They're not believable.
Garchomp is a dangerous pokémon, but it got fuck-all to do with the upper arm spikes.
>>
>>25639347
Megas are temporary forms that only exist for battle

Some Megas completely disregard the original design philosophy of the Pokemon in order to show how much more powerful they are in comparison, while others add on to why they were so strong in the first place

For instance: Mawile's horns exist as a way to intimidate and scare foes stronger than it. As a Mega it grows a second set, allowing its strength to double in power and be considered a threat

For Garchomp the body begins to form a more intimidating appearance, but becomes slower and clunkier at the expense for more power. While the spikes make it look tougher and it technically is, they are cumbersome and hinder it just as much as they benefit
>>
>>25635368
>I can deal with the shoulder spikes, but why radically change the colors?
Ask GF why they made Charmander and Charmeleon yellow and Charizard black, first.
>>
>>25639347
It's a minor detail on a Pokemon known for having rough skin and other abrasive features that fend off predators. It doesn't have to be used in battle to be meaningful.
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>>25639383
Not really sure what point you're trying to make since the spikes doesn't really help in battle, yet it gains more of them. Don't even get me started on M-Garchomp's chest angled chest spikes, you have to intentionally try to hit them for them to hurt you.
>>
>>25639311
>you don't get any momentum that way.
When going for injury or taking a slightly longer time then you go for the time.
>>
>>25639421
It has to have some use in any field to be meaningful. Yes, it's a relatively small detail so it doesn't make or break Garchomp for me, but defending them is ridiculous.
>>
>>25639438
As in when you ram sideways you will have to "dive" and the higher parts of your body will hit with the most force. As long as your legs can't actually bend sideways that's just how it works.
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>>25638148
You know ten year olds write those encyclopedia entries right?
>>
>>25639486
>Run forward
>twist before impact so the momentum carries over
Have you never done this before?
It's not exactly hard.
>>
>>25639347

Protection against attacks against its arms or flank serves no purpose?
>>
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>>25639144
Honestly not much to be done here. I got rid of the belly markings, but I probably could have kept it and just changed the lighter border part. I also desaturated the orange bits and tinted them slightly more gold for a regal-esque look, as well as made its body a solid red instead of the orange parts.

I was contemplating getting rid of the hex- and pentagonal scale sections altogether, but that would probably be taking things too far. I can give it a try, though, if you want to see it.

Additionally, I can smooth out the
>>
>>25639581
>smooth out the
beard, although that also seems to take away from the theme.
>>
>>25639511
When you actually go in for the tackle you will lose all that momentum if you tackle that way unless you bend your spine sideways which isn't exactly the safest thing to do when heading for an impact either.
>>25639515
Who the fuck goes for the arms when all vital organs are in the torso which is completely exposed?
>>
>>25634985
That Charizard is so much better than the original one
>>
>>25639581

The belly markings should stay, it's not like plenty of Gen 1 Pokemon didn't have them.

>>25639597

>Who the fuck goes for the arms

Have you seen Garchomp's arms? The guy doesn't lift, they're like vulnerable twigs without the spikes there.
>>
>>25639597
>When you actually go in for the tackle you will lose all that momentum if you tackle that way
Have you ever tried it?
Unless you do it like, several meters before impact you don't lose the momentum.
>>
>>25639581
now the poor thing just looks naked
>>
>>25638569
It's based off some obscure Japanese cryptid
>>
>>25639617
>Have you seen Garchomp's arms? The guy doesn't lift, they're like vulnerable twigs without the spikes there.
That's true but hitting the upper arms is usually less desirable. In a regular fight hiting the upper arm barely does anything, and if you had the tools to incapacitate the arm the same attack would likely end the match and possibly cause fatal damage if you're hitting anywhere else. Aiming for the arms just fucks up the arms, hitting literally anywhere else will yield better results.
>>
>>25635102
fat pika best pika
>>
>>25637385
genwunbreon
>>
>>25639698
it's still garbage
>>
>>25639452
Do you also bitch about Arceus' ring not having any supposed function?
>>
>>25637978
i'd like whiscash better if it didnt have that retarded round fin on top
wtf is up with that
>>
>>25639698
Why did you reply to me? I know what it's based on, but we were discussing markings and superfluous add ons.
>>
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>>25635254
>>
>>25639745
How could you possibly hate based Dunsparce? Have you no heart?
>>
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>>25639828
>>
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>>25639853
>>
>>25636003
That picture didn't explain shit. Okay, if the X mega stone for Charizard is an artificial mega evolution (what a stupid fucking distinction) then how does that explain the "natural" mega evolution stone for Mewtwo?
>>
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>>25639853

This feels lewd somehow.
>>
>>25639889
it's probably because my shitty blending of the shaded/non-shaded ares looks like iI blurred out a wiener
>>
>>25639877
>hen how does that explain the "natural" mega evolution stone for Mewtwo?
It implies that they're both unnatural in any case ORAS came by and shot that theory full of holes.
>>
>>25635968
>Mega X
>the artificial one
>when Y gives it a body that looks like it'll give it more speed benefits but doesn't and only focus on one stat
>>
>>25639839
shit design
shit stats
literally no redeeming qualities
>>
>>25640003
Dunsparce is adorable and I love him.
>>
>>25639828
aside from the bad editing around the neck I actually think this looks better
>>
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>>25639853
>>25639889
>>25639911
>>
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>>25640003
>>
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>>25640065
YOU STOP THAT
>>
>>25637385
I like it
>>
This thread has only made it evident how shit the design scheme for gen 1 was.
>>
>>25640218
>ohhh look at my post
>>
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when did this
>>
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>>25640327
become hotter than this
>>
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Obligatory
>>
>>25640611
Why does lord Beerus have spikes on him?
>>
>>25635102
I'm playing Yellow. I'm already tired of that little bitch.
>>
>>25640611
Fuck, that's horrifying.
You could have just replaced the animu eyes with, like, vulpix eyes or something.
>>
>>25635968
Which war?
>>
>>25640724
Then box it.
>>
>>25640752
the one in which AZ used his machine
>>
>>25639877
Where did it say one of Mewtwo's evolution is natural?

