>They didn't include the thing full of bullshit rules, tedious gameplay for a pathetic reward, and cheating AI in ORAS (only one of those things is actually present at the Maison)
Why do you fuckers miss this thing again?
Tons of replayability and it's fun to come up with different strategies for different types of facilities.
Also it's something I can't just get from playing Showdown
>>24989846
It was funBtw I'm not one of the cucks that says that OR/AS was bad because it was missing it. I actually really liked OR/AS.
>>24989887
In what way is the gaming equivalent of rubbing your nuts with sandpaper replayable?
>not using all those to train yourself to be able to beat any kind of enemy you encounter
>>24989846
Because they consider this delusional shit as perfect postgame gameplay and would suck the entire game freak team's dick to have it copypasted into oras and any future installment. I may have been disappointed to have battle maison used again but by fucking god I'd rather have them try something new if a post game facility was going to be added.
>>24989921
Wanna bet they'd be cursing it, saying its a pointless rng bullshit if it was actually included? And that these days only wifi battles matter
Removing shit facilities? Go ahead.
Removing shit facilities but also not replacing them with anything else besides an even more boring fucking copy pasted shit facility? No.
>>24989946
This. OP is a faggot shitlord cuntwad scrub
>>24989846
It was a truly fun challenge for players to play if they so chose to. Not having that option to play it and having it cut for bullshit reasons is why people are upset at its removal.
>>24989846
I just wanted to see new designs of the Hoenn Frontier Brains
like no new Pike Queen Lucy and no new Factory Head Noland make me sad.
Beating the brains felt good, and the music was cool. Also, for a lot of people, it encouraged them to actually bother with EV/IV mechanics and finding good movesets for the first time in the series (it encouraged it more than the towers in C/R/S, and it had a mode for people to learn the basics with swapping etc.)
It was hardly the perfect postgame, but it posed a unique set of challenges, introduced a lot of interesting things, and kept people learning new things. Having it in a game takes nothing away from the people that don't like it, so I can't see why anyone would complain if it was included.