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/vp/ Makes a TCG Set: Victorious Powers
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Welcome to the /vp/ fake TCG set general. we are going to work hard to create a fake TCG set featuring real Pokemon (no meme cards) in the spirit of the actual game.

First, post your card here. You might need to edit and re-evaluate it so it's ready to go to the card gallery. And once there, our expert players will verify what cards will stay and what others need improvement. Keep in mind out goal is to create a fair and balanced game.
There will be no EX, Level X or BREAK cards.

We're currently working together to create a set. Anyone's welcome to join!

You can post either text or mockups for your card, both are fine.

RESOURCES:
List of cards that need to be made: http://pastebin.com/s3JsDtH0
Card rough draft gallery: http://imgur.com/a/HxMLE/all
For card drafts: http://www.pokecard.net/ (old style)
or http://pokemoncardmaker.org/ (new style)
resources for making cards in Photo-editing software: http://pokemoncardresources.deviantart.com/
Tips and tricks: http://pastebin.com/wvkMNzeq
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Another Special Energy. I like how the effect turned out but I couldn't find the right word for the name. Something like "Diffract Energy" but less highfalutin.
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>>24753607
Save it for after we're done with the main set; we can't judge the balance of joke cards.
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Are the controller of the Imgur and pastebin going to update them or should we make new ones in the meantime?
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Well, I did this.
I doubt I'll put any more work in it.
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>>24753636
Overflow energy?
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>>24753647
Of course. I mean, they don't really need to be "balanced." The goal of them would be to make them look and sound like a real card.
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>>24753720
kek
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>>24753720
Fine, here's my proposition: Once we get the main set done, let everyone who helped during the testing phase (and survived it) contribute one gag card to a miniset.
>>
>we should make a side set similar in vein to Magic's Unhinged set. Of course, it won't be legal or anything, but it would be pretty funny what we can come up with while still being in the realm of possibility.

Elaborate on what you said here? What's the Unhinged set?
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>>24753850
Unhinged and Unglued are two old Magic sets consisting of nothing but gag cards.
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>>24753647
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>>24753850
Unhinged was a set full of joke cards. There's also Unglued before it. Both were pretty funny and they all featured weird, goofy effects that aren't typical.
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Does anyone have a suggestion on how to fix this card?
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>>24753910
Remove Siege, nothing resists Dragon...Why don't Fairies resist Dragon, anyways?

Change Eviscerate to top of deck and explain what happens to the cards afterwards

This card was obviously designed for Fossils and not for our format
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Decided to join in on the fun, here's my first attempt. Any ideas for improvement?
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>>24754373
(aside from the things in the bottom right corner I forgot to do anything about)
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>>24754107
Removing the fossil mechanic remains the worst idea anyone in these threads has had outside of the Genesect.
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>>24754107
>This card was obviously designed for Fossils and not for our format
Fuck you.

Less Mysterious Fossil - 10 HP
Play Less Mysterious Fossil as if it were a basic Pokemon. When in play, this Pokemon has no attacks, cannot retreat, and you may not attach energy card from your hand to Less Mysterious Fossil. Once per turn, when this Pokemon is on your bench, you may choose an energy card in your discard pile and attach it to this Pokemon.

There. Now fossils have a unique mechanic to justify evolving from a damn item. Leaving them in fossil form allows them to build up energy, which allows you to bring out several of them at once late in the game, at the cost of being knocked out easily.

Fixing the fossil mechanic is what should be done, instead of stripping away a 15 year old mechanic because some asshat doesn't like it.
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dont fuckle with shuckle
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>>24754528
somehow messed up the clause's wording. fixed
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>>24754373
it looks pretty good/
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Oh, also, I forgot to ask this while posting the Emolga, but what are we doing about art exactly? I kind of just snatched something that looked nice off of Google Images for now.
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>>24755124
A few of us are intending to draw original art, but I don't know other than that.
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Also I need to point out the Tyranitar as a bit broken. Compare it to the RSE era Tyranitar who acted much the same.

Even in this more powerful era, this card is worse than the one we have. Consider this scenario

Tyranitar comes out against a fresh field, on the second turn via rare candy+dark and dce. He swings for forty. damage racks up to sixty between turns on the active, and already every single one of your opponent's Pokemon is down 30 hp. 40, if they dont kill that 110 hp behemoth RIGHT THEN.

I suggest that at least the sand damage be restricted to certain Pokemon, and if the attack keeps the effect it has, it cost another energy. The doubling damage effect is too strong in this format for only three energy, especially at a base damage of forty.
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>>24755157
Theoretically, we could rope some drawfags into helping create art for the set, but our best bet is probably just to keep doing what we've been doing if we want to make the process faster overall.

Maybe do a strawpoll between the two?
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>>24755221
My suggestion would be to finish the functions of the cards first, because the functions can often inform the art.
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>>24754402
Actually it was a pretty common consensus when we first started discussing the set.

I had proposed that we have a Fossil that works like the old Mysterious Fossil/like Robo Sub that evolves into Restored Pokemon, but most people seemed to agree that we should just make Fossils into Basics.

I still like the idea of having a Fossil item that gets played onto the bench like the Fossil set.
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>>24755594
Its possible to make the fossil mechanic cool. Here's how.

Fossil cards bring fossil pokemon into play from the -discard-.

The TCG fossil mechanic is the only real reason that fossil pokemon never evolve twice, so shouldn't we respect it at least a little?
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>>24755451
I can see that being a good idea.
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I did some art for the set.
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>>24755197
1: Even if you had the Rare Candy and the Brutal Edge Tyranitar in hand to evolve, it cannot swing for 40 on the second turn because its attack costs DDC.
2. One round (2 players' turns) of Sand Stream is 20 damage. That puts Brutal Edge on curve although the total damage output will be 80..

It would be reasonable to cut the sand damage by half,
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>>24755709
Preciate it.

