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ITT: We come up with abilities >Excitable >Slightly raises
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ITT: We come up with abilities
>Excitable
>Slightly raises attack and speed if a critical hit is landed on the opponent
>>
>Ugly
>Exclusive to Mega-Barbaracle
>Lowers encounter rate
>>
>Dynamic Approach
Clears entry hazards on switch-in.

>Deep Cold
Provides a +10% chance to all damage dealing Ice-type moves, even if they normally cannot cause Freeze. Each tick of Hail has a 10% chance to Freeze as well.

>Time Web
Each turn-by-turn effect (Poison, Sandstorm, chance to wake up, etc) not dependent on an action (Life Orb, self harm from confusion, etc) occurs twice per turn instead of once.

>Blowback
Whenever this Pokemon is hit by a contact move, the attacker is forced to switch out if possible.

>Berserk
This Pokemon's Atk and Spe are maximized as long as they're confused.
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>>25510920
>Provides a 10% chance to freeze*
>>
Pokemon loses a level whenever it uses a special attack, special attacks are 2x as strong.
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>Charger
Powers up tackling and ramming moves by 50% (Tackle, Take Down, Body Slam, Giga Impact, etc)

Exclusive to things like Tauros, Boufallant, Rhyhorn, etc.
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>>25510983
Could Bastiodon get it?
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>>25510852
>also has a 50% chance that the opponent will faint
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>Post workout
Pokemon becomes more vulnerable (loses type resistances and buffs, lowers defense, special defense, and speed) for 2-3 turns after fainting a pokemon. If it survives it gains +1 to every stat.
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>>25510998

Bastiodon is more like the one standing still and tanking the damage than a rusher like the others, but I suppose as a hidden ability it would work?

Also

>Resourceful
Raises attack and/or defense if neither pokemon attempts to attack (shit like Toxic or burn counts as an attack, but not entry hazards or paralyz/sleep/confusion)

>Trainee
Powers up moves that are used repeatedly

10% boost if you use the same move twice in a row and beyond

>Vibrant Growth
Greatly boosts Defense and Sp. Def under strong sunlight

>Bloom
Greatly boosts Attack and Sp. Attack under strong sunlight

>Photosynthesis
Restores some HP every turn under strong sunlight

>Chrolophyll (new version)
Grass-type moves have priority under strong sunlight


Please let grass types not be shit game freak
>>
>Hoarder
This pokemon can hold 2 items

>Memory
This pokemon keeps stat changes (position and negative) when switching out
>>
>Thrasher

When confused, this pokemon may damage all surrounding pokemons

Basically if it hits itself in confusion, every pokemon in the battle gets hit too. Good for singles, not so good for doubles or triples.

>Deceptive
The pokemon's first attack has heightened crit chance

Distribute freely to cuteshit pokemon. Especially dark types.

>Barbs

Powers up stinging moves (poison sting, Twinneedle, Pin Missile, etc)

Exclusive to some bug type like Beedrill and Jolteon

>Balance
Stat changes between Attack and Defense are always the same.

Which means if it uses swords dance, both its attack and defense get the harsh boost. If it gets hit with Charm, its defense goes down by two as well.

>Grappler
Powers up throwing moves by 50% (Vital Throw, Storm Throw, Circle Throw, Seissmic Toss, Submission, etc)

>Dancer(?)
Boosts speed every time it gets confused. (1x increase every time it happen)

>????
Boosts attack under Rain, Hail and Sandstorms

>Deep Roots
Cannot be made to switch out
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>>25511139
>Chesnaught gets it
>Spiky Shield
>Detect
>Spiky Shield
>Sweep again
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>>25511754
>thinking Spiky Shield and Detect work this way
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>Leech
Biting attacks restore a portion of the user's health

Ayyy vampire zubats
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>>25511868
>>25511868
Don't they learn like fucktons of drain attacks?
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>>25511723
>all surrounding.
>not all adjacent
>>
>Second Helping
Powers up draining attacks

>Ripe
Produces a berry after each battle (kind like how Combee can create honey)

>Frostbite
Powers up Ice-Type moves when hit by one

>Stoke
Increases speed when hit by a Fire-Type attack

>Subduction
Restores HP if hit by a Ground-Type attack

>Fallout
Poison all pokemon (except pokemon with the ability) in battle unless they are Rock, Ground, or Steel-Type

>Scavenge
If an opponent uses a one-use item, the pokemon gets to immediately use the same item.
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>>25510920
>poison heal time web
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>>25512254

Never enough sucking, anon.

>>25512271

Wouldn't that make it a straight up debuff ability? It would only hit allies and itself, no?
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>>25510983
>50%
Literally just a better Reckless. Let's not get carried away, now.
>>
>Punchable Face
Forces the opponent to use offensive moves
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>Reset
Every stat boost by opponent is cleared when this pokemon enters the battle
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>>25512484

I used Strong Jaw as the basis, so eh.

It would only be given out to a handful of pokemon known for charging anyway, it makes sense to me. Besides, it's not like abilities that are objectively superior to others don't already exist
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>>25512493
I bet Martin Shkreli has this
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>>25512385
>two abilities
>>
>Peril Rush
All attacks do x1.5 damage when health is in the red.

HA of Rgigigas since it's the only pokemon that can't abuse it with Substitute.
>>
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>Soul Rise
Has a chance to gain 1/4 HP after Fainting.

> Desperate
Raise Attack and Speed in a Pinch

> Alpha
When paired with a Pokemon with the Omega ability, will increase move priority

>Omega
When paired with a Pokemon with the Alpha ability, will decrease move priority

>Cheer up!
Making noise in the 3DS microphone will randomly increase or decrease the Pokemon's attack/Sp.Atk stat
>>
>>25512606
>doubles
>>
Aftershock
After the Pokemon uses a Ground move, at the end of your next turn the Pokemon hit by that Ground move (or in the position that Pokemon was in) will be hit by a weaker version of it (50 % of damage). Aftershock takes place even if the Pokemon the Ground move was used on was immune.

