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/scg/ Star Citizen General: High Fidelity Butts Edition
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You are currently reading a thread in /vg/ - Video Game Generals

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Arena Commander
Friday goal for 1.1.1a, Patch Will (Not) Advance.
1.1.1 is LIVE on PTU https://forums.robertsspaceindustries.com/discussion/249553/1-1-1-now-on-public-test-universe/p1

https://robertsspaceindustries.com/comm-link/transmission/14572-Star-Citizen-11-Is-Live
https://robertsspaceindustries.com/comm-link/transmission/14606-Star-Citizen-11-Installation-Guide <- IMPORTANT

>Arena Commander Manual v1.1
https://robertsspaceindustries.com/media/hwb5x45eghhelr/source/AC-Manual-1-1-V7.pdf

>FAQ
http://pastebin.com/fcf25Vi9

>Arena Commander performance tweaks and FAQ
http://pastebin.com/QRWNvEVD

>Jump Point Downloads
http://pastebin.com/Cd9wQ9YB

>Jump Point Current Issue
https://robertsspaceindustries.com/media/d5by6cexrxxc3r/source/JumpPoint_03-03_Mar-15_Retaliation-At-Last.pdf

>Latest Letter from the Chairman (March)
https://robertsspaceindustries.com/comm-link/transmission/14589-Letter-From-The-Chairman-11-And-Beyond

>March Monthly Report
https://robertsspaceindustries.com/comm-link/transmission/14640-Monthly-Report-March

>Latest News
10 for the Chairman 59: https://www.youtube.com/watch?v=OXpx2C6rFAc
Meet the Devs 19: https://youtu.be/d8o-mQ85pIA
Around the Girth 39: http://www.youtube.com/watch?v=bFOClK-lixU
Around the Girth 2654 (April Fools): https://youtu.be/PSrWgU01QJ0
Bug Hunting QA: https://robertsspaceindustries.com/comm-link/engineering/14565-Behind-The-Scenes-Bug-Hunting-QA
Year 3 Subscriber perks: https://robertsspaceindustries.com/comm-link/transmission/14638-Year-3-Subscriber-Perks-Update
>>
>>99886163
>>99885974
>thread made 20 posts early
>not even linked to the previous thread yet
>shitposting begins within a single minute
it's time to admit you have a problem anon.
>>
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>>99885974
>>99886163
>wants furries to go away
>so he brings them here and posts them
>>
>tfw possibly no 10FTC for a whole 3 months
>>
>>99888435
do we know what we'll get in it's place, if anything?
>>
>>99888435
Thank fuck, hopefully we can just get 10 From the Producer until then, pity the "Producers" are split up between two studios now they have a great rapport.
>>
>>99888556
>shopping the ved logo on it
did they rape your cat or something?
>>
>>99888621
I'm not sure. He's working for 3 months on the massive mocap shoot. He said he'll try to squeeze in a video whenever possible though. 3 months is about 12 weeks, so possibly we can get 3 compressed videos of 40 for the chairman? Skip all of the subscriber bullshit, get to the answer quick, and this might be viable. Though I'm sure he'll be able to find 30 minutes a week.
>>
>>99888996
>massive mocap shoot
hype. I guess this means F42 have progressed beyond the asset building stage and are filling the areas they've made with story people doing story things.
>>
>>99889167
3 months of mocap. 3 MONTHS. Considering that they will be using the same capital ships and other smaller ships, I feel that SQ42 by christmas just might be a thing.
>>
thred sure is ded. Anyone for freeflight hangout?
>>
>>99890635
wouldn't that require me to be your friend?
>>
>>99891537
it's easy to get together with people not in your contacts because a lot of gametype/map combinations are never used by anyone. freeflight on dying star for example is always empty, despite broken moon being pretty active.
>>
>>99891765
are you in the ptu or the 1.1 build?
>>
>>99891858
1.1.
>>
>>99892104
alright, i'll fly with you. give me a minute.
>>
okay so dying star?
>>
>>99892926
aye
fucked me over and I have to resart though. some of my orgfags may be there
>>
>>99892998
If its ved, goons, Kong I am leaving.
>>
>>99888435
That's great because that means we'll get more based Travis Day. He is on top of his shit, gets good questions, and gives great answers.
>>
my chat button is nonfunctional all the sudden. anyone else?
>>
>>99893758
It'd be even better if we got 10 For The Foundry.
>>
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>>99893991
>Erin, we all love you and your work but what's it like when Chris hands you yet another task the rest of CIG fucked up and tells you to fix it?
>>
>>99894486
>I'm used to it, I always had to do his homework in school or else he would beat me up. I guess nothing has changed in that regard.
>>
>>99889729
>I feel that SQ42 by christmas just might be a thing.

That's what the Allies though in WW2 and we all know how that turned out.
>>
>>99896585
>worlds largest war
>game development

Quite the comparison.
>>
>>99896712
learn to take a joke
>>
that was okay. i need to learn how to eva.
>>
>>99896897
learn to take a dick u hetero shit
>>
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>>99896897
>>
>>99896980
>2015
>not being bi
>>
>>99896970
I had fun. couple of those guys were just randoms I've seen pubbing before. Did it just boot everybody?
>>
>>99897152
i left a couple minutes ago so i am not sure.
>>
>>99889729
Ben let slip that episode 1 won't be a single release.

Ergo its more likely just a part 1 of episode 1 will release on Dec 31, with epsidoe 1 proper not until April 2016
>>
>>99897231
That's exactly the opposite of what he said.

>Ben says he thinks the whole Episode 1 will ship at once, but he is NOT sure, and wants us not to quote him. But he already said it. It’s news now!

https://www.reddit.com/r/starcitizen/comments/321f2q/notes_from_reverse_the_verse_episode_42/
>>
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Who can post the cringiest post from RSI?
>>
>>99898257
I'm not going to that place anymore.

