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>Ice now resists Flying, Fairy, and Grass. >neutral to
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>Ice now resists Flying, Fairy, and Grass.
>neutral to Fighting and Rock.

Is the Meta fixed?
>>
>grass is made even shittier
yeah no
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Weavile and Kyurem Black would clown half the metgame and Grass would be fucked hard.
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Ground instead of grass, water instead of Fairy.
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>>24764674
Ice has always been neutral to fighting. Unless you mean the other way in which case fuck you.

And fuck you for wanting to nerf grass more
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it means Ice no longer takes SE damage from Fighting.

>Grass types

Fine. Normal?
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Ice resists ground and flying, is neutral to rock, and in exchange rock gains a fairy resistance.
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STOP MAKING GRASS WORSE, HOLY SHIT

Make it resist Dragon instead.
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>>24764763

>rock gets fairy resistance

makes no goddamn sense

if anything ice should resist fairy, since it's largely "light" themed and ice is reflective
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>>24764674
>>resists Fairy and Grass
>>neutral to Fighting and Rock.

no
>>
Why are you people so hard for Ice to resist Rock or be neutral to it? You like Weavile that much? Do you want U-Turn Weavile switching in and out of your shit all the time?
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The only change to Ice that would make logical sense would be to make Hail slow down all non-Ice types.
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Just give Ice a resist to Water and mayyybe flying.
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>>24764812

A really interesting idea but then >HP Fire Contrary Serperior
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>>24764832
What if it was a field effect modifier and not a stat modifier, like how fog reduces accuracy but doesn't give the pokemon -1 accuracy drops.
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>>24764832
>Serperior becomes actually worth using

What's the problem?
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>>24764853
>Serperior becomes actually worth using

this has to be bait

serperior is everywhere right now you fucking bell end
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>>24764763
Wow, yet another fairy resist that's weak to ground. Well done friend, Landorus and Garchomp weren't good enough.
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>>24764857
It's almost like ground's the real problem with the type chart and the entire game uncomfortably hinges on the existence of ground immunities granted to pokemon otherwise weak to it huh?
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>Fairy is now resisted by Ice and Grass
>Fairy no longer resists Bug, but instead it now resists Ghost
>Water remains the same because get the fuck over it, the best non-legendary Water-types are Greninja, who would be OP regardless of type for obvious reasons and shit like Gyarados and Rotom who aren't even hard to deal with
>Mega Steelix's ability is changed to Marvel Scale or some shit
>Mega Alakazam now gains 10 points in Defense
>Swampert's Damp is changed to Drizzle
>Mega Waifu's 20 points in attack is changed to 10 in attack and 10 in defense
>Florges's abilities now apply to itself in singles
>Mega Audino's ability is changed to Replicant, which changes the ability of this Pokemon to whatever it was when it was first sent out. If it can't find an ability because it was switched between then and now, it defaults to the base form's ability.

Is the game fixed or nah?
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Resistance to Flying and the idea of Hail being a field modifier effect reducing speed for all non-Ice pokes would be really good just because it would fuck Talonflame.
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>>24764879
You forgot to take away flying's ground immunity and make levitate an inherent condition rather than an ability, and make stealth rocks do 1/8 to grounded pokemon and 1/4 to floating pokemon regardless of type, but I can deal with it.
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>>24764879

>buffing Mega Alakazam in any way

That thing is already stupid as fuck and the fact it can't take a hit with its 400 speed is all that holds it back from Ubers.
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>>24764879
Why the fuck would you put those 10 points in Mega Alakazam's Defense stat. Put that shit in Sp. Attack so people would actually use it over regular Zam.
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>>24764812
>Hail slows down all non-Ice types.
I like this, listen this man Game Freak.
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>>24764911
because it already hits stupidly fucking hard despite its garbage type, lack of priority and "average" movepool
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>>24764928
>hit's stupidly hard
Mega Alakazam is significantly weaker than, among other things, life orb regular alakazam, Bisharp, M-metagross, ZardX and ZardY, choice band azumarill, and of course kyurem-black.
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>>24764911
because it amuses me
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>>24764796
>dragon is the worst offensive type now
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>>24764987
meant >>24764786
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>>24764871
I know you. Fuck off with your "make levitate an innate ability and let's give those levitate mons ANOTHER ability on top of resisting ground moves"
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>>24764968
I think the logic is that, because they're really sturdy and hard materials that don't yield to force like say rubber or plastic does, excessive force can break ice, rock and steel.
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>>24764812
>This happens
>Kyurem-B FINALLY gets sent to Ubers
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>>24764996
No that's >>24764894.

