"Rate my Team" general
R8 h8 evalu8 teams. RU offensive team:
Abomasnow-Mega @ Abomasite
Ability: Soundproof
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Swords Dance
- Wood Hammer
- Ice Shard
- Earthquake
Tyrantrum @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rock Polish
- Head Smash
- Dragon Claw
- Earthquake
Houndoom @ Life Orb
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Hidden Power [Grass]
Drapion @ Lum Berry
Ability: Battle Armor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Aqua Tail
- Poison Jab
Meloetta @ Life Orb
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psychic
- Focus Blast
- Dazzling Gleam
Medicham @ Life Orb
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Thunder Punch
- Bullet Punch
>>24911546
Trade medicham for assvest hitmontop with intimadate and rapid spin.
>offensive team
>no hazards
>almost everything is set up
>limited priority
Sturdy and sash are going to fuck you over m8. You have zero switch ins for powerful wall breakers like specs melo or moltres or band rhyperior
>>24911546
0/10 try using something other than Smogon default sets
>Lum berry on a Drapion
>Rock Polish and not DD on Tyrantrum
>Life Orb Life Orb Life Orb Life Orb
Terrible
>>24911559
You probably think DD Crawdaunt is good too you fuck
>>24911567
You are running a team with a terrible Mega whose ability damages your whole team while they gain no benefit from it.
>>24911571
I'm not OP idiot, all I'm saying is that Tyrantrum is too slow, frail, and easily RK'd by common scarfers to run dragon dance and that rock polish is more helpful considering it's already one of the strongest pokemon in the game.
>>24911571
That poster wasn't me.
How do I fit entry hazards onto my team?
Should I swap Abomasnow for Mega Steelix with Sr, EQ, Heavy Slam and Roar?
OP even a hyper offensive team needs something to help it set up. You also have no hazard clearance besides Drapion for Toxic Spikes. Have you considered screens?
>>24911625
>>24911625
I'm not sure if there's any room for screens - what usually happens from what I've seen is people get screens set up and then the screener dies and then you've lost a slot for screens for 1/3 of the battle.
>>24911610
This, and Medicham for Hitmonlee with Mach Punch, Knock Off, Rapid Spin, and High Jump Kick
>tfw don't like any other megas in UU so use absol though it barely does anything
>>24911646
Why not Hitmontop, for Intimidate?
>>24911650
Reckless + High Jump Kick = Wallbreaking capabilities. Hitmonlee hits like a truck where the other two aren't as potent.
>>24911671
Hitmonlee definitely seems stronger with a little less versatility which is fine