Where are the wings?
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>>24755709
Dual ball
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>>24755807
Chimchar
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>>24755786
No, he's right. Even if it were 10 damage only when your turn starts, it's too much value for just evolving; your opponent is screwed for the rest of the game. Either the strong attack must be nerfed to overcostedness or the Ability must only work on certain targets.
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>>24755822
Celery
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>>24755594
>Actually it was a pretty common consensus when we first started discussing the set.
You mean when there were like 6 people, two of whom were vocally pushing for shit like making the Hitmons into Stage 1 Pokemon?

Really, you can't be fucking with the established rules of the game if you want the set to look legitimate. If a long-established mechanic really needs to be changed, it had better have a better reason than "I don't wanna bother with it".
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>>24755834
>>24755807
These aren't wide enough for Pokecard

>>24755855
It has historically pushed Fossils into unviability

We would need to change the mechanic anyways.
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>>24755860
>It has historically pushed Fossils into unviability
Like hell it has. I can name at least three that were major players in their format.
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>>24755860
Just crop it broe
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>>24755870
Bullshit, none were. Fossils were never relevent.
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>>24755932
>What is Fossil Aerodactyl?
>What is e-card Kabutops?
>What is Aerodactyl/Empoleon?
Neo2 Kabutops was also, by far, the best partner for Steelix, even beating out Gatr. The only reason you never saw that deck in tournaments was because the coin flips made it whiff at times.

The fossil mechanics are not why most fossils suck. It's because the Pokemon themselves suck.
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>>24755860
I think they're just fine.
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>>24755953
you're going to fix those fonts right? Shit's disgusting. Also 'Time Shenanigans' is a very lousy name.
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>>24755892
My bad, I thought it wasn't wide enough but it was wider
Carry on
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>>24755992
I'm fixing up some other things right now but it's next on the list. I just know it's going to take awhile to get fonts right.

I'm also not very great at naming shit. I just focus on everything else and come up with whatever.
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Scizor.

Gonna start trippin
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>>24756033
Try 'Reverse Flux' and 'Forest Flourish'
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>>24756044
I got dibs on Purugly line and Wigglytuff.

So pls no stealie.
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I gave it a shot to make a Mawile Card. Fairy Types in the TCG are more about their tricks than their damage, and this card is a pretty Vanilla card in general, but I hope its alright.

I'm still waiting on Mawile EX to appear in the TCG (as well as Mega Mawile EX). They better make one.
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>>24756312
Looks like a cropped porn image
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>>24756312
>porn crop
>[F][C][C] for 80 damage + energy removal

pls go and stay go
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>>24756312
That might be alright. 90HP and turn 1 retreat lock could possibly have a use. The second attack is way too powerful.
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>>24756339
>>24756361

The original image is very safe. To be honest, I couldn't find very many Mawile imagery that isn't porn.

As for the attack, in the PTCG as it is now, non-evolving basics that aren't EX need to fit a niche or they just come out useless. Mawile itself isn't a big HP Pokemon, and I figured it'd fit "Play Rough".

You're welcome to take a crack at it, but I thought it'd fit.
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>>24756381

*and I figured the effect would fit the "Play Rough" attack by its name anyway.
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>>24756381
But we aren't making cards for the current meta.
it's supposed to be something like a expansion to base set.
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>>24756381
Even if the attack were vanilla it's still too strong for a Basic. This is not Standard where you need to twoshot EXes by your third turn.

The image is unsatisfactory for a different reason: it crops out a significant amount of the Pokémon.
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>>24756361
>>24756370

I suppose to add, what would you change on it? a FFC cost to make it slower? Just ditching the effect altogether? As said, a lot of cards nowadays, get one look at and are never looked at again.

Do you guys also defend Mega Manectric's 110 for 2 and energy acceleration considering it can also have it by turn 2?

My Sylveon Deck has first turn energy moving, which while not quite as good as Energy Removal (Piling Energy on Benchmons and Robo Substitues is fun), really doesn't work against certain decks, especially most Fighting Decks with their 1 energy for 60+ damage attacks, or some Psychic Decks taking advantage of the Stadium to reduce its attack costs.

If you're a Giratina EX deck, then sure, getting rid of those energies can be rough. If you're a Fighting Deck, or something like Manectric EX with your 2 Energy Attack with 110 + Acceleration, this sort of effect doesn't affect you all that much (and will just kill the Mawile anyway in one hit).

I mean its just my opinion of course, but its not like I didn't think about the effect at all when choosing it
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>>24756533

Maybe with an "Except 'Drake's Dignity'" at the end.

>Play Drake's Dignity #1
>Select Drake's Dignity #2 and plays it twice.
>Drake's Dignity #2 selects Drake's Dignity #3 and Drake's Dignity #4
>Drake's Dignity #3 and #4 chose two other supporters in your Hand.

What current Supporter would you even want to use four times in a row like that?
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>>24756528
>>24756529

Oh, I had missed this. So you're looking for more of a slower classic game which isn't based around EX.

Sorry, the OP didn't really state that. It simply said "a fair and balanced game" "in the spirit of the actual game" which I thought meant the current game.

I'll take a look again at the meta you're trying to create here and see exactly what you're looking for and try again.
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>>24756533
That is broken as fug man. Have you ever seen a Dual Brains deck go to town?
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Eevee, Kinda may be over nerfed, suggestions?
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>>24756624
Here it is Eevee family so far.
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For the full list, see http://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_weight
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>>24756615

From the way I read it, using the supporter twice is the effect of the card, which means they must be used twice in a row. That kinda messes with any and all supporters as it'll force double discards without being able to use the hand, or just shuffling the hand drawn immediately back due to the second use of the supporter.

As its written, its not equal to Dual Brains, where you can use one Draw Supporter, use the cards you drew, then use another Draw Supporter.
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>>24756533
This is somewhat different than Dual Brains, since you first need the Supporter Card and Drake's Dignity in your hand and you play a copy of the card, no two different Supporter Cards. This card is inspired by Throne Room from the Dominion (In this game you also may only play one Action card per turn and Throne Room is only an average card)
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>>24756641

*any and all draw supporters
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Welcome to the /vp/ fake TCG set general. we are going to work hard to create a fake TCG set featuring real Pokemon (no meme cards) in the spirit of the actual game.

We're currently working together to create a set. Anyone's welcome to join!

>Can I contribute?
Absolutely. Choose a Pokemon from the below list of Pokemon who are slated to appear and get started! Either make a mockup or just post the card's text.

>What should I know before contributing?
This set is meant to be a stand-alone series, not to interact with any existing metagame. The general power scale we're aiming for is somewhere around the Base or Neo era (ie, 120 HP is considered high-end). Our main goal is that every Pokemon, including evolving basics, serve a purpose. For example, even Pokemon like Caterpie should have an effect like searching for more Caterpie or drawing a card, rather than simply having "C - Tackle 10".

>Are these cards final?
No. Once we get a decent number of contributions, including at least one of each Pokemon appearing in the set, we'll move on to the testing phase (details about how you can help will be outlined in the future). During this process, it will be decided which cards will make the cut. Some cards will be modified for balance reasons, while others will likely need to be omitted completely. Once the cards are finalized, they will be remade using a unified template and given proper artwork (all artwork on mock-ups in this thread are assumed to be placeholders unless otherwise specified). Effect wording will also be cleaned up for the final draft.

RESOURCES:
List of cards that need to be made: http://pastebin.com/s3JsDtH0
Card rough draft gallery: http://imgur.com/a/HxMLE/all
For card drafts: http://www.pokecard.net/ (old style)
or http://pokemoncardmaker.org/ (new style)
resources for making cards in Photo-editing software: http://pokemoncardresources.deviantart.com/
Tips and tricks: http://pastebin.com/wvkMNzeq
>>
>>24756712
It was hard to get the necessary information into the first post without going over the character limit. (I also forgot to mention that we're not using EX, Break or other gimmicks in this set. The next OP will have to amend that)
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>>24755953
This ability is very strong for a Come-in-Play ability. I would decrease the HP to 50 or 60 and remove the effect of Forest Cure.
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>>24756633
I made an Espeon already I think is pretty cool.
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Can someone put the VP set icon here? I need it to finish up my cards and don't have it.

The one in the corner of >>24754528
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>>24756712
>This set is meant to be a stand-alone series, not to interact with any existing metagame. The general power scale we're aiming for is somewhere around the Base or Neo era (ie, 120 HP is considered high-end). Our main goal is that every Pokemon, including evolving basics, serve a purpose. For example, even Pokemon like Caterpie should have an effect like searching for more Caterpie or drawing a card, rather than simply having "C - Tackle 10".

If that is really, then I would change my Ferroseed again. Here is the new version.
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>>24756837
This is a good example. Even something as minor as a 10 damage snipe gives the basic Pokemon a use beyond evolving. Good improvement.
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>>24756881
You could also attack your own Pokémon (e. g. to trigger an ability, or even to Ferroseed itself in very special cases)
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I gave it another shot and changed some numbers a bit to try and reflect some of the older effects. I tried to fix the picture a little bit too.

Play Nice might be a bit much, which is why I made YYY instead adding a colorless cost, but wasn't sure if I should lower the damage to 30 or reduce the damage reduction to 10. I did give it the wording where if the Defending Pokemon was switched out (or defeated, etc) the next Pokemon coming in wouldn't be affected by the damage reduction.

In any case, is this better?
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>>24756966
Vice Grip is identically to Klefki's Fairy Lock. I would like to see more differences.
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>>24756633
Espeon is fine. The other Eeveelutions don't do enough damage with their 3-Energy attacks.

>>24756638
Try not to make cards like this because Weight is not easy to check at a glance. And also because it doesn't work with full art Pokémon.

>>24755953
Maybe limit it to your opponent's Pokémon so you can't just double-dip Abilities.
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>>24756837
I still don't get why its second attack is called Windfall.

>>24756966
It's now too weak to fill any niche.
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Scizart. Bleed effect.
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>>24757001
windfall - from Wiktionary the free dictionary

windfall (plural windfalls)

1. Something that has been blown down by the wind.

2. A fruit that has fallen from a tree naturally, as from wind

3. (figuratively) A sudden large benefit; especially, a sudden or unexpected large amount of money, as from lottery or sweepstakes winnings or an unexpected inheritance or gift.
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>>24756972

I thought these were more their own self contained set and not related to the others. Its not like I was looking at currently legal cards for ideas or anything, so I didn't catch an effect that currently exists on another Fairy Card. I also thought Vice Grip fit the image better, and keeping a Pokemon from retreating feels right for something like Vice Grip.

I guess Crunch could work too, maybe YC for 20 with a coin flip for energy discard.
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>>24756624
Too weak. II think it should either not detach the energy, or detach to evolve on the spot.
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>>24757034
I referred to a card for this set, not a real existing one: >>24738976
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>>24757001

Man, you guys are rough. When something like 10 damage, an energy cost change, or a coin flip can make or break a card, its not easy finding something everyone will like.

Also, "An expansion to the Base Set" as I were told, and from what I remember, the Base Set had all sorts of expensive attacks that did minimal damage. If Base Set scaling is not what you want, and Current Scaling isn't what you want either, then what exactly do you want?
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>>24757029
got it, nice pun
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>>24757054

Oh I see. I didn't actually set a list of cards that were already made for your set, or are the cards in the imgur gallery ones you've picked through?

I suppose I'll look and try again.
>>
Never played the tgc properly before, only when a friend of mine wanted to start playing so that he had a regular opponent, so I'm just giving this a go primarily for fun. Please be gentle regarding wordings.

Absol (basic) 60hp
Dark type

*Ability* - super luck
Once per turn, during either player's turn, and whilst Absol is your active pokemon, you may re-flip one coin if an attack, card effect or ability would require a coin flip.

(2xDark) Night Slash - 40
Flip two coins. If both coins are heads, remove one energy card from the defending pokemon.

Weakness: (fight)
Resist: (psychic)
Retreat: (2xcolourless)


Wanted the attack and ability to work with one another, but also against each other. Kind of forcing the controlling player to have to make a decision to try to either try to strip the opponent of energies, or keep it as a means of trying to disrupt your opponent in their turn.