It's cancer, literally worse than /v/
>>
>>99898257
I bet this kid is over 20 now.
>>
>>99898419
>posting on /vg/
>/v/ is a terrible place!
>>
>>99898641
>/v/ is a terrible place!
>implying it's not

Haha.

Hahahahahah.

Hah.
>>
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>eject
>can't respawn
>border doesn't kill me
I guess this is my life now
>>
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>>99900295
I've seen plenty of people visit the broken moon, but nobody seems to come here.
>>
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getting rather warm now
>>
>>99900295
>>99900491
>>99900735

maximum kek

"Goodbye cruel world."
>>
So many cuties in AtV. Chris is forming quite a harem at CIG.
>>
>>99900992
>being this late
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>>99900862
having second thoughts here
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>>99901084
It's just an empty sphere. Play some Battle royal and make some good webms for us please
>>
>>99901070
I know, blame Ben & Co for delaying it beyond the time when I could watch it straight away.
>>
>>99901084
It's fine, there would be a safety railing if you were in danger.
>>
backed this shit like 3 years ago

litteraly only played it today, no joke

why is the flight model so shit? is this final?

you can stop, turn on a dime etc even with lateral movement, there is no inertia. it feels waayy to arcady
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Sweet release from this hell unending
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>>99901854
Its pretty final at this stage. You'll have to get use to Turret Commander.
>>
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>>99901860
"Hey Nasa, Shit's full of Stars! And some noise that sounds like Mattew McConaughy's rambling!"
>>
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>>99901860
>>
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>>99901854
what are you flying? some ships are heavier than others.
>>
>>99902460

that ship that was black but apparently is white now

dont remember the name, something 300i
>>
>>99902612
well I haven't played them in 1.1 but the 300 series in my experience have always had heavy momentum compared to others, dunno what to tell you.
>>
Anyone here play Elite Dangerous? Just curious what your opinions are about the flight model in SC compared to ED. SC looks rather underwhelming and generic compared to ED, flight and combat system-wise.
>>
>>99903603
fuck off retard, EDs flight is just frustrating

ships are just so slow to turn, the thrusters are equally as powerful as sc's when they are strafing but if you wanna turn your ship? noooope take it easy hotshot
>>
>>99901854
>you can stop, turn on a dime etc even with lateral movement, there is no inertia. it feels waayy to arcady
This is my biggest problem with the flight model. Some ships feel great. The Hornet is fucking spot on for what I think a space ship should feel like. It has weight and it feels like you have thrusters that are working.

Most of the ships though just feel like you're playing a FPS with an up and down button. Because their thrust to weight ratios are so insane, they can accelerate from 0 to 300 in a split second. Speed is a completely meaningless value when you can gain it and lose it in an instant. It feels awful, and exactly how vanilla Freelancer played. Those ships (and they are the majority) have more in common with a shooter than a spaceship.
>>
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>890J owners actually think their ship is a Corvette

Yeah I guess the Orion, Carrack, and Reclaimer are all Corvettes too, right?
>>
>>99904269
Who the fuck is saying that?
>>
>>99904540

Every single 890J owner that happens to see a Corvette thread on General Chat.
>>
>>99903914
I haven't played either. I don't want to buy two games if I can be satisfied with one. I have an x-55.

Have you even been using a proper HOTAS setup, or just some $30 Logitech thing?

Or, you know, m-mouse and keyboard.
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Rejects: Underground still allowed free shilling rights on RSI.

I know who Im going to blame if that abomination gets funded.
>>
>>99905003
x55, input doesnt change the flightmodel in ED though, its always sluggish
>>
>>99905053

The worst part is how Interplay issued a C&D to a fan-made Descent game because they were terrified it'd cut into Wingman's piece of shit.
>>
>>99905183
ED just looks more engaging. SC makes me think of Star Trek shit. It's stuff like what >>99903957 describes that makes me feel so-so about SC.
>>
>>99905380
well ED has a game and a universe to wander aimlessly in, if you are the kind of person that spends a notable amount of time dicking around in space engine and likes the sound of monotonous cargo runs then sure give ED a shot
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>>99905236
I wish someone would speak up about that in the blatant marketing thread.
Or highlight how little Star Citizen work got done under the tenure of magnificent legend Wingman peterson and CGbot.
>>
>>99905589
that faggot nehkara and a bunch of other shills are spamming tthat shit all over reddit, invading oculus and pcmasterrace with begging, GUISE ITS AMAZING DESCENT IS THE BEST GAME GO PLEDGE and the worst part is the cocksuckers from star citizens subreddit follow them around and upvote them and shill more making it look like it has an actual fanbase
>>
freeflight shenanigans are fun. I wonder if pirate space is gonna be like this all the time
>>
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>>99905497
I just don't know if I'd feel awe or loneliness. I don't want to spend $60 for "r9k space sim edition."
>>
When this is finished, I can only hope CIG would allow it into the main game, even if it were a UEE exculsive. Worst comes to worst, private servers would be blessed with a great ship.
>>
>>99908820
hey look, it's the Javelin but good.
>>
>>99908820
that actually looks pretty good
>>
>>99908820
>>
>>99909369
A lotta ship for a modder's fun.
>>
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>>99909369
I feel that the main rockets are a bit underwhelming. It's still a work in progress, so maybe it'll change.
Captcha: ammen
>>
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>>99908820
>tfw the hobbins fins have been reduced to a tolerable size
>>
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I expected it to die at the halfway mark. How is this abomination still alive?
>>
>>99910623
Let's hope it doesn't reach the goal.
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>>99910623
Wingman fanboys basically.

Most people can see it for the cash grab that it is.
>>
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>>99911424
what the hell is happening with the convergence there
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I am fucking RAPING FAGGOTS in AC with my Avenger.

HOLY FUCKING CHRIST why is Aegis Dynamics the Best Dynamics?
>>
>>99911648
Are you sure that's your webm? it was posted last thread. OC please, I want moar.
>>
>>99911587
What would naturally happen when you pass a fixed target and continue firing, an X pattern as your guns maneuver back to a forward firing position after over compensating.

Any other questions, moron?
>>
>>99911745
I'm sure it isn't my webm and I'm sure I saved it from the last thread. I want more as well.
>>
>>99911909
Use quicktime to record gameplay. Trim in quicktime. Post here.
>>
>>99911818
yea, why r u such a cunt
>>
>>99912384
Quick time? Are you serious? I haven't even THOUGH about quicktime in like 10 years.
>>
>>99912653
Because you touch yourself at night, moron.
>>
>>99912712
I'm sure you can find a guide on how to use it using Excite or Lycos
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>>99912901
I did a search through Sonique and didn't find anything. Should I use another MP3 player?
>>
>>99911909
more making avengers look stupid? here's an old one
puush'd for sound http://puu
.sh/h8iqE
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>>99913225
Aside from not being able to swap out the nose gun, Avengers are pretty awesome.

I've had multiple people asking me what loadout I was using when using the default Avenger guns...because they suck as at piloting. Rack whatever guns you want with REC it all comes down to skill that you don't have.
>>
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>Rattler is supposed to use submunitions to weaken shields before payload hits
>submunitions consistently arrive well after main warhead
>>
>>99913010
I hear WinAmp really whips the llama's ass.
>>
>tfw you realize they're only finishing up one landing zone now
>there're dozens more they need to create by the time the game is ready for release
>with the same level of quality
2018?
>>
>>99903957
Independence War still has one of the better flight models for Newtonian flight.
>>
>>99915152
Terra was done months ago, ArcCorp is done now, and they're apparently working on Nyx currently. most won't have the same fidelity or nearly as much shit to make as not all landing zones are giant cities, and they'll be able to re use assets. All the other Stanton planets will use the ArcCorp assets for example, just in different colour schemes and arrangements.
>>
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>>99915152
Not only the landing zones, everything else regarding a working MMO needs to be done.

And if you look at how much trouble they have with relatively simple AC patches. Just imagine how long it will take for whole systems, npcs, quests, UIs, transitions, economies, professions, minigames, sliders etc.. to get implemented.

Anyone who thinks thats a 1-2 year job after seeing Arena Commander is kidding themselves.
>>
>>99915774
I honestly don't see how they can possible match the hype surrounding the game in any reasonable amount of time. I mean, I hope they do, it would be amazing.
>>
Is their any bugs in controlling a ship without comstab? I"m trying to get good flying my 300i but half the time I can't get forward thrust so keep being flung backwards tell I die.
>>
>>99915774

Oh look, it's somebody else who thinks the shit in the pledge store are the only things in the game and that Arena Commander is the only thing they're working on.
>>
>>99915152
Supposedly they're mostly building out modular assets for four or five architectural styles. Once they get those ready they'll probably be able to crank out one or two landing zones a week.

Also, supposedly they're using the same shaders that they use for gladius damage states to implement economic changes to landing zones. So a poorer area looks dirtier and more run-down.
>>
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>>99915985
Ive said it in 2013 and Ill say it now, the "released" product will be a construction site.

Chris and Ben can spin it about never ending development and no final product because they are making it awesome and growing it bigger.

The reality is it wont meet what a normal person regards as a full fledged Persistent Universe within the most conservative deadlines.

I wont be cruising my Reclaimer 5 jump points away from Terra through a bustling galactic community to find wrecks from an epic space battle. Not any time soon.
>>
>>99916552
Oh look its someone in deep denial because he thinks a company still struggling with bugs on every ship they implement can magically jump to a point where everything else fits together like a ready made lego set.
>>
>>99916579
Those rolling releases always sound good on paper, but people hate playing buggy shit. People hating to play result in less people, which is a problem for an MMO.
And yes, this shit's definitely an MMO. Nobody would like to fly around 99.9% NPCs. Shit would be static and clean as fuck.
>>
>>99916313
Has anyone thought to go more look more like? I have. Where were your when heat legen died.

I was kill.
>>
>>99916886
Actually a lot of people want to play Freelancer 2. You might be too young to understand that.
>>
>>99916783

There's these things called priorities. Meeting content deadlines is more important than fixing bugs in the practically inconsequential public Arena Commander build.

The more I hear from you retards the less I want to even bother trying to convince you that you're wrong.
>>
>>99916558
>Supposedly they're mostly building out modular assets for four or five architectural styles.
No, it's only for systems. Like >>99915440 said, they will reuse assets for planets developed by same companies, but others are supposed to be unique.
>>
>>99911648
What was the keyboard shortcut for zoom?

That video looks awesome.
>>
>>99917047
Do you think that would be the bulk of the pledgers though? Sure, it's likely the core of the pledgers that likely pledged first, but I think there are a lot of people that bought into the MMO shit more than that part of the game.
Besides, it just being buggy could be enough to be a real problem for it.
>>
>>99917216
lol, so you think those bugs wont be there when they are implementing all the other shit to make a giant universe?

Theres no bug-prevention team building a bug-free development tool that will let CIG plunk all the assets, gameplay, coding, balancing, physics, animations, textures, maps, networking together so it just werks.

Each feature will be a grueling process like ship building, flight mechanics and FPS has been. They will require a good few months to stick it into the engine and have it work while squashing all the issues that pop up.

For us that means a restricted 3-5 system universe in late 2016 with new star systems and new features slowly implemented over the years.
>>
>>99917694
Go play Elite in the mean time if you're so worried you won't have a finished game by 2016. It's already finished :^)
>>
>>99917462
just rolling mousewheel forward. a lot of my webms like that one are cropped, so it looks more zoomed than it is
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>>99917884
No need to get butthurt cigdrone. You now have plenty of time to make excuses when release day comes and we're met with an underwhelming miniverse.
>>
>>99918090
I'm not butthurt, I'm playing both games and enjoy both of them. I just find the speculation and despair in these threads amusing.
>>
>>99906636
>Fuck it, I'm out!
>>
>>99906636
I really hope that acceleration values get tuned and that the overall handling receives some love. It still looks janky as fuck.
>>
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>that chick's laugh in the last ATV
>>
>>99920190
I thought it was cute and adroable
>>
I just hope we get a backspace button in AC chat.
>>
Who here thinks the Super Hornet will be CCU'able today? Or if it's just a "buy today!" deal, and that's the only option, without LTI.
>>
Anyone got a list of current weapon stats?
>>
>>99921754
monoboat+sledge=full fucking win at life
>>
>>99922042
Heard it's getting nerfed though.
Oh and can you still put other weapons on the Avenger nose?
>>
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did I do this? with missiles the way they are I wouldn't be surprised if they just fucking blew up on their own for no reason.
>>
>>99917548
1:10 ratio of PC:NPC is pretty perfect
any more than that and the pu will end as a gta in space clusterfuck
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>>99922773
I think so as well, and I didn't say otherwise.
>>
>>99902250
>>99902346
This movie was so fucking bad.
>>99922618
Yes, you can shoot missiles down. Even NPCs can do that, quite efficiently, too.
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I feel bad for her.
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>>99924849
Straight bangs are love.
>>
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>butthurt about muh space truck
>better post in an unrelated thread to showcase all the salt
>shitty signature no one gives a flying fuck about
Why would you report the status of your rear turret? Essential information only, radio discipline, you fuck.

>>99925023
I had a Persian girlfriend, who was as cute as a button, with long dark brown hair down to her ass, a killer body, deep hazel eyes and all that jazz. Then she got bangs, shorter hair and looked like someone put a fucking retard-protection helmet on her head.

We broke up shortly after.
>>
>>99924849
Jesus, at least the waifu banter here can be presumes sarcastic, as well was coming from harmlessly pathetic nerds who wouldn't dare talk like that if they had any inkling the person in question might see it.
How does it not occur to a person that she might personally read your non anonymous comment about how you're casually adding her picture to your weirdly specific fetish wall.
>>
>>99924849
I'm actually happy she has the position, because not only did she write her fucking thesis on gaming, I'm guessing the mountains of data are going to be literally trivial for her to handle. That's exactly who we needed in that position, not some random nonner trying to make the site into spaghetti, and I feel because of that, we will have an easier time reading from the source.

DEWEY DECIMAL! YOU HAVE BESTED ME AGAIN!
>>
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I couldn't contain myself.

inb4 b&

Am I gonna get slapped for that?

>>99925580
Don't get me wrong, I am appreciative of putting a trained and educated professional with appropriate credentials on the position. I only feel bad for her because of the waifu fags that mean that shit.
>>
>>99925920
I don't think so. Seems jokey enough.
>>
>>99926032
Much like in this general, it'll be up to whether they're thin skinned enough to report it that decides if you get moderated. They have vague enough rules they can trump up a violation out of pretty much anything. I believe one of the rules you can get slapped with is "be good."
>>
>>99926032
>Seems jokey enough.
>tfw you actually mean that and find the general populace of Star Citizen to be completely instable, manic, closet fagotrons with personality and self-esteem issues ready to throw a tantrum despite being 30++ years old

These people terrify and appall me.
>>
Freelancer in AC when?
>>
>>99925920
This is true, but meh, creepers will creep, and I bet she's already getting dick that isn't attached to 9/10th crazy man.
>>
>>99926605
I really hope she is in an understanding, fulfilling relationship with a great guy that takes her mind of things, respects her, fucks her good when needed and is just generally awesome - not because I am a hopeless romantic or anything, but because I feel like anyone exposed to the SC forum crowd deserves a little good in their life, just for Kharma's sake alone.
>>
>shoot missile
>it explodes in a cloud of fire
>in spess

Fucking dropped. I thought this was a space sim.
>>
This game isn't really happening is it. I mean aren't dreams bad for you ?
>>
>>99927065
>Implying you can't have fire in space
Never seen the fucking sun?
>>
>>99905183
It's fine when using a joystick, responds to input quickly but doesn't make ships move like hummingbirds on crack.

You have momentum and can use strafes to actually stay in a blind spot if you time boosts and are more maneuverable.

AC does not, you can face your attacker far too easily at all times, and with the flight model the way it is, this will not be different for anything you can fly up to even the idris

Thrust needed to turn reasonably okay makes rotation always very fast, more mass effects both equally
>>
>>99927163
>nuclear reaction are the same as combustion

Not falling for that bait.
>>
>>99927330
>>nuclear reaction are the same as combustion
>Never implied that
>Implying missiles only use combustion in SC
>Implying it's bait
>>
>>99927368
>implyting this
>implying that

Well meme'd friend.
>>
>>99927742
You started with the implications. Not my problem you can't deal with your own shit.
>>
Fires in space just need some oxidizer to react with fuel
>>
>>99927065
Please don't tell me you're serious
>>
Speaking of missiles. Current effects are placeholders, yes? Because damn those explosions look weak as fuck.
>>
>>99929153
The largest missiles we have are S3, most ships are firing off S1/S2s, so of course the blast is small. They're small missiles.
>>
>>99929205
Explosions are too small even for their size.
>>
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>>99929392

If you say so. Small missiles don't generally carry around a lot of explosive in them, think they're about perfect where they are without getting J.J Abrams tier bullshit
>>
>>99929491
And yet even that small-ass missile on your webm has an explosion radius three times bigger than SC Size 3.
>>
>>99929742
Almost like its in atmosphere or something
>>
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>>99929956
rekt >>99929742
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>>99926605
>>99925204
Lets be real, one of the CS horror stories mentioned in reverse the verse originated from our very own anon.

