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Buff the game's 5 worst types
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When asked what the worst type in the game is, these five always seem to be in the conversation. How would you re-balance the type chart to boost pic related? In doing so, is the game much more balanced or does it just create a new pecking order? My revisions:

ICE
>Resists Ground and Flying

FAIRY
>Resisted by Grass and Psychic
>Bug hits it neutrally

ROCK
>Resists itself
>>
>>24860498
>Rock
>Grass
>Psychic
>Bad
Lolno. Also technically rock should be super effective against itself, considering rocks erode each other quite fast.
>>
>>24860498
>psychic
>one of the worstworst
You w8 m8? Who the fuck did you ask about it? Someone that doesn't even play?
>>
Make grass and bug not resisted by half the types.
There, done.
>>
There is no reason Bug should be walled by seven types.
Make it neutral against Poison and defensive against Ground.
>>
>>24860528
Psychic pokemon tend to be good, but it's definitely one of the weaker types. Not to the level of the other four perhaps, but they've slipped. The SE hit on Poison is the one area where the typing isn't inferior to Fairy, which fucks Fighting just as hard whilst laughing at all things good against Psychic.
>>
>>24860498
>Psychic
>Now resists Fairy because psychics are skeptical of fairy magic because of smartness or whatever stupid shit
>Bug
No longer resisted by fairy
>Fairy
Now Resists Ghost, Gengar remains OU due to its STAB Sludge Wave and Spoopysword still has Flash Cannon so nothing is lost there
>Jews
>caused 9/11
>Ice
>Increased defense in Hail
>Grass
Restores HP in Rain AND Shine, this is the future you chose
>Rock
>Rock polish adds +1 Attack in addition to increasing speed when used by a Rock-type
>>
Too many things resist bug. Why does Ghost of all things resist it?
>>
Ice
>50% physical defense boost under Hail
>Resists Flying
>Resists Fairy (COLD iron)

Bug
>No longer resisted by Fairy
>SE against Ground

Rock
>No longer weak to Water

Grass
>Grass types now get obligatory Ground moves like how Water almost always gets Ice moves

Psychic is the trickiest one to buff. Though the temptation to make Fairy the punching bag is strong, the goal is to achieve something resembling balance rather than just switching who's who around. The types Psychic is weak to like Dark, Bug, and Ghost minus the big two can't handle nerfs, while Poison only just caught a break and can't be added to Psychic's resistances.
>>
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You could make Psychic resist Fairy, it would kill two birds with one stone by giving fairy a resist that isn't ground-weak. Not as odd as you'd think, considering that many Psychics have an edge over Fairies (CM wars won by Psyshock, for example).

I don't think Psychic needs a nerf though, it has enough strong abusers to make up for its shortcomings.
>>
>>24861049
>needs a nerf
*Needs a buff
>>
>>24860667
>Rock
>No longer weak to Water
But that doesn't make any sense you dipshit
>>
>>24860498
Psychic
Grass
>Worst
>>
Rock was buffed in Gen 4 with the Sandstorm special defense boost, hell it made T-tar a real monster back in the day.

Ice just needs to resist Flying and maybe ground, that's it.

Bug is almost beyond saving, it's supposed to be a shitty type and GF delivered on that.

Making all Grass type moves have a 50% boost in sun just like Fire would be a great buff.

Psychics are pretty balanced as it stands. Dark walls it, but most psychics get access to fighting or fairy coverage to deal with it.
>>
>>24860498

ice: resists water and flying

fairy: as you said

rock: flat 10% accuracy boost for STAB rock moves

psychic: immune to confusion. own tempo now also prevents taunt.
>>
>>24861162
They're better than the other three (Psychic in particular) but still in the bottom five. Poison escaped it with Gen 6
>>
>>24860498
>Ice
Resist Flying and Ground.
50% Defense boost under Hail

>Rock
A 100% accurate 80+ BP move would be nice

>Grass
Resist Fairy, possibly SE against it as well.