Tried to also make Absol not too OP buy only working once over either the player's, or the opponent's turn, but not both; and by requiring Absol to be the active pokemon, and not giving it enough HP to be tanky.
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Are all the cards going to have /vp/'s fanart? Because it would seem lame if it was just taken from other places.
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God, this card turned out beautifully.

>>24757262
We have different definitions of "lame".
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>>24757282
Except now you can have a Tyrogue evolve into Hitmonlee and then evolve into Hitmontop because of the wording.
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>>24757262
We discussed it earlier in the thread, basically the plan is "We'll decide later."

For now, we're going to focus on making the cards themselves. Assume all art is placeholder art unless the maker says otherwise.
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>>24757302
Fixed. Hopefully.

Fuck, my perfect spacing is gone
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>>24757320
This looks like a rulings nightmare. First because it has an ability that affects its Evolution. Second because the Evolution is written as mandatory, but most people don't know you can voluntarily fail any search.
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>>24757320
Just remove the snipe part of Tyrogue's attack and lower the damage to 10. You probably also need the sentence, that Tyrogue still needs the required Energy for using the move.
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>>24757282
>>24757320
Abilities cant do that. The ability to be active has to be on the pokemon it evolves into.
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>>24757320
Define "use Challenger Cross". The rules state, that your turn ends after using an attack.
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>>24757061
Don't listen to that faggot. The damage output is decent. Maybe you should make it [Y][C][C] or [Y][Y][C].
What about switching Vice Grip with Lure from base set Ninetails? You can make it [C][C] or just [Y]

Here's a not lewd artwork for your card.
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>>24757217
Better than that Togekiss in the last thread.
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>>24757009
The HP are high for a Base Pokémon and it can do 30 damage with a single DC energy. That is too powerful.

I would reduce the HP to 80, the damage of Slash to 20 and the energy cost of Red Razor to 3M1C.
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>>24757471
Maybe it shouldn't be basic to start with, evolving from Scyther makes it balanced.
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>>24757490
uh

whoops

>>24757471
I meant to make it an Evolved Pokémon. 30 damage for 2 Colorless on a Stage 1 is exactly on curve. I will fix that later.
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>>24757365
>>24757370
Ugh. Do you have any suggestions on how to give the attack to something it evolves into?

>>24757366
The snipe is there so Tyrogue can kill something on the Bench. Lowering it to 10 would be OK.

>>24757383
I wanted it to work the same as Medicham but I don't know how to word it.
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>>24756633
Increase the HP of Flareon, Umbreon and Leafon to 80. Increase the Power of Blackout to 30, and its energy cost to 2D.

New attack ideas for Leafeon:
1C, 0, Swords Dance, During your next turn, Giga Drain does 100 damage and heals 50 damage from Leafeon.
2G1C, 40, Giga Drain, Heal 20 damage from Leafeon.
>>
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>>24757523
Fixed.

>>24757564
Have the ability turn it into a Pokemon Tool that lets it "use Challenger Cross in the same turn."
>>
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Maybe you should Consider a nerf on the damage or effect of Red Razor.
Base set gengar needed [P][P][P] to deal 30 and 10 to the bench. Venusaur needed [G][G][G][G] for 60.

So what about [M][M][C][C] to "False Swipe" and deal 20 Damage?
>>
>>24757620
>"Times the number of heads"
>Has a plus sign
???
>>
>>24757608
Wording should be more like "If the Defending Pokemon retreats during your opponent's next turn, place damage counters on it until it has 10 HP remaining."

But I like this card. A lot.
>>
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>>24757566
You can also use this Stage 1 Pokémon as a reference for Leafeon (Pelipper is from and old set, but I like th idea of this card).
>>
>>24755855
Hitmons are stage 1s because Babies are Basic. We even did a poll on this.
>>
>>24757642
Many thanks.

I meant the attack to work whether the target retreats or is switched out by a Trainer. Is that unnecessary?
>>
>>24757634
20 Damage + 20X. It tops on 60 Damage.
It's a real Neo Genesis card.
>>
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>>24757608
here are the ones i made. maybe it could be some inspiration?
>>
>>24757719
>tfw u accidentally reveal ur tripcode to everyone

oh well. new one
>>
>>24757620
I don't think anyone is balancing to the base set. I thought we were going by the rough guidelines in the Pastebin.
>>
>>24757719
Change the energy cost of Scyther's Slash to 3C and it would be fine.
>>
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>>24757392

Although you bring up Lure as a potential attack, I was thinking of something similar through Sucker Punch (I kinda wanted to use attacks Mawile could learn, though it can't actually learn Play Nice)

In any case, your picture looks good too, and more like an actual card art from the earlier days, so I thought to use it too.

So in the end, how about this?
>>
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Glad to know Hitmontop is Stage 1. I gotta fix Tyrogue.
>>
>>24757671

The current wording would be something like "This attack does 20 damage plus 20 more damage for each heads". It does sound a little odd as it is, even if it is a real card.
>>
>>24757755
I like it. But my gut says, Play Nice is supposed to have [Y][Y][Y]. I would also add the clause: "If your opponent does not have any Benched Pokémon, you can't use this move." to Sucker Punch.
>>
>>24757791
>move

Have you ever played the TCG?
>>
>>24757791

The clause is not in current TCG lore, unless you really want to use the classic lore for these cards.

Do you really like the "Remove 2 Damage Counters from this Pokemon. If this Pokemon has less damage counters than that, remove them all" thing the old cards used to print?

I think the Lore should be alright, but then again, this isn't my gig, so whoever is the headmaster of this group effort can decide on that.
>>
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>>24757608
I took your suggestion.
>>
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>>24757849
Dammit. Last one, I hope.
>>
>>24757855
"Knocks Out" should be capitalized. Just leave it for now, don't clutter the thread.
>>
>>24757855
It should say "Search your deck for a Pokemon that evolves from this Pokemon."
>>
>>24757849
Perfect. Well done. But I don't know, what will happen when Hitmon* is devolved by any effect and the Pokémon Tool was removed before. And can you also use the ability when Tyrogue already has a Pokémon Tool card attached?
>>
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>>24757866

In the TCG, All of the Hitmons are Basic Pokemon. Baby Pokemon do not naturally evolve into their Basic Evolutions without the Baby Clause that says that "this pokemon can evolve into these pokemon".

