There is now a move that changes the targeted Pokemon's ability to one of its other potential abilities.
How does the Metagame change?
it doesn't
>>24749069
It doesn't. At all. Worry Seed already does that but better and it sees ZERO competitive play.
>>24749095
Well I mean the change lasts for the whole match.
>>24749101
It would still be shit unless it was an ability. It isn't worth wasting a turn for.
>>24749137
idk taking away azumarill's huge power or clefable's magic guard for the whole match is a pretty big deal
it depends on what learns the move, honestly
>>24749145
Giving Clefable Unaware instead is almost as bad and you are better off burning or trying to kill Azumarill
Maybe if it were an entry hazard, it would make a change
>>24749212
This game does not need more entry hazards. Or at the very least if they do make more, we need more shit that removes them. Maybe a hold item.
>>24749084
>>24749145
Fuck off you idiotic tripfag.
>>24749095
What if it was an ability instead of a move?
>pokemon with ability changer switches in
>opposing pokemon will always have a different ability until ability changer switches out
>>24749226
Then it'd be too strong I think. It's effectively Mummy but WAAAAAAY better as they don't have to make contact to activate it.