>Bug
Remove Fairy's arbitrary resist to it, maybe Ghost's as well

>Psychic
Immune to confusion
>>
Along with match-up revisions, I think a lot could be accomplished by broadening the style of Pokemon these types get.

More speedy Ice types, more Special-based Rock types (something with high SDef + Sandstorm boost could be a nightmare to get rid of), more Grass types with actual offensive options (Earth Power WHEN?)
>>
>>24860498
ICE
>Resists Ground and Flying
Maybe let it also resist dragon.

FAIRY
>Resisted by Grass and Psychic
>Bug hits it neutrally
Sounds good.

ROCK
>Resists itself
It should stay neutral. I think a good fix would be combining rock/ground into one type like earth or rock. Those rock or ground types always seem to be weak punching bags getting hit by 4x weakness all the time.
>>
It's hard to believe how far psychic has fallen from grace.
Gen I was psychic + normal + Jolteon: the Meta.
>>
>>24861061

Isn't a process that takes eons to do any damage the definition of not very effective?
>>
>>24860573
I like your idea for Grass; it's a significant buff whilst in-keeping with Grass' place as a utility-based type.

I think Hail should cut non-Ice pokemon's Speed rather than raising Defense, though. That would actually give shit like Glaceon a chance to sweep whilst still retaining the balk
>>
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>Grass
>Bad

Rock and Ground are the most popular offensive types in the game, the latter of which is resisted by Grass. Water is similar albeit more defensive.
>>
>>24863397
'Bad' and 'worst' are not the same thing. Sure, it has some handy SE hits and a few defensive saving graces, but Grass also gets rekt by 5 types and can't touch SEVEN others.

Maybe it isn't as bad as Ice, Bug or Rock, but it is definitely among the worst
>>
>Ice
Just improve defenses slightly, one or two resists. It's meant to be all glass cannon-y, it's just too glass right now.

>Rock
A little more on the special side. I get that it's a mostly physical type, but they could benefit from a little more special stuff like more Power Gem distribution, or similar moves.

>Grass
Abilities that aren't "Becomes useful in X weather"

>Bug
Increased BSTs, better moves, altered type chart... too much, really.
>>
>>24860498
>PSYCHIC?....Not Poison? Nigga DAFUG!!!!
>>
>>24864991
>psychic
>resists 2 types
>weak to 3

>poison
>resists 5 types, making is the 3rd best defensive type after steel and fire
>weak to 2
>immune to one fifth of status effects
>removes toxic spikes

do you ever fucking think or do you just let the words fall out of your head randomly
>>
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>>24865017
Defensive, not offensive?
>>
>>24860498
All types lose their resistances, all of them, and now only resist their own type, even if they didn't before.

There they're fixed but the meta is fucked. Enjoy.
>>
>>24860498
>Psychic
Resists Fairy
Immune to confusion

>Grass
No longer weak to flying
Resists fairies
Increased Def. in rain, increased Sp.Def in sun

>Bug
Hits fairies for normal damage
Immune to suggestion effects (encore, infatuation, taunt...)
Ghost no longer resists bug

>Ice
Drop fighting weakness
Resists Ground and Flying
All non-ice Pokemon lose a speed level each turn under hail

>Rock
Immune to flinching
Drop the Water weakness

>Fairy
Resists ghost
>>
>>24860498
The only objectively bad types on this list are Psychic and maybe (and thats a big maybe) Bug.

Off yourself.
>>
>>24865910
>grass no longer weak to flying
>Mega Venusaur is now an unkillable juggernaut
th-thanks...
>>
>>24860498
>Ice
Now resists flying and water. (Birds don't do well in the cold; water freezes in contact with ice.)

>Fairy
Now resisted by Grass. (Fairies can't harm nature)
Normal is immune. (Normal people don't believe in fairies, same reason why it's immune to ghost)

>Rock
Remove Stealth Rock like poison-types remove toxic spikes.

>Bug
Is fine for what it is. Any offensive buffs only help U-Turn users, and I can't see any reasonable defensive buffs.

