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Tough Claws 1.33 --> 1.1, +1 accuracy M-Zard Y Drought -->
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Tough Claws 1.33 --> 1.1, +1 accuracy
M-Zard Y Drought --> Solar Power
Mega Launcher --> boosts Cannon moves too
Mega Gengar Shadow Tag --> Keen Eye
Parental Bond --> 1st 80%, 2nd 40% no effect
Aerilate Flying 1.3 --> Flying 1.0
Mega Steelix Sand Force --> Magnet Pull
Mega Houndoom Solar Power --> Dark Aura
Huge Power & Pure Power 2 --> 1.5
Pixilate Fairy 1.3 --> Fairy 1.0
Refrigerate Ice 1.3 --> Ice 1.0
Mega Lucario Adaptability --> Justified
Healer --> always heals the user at turn's end in both singles and doubles, same chance as before to heal partner in doubles

Bonus:
Gale Wings --> Only applies to damaging attacks with 100 BP or less (Acrobatics and its boost work)
Protean --> Type changes accordingly but STAB is not applied unless the type matches one of the user's original types
>>
>>24770185
>Tough Claws 1.33 --> 1.1, +1 accuracy
No
>M-Zard Y Drought --> Solar Power
No
>Mega Launcher --> boosts Cannon moves too
Yes
>Mega Gengar Shadow Tag --> Keen Eye
No
>Parental Bond --> 1st 80%, 2nd 40% no effect
Yes
>Aerilate Flying 1.3 --> Flying 1.0
Yes
>Mega Steelix Sand Force --> Magnet Pull
Yes
>Mega Houndoom Solar Power --> Dark Aura
No
>Huge Power & Pure Power 2 --> 1.5
Yes
>Pixilate Fairy 1.3 --> Fairy 1.0
Yes
>Refrigerate Ice 1.3 --> Ice 1.0
Yes
>Mega Lucario Adaptability --> Justified
No
>Healer --> always heals the user at turn's end in both singles and doubles, same chance as before to heal partner in doubles

Yes

>Bonus
Instead of complex bullshit, talonflame can't learn brave bird at all instead

Overall 7/10 some good fixes, some not so good
>>
>>24770185
>M-Aero and m-Metagross become worthless
>M-Zard Y becomes worthless and now there is no incentive not to use Mega X
>Hydro cannon is still shit
>retarded
>Don't care about Mega Kang since it got banned
>M-Pinsir is now shit
>Whatever
>literally what
>All the pokemon with these abilities become shit
>shit
>shit
>shit

>Manaphy and Mega Sableye still rule the school

thanks for literally nothing

>>24770245
>Instead of complex bullshit, talonflame can't learn brave bird at all instead

thank you for posting the first suggestion on /vp/ that makes any degree of sense
>>
>>24770185
>Nerfing -Ate abilities

For what reason? The only broken user of it is MegaMence, and he's still Uber without it anyway.
>>
>>24770185
Good changes but what about Huge Power?
>>
>>24770245
>>24770286
I was trying not to subtract moves from their movepool. And I was going for nerfing them in general besides the ones that were shit to begin with. Also I feel like you guys underestimate M-Zard Y's capabilities, and it can even serve as an interesting defensive mon no longer being compelled to run its standard Solar Beam set.

Also to the second guy especially, other than your concern with Manaphy, you have little grasp of how these changes stabilize the game. For example, how the fuck can you say >Don't care about Mega Kang since it got banned when the point is to bring it back to OU?

>>24770303
Refrigerate didn't really need to be nerfed but I was setting the -ate nerf as a general trend. Pixilate Hyper Voice and Aerilate Return (as well as Double-Edge) accelerate the power creep at an unnecessary rate, considering they OHKO neutrally hit Pokemon and come off of attackers with already high offensive stats.

e.g. 252 Atk Aerilate Mega Pinsir Return vs. 0 HP / 4 Def Mega Charizard Y: 303-357 (102 - 120.2%) -- guaranteed OHKO

I agree Mega Salamence needs a stat reworking on top of an Aerilate nerf.
95 / 150 / 97 / 150 / 108 / 100
That spread allows Weavile to actually OHKO with Ice Shard, for example.
>>
Do you want Glalie to go back to joke tier? It's already one of the worse megas.
>>
The only ability that needs reworking is Healer, which is useless in singles and only marginally useful in doubles since it fails to proc most of the time.

