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Neutral Natures


Thread replies: 44
Thread images: 3

Are neutral natures (like Hardy) any good for in-game?

I know you can use anything in-game, but I figure something neutral would be good for some mixed attackers. Or is it better to sacrifice one of their defenses?
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Come on, guys
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>>24696502

Nature doesn't make much difference at all in game.
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>>24696502
Just choose one offensive stat. Dont gimp your defenses
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Good for Shinies on the welp-it-could-be-worse factor.
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post more pokemon onesies and pajamas while i try to analyze shit so i can give you a good comment
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>>24696664
What about Pokemon who don't have good in-game movesets using one stat?
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>>24696502
Mixed Mega Garchomp.
Draco Meteor/Earthquake/Iron Head/Swords Dance

That's about it, but it's damn good.
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>>24696502
>natures
>in game

You are actually autistic, and not in the buzzword way.
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They aren't useful at all but ingame it doesn't matter.

I just wish there weren't fucking five of them.
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>>24698380
It's because there's a nature for boosting and hindering for every combination of stats.
So there are five neutrals because they are the natures that are boosting and lowering the same stat for each of the five stats.
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Let's say I have a Blastoise in FireRed.

If I want to run, say:
Surf
Ice Beam
Earthquake
Strength

What nature would be best? Wouldn't i not want to lower one of his offences, but why also sac his defenses or speed?

Wouldnt a neutral nature make the most sense in this case?
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>>24698404

id say go for a nature that doesnt drop either of his attack stats, otherwise it matters for fuck all in game
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>>24696931
>Iron Head
HAHAHAHAHAHA
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>>24698418
Right, but why lower his defenses or speed? Those stats are going to see use in-game.
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>>24696502
As you said yourself. You can pretty much use anything in-game. Caring about natures doesn't pay off.

Anyway, if you are going to care about nature then don't go for neutral. Sacrificing a defence stat is a much better option, just like it is competitively.
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>>24698429
Because you actually want to hit as hard as possible. You don't need good defenses if the opponent is already fainted.
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>>24696502
Neutral natures aren't as bad as the natures who increase a def and lower another.
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>>24698424
I too love being fucked by fairies, anon
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>>24696502
Unless you autisticly want to catch a lot of a single pokemon until you get an adamant or modest nature, anything you get with a neutral nature is good enough for an in-game playthrough.

Also never gimp your defences.
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>>24698740
However, if a pokemon has shit for defenses to begin with, it doesn't really matter
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>>24698740
>Unless you autisticly want to catch a lot of a single pokemon until you get an adamant or modest nature

You know how Synchronize works, don't you?
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>>24698450
>You don't need good defenses if the opponent is already fainted.

Why would I lower the defenses of a defensive Pokemon?
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>>24698887
it's ingame, you don't even need defensive mons, or natures or strategies for that matter. all you do is click STAB and win
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>>24698728
Earthquake hits grounded Fairies almost as hard as Iron Head, and if you really wanted to hit togekiss, run Stone Edge, which gives you additional coverage against other Flying- and Ice-types.

>>24696502
Neutral natures are better than Lax and Gentles natures. If you can help it, however, always attempt to get a stat boosting nature your Pokemon specializes in.

In-game, don't matter much.
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>>24698911
I already said in the OP that I know it's not completely necessary in-game. How many times does that have to be said ITT?

You might as well said
>it's ingame you don't need to catch Pokemon, or use items, or do anything but use the first attack on the list
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The game difficulty is too low for it to matter outside of the battle facilities.

In the metagame, it's obviously a bad idea.
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>>24696502
When Kyurem-B was still hot shit in BW2 OU, there was an actual smogon set that suggested either neutral or Gentle. Needless to say it didn't last more than a month on-site.
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>>24696931
>Iron Head

+2 252 Atk Mega Garchomp Earthquake vs. 252 HP / 172 Def Clefable: 418-493 (106 - 125.1%) -- guaranteed OHKO

+2 252 Atk Mega Garchomp Earthquake vs. 172 HP / 0 Def Azumarill: 481-567 (125.2 - 147.6%) -- guaranteed OHKO

+2 252 Atk Mega Garchomp Earthquake vs. 252 HP / 252+ Def Sylveon: 375-442 (95.1 - 112.1%) -- Guaranteed OHKO after Stealth Rock

+2 252 Atk Mega Garchomp Stone Edge vs. 252 HP / 252+ Def Togekiss: 396-468 (105.8 - 125.1%) -- guaranteed OHKO

+2 252 Atk Mega Garchomp Earthquake vs. 248 HP / 136+ Def Mega Altaria: 297-349 (84.1 - 98.8%) -- guaranteed 2HKO Literally nobody uses this set
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>>24696502
I mostly just avoid negative natures, like -SpA for Alakazam, anything outside that is fine. I already consider that to be mildly autistic, to be honest. But 10% more or less is not going to make a difference in a game designed for little baby kids.
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In-game, a mixed attacker with well-rounded stats can be pretty good with a neutral nature. Moreso than gimping one of their stats.

Y/N
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bump for answers
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>>24699039
It literally doesn't matter either way. In-game you could have a 0IV shitmon with a terrible nature and still do fine.
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>>24699027
This. I might get rid of an Adamant Abra and try my luck by catching another one but I'll be happy in game with Hardy. In game doesn't ever matter.

Competitive, the neutral natures are never used.
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>>24699753
I clearly stated that I understand that in the first post. I'm posing the question of what is better.
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>>24698404
I'd prefer using purely special Blastoise and going with a nature that lowers attack but the way you're going a neutral nature would be best.
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>>24699928
>purely special Blastoise

FireRed doesn't give you many options for that. I guess you could use Bite, but even a SE Bite does the same damage as an unresisted STAB Surf.
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>>24696502
In game, I've used stuff with prohibitive natures, like Adamant Kadabra, and Timid Ferroseed. I did just fine. Natures are meaningless in-game.
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>>24699892
Neither. It literally doesn't matter either way,how can you not understand with this many people telling you?
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>>24702060
It doesnt matter, but it does make a difference. Again, I said I was fully aware of that in the OP. I'd just like to know.
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>>24702051
Just because you can still "do fine" with any nature, doesn't mean they are meaningless.
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>>24702513
It doesn't matter so just make up your own god damned opinion.

>>24702519
The difference is so negligible for in game performance that it is meaningless. It's a 10% difference in the stat.
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>>24699039
in other words, a water type correct?

For instance, Greninja obviously doesnt want to sacrifice its Speed stat, but if you want to have Shadow sneak and Surf and still deal good damage with both moves, you cant run adamant, modest, jolly, or timid meaning you have to sacrifice defense.

But extend that to say, Lapras who has Ice Shard, Water Fall, Surf, Ice Beam, Earthquake, Dragon Dance... and lots of bulk. Cant sacrifice defense, lowering speed means less boost from DDance...

So going with Lapras here. The ideal nature would be still Jolly or Adamant, because you need to hit first and guarantee kills, and just use Surf for navigation and Ice beam on SE targets making use of its high power (EQ lacks STAB, thus Beam deals more damage and EQ is always coverage anyway).

In short - Any nature is fine in these cases, the only difference is adjusting your play style with them. If you have a neutral nature, do whatever you want. So in a sense, they are in fact ideal but that depends on the person using them rather than the mon
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>>24702595
Good explaination. Thank you.
Thread replies: 44
Thread images: 3
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