>Psychic
Is kind of fine. It's a bit underwhelming sure but eh.
>>
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>>24860573
>Fairy
>Gets ANOTHER extremely valuable resistance
Fuck off. The last thing that type needs is more buffs. The only reason why Fairy type isn't completely ridiculous is that every fairy-type mon is shit stats-wise. Fucking Clefable went from RU to an Ubers-viable OU due to nothing other than a type change. It and Ghost are the best types in the game for sure, but Ghost can be fixed by letting Steel resist it again. That would also give Dark type a reason to exist.

I think Ice types should get 1.5x damage or 1.5x speed in hail. It fits with their typing and makes even the slow, bulky ice types actually dangerous.
>>
>>24860667
>Rock
>>No longer weak to Water

Fuck off
>>
>>24870043
>unironically wanting dark and normal to be your only options in defending against ghost attacks
only reason it isn't completely broken now is because, with three or so exceptions, ghost pokemon are all shitmons
>>
>>24870629
I just said make steel resist Ghost again. Ghost has always been a good type, but steel is pretty common as well. The only downside of this would be removing a weakness on Aegislash.
>>
>>24860498
>Ice
Should Resist Ice (Because ice on ice slides faster than Crisco on ice), Flying, Ground, and depending on how you think about it, it should have a two way weakness with rock, because glaciers carve mountains but boulders crush ice, and be super effective against Bug and Fairy.

>Rock
Should resist Dark, Dragon, and Electric , Be weak to Ice (if you agree with the glacier idea).

>Grass
Grass is just a bad defensive type, and it can't be saved as far as im concerned.

>Bug
Should resist Ghost, Psychic, Dark, and fairy, Should be super effective against Fairy and Ground.
>>
Ice resists grass and ground

Rock resists ice

Grass resists fairy
>>
>>24860498
>Ice
50% Defence boost under hail
Resist flying and grass

>Rock
Expand the type's special side with other 'ancient' type moves

>Grass
Earth Power coverage like Water gets Ice everything and fire gets Solarbeam

>Bug
Unresisted damage to fairy

>Psychic
Get good
>>
>>24860573
Jews should take double demage from hail IMO
>>
>>24870629
>Mega Gengar
>Chandelure
>Mega Sableye
>Aegislash
Gengar and Sableye are good even without mega.
>>
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>People keep wanting defense boosts for ice types
Is this some sort of meme? Slow bulky ice types have always been a bad thing. Giving them more physical defense for a couple turns will not help them. At best, they'll just wait it out. At worst, they'll power through it anyway because literally everyone carries something which hits SE. Only Avalugg really takes advantage of this, and it would probably benefit more from boosting literally any other stat.
>>
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>>24860528

>[x] used Sucker Punch/Pursuit/Knock Off!

Many good Pokemon are Psychic type, but almost all of them would rather be Fairy.
>>
Grass is a fine type, but its users are rarely used because they're all identical to each other and have shit coverage. Very little sets Bellossom apart from Meganium or Leafeon or Carnivine or Maractus or Sunflora.
>>
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>Make Psychic type SE against Ghost
Y/N?
>>
>>24871331

It would mostly hurt the mono-Ghost types that aren't that good anyways. Mega Sableye would still be immune and Gengar already dies to any Psychic attack.

Psychics seem more worse defensively than offensively, anyways. Dark-type attacks and U-turn are everywhere.
>>
>>24860498
>ice
resists ground and flying. Doesn't make too terribly much sense but both ground and flying need a fucking nerf offensively.
>bug
no longer resisted by: Steel, ghost, fighting and fairy. U turn has its BP dropped to 45. Beedrill gets megahorn.
>rock
Picks up steels old dark and ghost resists. Now resists itself. No longer weak to steel.
>Grass
Now resists fighting and psychic
>punching a flower
>mind fucking a flower
gamefreak please.
>Psychic
No longer resisted by steel.

