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Who thought buffing this was a good idea?


Thread replies: 13
Thread images: 2

File: Knock Off.png (6KB, 704x76px) Image search: [Google] [Yandex] [Bing]
Knock Off.png
6KB, 704x76px
Who thought buffing this was a good idea?
>>
>>24683448
The same people who make slow and bulky ice types.
>>
>>24683448
I like it. It was barely usable at all previously and it's a fairly unique move.
No good battler should rely completely on their items.
>>
>>24683502
It should be able to knock away mega stones then.
>>
>>24683534
This

gives no-mega mons some leverage at least
>>
>Buff Knock-off
>Flash Cannon is relevant
>but Double Kick is useless

;_;
>>
>>24683534
I'm slightly torn.
On one hand mega evolutions are stupid and overpowered already, but on the other I think it is important that there are some counter-strategies to Knock Off, and Sticky Hold isn't prominent enough on its own.
>>
Dark types weren't short on good moves, Sucker Punch, Crunch and the occasional Pursuit even had a fairly large distribution to boot. A better question would be what exactly warranted this decision?
>inb4 fairies
>>
>>24683703
Something tells me Masuda was triggered over Misdreavus and Magmar being used with success in BW VGC.
>>
File: 202Wobbuffet.png (835KB, 1280x1280px) Image search: [Google] [Yandex] [Bing]
202Wobbuffet.png
835KB, 1280x1280px
>>24683703
If all else fails, Gamefreak is a bunch of scrubs.
>>
>>24683545
What? why do you care about those three moves?
>>
>>24683573
I was really disappointed with Sticky Hold's interaction with Megas. I was going to try out Sticky Hold Gastrodon as a switch-in for Bisharp, but then found out that Knock Off still gets the boost even if the item isn't knocked off, which is bullshit.
>>
>base damage to 50
>no bonus damage for removing items
>can Knock Off mega stones, but doesn't revert the Mega if it was already used

there it's fine
Thread replies: 13
Thread images: 2
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