To his defense, we didnt know Chelsea was married at the time.
>>
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>>99929956
Yeah, we have space ships with wings that fly by refining space magic with their hydrogen scoops into fuel and shoot lasers that move with less speed than Napoleonic wars era bullets, why would I ever think that explosions in this game will look more flashy rather than realistic. How silly of me.
>>
>>99930350
>Yeah, we have space ships with wings that fly
Space ships that have lifting bodies for atmospheric flight and hardpoints
>by refining space magic with their hydrogen scoops into fuel
Hydrogen is the propellant, doesn't need refining. Ionization / Electrostatic ion thrusters isn't really space magic.
>shoot lasers that move with less speed than Napoleonic wars era bullets
True, they're slow.
>why would I ever think that explosions in this game will look more flashy rather than realistic. How silly of me.
You're right. You are silly.

fidelity
>>
>>99930450
>>shoot lasers that move with less speed than Napoleonic wars era bullets
>True, they're slow.
Just because they're called "lasers" doesn't mean that the things they fire are actual lasers.
>>
>>99930450
Principled antagonism, the post.
>>
>>99930450
>he thinks wings on SC are for anything other than looking cool
>>
>>99930571
Merely pointing out the reasons for things, anon.

If you're going to complain about something being in the game, might as well be a valid thing rather than pissing and moaning.
>>
>>99923368
>Yes, you can shoot missiles down. Even NPCs can do that, quite efficiently, too.

Yeah, its pretty crazy how accurate NPCs are against missiles, but how hard it is for them to hit an enemy at times.
>>
>>99930651
I don't think calling someone silly is assisting your point of making an objective correction to a broad and generalised series of statements.
>>
>>99930802
You're right, should have called him a whining thundercunt, because thats more accurate

I'll do that next time thanks anon
>>
>>99930651
>wings on space ships that are there just because of rule of cool
>explosions you can barely see
>hydrogen scoops and space magic engines
>slow-mo lasers
>not valid reasons
Wow, it's almost like you're a braindead fanboy or something.
>>
>>99930917
Now you're thinking with measured responses.
>>
>>99930931

>wings on space ships that are there just because of rule of cool

They are there because those ships are designed for atmospheric flight, too

>slow-mo lasers

They are laser induced plasma weapons or something like that, not real lasers

http://starcitizen.wikia.com/wiki/Laser_Cannon
>>
>>99932869
Have you seen wings on Vanguard and Retaliator? They should fly about as well as a shitty paper airplane.
>>
>>99932869
>because those ships are designed for atmospheric flight, too
They have Thrust weight of 20:1 in any direction, wings are actually pointless, and even then, the race map shows that air has no effect even at altitudes that sustain trees
>>
>>99933103
At least the hornet's wings are mainly for holding weapons
>>
>>99934149
I think the reason of that is that race maps use the same physics as space maps. The only explanation here is either lazyness or they didn't want to add gravity to races.
>>
>>99934318
They've said that it's high enough to not have an atmosphere I think.
>>
>>99934409
Sounds like an excuse, it doesn't look nearly high enough.
>>
>>99934409
Which is bullshit

Same as gravity, the reason shit can orbit is because its going fast, there are static buildings with trees on the race map

Trees need to breathe, which is why everest has none
>>
>>99934670
I could believe the designers would actually believe it's high enough for that, in which case they were just stupid.
>>99934774
>Same as gravity, the reason shit can orbit is because its going fast, there are static buildings with trees on the race map
Well that could possibly be because they're kept up by some propulsion.
>>
>>99934149
But maneuvering thrusters are hella inefficient. May be a factor in the PU.

Can make the ISS spin around like a mofo if you wanted to but you're going to run out of fuel pretty damn quickly.
>>
>>99908820
>>99909369
>>99909640
Wait, source? Is this meant to be a hugely changed Javelin, it barely seems recognisable?
>>
>>99935764
For that to be an issue then maneuvering thrusters would burn so fast that you can't make more than a dozen turn arounds
>>
>>99935764
>But maneuvering thrusters are hella inefficient.

What are you talking about, they are hugely efficient and run on spacemagic that never runs out?
>>
>>99936083
>Spacemagic

you keep using that word

and I have to think that you don't know the game at all
>>
>>99935995
It's some shitty fan-made ship.
>>
>>99936083
When told main thrusters are irrelevant, CIG has started implying there will be 'efficiency' factors to make mains relevant.

As someone that seems to understand physics as well or better than CIG, and understand mechanical design a lot better, I'm doubting that.

I am in favor of straight up admitting shit ain't realistic and adding unnatural laws to make their rule of cool designs work better instead of the hyper thrusters needed under full newton
>>
>>99936297
I fail to see how efficiency being different is somehow implausible, even if you do work for nintendo
>>
>>99936134
The maneuvering thrusters run on everlasting fuel - no matter how beat-up a ship is it can always guide itself home.
>>
>>99936297
They should just severely cut acceleration of maneuvering thrusters. The idea of cutting that only after main engines are destroyed is retarded, because it won't make main thrusters relevant, just point it out as a huge design flaw.
>>
>>99936468
They run at very low efficiency if you run out of fuel. limping home, sure.

http://en.wikipedia.org/wiki/Electrically_powered_spacecraft_propulsion#Non-ion_drives

Sure look like space magic to me, anon!
>>
>>99936589
>let me just link to IRL wiki, this will totally make sense in our discussion of SC
Are you retarded?
>>
>>99910623
All Kickstarters see a huge surge in funding in the last 48 hours. That's how it always works. I would be surprised if it didn't get funded.
>>
>>99936589
Still spacemagic.
>>
>>99936667
>let me just ignore we have technology capable of doing the thing I just said was 'magic' already, let alone 1000 years from now

are you, anon?
>>
>>99936940
>he keeps talking about how thing work in real life when people discuss how things work in SC
>doesn't even understand what he's doing wrong when people point it out
Yup, you are.
>>
>>99936567
Then there is the issue that shit won't handle at speed like Chris wants.