>>25638913
Why would it matter? That was made before ORAS was out, but it didn't change anything. What gets mentioned there about the natural stones is just Sycamore's theory, which apparently is wrong.
>>
I don't understand what this thread is about. Fixing later gen designs and ruining early gen designs?
>>
>>25640897
Neither. It's about ironically shitposting about designs.
>>
>>25639937
What kind of logic are you going by?

Charizard Y looks more like Charizard than X and even retains the same typing. Charizard X looks like it was tampered with the bluer flames, black body and Dragon-typing which in Gen I which Origins was trying to emulate only had one Dragon type
>>
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>>25640742
Better?
>>
>>25641017
Jesus Christ how horrifying
>>
>>25641017
its shape is still too detailed
>>
>>25639083
Who drew this?
>>
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>>25641139
Removed some details.
Hope this is okay.
>>
>>25640960
Remove the dreadlocks then it's perfect.
>>
>>25641244

>Temcario
>>
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>>25635102
>wanting an unhealthy chu
He's happy now. Do you really want to take that away from him?
>>
>>25641368

Yes
>>
>>25641368
>Not evolving your Pikachu so she can be fat and beautiful

Pikachu a shit anyway, Yellow's an awful color
>>
>>25640897
Finding a homogenized balance between old and new.
>>
>>25641402
>fat
Raichu is all muscle famigo
>>
>>25635207
Looks like the next Paper Mario final boss. I like it.
>>
>>25641402
I'll eat your teeth
>>
>>25637385
put something around its neck and I'm sold
>>
>>25635207
I aprove
>>
>>25637298
Flip him upside down and we are good
>>
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>>25639581
>>
>>25634985
Garchomp looks badass. Charizard looks really out of place.
>>
>>25641860
starting to look like a digimon
>>
>>25641860
better but it needs to lose the yellow.
>>
>>25641860
oh god it looks TOO simple now
>>
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>>25641978
>Too simple
>There's a literally a pokeball as a pokemon
>>
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>>25641860
>>25641971
>>25641978
>>25641977

Here, I fixed it.
>>
>>25642020
perfect
>>
>>25635001
>garchomp
>gen 5
>>
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>>25642020
>>
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>>25642104
>Hating on tyrannorex's based shiny

It's lightyears better than it's shitty normal color.
>>
>>25637627
Honestly WAY better imo
>>
>>25641860
Too simple. Even Gen I Pokémon had some frills.
>>
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>>25642162
I tried something similar with Monferno.

Lost the blue, replaced with red to match Infernape. The red part of the face mask has now been recolored to match the rest of the face. Also lost the weird armband.
>>
>>25642296

I like
>>
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>>25641998
It's a Gen 6 Pokemon now guys?
>>
>>25642330
Add some flames, stripes, spikes, an additional pair of heads and five legs with hands instead of feet.
>>
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>>25642296

>removing the blue

Do you uncultured fucks know that nature is fucking colorful?
>>
>>25637385
>no fluffy neck
Nope.
>>
>>25641860

What the fuck are you doing

Tyrantrum's whole point is to play on the dinosaurs with feathers idea, with a regal beard and collar like a KING. You know, same as its crown?
>>
>>25642373
what's up with that overdesigned peas of sheet
has nature ran out of ideas? wtf
>>
>>25642373

I've seen people on /vp/ saying shit like Pokemon shouldn't have bright clashing colors (even if the fucking animal they're based on have those exact colors) because it doesn't follow "color theory" or whatever retarded arbitrary rules they have made up for fictional animals.
>>
>>25642373
doesn't fit with the rest of the line.

boom. removed.
>>
>>25642434

How does it not fit? Infernape has the same mask and Pokemon change colors between stages all the time.
>>
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>>25642296
Blue was odd. So were the swirls/circles on everything that wasn't the chest piece.

Removed the yellow sclera in favor of yellow irises, seeing at Infernape is based in part of Sun Wukong and I tried to preserve that.
>>
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>>25639083
I would like that thread, it's been a while since I've done one of these
>>
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>>25642373
There, if you must. Switching the blue and red still looks better, as Infernape's crest is red and the blue on a mandrill is below the eyes.
>>
>>25642486

>Blue was odd

Except it wasn't
>>
>>25638155
>Hating on Scaribou.
>>
>>25642527
compared to a lot of early gen designs, kinda
>>
>>25642486

Looks worse without the swirls
>>
>>25642568

Except some primates actually have blue skin so it isn't odd at all.
>>
>>25642523

Saved.

Also I wish we could make that thread, but it'd probably devolve into shit slinging too. Like how >>25642384 doesn't seem to realize that edit came from a request to simplify Tyrantum for fun and in no way hostile toward gen IV.

Would be fun to see more Gen IV versions of classic mons too.
>>
>>25642524

You're just making it shittier for no reason.

When a mon looks more boring than its real life counterpart, something is wrong.
>>
>>25642619
eh, to each his own
Thread replies: 255
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