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/emugen/ - Emulation General
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Xenosaga 1-3 : Tha CPU Killa Edition

http://emulation.gametechwiki.com/

Read the General problems FAQ before posting. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
>>99631692
What are the minimum system requirements for xenosaga 1 on pcsx2 at native resolution?
>>
>>99632563
I dunno -- the PCSX2 wiki might give you an idea -- but if you increase the res at all the mechs will destroy your CPU. I had to go to software mode / native res for a few different fights.
>>
Reminder that slow threads are good threads. Emugen don't need no drama.
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>>99633016
I'd like more than just the standard "hey i have emu question can you answer" threads though. Something like............actual emulator discussion. Wow, shocking.
>>
>>99633016
But when we need Bane to crash the thread just so it stays up it's a little annoying.

>>99632563
It seems that people were running the game decently 7 years ago so if you don't care about increased internal resolution it should run well on practically anything.
>>
>>99633186
Yet if you even increase it to 2x, even a haswell is not enough to not get framedrops in mech battles.
>>
>>99633186
>But when we need Bane to crash the thread just so it stays up it's a little annoying.

Whoever is the admin of 4chan now needs to increase the thread limit on /vg/, since there is much more activity in the big threads now than in 2013
>>
>>99633180

What kind of emulator discussion though? I don't feel like most of the /emugen/ crowd is technical enough to go deep into the design of emulators.

If you want to discuss about the best way to implement the "mask bit" feature of the PSX GPU in an OpenGL renderer I'm interested though. Pete's plugin abuses the depth buffer but that's not very elegant IMO (although quite clever).
>>
Is it possible to play multiplayer games(Pokémons, Zelda 4 Sword, etc) via mGBA?
>>
>>99639778
Not yet but the dev is planning on adding support.
>>
>>99640348
I'm planning on making a cycle accurate PS2 emulator that is 100% compatible with all games and can be played on a core duo.

Please be sure to tell everyone about me.
>>
>>99640981
Got a proof of concept?
>>
>>99640981
Do you have a proven track record? Do you have some place where you share your findings and research for your platform of expertise?
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>>99641494
>>99641875
Really guys?
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>>99639778
Actually, yes. Link support and a bunch of other stuff was added just a few days ago.

>>99640981 is a gigantic faggot.
>>
>>99642150
>two years for a single update that barely does anything.

This project is about as good as Play!

Might as well just abandon it right now.
>>
>>99643567
More progress than your emulator ever made.
>>
>>99643785
>/emugen/ is one person
>implying I wasn't the driving force behind epsxe

Clearly the intelligence of this general has fallen a great deal.
>>
>>99644010
What are you talking about?
>>
C´mon guys cheer up a bit
what are you emulating right now?
I just finished ys seven
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>>99644197
Air Combat. Planning to do the the whole PSX trilogy plus Ace Combat X on PPSSPP.
>>
What do you think we will get sooner? Ps4 or Ps3 emulator?
>>
>>99644828
Neither.
>>
>>99644828
We already have a semi functional PS3 emu.
>>
>>99646208

I've never played the PSP, why do no-intro hacks seem so popular on that console?
>>
>>99646417
Because no-intro dumps aren't intentionally flawed.
>>
>>99645874
yeah but we have semi functional ps3 emu for three years now
>>
>>99644197
Secret of Evermore

I love that game so much. One of my favorites as a kid. Everything about it was awesome. Except for the grind but I never grinded and made it through the game just fine.

I really should play Secret of Mana at some point.
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>>99589058
the guy from the previous thread who asked about toshiba. Look up rutracker.org, it requires an account, but it's trustworthy. Or if you'll read this I can upload it somewhere, but that will seem a but fishy
>>
>>99646526
It has made lots of progress in those 3 years, and can boot/play a handful of commercial games now.
>>
>>99646516

I'm not sure I get it. What are "intros" is this context?
>>
>>99646680
Yeah, SoM is a logical choice if you like SoE. It's even better if you can let go of muh alchemy.
>>
>>99646747
Some groups who dump roms inject a branded intro into the rom file. So when you start it, you get an unskipable advertisement for their group. Mode 7 did this a lot.
>>
>>99646747
Stuff like this

https://www.youtube.com/watch?v=SFqBkSJOYOQ
>>
>>99646903
>>99646969

Oooh, I get it now. Yeah that's pretty shit.
>>
>>99644197
I'm trying to emulate Pokémon Fire Red with a friend, but no luck. :(
>>
>>99644738
Man I really wish the guy who translates the Jap version of AC3 would speed up a bit.
>>
>>99646417
>no-intro hacks

What? No Intro has no hacks. In fact, dumped-as-bought is pretty much the whole concept of No Intro.
>>
>>99647680

Yeah I thought that "no intro" meant that an original game intro was removed (because it was too long or caused problems or whatever). