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>secondary types only give 1.33x STAB, a 0.75x resistance
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>secondary types only give 1.33x STAB, a 0.75x resistance modifier and a 1.5x weakness modifer

>monotypes get 1.66x stab to make up for only having one of them

???
>>
Sounds interesting tb
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>>24771796

That's just obtuse. If you're going to change something so fundamental, REALLY FUCKING SHAKE THINGS UP

All pokemon are now Type Percentages.

Charizard: 60% Fire, 30% Flying, 10% Dragon
Flygon: 50% Dragon, 25% Ground, 25% Flying
Gengar: 10% Poison, 90% Ghost, <1% Flying (negliginle percent as a formality, does not count in calculations, only to get rid of fucking Levitate)
Azumarill: 90% Water, 10% Fairy

and so forth. Instead of something being "weaker than the other same thing" now they can have distinction by being different type percentages.
>>
>secondary type

Why do people think this is a thing?
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>>24771889

It is, but it's completely arbitrary (but consistent across generations for mons)
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>>24771796
Is a good idea.
>>
>>24771864
That's needlessly complicated for a children's game.
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>>24771864
well that's just straight up anal retentive
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>>24772153
>IV breeding
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>>24771864
Individual Pokemon have now unique resistance and weakness modifiers for every type.
Example Charizard
Water: 2.2x
Grass: 0.3x
Fire: 0.2x
Ice: 0.7x
Electric: 1.6x
Psychic: 1.2x
Dark: 1x
Fairy: 0.6x
Dragon: 1.2x
Normal: 1x
fighting: 0.6x
Rock: 2.8x
Ground: 0x
Ghost: 1.1x
Poison: 1.3x
Flying: 0.8x
Steel: 0.9x
>>
>>24772203
>>24771864

You guys did a good job at making OP's suggestion sound pretty good.
>>
>>24772153

As is everything else in the mechanics of Pokemon.

Most things like stab, ev's (until super training), anything IVs, almost anything isnt even explicitly explained. Just touched upon. This could be the same way. Pokemon are __% this type. Etc. No big deal. Tons of "children's" japanese games are much more complicated than simple percentages.

>>24772162
I don't understand. I think my idea was cool

>>24772203
Yep. Pretty much.

>>24772207
TY
>>
>>24771889
Because it usually dictates what the Pokemon looks like. Best example is Sableye who's Dark/Ghost and Spiritomb who's Ghost/Dark. Sableye isn't ethereal, but Spiritomb is. It even applies to Mystery Dungeon, where ghost types can phase through walls, but Sableye can't.
>>
>>24771864
Always wanted this. Levitate is such a waste of ability. There's too many pokemons that have levitating sprites but aren't immuned to ground type moves like Magnemite line.
>>
>>24771864
Wow, that's a completely awful idea and I'm glad you don't make games.
>>
>>24772663

But... Darkrai can go through walls too.
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>>24771864
>flygon not bug
also
>>24772223
>I think my idea was cool
>>
>>24771796
Congratulations, you just broke Megamom even more!
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>>24771796
>monotypes get 1.66x stab to make up for only having one of them
>>
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>>24771796
>>
>>24773461
Get rid of the last part about monotypes.

Still trash? And why not just "it's different so it's bad".
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>>24774281

Not trash guy here, but my idea is better than your idea. but changing up type combos or calculations
deserves to be looked at in general

>>24773149
Thank you

>>24773286
Kill yourself

>>24773332
It was just an example. Fine, flygon is now 20% bug.
>>
>>24772203
Pokemon Adventure Quest
Thread replies: 23
Thread images: 4

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