Craggy Hide
Pokemon that use contact moves have a 30 % chance to flinch instead of executing a contact move on this Pokemon.

Warded
Halves damage from Ghost and Fairy-type moves.

Shrapnel
Contact moves used against this Pokemon cause 1 layer of Spikes to scatter on the opponent's side of the field.
>>
Ankle Deep
-electric type moves hit all pokemon in the battle, except flying/levitate (if they weren't the ones being targeted)

Opposable Thumbs
Can use human-only items in battle as gold items (potions, x-attacks, etc)

Countdown
Will explode in three turns after being hit by a fire attack. Damage as if pokemon had just used Explosion (koffing, voltorb, etc)

Heavyweight
Moves that make contact do 10% extra damage

Packrat
After battle, may pick up items used in battle

Friendly Fire
Damage against teammate x15%
>>
>>25510920
> >Berserk
>also reduce defenses by 2 levels

otherwise this will be so broken
>>
>Cinetic vision
>high priority (+1 and above) moves only have 50% acc. on this pokemon
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>>25512351
>Frostbite
seems interesting

>Fallout
broken
>>
>>25512846
>Craggy Hide
lol that's Dota reference. but so broken reduce it to 20%
>>
>Observant
If this Pokémon moves after its opponent, incoming damage is reduced by 30%
>>
>Neurotoxin

Poison moves have a chance to paralyze rather than poison.

>Cryostasis

Upon reaching less than 30% hp or afflicted with Paralysis, Burn or Poison user will freeze itself for two turns and heal to full health. Can only activate once per battle.
>>
>>25510852
>exclusive to Mega
>low encounter rate
???
>>
>>25513012
>Opposable Thumbs
lol Full Restore abuse + Recycle = Broken shit

>Heavyweight
[Tough Claws] increase contact moves by 33% kappa
>>
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>>25510828
>>Excitable
>>Slightly raises attack and speed if a critical hit is landed on the opponent
>Pinsir get's it
>>
>Optimist
Doubles the chance that secondary effects will take place. This applies to all Pokemon currently out.
>Pessimist
Quarters the chance that secondary effects will take place. This applies to all Pokemon currently out.

>Panic of War
When confused, this Pokemon will randomly pick a move to use instead of hurting itself in confusion.

>Grudge
Whenever this Pokemon's turn is wasted because of the opposing team, it gains a random stat boost. (ie confusion and hurts itself, paralysis and it can't move, put to sleep, attract'd, flinched etc).

>Remorseful
If this Pokemon attacks with or is attacked with a contact move, the offender's attack stat lowers.
>>
>Spooky
This pokemon's ghost-type moves have an added 20% chance to cause a flinch.
>>
>>25515814
>panic of war

you really couldn't come up with a better name?
>>
>>25515849
I really couldn't.
>>
>Infected
>Every time a pokemon with pokerus evolves it has a 10% chance of getting this ability
>effect: this pokemon will have resistance and weakness reversed
>>
>Vanguard
check enemy offensive stat, increase Def or Sp. def by 1 level base on the highest offensive stat.
>>
>>25515460
Will it? Maximizing the Atk stat makes the user highly susceptible to massive damage while confused. They don't keep the buff when the confusion goes away.
>>
>Dedicated
Stat changes on this Pokemon remain even after it's switched out.

>Opposite
It's an inverse battle as long as this Pokemon is out.

>Spinning Top
Uses Rapid Spin on entry.

>Antagonizer
Opposing Pokemon cannot use non-damaging moves.

>Beautiful
50% chance opposing Pokemon becomes attracted on switch in.

>Tough Armor
Dealt no damage by moves that would do less than 30%.
>>
>>25512385
>Poison Heal Gliscor paired with Time Web spider (Bug/Dark type I exclusively designed TW for)
>Both have Toxic and Protect
>Spider has Rest
>>
>>25515849
>>25515875
something like panic reaction or self aware
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>Ice Cold
>while on hail def and spd increases 3x but attack is halved
>heating up
>each successful attack raises atk 1x
>>
>>25515735
reference to "The Ugly Barnacle" from Spongebob

why anon made it a mega is still a mystery
>>
>>25517681
But I thought everyone died in the ugly barnacle. Shouldn't it be insta win or something like that?
>>
>>25512271
He means both allies and enemies
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>>25517632
balanced
>>
>>25515849
People in vp are autistic you should know this by now.....
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>>25516086
Slaking oh shit
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>>25510828
>Easily Spurned
Raises Sp. Attack when opponent switches out.
>>
>>25516662
Except Rest is 2 turns fixed, not a "chance"
>>
>Steel Blade
Normal-type attacks become Steel type. STAB is calculated by the move's actual type (Normal)
Target mons include Farfetch'd and Scyther (qq)
>>
>Leek Buffet
When this Pokemon is knocked out, all remaining Pokemon in the party are healed for 50% of their health/PP and any status ailments; the next Pokemon to be switched out is fully healed. Exclusive to Mega Farfetch'd.
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>>25512493

>it turns into Ferrothorn's HA
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>Accountant
Damage dealt by fixed damage moves (night shade,sonic boom) is increased by 50%
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>>25518545
you guys have the stupidest ideas
>>
>Divine Favor
Opponents moves have a 10% chance of failing in the sunlight
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>>25513012
I really like Opposable Thumbs, but it might be broken.
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>Moist / Randy
When hit by a move that makes contact, the pokémon with this ability has a 30% chance of becoming infatuated.
Thread replies: 67
Thread images: 8

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