I'm not sure how this Tyrogue can do the same thing without it, unless someone starts making Stage 1 Hitmons, which aren't the standard.
>>
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Still not even done, but I think it's much much better than before. I need a new font for the name though. Gill Sans isn't cutting it. Of all the Gill Sans, that was the only one that was as close as I could get, and even then it looks horrid.

Also, I'm not going to bother with the flavor text. "oh no!" Yeah. Flavor text is really complex based off length and number of characters to determine font size and such. I think the way I have it now is fine though.
>>
>>24757773
its not>>24757849
>>24757855
tyrogue is a baby and only gets like 30-40 HP

If you wanna know hwoi to make babies evolve, lookm up the tyrogue card that has 'Baby Evolution'. But it would be better to just give all the babies Sweet Sleeping Face and let them function how they were meant to--support cards.
>>
>>24757918
Honestly, here's what I think we should consider for a universe baby rule:
>What babies can evolve into is printed on the card, like the neo babies. Their evolutions are still basic Pokemon otherwise
>Babies have a hard effect, that doesn't count as an Ability, that pushes a benefit onto their evolution, such as the evolution doing +20 damage, having +20/30 base HP, ect
There have been a lot of proposed babies that power up their evolution, so we might as well consider just adding in a mechanic that allows them to.
>>
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Here. An example of babies as the best, most fair cards they've ever been. Only problem was not having Warp Point/Escape Rope in format at the time.
>>
>>24757957
>An example of babies as the best, most fair cards they've ever been.
I can't tell if that's sarcasm or just an example of how awful the baby mechanics usually are. Cleffa, Mime Jr, and Pichu were the most annoying things in that format.
>>
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>>24757956
Just have that ability on the Pokemon in question. Again, an example. You can also just make it say on the ability that this pokemon can evolve from Tyrogue.
>>
>>24757968
Because there were no good ways to counter sweet sleeping face. As long as we have Escape Rope or some sort of benching effect, theyll be fine. Having viable set up pokemon is always good for the game.
>>
>>24757970
The problem with that is that it locks those Pokemon out of having any other ability and creates confusion with Pokemon who have more than one evolution, such as Igglybuff.
>>
>>24757972
Babies with flip invincibility of any sort turn any format they touch into a flippy nightmare.
>>
>>24757937
>font
Have you tried Lucida Grande Semibold or Myriad Pro Semibold?
>>
>>24757975
You just word it to say 'As long as Igglybuff is anywhere under Jigglypuff'. Or don't even have them evolve--they really don't need to. Thats an actual game mechanic. Babies dont exist in the wild, some babies arent even born unless you go out of your way to make them, like Munchlax.


And your pokemon don't need two abilities. Everyone is so ability crazy. There needs to be elss abilities in this set. We dont even have an ability blocker ala Muk printed yet.
>>
>>24757992
Trebuchet MS Bold may be also acceptable.
>>
>>24758003

Riolu and Togepi would beg to differ, but they're the exceptions to all babies, both in the games and the TCG.
>>
>>24757982
Sweet Sleeping Face is an Ability, which can be turned off, which can be countered by benching. What was wrong with the ability wasnt the ability itself, its the format it was in. Print counters and it's no big deal. Hell if babies were printed in standard today, theyd primarily be bat bait.
>>
>>24758010
Im not sure togepi and riolu count as baby pokemon.
>>
>>24758011
No. Sweet Sleeping Face is a piece of shit ability that does nothing but centralize the meta. There's a reason Yanmega was in nearly every damn deck and anti-babies was half of the Neo meta.
>>
>>24758017

They do because they are part of the undiscovered egg group in the games and cannot breed with any Pokemon.

The Undiscovered Egg Group consists of all Legendaries, all Babies, and a few exceptions like Unown.
>>
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>>24757992
>>24758007
Myriad Pro might be good enough unless someone is that picky. The W isn't thick enough and the e's buttom curve doesn't go out as far. The t is also a little skinny. This isn't counting what the name will look like for others. Wobbuffet probably wasn't the best name to pick.

Trebuchet MS is a bit off.
>>
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>>24758113
For BW shit all you need is the Gill Sans set.
Card name is Gill Sans Bold
Attack name is Gill Sans Condensed Bold
Attack effect is just Gill Sans
Dex entry is Sanvito Pro Semibold

Honestly just use Photoshop guides if you can't even get the most basic text right.

>>24756824
see pic. Chucked it at full size so all you need to do is drop it over your blanks and its good to go.
>>
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Here's someone who hasn't been a Supporter yet. Thoughts on balance?
>>
>>24758442
IMO that's too powerful. Fighting Decks aren't tier 1 but the reason that they still try to give the fight is because Korrina exists, Korrina is such a good card that makes subpar decks keep trying.
>>
>>24756312
http://bulbapedia.bulbagarden.net/wiki/Mawile-EX_%28XY-P_Promo_185%29
http://bulbapedia.bulbagarden.net/wiki/M_Mawile-EX_%28XY-P_Promo_186%29

Also get the fuck out with your OP attacks and your cropped porn.
>>
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>>24758473
Shoot, I didn't think of that. Yeah, best to avoid recreating Korrina.

Is this any better, or does it open a different can of worms in the process?
>>
>>24758023
it's because Yanmega was good
>>
>>24758526
Is tutoring for Special Energy even 'allowed'? The only cards I can think of that do it are Pokemon with attacks, like Solrock. I don't remember a single item or Supporter that let you tutor Special Energy (unless they let you search for anything like CPU Search or Teammates).
>>
>>24758473
Korrina is only as powerful as it is because it grab items and the current metagame is very item-heavy (you can grab Mail, a Pokeball, a draw supporter, an evosoda, a battle compressor, or pretty much anything else you happen to need at the moment). A tool or Stadium would be far less useful, unless we somehow end up with a metagame that revolves around them.
>>
>>24758526
Korrina is a powerful yet not broken card since it works with just one type.