What really needs to be fixed is the stat spread. You have shit that's already good like Salamence and Metagross and then when they go mega they get buttfuck retarded stat spread. Mega Salamence is better than a lot of Ubers and it existing means there is no reason to use Mega Pinsir. It's fucking retarded.
>>
>>24770245
>approving the -ate nerfs
What's your fucking problem.
>>
>>24770185
Even considering the weakened Flare Blitz, you actually buffed Charizard X

Dragon Rush at +1 accuracy and 1.1 boost would be more useful than 1.33 Dragon Claw. Guaranteed WoW as well as opening up a fire spin trapping option. Charizard X is already being used as a defensive mon anyway thanks to its typing and roost. It'll be a lot more annoying when it's guaranteed to hit and with the option to trap/flinch.

Roost
WoW
FireSpin (EQ/FB)
Dragon Rush (EQ/FB)

Burns, trapping and flinch.
>>
>>24770769
Hyper Voice
>>
>>24770918
Trapping only really works if you're running some surprise shit like Solarbeam Heatran.
>>
>nerfing Huge Power
For what purpose? None of the Pokemon that get it are broken, and all of them would be shit after the nerf except M-Mawile and M-Medicham.
>>
>>24770944
You'll be surprised how much Tank Zard would benefit from a guaranteed fire spin and WoW. The only thing more annoying would be giving it No Guard.
>>
>>24770185
-ate abilities should be
turn normal moves into primary type, and give primary type moves the 1.3x

also mega houndoom should get sheer force
>heat wave
>dark pulse
>sludge bomb
>>
>>24770918
I'd rather have that, since the difference between 110 (Rush) and 106 (Claw) is small, and I like encouraging ~different~ sets. Being able to always connect Meteor Miss and Zen Miss, as well as Aero's Stone Edge, is worth the trade-off in power.
>>
>>24770944
Defensive Charizard X has the job of luring the usual counters to DDZard, spreading burns, chipping down the enemy with Dragon Claw/EQ/FB and acting as a pivot using its typing+recovery without losing too much momentum since it still hurts even without attack investment due to 130 atk and 1.33 tough claw boost.

-Giving it a perfect accuracy WoW is already a buff to its defensive set.
-Giving it a slightly stronger attack + chance to flinch thanks to 1.1 Dragon Rush compared to 1.33 Dragon Claw would be a buff to DD set (which usually hits first thanks to +1 speed) although the weaker FB would balance it out
-Dragon Rush would also benefit the defensive set since it now has a chance to flinch slow ass shit like Hippo after it gets burned if it decides to stay in
-Giving it the option to consistently trap the enemy either after they get burned or on a predicted switch-in is yet another huge buff even if we don't count the additional residual damage of fire spin (which will help chip down the enemy even more)

If 1.1 damage +1 accuracy was intended to be a nerf to a 1.33 damage boost ability, then I'd actually be happy with the change. Additionally, if we remove Charizard Y's drought and give it a 1.1 boost to all attacks and +1 accuracy instead of solar power like OP suggested, then that's great too.

>>24771145
Yeah, I'd prefer it too since more varied sets are fun. If it was intended to be a nerf, I pray that GF actually "nerfs" tough claw that way.
>>
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>wants to shit on aerodactyl/metagross and even barbaracle just because he cant deal with zard x
>wants to shit on mega gengar because he cant deal with perish trap
>wants to shit on pinsir because cant deal with mega salamence
>wants to make azumarill useless because he cant deal with belly drum
>wants to shit on mega gardevoir/mega altaria just because he cant deal with yelling cade
>literally why refrigerate nerf, aurorus and glalie are shit already
>still cant deal with brave bird
>wants to make kekleon PU trash because cant deal with greninja

literally git gud OP
>>
>>24771213
/thread
>>
>>24771213
How braindead are you? Aero and Metagross greatly appreciate the accuracy bump. Shadow Tag is what's keeping Mega Gengar out of OU. -ate powercreep in general is unhealthy for the direction of competitive, unless you think one-shotting neutrally hit Pokemon is A-OK. The Huge Power nerf is mainly for bringing back Mega Mawile, but the proliferation of the ability in general should call for its nerfing to, again, prevent powercreep. Gale Wings is a cancerous ability. One can deal with Mega Salamence by running bulky Water types with Ice Beam or defensive Rock types or defensive Electric types or big defense mons in general, but no one doubts it's a threat. You use the same type of Pokemon to switch into Talonflame -- it's Flying in general that needs a nerf, or at the least, its counter typings that need a buff. And a Protean nerf is what brings Greninja back to OU.
>>
>>24771342
dont take the bait my friend

>crying about kekleon dropping from NU to PU
>>
>>24770918
>send in Charizard against a favorable match-up like Scizor
>enemy sends in Unaware Quagsire or Hippowdon since the opponent expected DD Charizard X
>they get burned or trapped
>next turn, they get burned if they were already trapped
>or they get trapped if they were already burned if they don't switch out
>if they switch out, you already burned them plus you get to hit another enemy with a fire spin
>if they're already trapped and burned, you just try to flinch them with Dragon Rush since you're faster or Roost when needed

I like how mindless the set is since it auto-pilots itself. Even if they use whirlwind/toxic, it'll still be a favorable exchange for the Charizard user. Just gotta watch out for Heatran but EQ variants would handle that.
>>
>>24771342
keep crying bitch over your imaginary smogon meta
>>
>>24771387
>>enemy sends in Unaware Quagsire or Hippowdon since the opponent expected DD Charizard X
yeah but this would stop happening as soon as the set became popular
>>
>>24770245

Why does pinsir deserve a nerf.
>>
>>24771423
Then DD Charizard X becomes even more effective since its usual counters don't switch in when they're expected to. Part of the reason why Tank Zard became popular was to handle the counters to DDZard. It was built to capitalize on people's fears of DDZard. If people eventually become cautious of the defensive set, then that means DDZard becomes more effective.

The threat of the potential sets are what makes Charizard scary. SD, DD, Outrage variant for Quagsire, TankZard, bulky. You may be able to handle one variant but another will screw you over. There's also the fear that it may be a Charizard Y.
>>
>>24771463
You know Mega Pinsir 2HKOs Quagsire, right?
>>
>>24770185
>Mega Houndoom Solar Power --> Dark Aura
Why not Adaptability? I mean, I get that flavor comes into part but Dark Aura also means it takes more from Dark-type attacks

This is fine for Yveltal because it already tanks most of them and has recovery, not so much a semifrail sweeper
>>
>>24771486

So what? It's a fucking mega.
>>
>>24770185
>Tough Claws 1.33 --> 1.1, +1 accuracy
No. I'm guessing this was meant to target ZardX, and if that's your goal you've failed; It loses Flare Blitz power but gains usable Dragon Rush and Dragon Tail/Will-o-Wisp that never miss. Meanwhile, you kill Aero's flying STAB and coverage options for no good reason.

>M-Zard Y Drought --> Solar Power
Nobody would use Yzard after this. Actually, they'll probably use Mega Houndoom instead.

It's not even good enough to justify a nerf, let alone a nerf of this magnitude.

>Mega Launcher --> boosts Cannon moves too
Neutral, if only because I don't like the idea of Blastoise suddenly having more power over Florges in UU.

>Mega Gengar Shadow Tag --> Keen Eye
No. MegaGar would need a stat change to be ready for standard play, this just cripples it in Ubers.

>Parental Bond --> 1st 80%, 2nd 40% no effect
Seismic Toss would still be ridiculous, but it's a start. Sure.

>-ate nerfs
Yes.

>Mega Steelix Sand Force --> Magnet Pull
No. It would be a trapper with decent stats that could set up.

>Mega Houndoom Solar Power --> Dark Aura
No. For one, it's an exclusive ability. Furthermore, it's a generic power boost to a Pokemon that doesn't need one, all while nerfing its lesser used set.

>Huge Power nerf
No. The Pokemon that get them, bar Mawile, aren't broken and need the boost to be useful. It would be better to just be selective with who gets Huge Power.

>Mega Lucario
Sure.
>Healer --> always heals the user at turn's end in both singles and doubles, same chance as before to heal partner in doubles
Neutral, mostly because I'm not sure how I feel about status-immune Florges/MegaDino that doesn't have to give up a moveslot.
>Gale Wings --> Only applies to damaging attacks with 100 BP or less (Acrobatics and its boost work)
>Protean --> Type changes accordingly but STAB is not applied unless the type matches one of the user's original types
Overly complex, especially on the Protean suggestion. How would that even work?
>>
>People want -ate nerfs when the only problem is Mega Salamence

It seriously is just Megamence.
>>
>>24770185
Approve to pretty much all of this. Sad about refrigerate but really, did they need that extra 1.3x boost on top of already having STAB?

>>24770955
>Huge Power Belly Drum STAB priority on an amazing defensive Water/Fairy type
>not broken
Besides, that stupid fat bunny has been buffed every gen
>>
>>24771705
Well, yeah it's very good but I wouldn't call it broken. The BD set requires the opposing team to be beaten up a bit or it fails spectacularly, and any amount of physically defensive Poison or Steel types can keep it at bay.