But am I wrong about the unwarranted importance of ground immunities existing for the type chart to function properly? and are you that "pokemon are never ever allowed to have quad weakness cancelling abilities disregarding whether or not they'd actually be broken in practice" anon?
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>>24764803
I want Rock to resist Rock.

I want Ice to resist Grass, Flying, Ground, Fairy and immune to Water.

And I want Grass to damage Steel neutrally in exchange for Ice resisting Grass.
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>>24765013
I seriously cant comprehend why you claim 17 types are all dependent on ground type match up. And no that's not me
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>>24764879
>Swampert sets up its own Mega Swift Swim
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>>24764879

mega gardevoir does not need any goddamn help.

audino does not need some asspull ability. healer is good in multi, it just needs to work on itself. maybe get follow me as well.

>>24764911

>people would actually use it over regular zam

have you been under a fucking rock for the past month? mega zam is A+ in ou
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>>24764996

you know you could just assign certain ground moves to hit "airborne" opponents by default, like drill run and bone moves.
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>>24765096
yes it does
yes it does
no it's not
yes it should
no it shouldn't
yes it is

in that order
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>>24765110

mega gardevoir is strong as shit you stupid motherfucker. middling speed and low defense is the only thing keeping it in check.

1100 shitters like you have no business trying to balance things, let alone pulling convoluted abilities out of your ass.
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>>24765131
but i was a 1500 shitter before the ladder reset

u r realy mad 4 no reason and idk y
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Mega Audino is probably the shittiest Mega, maybe tied with Houndoom. But Mega Waifu sweeps whole teams with Hyper Voice from which there is no escape and Mega Zam loses only to priority.
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>>24765197
IIRC, it goes like this:

Mega Audino < Mega Steelix < Mega Banette < Mega Glalie < Mega Camerupt / Mega Sharpedo / Mega Obama < Mega Houndoom and then everything else.
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>>24765249

What is Mega Obama?
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>>24765131
Damn I'm so strong at a children's game
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>>24765249
Mega Houndoom hits like a truck. It's sad though that Ninetails sucks so much ass or else you'd see it everywhere because imagine Charizard Y's heat wave with +1 SpA.
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>>24765096
>75 defense and 100 speed would make m-gard an unkillable killing machine

kek
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>>24765380

it would make the difference in some situations. it's just pointless because it's already strong enough.

>what's an extra 10 def on mega zard? it's only 10 lol who cares
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>>24765252
Abomasnow
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>>24765249
It's a shame M-Bannette isnt that great because I really like it
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Rock resists ice

Ice resists grass and ground

Grass Resists fairy

Meta fixed. Next question.

Gen 7 can slow power creep by adding minimal defensive buffs. Look at how well a fairy resistance benefited fire type. The game could be made much more competitive and less centralized with a few modifications.
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>Grass Resist Fairy
M-Venasuar becomes the undeniable fairy killer. I like it
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>>24765405
Me too. Hurts
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>>24765405
>>24765460

Mega Banette would become so much better if it could just get Swords Dance.
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>>24765473
That would be pretty terrifying. I approve.
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>>24764796
>2015
>STILL associating fairy with 'light' type

Your tears are still great
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>>24765410
>less centralized
As long as moves are so strong that they kill anything neutral, it'll never have variety.
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>>24765524
This got me thinking. What if the BP of all moves were lowered by like 20% or something and the SE modifier increased to 2.2x and maybe STAB modifier adjustments

How would this affect the game? I think it'd vary movesets a bit regarding to coverage.
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>>24765524
This. Things like Flamethrower, Ice Beam, Thunderbolt, etc with ridiculously high power with no drawbacks is poison for the metagame.

Close Combat is one of the biggest offenders here. 120 BP with no downsides. Defenses drop? Who the fuck cares? A dead opponent cannot hit back.
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>>24765546
the game has revolved around high power moves literally since its inception, how the fuck can you say they're poison for the metagame when they ARE the fucking metagame you assblaster?