Nerfing maneuvering thrust leads to slidey and less responsive control.

I'd rather they just have 3 tiers of thruster, main, adjusting, and then orientation.

Main does forward&reverse thrust, strongest and efficient, but they pay for it with size

Adjusting are like current gimbals, handle lateral movements, but are slow to respond and slow to ramp up their thrust

Then orientation thrusters are tiny, fixed RCS type thrusters that handle pointing your ship in the right direction, low thrust but instant response for control.
>>
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>>99936708
They only need $50 grand now and about to start a livestream for the last 8 hours.

Operation "feed off Chris Roberts crumbs" looks to be a success.

Im not sure if this shitheap will be any better than the merciful failure that was Transverse.
>>
>>99937279
If piggy didn't pig so bad at MWO, transverse could of not failed.
>>
>>99937363
True. The rejects incompetence has not been outed to the wider community.

Guess they will have to learn the hard way playing a shitty p2w arena shooter for the next 3 years.
>>
>>99936567
More like they should put a curve on the acceleration, so you can still turn sharply and precisely but only in little bursts if you are going at great speeds. Could also do with afterburners that lock out your maneuvering thrusters and let you accelerate in a single direction to a high speed, not the FTL quantum shit, just to get around instanced space.
>>
>>99937117
This is how Star Citizen should have been designed in the first place. I've written a bunch of different space sim thruster physics for my own projects and Star Citizen is a clusterfuck of stupid design when it comes to the ships. I know that's not news, but God damn did they shoot themselves in the foot with these ship designs.

It limits them in so many ways. Like for example the reason the Mustang is so fucking twitchy and plays like an FPS and not a spaceship is because it NEEDS to be. The design is so fucked, that if its thrusters weren't as powerful as they are, it wouldn't be able to fly straight because they need to always exert part of their thrust countering the torque the main engines produce because they're off center.

CIG are masters of shooting themselves in the foot and creating problems for themselves by never thinking these ship designs through. The physics system is awesome, and the IFCS is a marvel simply because it makes these ultra shitty designs fly as well as they do, but God damn is it limiting what they can do gameplay-wise.

Something's got to give, and the Mustang already has 2 phantom thrusters that don't show up in the stats or holo table that provide reverse thrust. CIG realized that the way they built the ship, it could never thrust backwards in any meaningful amount, so they stuck two thrusters facing forwards inside the intakes of the main engines that don't show up in any stat sheets.
>>
>>99937676
You are overreacting a little with all this "t-they shot themselves in the foot! I would have done it much better! Why don't I work for a multibillion dollar games companyyyyy" shit. I know you are very excited about the fact you managed to notice something that wasn't balanced in the game and honestly we are all super happy for you, but its just another step in the balancing process, the trick with IFCS is they can keep fine tuning for each ship individually in order to get the balance just how they want it, between that and fine tuning each individual truster, they can always sort out problems like this - and have, time and time again since Arena Commander has been released and before that even.

Ships go from "terrible and impossible to fly" to completely flyable and responsive all the time.
>>
>>99937528
>More like they should put a curve on the acceleration
At this point I think IFCS imposed limitations for the sake of gameplay might be the only option barring some serious redesigns and rethinking of how thrusters are placed and work.

I'm thinking something like the IFCS requests velocity in all directions on acceleration curves so that your motions feel smoother when you accelerate in any direction versus the gut busting instant 10G in any direction most ships have now.

It's not unprecedented. The IFCS is already filled with artificial limitations. For example the rotational speed of ships is an arbitrary limit. All these thrusters are so powerful that they can rotate the ship stupidly fast, but the IFCS won't let them for the sake of controllability and "balance." I guarantee you the Hornet could be made to rotate in an instant if the IFCS asked for it.

And then of course you have the completely arbitrary top speed. I'm perfectly fine with a speed limit, but the way it's done in combination with the stupid high acceleration makes it feel so much more limiting and slower than it actually is. The significance of traveling and maeuvering at 300 m/s (1080 km/h) in WWII dogfight ranges is lost when you can accelerate from 0 m/s to that 300 m/s in only a second.
>>
>>99938024
You don't even understand what's going on physically with these ships and the cheats CIG has had to use to make designs such as the mustang even function.

You're like the 'but its an alpha/beta/just released/they'll patch it' fag
>>
>>99938209
No, I do fully understand what they are doing, and that is my exact point. Time and time again they've got ships to work and you seem to be butthurt and crying because no-one is paying you for your shitty theories on how your complete redesign would be better.
>>
>>99938175
I'm not sure I agree with most of what you say, but that last bit about acceleration to top speed is something I agree with 100% - the top speed should be much higher and slowly to reach, and as you accelerate to that point your maneuvering thrusters should cease to be of any real use due to safeties. It might make dog fighting less twitchy, too.
>>
>>99938175
More IFCS limits could work, but then I wonder what the point of the physics are when IFCS determines which gamey way the ship handles. What's the benefit of realistic physics when ship control is so incredibly gamey? It just seems to me like wasted CPU cycles that get in the way of having more and bigger ships on screen at the same time.
>>
>>99938281
>Time and time again they've got ships to work
Your definition of work is so loose if ben wore it as a pair of pants he'd need a belt to keep it up
>>
>>99938421
CPU isn't the bottleneck Star Citizen is afraid of, that is the GPU/Memory. This stuff is pretty basic compared to the magic they will have to work to get cap ships operational in a multiplayer setting.