In that case Lisia could be a Korrina clone but for Colorless Pokémon. Also, >>24758548 makes a point. Until now, since the start, only Pokémon were able to search Special Energy. Trainers that search for "anything" being the exception.

>>24758566
Oh, right. I misread. By Tool my mind played me and thought about items.
Even with that, searching for both types, and also adding either Stadium or Tools, makes it very strong.
>>
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>>24758548
>>
>>24758442
Maybe a supporter that changes all Dragon-type Pokemon's energy requirements to C for a turn? Maybe even remove their weakness if it's too weak?
>>
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>>24757755
It's like a Fairy version of Dark Machoke, and it's a good thing.

I think you should rise just a little the energy cost and rename the moves to classical moveset names for that effect.

[Y][Y][C] Drag Off 20 ( From Dark Machoke. Ursaring and Tm01 card)
and
[Y][Y][Y] Guard Press 40 ( From Steelix, Excavalier and Torterra)
>>
>>24757905
As soon as the Ability triggers, Tyrogue ceases to be a Basic Pokemon and becomes a Tool.

What happens when a Stage 2 that a Cradily recruited with Life Explosion gets hit with Devolution Punch?
>>
>>24757905
I don't know what happens when a Pokémon.with a Tool has another Tool forced onto it so I couldn't answer that question. I would guess the first Tool stays Tyrogue just sits there as a Basic.
>>
Was there a Strawpoll for whether Hitmons are Basic or Stage 1? This is silly.
>>
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Regarding the set icon, here's one I came up with back in the main TCG threads. Feel free to modify it to look better if you want.
>>
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>>24757038
Pick your favorite, guys.
>>
>>24754373
the text/font kinda looks sloppy
>>
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>>24758891
Left, 'cause it's similar to the one I made.
>>
>>24758891
I dun goofed on Evolution Attack
>same type as that Energy Card
Will post it fixed later.
>>
>>24758904
I actually used your card as base.
>>
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Here's attempt #3 at making Lisia balanced. No more of that Special Energy stuff. Switched the [N]/[C] to [N]/[Y], no idea if that is actually a good idea or not but there it is.

More thought-out change is that the second search is just Stadium rather than Stadium or Tool, which should make it a good deal less spooky. Could try just Tool instead of just Stadium, but I'm not really sure which is better.
>>
>>24758996
The problem is we still don't know what our trainer lineup in the set is going to be, so stadium could end up just as broken, or more broken, than Tool if we get something like Broken Spacetime. The fact that we don't have Megas despite /tcgo/ wanting a suppliment to the current meta, kind of puts a damper on tool searching, since there won't be a super necessity to grab tools without spirit links.
>>
>>24759018
Hm, you may be right. At any rate, once we get to testing we'll find out which cards are broken soon enough.
>>
>>24758854
Weird that Hitmontop has always been Basic when Gale of Darkness was the only game where you could get it without evolving Tyrogue.
>>
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Oh God please No, No!
>>
why do these eeveelutions have such low HP? Like lower than theyve ever been historically
>>
>>24753636
"Enchanted creature has trample."
>>
>>24756533
I have an alternate spin on this that's thematically similar, less broken and works better with draw supporters. It's marginally better than VS Seeker.
>Drake's Virtue
>Each player chooses two Supporter cards from their discard pile, reveals them, and adds them to their hand. You may play another Supporter after this one.
>>
I've been around since the project was proposed in the tcg generals, but I've decided to throw on a name since we're getting closer to the point where we need to be on the same page. For starters, I threw together a FAQ:
http://pastebin.com/9Q8TECgc

I tried to get all of the major information in one place, particularly in regards to the testing phase, while remaining neutral on some of the more debatable points (such as leaving babies open for testing rather than making a hard declaration on them). It's going to be a nightmare getting the testing phase organized properly, so I figured it would be easier if I put on a trip for the time being. If anyone wants to debate anything in the FAQ, let me know. I'm going to bed for now.

Also, for the sake of recordkeeping, can the interested artfags please give a rollcall? I know there's Vileplume and Dr. Mason, but I believe there were one or two others.
>>
>>24759517
Also, here's a list of the remaining Pokemon who have neither text nor mockups made:
>Vulpix
>Rotom (Heat)
>Vaporeon
>Glaceon
>Jolteon
>Skorupi
>Vullaby
>Druddigon
The Eeveelutions are surprisingly unpopular.
>>
>>24759467
>play drake's virtue into drake's virtue
>repeat until infinity
>Machine Gun Stomp
>>
>>24759549
Fine, jesus.

>Each player chooses two Supporter cards other than Drake's Virtue from their discard pile, reveals them, and adds them to their hand. You may play another Supporter after this one.
>>
Here's another one

Druddigon (basic) 70hp
Dragon type

*ability* Rough Skin
If this Pokémon is your active Pokémon, and takes damage from a Pokémon belonging to your opponent, and is not knocked out, place one damage counter on that Pokémon.

(Dragon) Bite 20

(2xDragon, colourless) Sheer Force 30+
You may discard one dragon energy from this Pokémon. If you do, deal 20 more damage to the defending Pokémon.

Weakness: Fairy
Resist: Electric
Retreat: 2x colourless


Is this overpowered? Underpowered?
>>
>>24759646
Seems really underpowered compared to the iron barbs/rough skin abilities already in the game
>>
>>24759524
I got druddigon, here I go love this guy
>>
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>>24759784
>>24759524

ayyyy
>>
>>24759871

I'm the poster of >>24759646

Possibly pool our ideas? I was thinking maybe give your version slightly less less, and the ability from my one?
>>
>>24760052

Less HP even. Not less less.
>>
>>24758502

Oh, you're way late to the party in regards to the card and what the OP is striving for which wasn't clear to me initially. I'm currently at >>24757755 on this card.

