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How do we fix him, while keeping the whole "punches things
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How do we fix him, while keeping the whole "punches things well" theme?
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New ability? Iron Fist is basically a strictly worse Tough Claws.
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Buff iron fist so its stronger then tough claws like a 33% boost maybe.
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>>25260707
What about an ability that gives STAB on all punching moves?
It's not great, but it's a start.
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custom item, golden glove or some shit
all punch moves now receive +1
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>>25260700
Buff Attack and Speed. I'm not sure whether to buff or nerf defenses.
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>>25260720
Hitmonchan is a boxer, not to mention Tyrogue only evolves into it if his Defense is higher than Attack, so he should have some staying power.
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>>25260735
the line just needs an all around buff to take its HP to at least 65
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>>25260744
I say buff his bulk and attack, and then let him make up for his low speed with priority attacks like Mach Punch.
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>>25260735
>>25260744
>>25260763
Okay, so buff Hitmonchan's Attack mildly, buff HP and Speed moderately, and buff Defense greatly.
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>>25260786
I would say something like add 10-20 attack, 30 hp, 20 defense, and maybe 10-20 speed. That might be a bit much, though.
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>>25260700
Needs a move like Spiky Shield, but different.
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>>25260713
Wouldnt effect mach punch, etc., so basically youd need just a 50% to all punching moves, which is STILL worse than Tough Claws since all punching moves are contact.
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>>25260835
>Parry
>King's Shield's restrictions+Foul Play
Would also make Smeargle broken actually.
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>>25260835
How about this
>Bob and Weave
>PP: 10
>Priority: +4
>Bob and Weave protects the user from all effects of moves that target users during the turn it is used, including damage. (This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status ailment that it obtained on a previous turn.) Additionally, if Bob and Weave blocks an attack that would make contact with the user, any damaging attack the user uses the following turn deals x1.5 damage, and gains +1 priority.
And all the other generic rules that go with Protect clones.
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>>25260718
Priority, or every punch move turns into Power Up Punch?

I would be down for the latter actually.
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>>25260878
>every punch move turns into Power Up Punch?
Even if I go ahead and assume that you didn't mean for Hitmonchan to get a boost from every hit off Comet Punch, that's still stupidly good.
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>>25260896
Considering you'd have to work off Hitmonchan's base stats, including speed, for that since it wouldn't be able to become a mega, it doesn't sound too bad. It would be a shittier Marowak/Rampardos.
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>>25260873
Cross Counter. Basically just renamed spiky shield. maybe some extra damage if it has iron fist.
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>>25260835
>Dempsey Roll
>Priority confusion + attack buff next turn
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Balance its stats a bit they're just a bit wonky in my opinion
>50 HP
>110 Attack
>70 Defense
>35 Sp. Atk.
>100 Sp. Def.
>90 Speed
(Stat total still 455)
I think all three of the "Hitmon"s could use megas so here would be Hitmonchan's (using the normal stats not the ones I changed)
>Ability: Moxie
>50 HP
>155 Attack
>80 Defense
>35 Sp. Atk.
>100 Sp. Def
>135 Speed
(Stat total 555, +59 speed, +50 attack, +1 defense [for balance] and -10 Sp. Def.)
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>pool of Iron Fist users gets reduced to Hitmonchan, Ledian and maybe Golurk
>it now boosts punch moves by 50%, it's essentially Strong Jaw now

>+31 defense
>+4 speed
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>>25260969
>california roll
>heal for 15% + heal for 35% next turn
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>>25261006
>Lowering its defense
It should be at least 100 defense.
Also, all fully evolved Pokemon should have at least 500 BST or get an evo if it has none or has only one and still has an open concept.
Though, of course, not all Pokemon should have three stages. All legends should stay one stage, some 1-stagers should stay like that, and some 2-stagers are fine as well.
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>>25261006
this is boring since it basically does the same thing as lopunny now
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>>25261170
>>25261006
what about
>HP: 50
>Attack: 120 (+15)
>Defense: 125 (+46)
>Sp. Attack: 45 (+10)
>Sp. Def: 125 (+15)
>Speed: 90 (+14)

Ability: Gale Gloves
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>>25261067
>>it now boosts punch moves by 50%, it's essentially Strong Jaw now
How about fucking double it. None of them will see OU even then.
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>>25261067
>nerfing Pangoro
For what purpose
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>>25261386
>Hitmonchan gets essentially 678 Attack to use its wide coverage and two priority moves with
>this is bad and would never see OU

yeah nah
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>>25261409

He was probably just thinking about infernape....honestly this wouldn't break him that badly though
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Fists of Fury. The lesser its HP the greater its attack.
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>>25261517
Absolute shit.
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>>25260700
Fuck punching, just get more boxing. New signature moves "bell strike" and "go the distance"

>bell strike ends the current turn
>any pokemon that goes after bell strike will do nothing that turn
>all pokemon still takes poison/leech seed/etc damage
>cannot be used on consecutive turns
>go the distance increases hitmonchan's stats based on how many turns it has been in battle for
>after 12 turns it maximizes attack, defence, special defence and speed
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>>25261559
>>after 12 turns it maximizes attack, defence, special defence and speed
Maybe it takes a few more than that.
Also, Hitmonchan would be too slow to use Bell Strike well.
Smeargle thanks you, though.
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>>25261598
>base speed 75
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New Ability: Fist Penetration
Attacks have a 25% chance of ignoring the defence of the opponent.
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>Heavy-Fisted: _____ Punch attacks deal 2x damage
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Fabulous Fists

All physical contact attacks burn the opponent.
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>>25260708
Thanks, hitmonchan! Enjoy being outclassed even more
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Why do people even like this pokemon, honestly
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>>25262003
Boxing is cool.
Punching things with elemental power is cool.
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>>25261878
>>25261067
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>>25262023
>Punching things with elemental power is cool
I get that but of all the fighting pokemon why this?
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Hitmonchan get's unique punching moves that cannot be bred on to other pokemon. 120 power elemental punches and a 150 power fighting type punch that isn't focus punch.
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>>25262077
Because

>Boxing is cool.
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Iron fist.

All punching moves get priority, gg no re.
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>>25262422
Gg no re indeed
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>an ability like competitive and defiant, but it boosts speed
>technician
>no guard
pick one

>signature move: punch 5 times in a row with +1 priority and at 15 BP, fighting type
>signature move: 50BP, confuses the target, if the target uses a contact move it puts them to sleep. Negative priority. Fighting type
pick one

>hitmonchan learns shadow punch, dynamic punch and fake out by level up. Sky uppercut is super effective against flying pokemon.
>rock smash is now 60BP and has a 75% chance to lower defense. Feint is 50BP. Hitmonchan gets a +10 defense and hp boost.
Pick one

put your 3 picks together and you get your buff
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It starts by making brave bird have crash damage if it misses. Then give hormonal a move like kings shield or spiky shield called ropey-dope, but unlike protect and detect it is only 25% less likely to work if it was used the previous turn, but still compounding.
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>>25262495
You and Infernape will be in OU..
Hitmonchan will be in UU.
Why would I be upset?
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Hitmonchan's gloves are made of flesh?
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>>25262993
Yes. Probably a leather type of thing.
Thread replies: 52
Thread images: 8

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