rip steel. inb4 some steelfag tries to claim this isn't a justified nerf.
>>
>>24871499
All of that is stupid, here's a better list
>>24871257
>>
>everyone in this thread being buttblasted by bravest bird, pinsir and tornadus
>>
>>24871533
All of that is stupid, here's a better list
>>24871499

No one wants to circlejerk your shit
>>
>>24860528
knock off fucks psychich types over so badly it's not even funny
>>
>>24871555
No, you're a retard and entirely missing the point of those type interactions
>>
>>24871614
and you're a faggot that can't fix types for shit
>>
>ice
Resist itself, ground, flying, and/or water. +Def in hail, or some other stat boost. Super effective vs. fairy (because nature or something, fuck fairies)
>rock
Take away fighting weakness (why are fighting and steal weak to fighting at all), make it resist itself, maybe make it resist dragon. Turn it into a bulky, defensive typing like it's supposed to be.
>grass
Resist fairy? I'm not really sure how to fix grass, offensively it's shit and defensively it's slightly less shit.
>bug
Just make it so it can hit fairies and ghosts, no real reason they resist it anyway. Becomes okay offensively. Defensively it's fine.
>psychic
Maybe take away steel's resist to psychic, or give rock a resist to psychic. Offensively it's fine.
On a secondary note, why does steel resist psychic, and why are steel/rock weak to fighting?
>>
>>24871123
Just give them a fucking flying and ground resist.

CAWFEE
>>
>>24872002
Fairy's reason for existing is to stoppthe dragon from ass fucking everything with one or two moves.
>>
>>24865910
>All non-ice Pokemon lose a speed level each turn under hail
>All non-ice Pokemon already take damage every turn from hail
>Unlike Sandstorm, only one type is immune to this
>That type is ice

Why not just give Ice types a special-defense boost like rock types get in sandstorms?
>>
Can we all just agree that Bug not being very effective against Fairy is stupid, and that it should do normal damage?
>>
>>24871257
>Fairy hits 1x against Dragons
>Forgetting why Fairy was added in the first place
>>
>>24860498
>Psychic
>bad
wew lad

>Ice, Grass, Bug
I'll give you that

>Rock
Now that's hard to say.
Maybe if it had a good selection of 100% accuracy moves it'd be better. Any <90% accuracy move might as well be 0% for all the usefulness it's going to be (FUCK Focus Blast).
>>
>>24861061
>>24861731
>Isn't a process that takes eons to do any damage the definition of not very effective?
This. If Rock is weak to Water, Water sure as hell better be weak to Ice and not resistant to it.
>>
>>24870043
>but Ghost can be fixed by letting Steel resist it again
NOW you fucked up. Yeah sure, let's make Ghost monotype teams completely impossible if the opponent decides to run a scarfed Metagross, that's fucking great, good job man
>>
>>24875378
>monotype

Fuck off.
>>
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>>24875378
Let's not forget this guy.
>>
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>>24875386
You fuck off, faggot, you don't know shit about balance
>>
>>24875387
>not understanding that steel resisting ghost would hinder aegislash more than it helps it
>>
>>24860510

>Grass
>not bad

Resisted by everything and weak to many key offensive types.
>>
>>24875400
Bisharp already doesn't give a fuck.
It now has absolutely nothing to fear from Mega Gardevoir
Mega Meta already wins 1v1.
What's wrong?
>>
>>24861731

This. I don't even think water itself is the thing that does the erosion, I think it's small grains of sand and other hard debris that are constantly flowing in the water that erode the rock. Could be wrong, but water seems to have the stupidest logic in its favor
>>
>>24875419
The fact that now it's stabs are fully walled by the best defensive type in the game? The small boons Aegislash gets from being neutral instead of weak to shadow ball are absolutely nothing compared to the huge set back of not being able to fire off neutral shadow balls of its own with reckless abandon. Being forced to run sacred sword and split its offences on every single set or be walled, having no room for and lowering the usefulness of shadow sneak, drastically reducing its ability to be an offensive pivot.
>>
so what it's gonna be /vp/, is there a consensus?
>>
>>24875466

No, because retards will never stop screaming "ICE IS MY FAVORITE THAT MEANS ITS THE BEST!"