>>24771699
People started getting scared when Megamence started outperforming box legends.
>>
>>24771699
155 base attack Quick Attacks/Return
>>
>>24771763

A lot of pokemon can survive an unboosted Quick Attack from Mega Pinsir and then OHKO it back with Stone Edge or even Rock Slide, or some ice move, after Stealth Rocks. Mega Pinsir is threatening, but it's a Mega so it should be. Now an Aerilate Return from Mega Pinsir will one shot a lot more, but Mega Pinsir has 105 speed. Maybe just nerf its speed to 99 or something?

The problem is not abilities, it's stats.
>>
>>24771342
ITT: tears
>>
Specifically balancing megas? Okay let's rumble

>Charizard no longer learns Dragon Claw, Tough Claws -> 1.25x
>Mega Launcher boosting cannon moves is ok
>M-Alakazam: -5 Def, +15 Sp Def
>M-Gengar: move 25 Speed into Special Attack
>Aerodactyl now learns birb
>redistribute M-Ampharos' Attack bonus to its 3 relevant stats
>M-Houndoom: Dark Aura is good, gives it a niche
>Parental Bond: Second attack is 25% damage, potential stat boosts and drops don't happen on the second one
>Speed Boost: No longer gives the boost on a turn where the pokemon having this ability has used an increased priority move
>-ilate abilities no longer give 30% bonus damage; Pixilate gives a 30% chance to lower Attack or Special Attack one stage; Refrigerate grants +10% Freeze chance to user's Ice-type damaging moves; Aerilate retains 30% bonus damage against Ground types only
>M-Steelix: yeah ability -> Magnet Pull
>M-Sableye: turn order is altered before the turn depending on your potential new ability if you choose to Mega evolve, fuck that priority status into immediate Magic Bounce bullshit. Magic Bounce now reflects Memento, self-faint and all.
>OP's Lucario and Audino changes are great I totally agree with those
>Mega Gallade keeps Justified
>M-Garchomp Sand Force -> Sand Rush

Bonus
>Gale Wings: doubles entry hazard and recoil damage
>Protean: STAB gets reduced to 33%
>Iron Fist: increased to 1.3x, grants a 30% chance for the pokemon's defense to rise upon using a punch move, and includes sugger
>Stall gives the pokemon a 50% chance to not use PP each turn; also causes it to "hang on" for the remainder of a turn it would get knocked out from a damaging attack, and is able to use any non-healing move before it faints
>Zen Mode stops Darmanitan from going past 50% health on any given turn; once it does, it transforms into Zen form, and recovers 25% HP. It will not revert to normal form for the rest of the battle, and it can go below 50% health again
>>
>>24771814

105 speed isn't fast.
>>
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>>24770185
>Tough Claws 1.33 --> 1.1, +1 accuracy
Maybe, but makes Char X much weaker
>M-Zard Y Drought --> Solar Power
Just no. You really hate Charizard, dontcha?
>Mega Launcher --> boosts Cannon moves too
That would affect Hydro Pump, yup? Maybe.
>Mega Gengar Shadow Tag --> Keen Eye
Just no. What is the point of Mega Gengar then?
>Parental Bond --> 1st 80%, 2nd 40% no effect
No. Mega Kangashkan would fade into obscurity.
>Aerilate Flying 1.3 --> Flying 1.0
No. Mega Pinsir is balanced already.
>Mega Steelix Sand Force --> Magnet Pull
Would be interesting.
>Mega Houndoom Solar Power --> Dark Aura
Dunno, it sucks anyways.
>Huge Power & Pure Power 2 --> 1.5
No. All the Huge Power/Pure Power mons are extremely underwhelming otherwise.
>Pixilate Fairy 1.3 --> Fairy 1.0
No. Mega Gardevoir is balanced already.
>Refrigerate Ice 1.3 --> Ice 1.0
No. Mega Glalie is balanced already.
>Mega Lucario Adaptability --> Justified
You really enjoy crippling cool mons, dontcha? It is good in ubers as it is.
>Healer --> always heals the user at turn's end in both singles and doubles, same chance as before to heal partner in doubles
Maybe.
>>
>>24771213
>>24771390
>>24772000
Literally this.
>>
>>24772282
>Lucario
>cool
No guy above 18 ahould really say this

>>24772224
>Iron Fist
Hey hitmlnchan fan, great job buffing Conkeldurr! ;^)
Thread replies: 41
Thread images: 4

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