Thanks for the links to Mawile EX and M-Mawile EX.
>>
>>24759360
>lower that they ever been
No, they are just on par with Dark Eevolutions. They give great support effects and are very risky to be played.
>>
Vulpix 40HP
(C) Gather Fire - Move up to two R energy cards attached to your benched Pokemon to this Pokemon.
(RRR) Heat up - 30
Weakness: W Retreat: 1

Skorupi 50HP
(P) Toxic Sting - The defending Pokemon is now poisoned. If the defending Pokemon was already poisoned, the defending Pokemon is now confused.
Weakness - P Retreat - 1
>>
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Jolteon in.
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>>24759251
And Glaceon has been sightly boosted,
>>
>>24760290
Neither of those are great support effects.

>>24759646
The card Double Dragon Energy provides 1 Energy of each type. It does not provide Dragon-type Energy. Dragon-type Energy does not exist.

>>24759871
You can buff the base damage of Second Bite. There's no Golbat or Crobat in this format.

>>24761131
Vulpix is really fragile. Maybe bump Heat Up to 40 damage to make it more rewarding.

Skorupi's fine.
>>
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Since no one has responded with any concrete evidence on whether Hitmonchan, Hitmonlee and Hitmontop are Basic or Stage 1, and I didn't find a relevant poll in the Pastebin, I will make both Basic and Evolution versions of each.
>>
>>24761524
At this point it's starting to look like most of the early polls have since been disregarded.
>>
>>24761541
Once person protesting a decision does not constitute overturn.
>>
>>24761499
These >>24756633 Eevolutions gives great support effects. The only damage oriented is Leafeon.

>>24761499
>>24759871
Second Bite is okay, it's sightly better than Mr.Mime's meditate. What about making it [R][B] instead?

>>24761499
>>24761131
The thing is that it dosen't match the current Ninetails that we have. Having [R][R][R] is unecessary when both Ninetails only need [R] and [R][R] to attack with it's moves.
>>
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Made a Krabby.
>>
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>>24761586
And now a Kingler.
>>
>>24761487
bro that is not Ken Sugimori. It looks like Xous, a well known sugimori imitator.
>>
>>24761491
Also we need to just decide if we're going to have Poke Powers or Abilities there is no reason to have both
>>
>>24761628
too powerfull in every way
>>
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>>24761647
I know, I haven't been editing Illustrator names because I, annonymous will make the Artwork for them later.

Here's Vaporeon.
>>
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>>24761692
>>
>>24761865
Well, dammit.
>>
>>24761865
That wording was hard. It includes retreating as well as Trainer cards like Escape Rope and AZ.
>>
>>24761881
and of course Knocking Out, but NOT evolving.
>>
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>>24761865
>having to deal with le sneaky pebbles even in TCG
>>
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>>24761865
LEAVE MY FIRE TYPES ALONE
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>24761628
Guillotine is thematically appropriate, but it's awful design. Getting a oneshot or doing zero damage based on a coin flip is a no-no.

>>24761650
We have Abilities. The "Poke-Powers" are just placeholders.
>>
>>24761865
What if its just treated as a Fighting move?
>>
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>>24761865
>>
>>24761974
But it's fairly difficult to actually consistently pull it off in the first place. You have to mill out your opponent's hand (cause they'll likely not be stupid enough to play all their cards down with Krabby/Kingler in play) with Krabby/Kingler's attacks, and then if it didn't have the flip it would be much more overpowered.
>>
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>>
>>24762333
Looks like a weakened version of Ninetales ex from EX Hidden Legends. I like it.
>>
>>24762002
Only problem is the things that resist Fighting are usually flying types, but this is probably a better solution.

Or make it do 10 more damage to anything with a Fighting weakness OR resistance, because of the flying thing.
>>
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I just did another one. To fit the 60 HP supporter line. What do you think?
>>
>>24762423
I like the current version. Most Normal/Flying Pokémon are colorless. And colorless can be found in many decks, because they usually don't depend on the type of energy cards.
>>
>>24761692
Just remove the: "If you have Benched Pokémon", that is unnecessary.
>>
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>>24762548
Okay, will remove.
I changed Leafeon's Swords Dance to Soothing Field to fit the Support moves of the Eevee line. What do you think?
>>
>>24762564
I like it.
>>
>>24756984
> >>24756638 (You)
>Try not to make cards like this because Weight is not easy to check at a glance. And also because it doesn't work with full art Pokémon.

Ok, what about the text:

All Pokémon with 40 or less maximum HP have not retreat costs.
>>
>>24762244
It doesn't matter if it's an unreliable set up for a coin filp KO. It is still bad design to significantly swing the game based on something outside player control.
>>
>>24762244
>>24763225
Not to mention the unreliable setup isn't the only thing it does. It also discards cards in your hand while simultaneously discouraging playing cards from your hand. That's pretty big card denial.
>>
>>24763673
>It also discards cards in your hand while simultaneously discouraging playing cards from your hand. That's pretty big card denial.

Achieve it in a way that doesn't swing between zero damage and infinity damage on a coin flip.
>>
>>24761584
We have like three current Ninetales.
>>
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Yeah I get what you guys are saying. Maybe Kingler's second attack needs.... a bit of work. Do you like the first one though?

In other news, here's a Wailmer. Wailord soon.
>>
I think Vullaby and Rotom (heat) are the only two Pokemon nobody's touched yet.

Seriously, of all of the Pokemon to be last, it was one of the Rotom forms?
>>
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>>24764022
And here's Wailord.
>>
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Anyone else find it strange that Rotom's Formes all have the same weight?
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>>24764252
I had a keen idea on how to improve on my design.
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>>24762598
Pretty narrow at a limit of 40. That's what, two Pokémon?
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>>24764284
So far: Eevee, Klefki, Vulpix, Togepi, Bonsly, Igglybuff, Ralts, Abra and Farfetch'd.
We should nerf Tyrogue and Shedninja to fit in this list as well.
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>>24764360
tyrogue having any more than 40 hp is insane as it is.
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So I had this crazy idea.

What if we had stadiums that worked kind of like Rough Seas,where two different types get huge bonuses from a single stadium?

