Hey guys I think I picked the next pokemon I will make on blender but its a hard one, I don't know if I will be able to finish this one
I want to make mega ninetails, I mean look at this thing, its begging to be made in 3d
>>24730486
that looks like shit though
>>24730520
its pretty amazing to me tho
workan on the head
>>24731737
>mega nine tails model1.png
wot
>>24731737
No joke for this one? Disappointed.
Go for it man. I bet you can, even if the tails are going to be a clusterfuck to deal with.
>>24730483
OP can you do this after Ninetales
what do you think about the back legs? honestly im having problems with this one
>>24733345
Oh boy. You need some references.
>http://thumbs.dreamstime.com/z/side-view-red-fox-1-year-old-14539676.jpg
>http://thumbs.dreamstime.com/z/rode-vos-1-%C3%A9%C3%A9njarige-status-15360950.jpg
Hope these helps. That's roughly how the legs should be and perspective in body as a whole.
well this is definetly better, it still kind of looks like a dog but its not as bad
>>24733420
Well, it certainly doesn't help that the torso is too thin/the legs in relation to the body seem too big. Also, maybe try expanding the body a little bit.
>>24733420
http://www.models-resource.com/3ds/pokemonxy/model/10695/
this might help f.am, its the model ripped off directly from the game
>>24733456
Its tails make it look like it has a jet engine in its ass.
>>24733461
in 3d modeling most things need to be stretched because you move them with bones and its harder if they are curved rather than still
>>24733393
>>24733441
>>24733456
hey thanks for being so helpful
>>24730483
You're currently the best thing in /vp/. I'm falling in love with you
still needs work but im goimg to take a rest
>>24733505
np senpai
i can also 3d model feel free to take some requests
>>24733665Can you make a better Serperior?
>>24733672
i dont understand what do you mean by better
working on the details
>>24733672
>>24733685
this, if you want something changed i will work on it, except changing the colour of the interior of the cape, i cant do that
>>24733665
do you have any ideas on how to model the hair?
still working on it, did a quick materials paint and im going to rig to better see the mistakes. This is going to be a various days job and its going to look like shit for a while
still working, not willing to give up yet
>>24734848
Hopefully is going to be worth it in the end.
Give it more jaw. It looks too flat in the interjection neck/jaw. Or just give it more mass there.
The front thighs are a bit too much on the and the back ones lack mass, however the legs themselves are okay. The rear seems to be sticking up too much, but that may just change when the tails are added and I'm just exaggerating.
Other than that, you are good. You tend to do pretty good on details (which to me matter a lot, but that's just personal).
yeah, i already fixed some of that, sorry blender died and killed my pc and icant make inkscape work propperly
and a back shot because why not, i already applied the mirror
>>24735186
>>24735193
No worries. And the scapulas are sticking out too much, although it may just be related to mass looking spiky. http://www.colliesonline.com/aug2008/skeleton.jpg Maybe this can help with that matter.You really need to upgrade your pc if blender kills it so much.
ok, i have two alternati airs
and two
>>24735375
This is really cool
Don't stop doing what you're doing
>>24735380
thanks, its just a bunch of rings tho
im not entirely convinced with the tails, might redo
and this is what the hair looks like with a tip from /3
here is an alternative to the tails, you cant see it but i can animate the fire
gave the fire some volume
here is what the tail looks like at realistic size
>>24736410
this is just to show you how little animation oriented these designs are. that thing is a mess even if it looks good as an ilustration
if i want to make it an in game model i have to get rid of this part of the hair
what the fuck is happening?
new pokemon?
had to add this shitty eyes from google because inkscape keeps fucking up
im bored and this one is pretty much done
i rigged it, i cant move the back legs too much because they are fucked. This took two hours because bender kept fucking up
>>24736909
My dad work in Blender
>>24733591
id buy it as an inflatable sex doll. you are just missing the two entry point holes
not dead yet, fixing tails and hair
Bumping with my shitty attempt at making a model.
>>24748324
what soft are you using?
>>24748324
this is fucking hilarious. not making fun of you im sure with practice youll be making kick ass models, but htis one is fucking amazing. Toxicrunk is ready for battle!
why?
Do dis one
>>24733441
Fire/Psychic doggie, when!?
>>24751200
>>24748324
I decided to try it again. It turned out a bit better this time.
>>24753017
this should be archived for future generations
and done, i didnt put much effort in this one since it was kind of meh
>>24753017
>>24753294
Doesn't look that bad
>>24753417
did it as fast as i could for extra keks, only took about 20 minutes
>>24753613
>tfw jew is my bro
>>24753701
lets just keep this one between us ok?
This thread looks fun
Someone assign me something, I'll do it tomorrow when I wake up
>>24754622
Try this.
>>24748324
It's a gunman! I'm gonna take it! Simone! Distract that thing
>>24754622
Could you give a try at the pokemon Sage golem trio?
>>24754622
here
>>24755447
This is very cool
I'll get started on this
we'll start out with one of the magnets
>>24757885
Definately not sleek enough..
>>24757943
A few whacks with the bend modifier and it gets hammered a little better into the shape I want
also it has a space anus
Aw yeah, this one is looking really promising.
OP and the other 3Dfag, is it generally easier to work on machinery like this Magnezone than organics like that Ninetales?
>>24758033
As always it depends on the complexity of the model
With organic shapes you can always sculpt it, which is little more then playing with clay
With machinery, you're going to need to mess with everything by hand; Making lots of fluid edges and such is a big no-no
So your answer is... maybe? Depends what you're more comfortable with.
>>24757981
I gotta take off for work, I'll keep chipping away at it when I get home
>>24758078
>depends on the complexity
completely agree, i have seen people pull some pretty amazing robots and machinery
>being able to sculpt
o-of course, its not like every tutorial is just mess arond with it until it works ;(
making a fakemon
>>24760422
Looks like some sort of reptile.
>>24762901
As an Australian, this angle triggers my emu PTSD m8.
>>24738945
>>24744596
This is fucking hilarious, do you have brain damage?
>>24763408
If you think you can do better you are welcome to try
>>24763464
this
3d is not just lol i will just boot blender and let it do the magic while i masturbate to gardevoir and eevee porn
>>24763464
Conceding that I can't doesn't make your work not shit.
But I can, I studied it.
If you're serious about learning to model start using Zbrush and Maya. Blender might be free and good but it's not taken seriously in the industry. And for the love of fuck look up some guides on correct modeling methodology,kid..
>>24763523
heh,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,kid
>>24763527
im tired of guides and tutorials... and douchebags
what book can teach me correct modeling methodology?
im not sure about the tail
>>24763523
>clearly struggling with this mesh
>doesn't reply to any other
>clearly been wanting for me to fuck up to throw it at my face since I started
>can't post anything beyond blended is for plebs, I'm at the top of the industry kid
>can't do better
>can't show anything he is done
>can't give any tips
Hmmmmmmmm
redoing the tail
>>24760145
Is that some kind of Milotic/Autumn Sawsbuck fusion?
>>24764304
texturing the tail is hell
progress
testing other metod
tail
>>24766387
Isnt there one more feather part on the tail at about the mid point of it?
>>24766412
It's not finished yet
is jack a pokemon? i think i messed up here
>>24769262
dat ass
final version without animation
>>24769262
>>24769267
2lewd for /vp/ mods pls ban