Bug is my favorite but even I realize it's fucked, its SE vs resisted ratio is disgusting, and even some types it is meant to resist like fighting and ground, almost always have fucking stone edge, with stealth rocks up. Being resisted by fairy was a damned slap in the face as well.

Never gonna stop mono bugging though
>>
>>24875316

Yes. Bug also needs to hit say ghost for 1x
>>
None of those types need buffs.

Why?
There are already extremely good pokemon with the typings. Buffing bug would lend to certain pokemon becoming way OP and wouldn't really do much for the bug types on the lower end of the spectrum. It doesn't accomplish anything really.
Ice and rock are really powerful offensive types, which aside from their weakness to the common steel type, are difficult to stop. Their only problem is the lack of good pokemon with their type. We only really have defensive rock and ice types. When gamefreak gives us offensive ones, they are usually insanely good. See tyranitar and weavile.
Psychic is a good type. Poison is a good type too that psychic takes care of well. There's psyshock and psychic, really nothing needing of a buff for psychics. If ANYTHING, knock off should be nerfed back to its original damage.
Finally. You have grass. Grass is not an offensive type. It is very clearly a support type, as you can tell from the powder moves, leech seed, aromatherapy, etc. The few good offensive grass types like breloom and mvenusaur excel because of those grass exclusive support moves. Likewise, all the other grass types have a good niche over other pokemon because of those moves.

None of these types are in need of a buff, unless you wish to create completely unbalanced types that do everything well like dragon types pre gen 6, or fairy types now.
>>
>>24875604
>ice type is so terrible it was able to drop kyurem to BL2

Nah, you're full of shit.
>>
>>24875604
Weavile is the ONLY good ice type in the game, and it owes a lot of its success to knock off + the steel nerf.
>>
>>24875604
>There are already extremely good pokemon with the typings
No, there aren't. There are extremely good Pokemon with Ice Beam, but there are not extremely good Ice types.

That Rock-Ice fossilmon should be a pretty big indication.
>>
>>24860555

Go back to Gen 1 and make Poison and Bug SE against each other.

and do the same thing with Dragons and Fairies.
>>
>>24860510
>implying Ice is any worse than these.
>>
Ice - Resist Flying and Ground/ Def boosted 50% I'm Hail - not weak to Stealth Rock
Rock - Resists itself/ Power Gem gets more widely distributed
Grass - not resisted by Dragon anymore
Bug - not resisted by Fairy anymore/ immune to Sandstorm/ not weak to Stealth Rock
Psychic - Get a Priority Move that can hit and do double damage Dark Types
>>
Ghost- Flat out immune to physical attacks, x4 from special attacks.

Never understood why something like aura sphere or hyper voice doesn't hit ghosts but thunderpunch does.
>>
>>24860498
>Ice
Make faster, more offensive ones. Add some kind of hail buff to the whole type.
>Rock
Less weaknesses I guess. Aside from that it's fine.
>Grass
Make it SE against Steel, since nature will overtake just about any building with the same logic that roots can break apart stone. Give every Grass type some kind of buff in weather conditions.
>Bug
No more Fairy resist.
>Psychic
Resists Fairy.
>>
>>24876053
>Make it SE against Steel
Serperior to ubers
>>
>>24871499
>>24875219
>nerfing Fighting again

Piss off.
>>
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>Remove Fairy
>Poison SE against Water
>Ice resists Dragon

There, I balanced it without resorting to any hilariously obtuse bullshit. The key to buffing Ice is to buff the Pokemon, not Ice Beam.
>>
>>24875633
Speaking of which...