I made two examples. For this one, if it's not clear, you only make the flip at the end of YOUR turn, but not at the end of your opponent's turn.
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>>24765236
This is the second one.
Then we could do...
Water + Lightning
Psychic + Dark
Dragon + Fairy
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>>24765236
Just as broken as the Tyranitar. Stop.
>>24765245
Annoying but underwhelming.
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Sylveon Card.png
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Sylveon, ending 60 hp Support eevee line.
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File: Eevee Family.jpg (500 KB, 4256x659) Image search: [Google]
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Full Eevee Family.
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>>24761524
It should be basic energy instead of any energy, it makes it too easy to discard special energy's due to Pokémon tcg mechanics.
Eg, it a strong energy goes on anything that isn't a fighting Pokémon, it gets discarded
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File: Vullaby Card.png (567 KB, 474x659) Image search: [Google]
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Here is Vullaby.
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>>24766524
Okay. With that I believe we finally have cards of all 100-something Pokemon. We can still keep submissions open for the time being, though.

Anyhow, everyone who's interested in testing, please speak up (include a name in the name field to make it easier to get an idea of how many we have). Right now we're looking at LackeyCCG as our simulator, but we need to make sure that the testers are on-board with it and capable of using it. Any suggestions for alternative simulators are welcome.

If we do end up going with LaceyCCG, we'll also need to convert the text-only cards into mock-ups.
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>>24766458

Just my thoughts, so take them as you will.

Since they all have 60 HP, standardizing the rest of them as a family would be nice too, for example, the first attack for all of them could be a single energy cost.

Also, since Eevees are generally support Pokemon that can fit into many decks, the "two-three" color requirements for attacks seem a bit much for them. I like that a few got the two colorless for their secondary attacks, but I think they should all get that treatment.

In general, only Ghosts types in the Games are weak to Dark in the TCG. Psychic and Poison types in the Games are weak to Psychic in the TCG.

Leafeon should be resistant to Water, and Sylveon should be resistant to Darkness. I don't know if they were forgotten or if its for balance.

Vaporeon, Flareon, and Umbreon all have a similar energy discarding attack. Whirlpool and Hyper Beam are exactly the same. Maybe choose one of the three where "Energy Removal" would fit them best and rework the other two attacks.
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File: 2015-12-04 10.04.35.jpg (1 MB, 1521x1060) Image search: [Google]
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Flygon art.
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>>24766658
So, what about reducing Flareon's Kindle cost to [R][C][C].
Vaporeon's Wash Away ro [B] but now it discards all energy attached to benched Pokémon that was healed.
Espeon's Psy Scan to [P][C][C].
Jolteon's Power Shut to [L][C][C]
Glaceon's Chilly Breath to [B][C]
Glaceon's Frigid Breath to [B][C][C].

Now everyone can be used with a Color Energy and DCE. Still, I think that Flareon's Kindle, Espeon's Psy Scan and Jolteon's Power Shut would be too strong.
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>>24765236
Just make it so pokemon who are not Fighting or Metal take 10 damage each turn.
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>>24766957
Active Pokémon, than it would be alright.
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>>24766797

Eevees and its Evolutions have always been my favorite Pokemon, which is probably why I commented in the first place about them, especially in how I see them in the TCG (The AO Flareon/Vaporeon/Jolteon sharing a similar ability, or how some of the other Eeveelutions in newer sets generally had a 1 for 30 that had various effect)

Since these are all in one set, I figure each could be similar in the same fashion where each had similar life and costs, but various effects.

I feel its because Eevee, a Colorless Pokemon which fits in any deck, can become many things and is flexible because of that, but that flexibility is lost if the evolutions require two or three of a specific energy and you see it as "oh, because of this WWW Attack Cost, this can only be used a Water Deck, I can't tech these with 2-4 Water Energy in my Fighting Deck to have some support healing, or ability denial as I set up my other Pokemon", but if the cost were 1 (and however many Colorless cost), then it more easily can, or say Rainbow Energy can easily satisfy the Eeveelutions.

I dunno, I like Eevees, so I have my own ideas of how they "should" be, but of course don't have to be. If there's anything that I would really like changed is Flareon, Vaporeon, and Umbreon's second attacks to be different from each other. The rest is more aesthetic to me I guess, but a little mechanically too in terms of Eeveelutions being "general support".
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>>24766640
I think we need more cards. Some of them are just downright bad (not pointing any fingers) and I say we need at least 2 or 3 of every card to begin making any sort of tests. Plus we need to decide on more Trainers.
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>>24766789
Very nice. Keep up the good work!
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File: 2015-12-04 10.34.45.jpg (1 MB, 1568x987) Image search: [Google]
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More art coming
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>>24767139
The thread has been slowing down. It's unlikely that we'll realistically be able to get 2-3 of every Pokemon (much less give 300-500 cards thorough enough testing). Plus, it will take several days to get the files set up for the simulator, so we need to start hammering out the details now. We can still keep submissions open until then.

If a card is bad enough, and there are no alternative cards for that Pokemon, it's easier to just request submissions for a replacement.
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>>24767139
Also, in regards to Trainers, I believe it's better that we start the earliest testing phase with only the simplest Trainers while people adjust to the format. Once people have played enough to start getting a feel for the cards we're testing, we can start slowly start testing out more interesting Trainer cards. We can keep submission for Trainer cards open during most of the testing phase.

There are already nearly 200 Pokemon cards to test and balance, counting the Pokemon who have multiple cards. I think dropping another 20-30 new Trainer Cards to test on top of that would be overwhleming. It's better to just start simple with Trainers, then slowly add more to the testing pool in groups of 5 or so. This will also give people a chance to make specific requests for types of Trainer cards they feel the game really needs.

That's my proposition, anyway.
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>>24767139
>not pointing fingers
Don't be a fag, we are still in 4chan, if you have something to point you should. It's not like you really care over a tripfag's feelings anyway.
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>>24767152
I think we need to make more cards work together so the game is yknow... fun for the players.
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>>24767243
Thread replies: 255
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