That's like saying Magic or Yu-Gi-Oh revolve too much around moving cards from your deck to your hand to the field. That's like saying basket revolves too much around passing and assists. That's like saying writing revolves too much around using a recognized language.That's like saying you revolve too much around having a dick in your ass and mouth at all times.
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>>24765823
Wtf? Are you retarded?
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>>24765823
>defending no-risk, high reward gameplay

And people wonder why nobody takes the competitive scene seriously around here.
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>>24765855
You do know that the Gen 1 meta revolved around hyper beam, thunderbolt, earthquake, blizzard, flamethrower and psychic on everything that learned them, right?
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>>24765863
>waaah muh perfect genwun concepts
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>>24765864
what the fuck are you talking about

if this is the first you're hearing of this after 20 years then i've absolutely nothing left to say to you aside from you're an idiot
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>>24765823
Whoa holy shit you sound mad.

>>24765863
Yeah, and the metagame was broken as shit back then too.
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>>24764674
>let's turn this amazing offensive type that's supposed to be bad defensively into a top defensive type
This fandom hasn't a clue what balance is
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>>24765863
>You do know that the Gen 1 meta revolved six overcentralized attacks on everything that learned them, right?

You're only proving his point. Low/No risk, high reward moves are the ones everyone is going to use because there's no reason not to. The whole idea behind the people they were quoting earlier was to increase move diversity. Having a handful of moves that do everything "the best" in terms of power/accuracy is boring.
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>>24765881
>supposed to be bad defensively
>almost all of the 'best' are slow and bulky statwise
>>
>grass made worse
>fighting made worse
>ice shoots up to one of the best types
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Here we go. Nothing else needs to happen type-wise, the rest boils down to imbalances in the pokemon themselves
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>>24765933
Pokemon's stats are made to fit its design and characteristics, not the fucking type chart
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>>24765970
Is rock resisting rock a buff or a nerf to rock?
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>>24764674
>Ice now resists... Grass

Yes, you sure fixed everything by making the worst type worse.

You absolute faggot.
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>>24765546
Earthquake: The original gangsta.
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>>24765884
>Having a handful of moves that do everything "the best" in terms of power/accuracy is boring.
Explain why.
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1. Ice is immune to water. This makes the normal Ice/Water combo that many water-type mons' run less viable. This means more water types use Water+other. This means defensive grass types need to worry less about ice coverage. Boom a buff to both Ice and Grass type and a nerf to a universally safe offensive typing.

2. Grass loses weakness to Flying and hits flying to neutral. Flying is a powerful offensive typing and doesn't need anymore SE hits. Grass needs some breathing room and this helps both offensively and defensively. Flying as a defensive typing is already decent and doesn't need the grass resist.

Those are the two changes I'd make right off the bat.
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>>24766081
Buff to most actual rock types and a nerf to those using rock for coverage
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>>24764674
Just remember. Electris types have only one weakness and three resistances.

Clearly the unchecked type
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>>24765884
And that's because Pokémon is in its origin an RPG and those moves are the top-tier weapons, same with some Pokémon being better than others.

If, say, some old Final Fantasy had PvP, you would use the first Iron Sword? Or the one that you found in the post game Dungeon?
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>>24764879
Megazam doesn't need a buff. Alakazam already got a 10 point buff to special defense this gen, which is why Megazam only gets a 90 point boost from mega evolution. There's a reason Alakazam/Megazam are somewhat balanced because they can't take a hit. Retard speed and ridiculous Sp Atk make it good enough. And anyone who says it has a lack of a move pool is retarded.

Water type should become weak to poison. No other changes. Swampert doesn't deserve Drizzle, it isn't shitty enough to get a buff like that.
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>>24767166
It's been over two decades already lol
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>>24767205
>ridiculous Sp Atk
Same damage as LO Zam. Seems like you're the retarded one here family
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Flying resist would be very welcome. Fairy makes no sense (I'd rather give one to Grass or Psychic), Grass would be an unwarranted nerf for it.
Don't remove Fighting weakness (it's pretty balanced as it is), remove Rock weakness only after buffing its shitty attacking moves.
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>>24764812
or increase the speed of all ice types
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>>24765881
>glass cannon type
>full of stat-wise tanky pokemon
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