>Ice- resist Flying, Ground, Itself, Water and Grass with one of the last two being an immunity

>Grass- to compensate for the above get an innate Solid Rock in the Sun for Fire moves, heal 1/16 of health in Sun and Rain, and no longer are resisted by Poison and Steel

>Rock now resists Water and any Rock Types that talk about how much they hate Water in their Pokedex now get the ability "Hydrophobia" that replaces all their weaknesses with one 4x Water weakness to compensate

>Bug- make it hit more types neutrally an have it be SE to Fairy

>Psychic- Fine as is
>>
Ice: Super Effective on Fighting.

Rock: Resists Rock, Neutral Ground

Grass: Neutral Bug, Poison, Flying

Bug: Super Effective on Fairy, Fighting

Psychic: Resists Fairy
>>
>>24860498
Ice
>Resistant to Ground and Flying; it doesn't need to resist any more than that.
>Hail boosts Ice mons speed by 50% OR cuts non-Ice pokemon's by half. Either or, the key to a good Hail boost is to make the slow Ice types faster.
>On that note, more speedy Ice mons in Gen 7.

Grass and Psychic
>Both resist Fairy
>Both neutral against Steel
>Grass types now have more widespread access to Earth Power and heal during Sun and Rain

Bug
>Neutral against Ghost and Fairy
>SE against Ground

Rock
>Resists itself
>Other than that, it's alright. Just make faster, more special-based Pokemon.
>>
>>24876643
let's just remove fighting from the game while we're at it
>>
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>>24860498
>Ice
Needs fast pokemon. Why the fuck GF keeps making ice tanks when defensively type is shit. Maybe give it some resistance like flying or water. Also some bonus in Hail would be nice.

>Rock
It's not that bad. Making it neutral or resistant to Ground would make it pretty good type. Also pls no more Rock/Ground mons. One of the biggest problems of Rock is that it's often coupled with other type that only increases damage from commonly used move types like Ground and Water. Notice pokemons like Aerodactyl, Kabutops or Cradily don't suffer that much because their secondary type covers their weaknesses, not strenghten it. Also more accuracy on moves for fucks sake. Or make Stealth Rock usable only by Rock mons.

>Grass
Grass has many fantastic utility moves. Various spores, hp drain, status recovery etc. If there were more really tanky grass pokemons, you'd actually be able to make use of this shit. The thing is, many grass pokemons have pretty meh stat distribution. Also grass could make use of some good offensive moves.

>Bug
It isn't that bad. Has lot of good pokemons, some tricky moves and hits hard Psychic types, which have lot of good pokemons. Maybe could make use of full damage towards Ghost and eventually Fighting, nothing more. What often cripples Bug is Bug/Flying combination and Fire being commonly used. More pokemons with double typing covering weaknesses fixes it. And more BST.

>Psychic
No need to change. Has lot of amazing pokemons, good moves and doesn't have many weaknesses and strenghts. Pretty balanced I'd say.
>>
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>>24876643
>>
>>24876115
Get fucked keldeo

>>24877062
Yes please
>>
>>24860641

They are not afraid of bugs.
>>
What if Bug was resistant to both Ghost and Dragon? No real lore reason, just to add more balance, also remove the fairy resistance to bug.


I pretty much agree to everyone saying Ice should resist flying and Ground as well.
>>
All of these posts, literally every single one, is shit.
I'm glad none of you retards work for Gamefreak or Pokemon would be an even worse mess than it is now.
Also, making resistances and SE's just for balance is retarded. Don't follow Gamefreak's example if you're gonna try and fix the meta, at least try to provide a justification.
>>
>>24878997
ah yes water resists steel because?
>>
>>24879038
steel drowns in water retard
>>
>>24878997
>>24879038
Steel should resist every type