The point of all this modeled physics is meant to be how handling procedurally changes when, for instance, a thruster is knocked out, or you have extra cargo - part of Chris' general drive to have systems handle everything and that way encourage emergent gameplay, which is commendable if maybe not necessary to this level.
>>
Jesus Stage-Diving Christ this shit is almost at $80 million.

I'm not even made, that impressive shit.
>>
>>99938572
If you played Arena Commander more instead of shitposting you'd know what I meant by that, the handling has changed so dramatically to move from unplayable shit to a fun arcade 6DOF sim for most ships. Even the Mustang flies well now, what you describe as "twitchy" most people would call responsive.
>>
>>99938421
That's the ultimate irony of Star Citizen's full autismo physics. They make an ultra-complex physics model, but the flight computer turns it into Freelancer anyway. They're going through the most roundabout way possible to get ships whose flight profiles could be replicated almost exactly in a much simpler point physics engine. You couldn't get it perfectly the same of course, but close enough that it wouldn't make a difference for the majority of the time.

The main benefit to going full autism like Star Citizen is that the damage model gets a whole lot more interesting. Instead of damage being a simple HP bar, you can lose thrusters or large chunks of the ship which will affect ship handling in profound and unexpected ways. Taking damage in Star Citizen is pretty cool, and it's up to you if you think that makes it worth it.

In terms of performance though, like >>99938609 says, the physics aren't remotely the bottleneck. While they are absolutely much more expensive and unpredictable than a more simplified setting, it's the graphics side of thing that's the big bottleneck. In the grand scheme of things, the physics isn't that big of a deal perf-wise.
>>
Anyone else have a glitch in the Avenger where the entire HUD doesn't "boot". Sometimes mine doesn't display speed and some other stuff. I don't entirely hate it though because I use "M" to match speed a lot.

Also, sometimes after a respawn the Avenger will be like twice as heavy. Like it's got a serious fat ass.
>>
>>99938609
>GPU/Memory
Those can be tempered easily by just using more efficient art assets.

As for the emergent gameplay, with the way ships are designed with the current maneuvering thrusters handling orientation and vector, upsetting the centre of mass or losing a single thruster will easily lead to a straight up uncontrollable ship. A gamey-er system could be more easily scripted to have mass and thruster loss effect handling . I recall doing a mission in the mostly-newtonian starshatter, and in battle I lost my port side thrusters, forcing me to spin my ship around to use what thrusters I still had to get me to land. That's what I imagine Chris and most people want.

That game didn't use IFCS, it just had a rather simple system that ignored torques, letting pitch/yaw/roll ratea be simple ship stats.

With star citizen thrusters, I'd be utterly stuck in a spin if I lose the port side thrusters with a mustang
>>
>>99939184
All UI problems are usually solved by deleting USER folder.
>>
>Live in a small spaceship
>just a torus with enough space to house single persons needs
>unlimited fuel, since you only needed some hydrogen to last years
>Not much need to go to a space station, since the materials can be generated into food
>all water is reused

>The radar goes off
>300,000,000 miles away, another ship was spotted by the gleam of the sunlight off the hull
>press "weapon" button
>laser adjusts aim to compensate for speed and light travel on it's own.
>fire
>in 26 minutes your target will be-
>a pebble sized meteorite strikes the hull
>you're dead instantly
or
>you were spotted first
>you're dead instantly

This is, apparently, just about as realistic a space sim will ever get. Is this the kind of game you guys want? No? Than what the fuck? This game needs to find a trade-off with realism and fun. If a ship was only thrusters, of course it can be both in atmosphere and space, but that wouldn't be interesting. Do you want to get one shotted by a laser? Do you even want constant lasers like eve? Of course you don't. That kills the whole skill mechanic of a game, making it more point, click, and wait than finesse of weapons. Some parts might not be as realistic as possible, but the above situation is retarded and no fun. The flight mechanics are still being refined and balanced, so ship weight and things would be adjusted, and even some was put into the PTU I believe.
>>
>>99939184
Yep, I was getting that in my 325a sometimes, fairly annoying.
>>
>>99938779
FYI, you're talking to two people. I don't think the other anon ever called the Mustang twitchy. Or at least, not directly like I did.

I agree that the Mustang flies well in the sense that it's completely functional. My complaint is that I don't like how it feels like it has no mass. I think the Hornet should be the basis for how ships fly because it's one of the few right now that actually feels like a space ships and not hyper-active bees that can change their velocity vectors from 200m/s in one direction to 200m/s in the complete opposite in an instant.

But hey, you know
>opinions

I'm not saying to restrict turn rates and turn it into Elite, that's dumb. There's Elite for people who want that. I just want ships to feel like they have weight and for your velocity to have meaning beyond the reactionary FPS thing they have going on.
>>
>>99939015
Properly implemented LOD should alleviate a lot of that graphical bottleneck though. Have they slid any LOD stuff into a recent patch or is it still full-tilt Cryengine?
>>
>>99939273
Personally I like the Star Citizen system, every ship feels utterly unique to fly and we haven't even got into modding ships yet or loading cargo. There is a lot of legwork getting IFCS working but with the cash they have they can afford to have someone just working on getting that set up perfect for each ship individually.
>>
>>99939494
Sorry for slerging out then, it is hard to keep track when two people tag team places in a reply chain. You should like the more reasonable of the two anons.

