Would you like the party limit to be extended?
>>24611329
I'm fine with 6 tbqh
I'd rather increase move limit than party limit
>>24611329
I'm fine with 6
For that we would need a new game. I don't think there will be one...
>>24611329
Which show is that picture from?
>>24611329
6 is perfect
But I'll offer this: A battle mode that's 6v6, each trainer sending out their whole team, two rows of three. Maybe minor stat boosts depending on placement. Front would get something like a minor attack boost/priority boost while back row would get a defensive boost.
I find it's an interesting enough idea that it would be cool to see where it goes but I don't know if it's cool enough to actually go anywhere.
>>24611329
Nah, six is fine. If you made field moves into key items you'd have effectively one to two more pokemon on your team anyways now that you aren't lugging around HM slave deadweight.
Not particularly, I suppose it helps slow power creep.
Battles would take a very long time. Unless you selected a few of your Pokemon to bring into battle and the rest can't be used. I would like that, actually. It would also make HMs less annoying but there are better ways to handle the HM issue.
>>24611600
Cory in the House
>>24611600
All That.
The segment is titled Ear-Boy, the same one where >>24611339 came from.
>>24611329
I want a mechanic where you can assign a Pokemon to a slot where they can give buffs, effects and bonuses depending on the Pokemon chosen.
>>24611329
no, six the perfect number
>>24612032
I would like this honestly. Would bring another element of prediction into PvP. But I'd also be fine to restricting it to in-game, I always find myself not having room for all my bros.