>Normal
What the fuck is a tackle gonna do to steel?
>Fighting
>Punching steel
>Poison
Steel is basically immune to that
>Water
Same as poison, it just washes off. Rust doesn't matter in a 10 minute battle.
>Fire
Steel isn't flammable
>Grass
What the fuck is a leaf gonna do to steel? Honestly.
>Ice
Ever thrown an ice cube at steel? Does nothing.
>Electric
Just runs through it and does nothing to it at all. Should be immune.
>Dragon
What the fuck is a gecko going to do to steel? Fucking really?
>Ground
Same as water and poison, sand just washes off.
>Rock
Steel is harder.
>Flying
Steel doesn't give a fuck about wind OR birds.
>Psychic
Can't outsmart steel.
>Ghost
Can't scare steel.
>Dark
Can't fool steel.
>Fairy
Steel isn't gay so fairy is useless against it.
>Bug
What the fuck is a bug gonna do to steel? Climb over it? Fucking retarded ants.
>Steel
Hitting something with itself never works.

Meta: Fixed
>>
>>24878787

Stop being bootyblasted and offer some realistic suggestions.
>>
>>24879450
they are realistic. Steel should resist everything.
>>
>>24877143
>Kabutops
4x Grass
>>
>>24880507
Yes, but grass doesn't have many strong moves and is rarely used for coverage. Mainly because it's resisted by so much.
>>
>>24876111

But that doesn't make grass in general OP. Serperior just has a dumb gimmick.
>>
>>24860498
Pokemon needs to be retooled so that every type has 3 weaknesses and 3 strengths. Even if they have to overlap.

So like, Bug

Super effective:
Flying
Poison
Fire

Resistant:
Grass
Dark
Fairy
>>
>>24881089
Tell me, what walls serperior now that grass is SE on steel?
Nah it's fine, one broken faggot doesn't really matter.
>>
>>24882560
assault vest tornadus-t?
Specially defensive zapdos?
Mega Venusaur?
>>
>>24882675
>assault vest tornadus-t?
>Specially defensive zapdos?
HP rock is the HP of choice now. Grass+Rock coverage is GOAT with grass hitting steel super effectively. Tranny is largely still the best.
>Mega Venusaur?
Probably the next best.

Of course I'm a retard that runs subseed with leaf storm and hidden power.
>>
TOP TIER
>Steel
>Fairy
>Water
>Flying

GREAT TIER
>Ghost
>Dragon
>Dark
>Ground

GOOD TIER
>Fighting
>Fire
>Poison
>Electric

OKAY TIER
>Psychic
>Normal
>Rock

BAD TIER
>Grass
>Ice
>Bug
>>
>>24871123
Rock/Ground/Steel's weakest defensive stat has always been Sp. Def, but they get it buffed under sand. Hail, as the sun to sand's rain, should give an equivalent buff.

Besides this, the general reason Ice is so shit is because of its defensive matchups. Buffing it offensively would just allow Water types to be even more dominant than they already are. Give it a resistance to Grass, Ground or Flying as people think it should have and suddenly it's not a completely unviable type.
>>
>>24879070
Look at the wikidex and you should undertand it (you should know spanish) http://es.pokemon.wikia.com/wiki/Tipo_acero
>>24876643
That doesn't have any kind of sense
>>
>>24861061
>>24870106
Idiots detected
>>
>>24875367
Erosion takes a long ass time, but high pressure water is used for both mining and industrial cutting

But the whole water resisting ice thing only makes sense if you consider the ice type to represent literal frozen water and not coldness itself
>>
>>24879070
Steel should also be super effective against Normal, Fighting, Grass, Ice, Dragon, Ground, Rock, Flying, Psychic, Dark, Fairy and Bug. What's a normal guy, a martial artist, a tree, an ice cube, a reptile, the earth, rocks, birds, smart people, criminals, fae and insects going to do against a sword/axe/icepick/pickaxe? Nothing.
>>
>>24885455
>Erosion doesn't count because I don't like it
>>
>>24885422
>you should know spanish
No I shouldn't.
>>
>>24885473
sorry I mean "must"
>>
Eliminate them all
/thread
>>
>>24885467

>Putting a puddle of water in the middle of Antarctica doesn't count because I don't like it
>But letting rocks be exposed to a stream of water for hundreds of thousands to millions of years does
Thread replies: 120
Thread images: 13

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