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How to break Smogon?
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Thread replies: 12
Thread images: 2
>random range attack score (can hit between xHP - yHP for an attack)

>live weather affecting attacks (accuweather determines multipliers on attacks, in minute amounts)

>seasonal stat changes (like gen 5)

>move stats changes in battle have varying success

Anything else?
>>
Just play what you want, senpai. They'll be crying about hacks or cheats or being OP when you hit then with something they weren't expecting.
>>
How to break VGC

lol just allow m-fug not like you're going to destroy every bit of skill the format ever required
>>
>>24794226

i'm trying hard to comprehend what the fuck you're trying to say but it's not working
>>
>>24794226
>tfw vgc is now worse than any smogon meta
>>
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>>24794226
>>
>>24794226
>random range attack score (can hit between xHP - yHP for an attack)
psywave
>live weather affecting attacks (accuweather determines multipliers on attacks, in minute amounts)
what? minute amounts?
>seasonal stat changes (like gen 5)
this was purely visual
>move stats changes in battle have varying success
something like scald having a 100% burn chance in this particular match?
>>
>Break Smogon
Make stuff that's too powerful not to use, but extremely luck and matchup dependent.

>New move
Sand Blaster
Rock, Special, 130 Base power, 70% Accuracy
50% chance to sharply reduce foe's accuracy on hit. Ever Rock and Ground type now learns it.

>New pokemon
Steel/Grass type with 120/120/120 defenses, learns Synthesis and Recover for recovery, and learns Toxic and Rain Dance. But its ability makes it Auto-Ingrain when it enters the battlefield, so it regains health every turn, but can't switch, ever. Matchups become even more of a thing because of this.

>Change existing Items
Absorb Bulb, Cell Battery, etc. don't disappear after use, and effective give your pokemon extra immunities. Matchups are EVEN more important, prediction becomes nearly impossible now that shit can switch-in so easily, even against stuff they'd normally be weak to.

>Make max power on Magnitude 200 instead of 120. In general, make Magnitude's powers higher.

>Speed now determined semi-randomly. You take the two existing pokemon's speeds, and add them together. Their speeds give them more points in a "Speed Lottery" where it determines at random which one goes first. For instance, a Chansey with 100 speed and a Happiny with 50 speed are battling. The game chooses a number between 1 and 150. On 1-100, Chansey goes first. On 101-150, Happiny goes first. Speed is no longer set in stone.

>Games automatically end after 100 turns and end in a draw if no one has on yet. Stallfags BTFO.

Smogon is kill.
>>
> high speed = more crits
> low speed = more evasion
>>
>EV's now cap at 508, but you still only get the 508 of them.

Burn Smogon, burn!
>>
>>24794226
>random range attack score
that already exists, you know
>>
Entry hazards can crit.
Everything gets access to Recover.
Attack and defense get lumped into one stat called physical and special attack and special defense get lumped back into special.
Dual screens last for the entirety of a game.
Rapid spin and defog no longer exist.
Thread replies: 12
Thread images: 2

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