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Move changes you hope to see in Sun and Moon
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I'll start:

>Focus Blast now has 110 BP and 85% accuracy like Fire Blast
>Dragon Pulse, Psychic, Flash Cannon, Bug Buzz, and Energy Ball now have 95 BP
>Scald and Steam Eruption now only have a 20% chance to burn
>recharge moves like Hyper Beam, Frenzy Plant, Rock Wrecker, etc. won't force the user to waste a turn if it KO's the opponent like in Gen 1
>Giga Drain now has 80 BP
>Iron Tail now has 95 BP and 85% accuracy
>Stone Edge and Head Smash now have 85% accuracy
>Iron Head, Rock Slide, Headbutt, and Bite now only have a 20% chance to flinch the opponent
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>>25444511
>>recharge moves like Hyper Beam, Frenzy Plant, Rock Wrecker, etc. won't force the user to waste a turn if it KO's the opponent like in Gen 1
>"All aboard the rape train, you losers!"
>>
>>25444511
Allow me to retort:

>Literally the only useful Fighting Type Special, and you want to make it EVEN MORE powerful
>Flash Cannon and Energy BallI can understand, but the rest are excessive
>I concede on this point.
>These moves can absolutely sweep a team with your changes. A couple Nasty Plots and Pass and LITERALLY nothing will survive. OP as fuck.
>Go read the secondary effect of Giga Drain.
>Iron Tail is already able to be taught to most Mons with a tail. It's accessibility makes it useful, it shouldn't be changed.
>Another bad idea. They need no changes.
>I concede on this point as well.
>>
>>25444511
>Dialogue for losing to trainers/gym leaders.
>The Ability to lose to your rival without whiting out and being able to try again
>Your win:loss ratio with your rival affects how s/he acts around you

>Once you beat the Pokemon league and the story's champion, the league champ will sometimes be one of the people you recently street passed's hall of fame team
>>
>>25444511
Bonemerang now hits flyers, now will hit once and retrieve the user's item if it has been lost and was Thick Club or Stick, but otherwise hits twice. Maybe 100% Acc., too.
Give it to Farfetch'd as well.
>>
>>25444511
>Focus Blast
>Stone Edge
>Head Smash

yesssssh, i don't care about the others, i love what they did with WoW in gen 6
>>
DP now has 120 BP comparable to Zap Canon
>>
>>25445556
>WoW
?
>>
>>25446848
Will-o-wisp. It used to have 75% accuracy but got buffed to 85% accuracy in Gen 6.
>>
bumo
>>
>>25444511
Buff Rock Smash to at least 60 power. As it is, it's COMPLETELY useless, even in-game.
>>
>>25444511
there aren't gonna be any changes because sun and moon are still gonna be a part of gen vi
>>
Special fairy type move that has a 10% chance of inflicting a random status condition would be cool.. Also we need a fairy version of D. meteor/overheat etc.
>>
>>25449953
nice meme
>>
So in the direct, it was stated that all the games would ''come together' in S/M. Are we talking multiple regions or...?
>>
>>25445523
>Bonemerang
>Farfetch'd
>Bone
>>
>>25449953
They buffed and then reverted the hypnosis accuracy change in fourth gen, so changes within the same generation aren't unheard of.
>>
>>25450017
That's not a reference to using Bank to send RBY mons to S/M?
>>
Lati's Mist Ball and Luster Purge have a 100% secondary effect. Fucking worthless moves, even at 50%
>>
scald now has 10% chance to burn
stealth rocks now are removed if a rock type switches in
>>
>>25444511
Shadow Ball gets buffed to 90 BP.
>>
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>>25450074
You could say the idea is...
farfetch'd.

>Constrict has a 100% chance to lower Speed by one, and it has 20 BP
>>
>arm thrust base power 25
>fell stinger base 50
>Icicle crash has base 100 and 90 acc( like crabhammer)
>twineedle base 65
>>
>Hazards only last on the field for 5 turns like weather/light screen/reflect

>a hold item can make hazards last 8 turns naturally

>Scald gets nerfed to 60BP, making people actually want to choose Surf for the damage.

>Poison is super effective against Water

>Ice gains a resistance to flying and ground, if not both, just flying.

>the poison status condition can now cut Special Attack in half like Burn does for attack.
>>
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>Ice now resists water and one of [flying / ground]

>Poison is super effective against water

>Entry Hazards have a 5 turn duration, and are removed by a number of AoE moves (Surf, Earthquake, etc. Not all AoE moves, but a good number that make sense to remove them)

>Hail now affects Pokemon via type match-up (like what Sneaky Pebbles does), and increases the Physical Defense of Ice types by 50% (like what Sandstorm does to Rock types)

>Sandstorm now affects Pokemon via type match-up (like what Sneaky Pebbles does)

>Mega evolving doesn't change that turn's move order (no longer takes Mega's speed, takes the base form's speed that turn)

>Poison halves Sp.Atk (like what Burn does to Phys.Atk)
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>>25456017
>Mega evolving doesn't change that turn's move order (no longer takes Mega's speed, takes the base form's speed that turn)
It already does that though, that's why M-Bannette is so shitty.
>>
>>25456545
Ah, ok, wasn't sure if it did that or not.
I never really noticed or tested to see if it had.
>>
>>25456017
>>25455694
those are nice

similar, but nice
>>
>>25450074
Maybe just give it a clone. Leekmerang.
>>
Bug is now neutral on Dragon and Steel. Maybe Fairy.
>>
They need to rehaul the learnset. TMs that can be learned through level up need to be removed for something else. Some moves are just filler or similar to other moves that are just a waste.
>>
>>25457416
Bug has always been neutral on Dragon.
>>
>Cut
Now Flying or Grass type
Now has +1 Priority

>Strength
Now Rock type
Now has 20% Flinch chance

>Flash
Now drops Accuracy two stages

>Rock Smash
Now 50 BP
Guaranteed to drop Defense one stage on hit
>>
>Avalanche is changed to be an Ice-type Earthquake
>Comet Punch is now Fairy type with 25BP
>Mega Punch is now 100%
>Pay Day now does double damage if Luck Incense or Amulet Coin is used
>Razor Wind is now a flying type move that doesn't take one turn to charge
>Twineedle changed to 40BP
>Submission is now 90BP
Thread replies: 34
Thread images: 4

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