I think the Mustang flies okay, it turns like it has no mass but you still have to drag it around somewhat to maneuver. Again, cargo will be a big difference maker here as the Mustang is meant to be lightweight but it'll probably handle like a cow if it is actually carrying anything.
>>
>>99939820
Arena Commander desperately needs a "Smuggling Run" game mode to help balance ships carrying cargo. What's the point of balancing all the ships in AC when the mass of cargo will just fuck up the balancing again? PROTIP: There is no reason.
>>
>>99939635
Ships like the avenger, mustang, M50, 350R all feel pretty much the same, near massless and very Decent-like to me.

The aurora and hornet are okay, thanks in very large part to their balanced thrusters compared to their centre of mass allowing them to handle without excessive power to weight ratios.

Haven't messed with other 300 series since before 1.0, so I don't know about their current state, but given their design it should be passable
>>
>>99922773
What is eve? A player based system can work.
>>
>>99940310
EVE let's more than 100 people see each other too.

SC never, ever will, and its likely the PU will start at maybe 32, then 64 players
>>
>>99940427
>SC never, ever will

Yes it will.
>>
>>99940310
>>99940427
>What is eve?
A game with extremely basic physics and control systems that exchanges packets between server and client once every 2 seconds, and up to half a minute in 1k vs 1k fights.
>>
>>99940123
Wow are you me? I always say the same exact thing except I always compare to Freelancer because I assume more of SC's fanbase has played that versus Descent even though I love Descent and it's a pretty good comparison.

The Aurora is a weird case because it's not so much that its thrust to weight is lower (although it is certainly lower than average) it's more that it's weird thruster distribution makes it feel heavier than it really is.

The Aurora can vector 6 thrusters to provide thrust in the vertical, but only 2 can provide thrust in the horizontal. This makes it so that when you're flying forward and pitch up, the velocity vector will stay perfectly on mark at pretty much any speed. It can also strafe up/down extremely quickly. Not M50 fast of course, but still very quickly.

On the other hand though, the Aurora can only vector 2 thrusters for horizontal thrust. This is why the Aurora feels so much heavier than it is. Any side to side lateral movement is very difficult to cancel out because of how little power you have in that direction. It'll slide all over the place, even worse than the Hornet, if all you do is yaw.

I've been flying the Aurora a lot lately over all the other ships, so I've been noticing a lot of the quirky things it does.
>>
>>99940823
>up to half a minute
Actually, scratch that, I remember hearing that it might take minutes.
>>
>>99940954

You forgot to add that the combat is simple, along with almost all other mechanics. The thing that makes EVE shine is the org drama, massive but extremely slow battles, and the economy simulation.
>>
>>99940892
This shit right here is why I like Star Citizen's system. Every ship is unique and has its own quirks.
>>
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>>
>>99940892
I suspect that when the aurora can carry cargo, which will lower the centre of mass, I suspect that they'll have to either put invisible thrusters on the cargo box or add more horizontal thrust to keep it from rolling any time the side thrusters fire.
>>
>>99941225
>8 hours left
>$40k to go
Huh, so they might actually make it.
>>
>>99941225
Fuck no. But they'll get funded because all the RSI faggots are in love with them.
>>
>>99941225
No. I don't hate the guys, I just don't care for the game.
>>
>>99941056
Falls under controls. The point is, EVE is not the only game with lots of players, even dated 3D MMOs like WoW and Lineage allowed rendering lots of people at once in one spot, all old MMOs and EVE share the same mechanics: one button targeting, auto-attack, basic physics, limited packet exchange.

It's just impossible for servers, even modern, to process so many calculations from hundreds of different sources at once. If you want to know what to expect from SC at best - look at Planetside 2. And PS2 is not even nearly as complex as Cryengine and SC physics are, yet even there the game turns into complete laggy clusterfuck of rendering issues once you get more than 200 people in one base.
>>
Hey Guy, anyone interested in some behind the scene? I am working at a subcontractor for DU, for obvious reasons I can't tell you which or my exact position. But I can tell you some stories about WM and the project... I will be here for about 30min.

Also, English is not my list language. so sorry for bad spelling
>>
>>99941692
Oh boy another contractor. Does Wingman hate his fans? Does Rob have no idea what's going on?
>>
>>99941692
Contractor is back?

Lets hear some dirt, not that Wingmans double dealings have gone unnoticed.
>>
>>99941225
Fuck that shit, realized Wangman's a pretty sneaky jew. And Rob was one of the worst parts of CIG.
>>
>>99941618
This is in space, so we don't have quite as much to calculate with the environment, but I guess ship detail, asteroids, and space stations
>>
>>99941775
Rob is kind of clue less. Eric is not as nice as he seems.
>>
>>99941692
This should be fun. I guarantee at least one person will take you seriously as well and actually repeat what you say as gospel, top lel.

How is your dad's job at Nintendo working out by the way?
>>
>>99941692
How's Ben? No human emotions?
>>
>>99941976
Ben is kind of scary, he shows no normal human reactions.
>>
>>99941823
>This is in space, so we don't have quite as much to calculate with the environment,
Every thruster on each ship in SC applies actual force to it. It's already times and times more complicated than your usual FPS physics, where planes fly because engine tells them to.
>>
>>99941798
We developing some plant side stuff, lot's of stuff is outsourced outside us. like mexico and canada. Believe it or not, canada is a kind of cheap compared to the us.
Anyway, WM is the man, but he is more of a manager, says mostly "yes" or "no", let others do the work. I am not saying he does nothing, he is more of a maestro
>>
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>tfw we cant run a reverse kickstarter, pledging to take money away from a project

This needs to be a thing. People donate to a collaborating charity or retailer for coupons. This monetary amount is then matched by kickstarter taking money off a targeted project.
Thread replies: 255
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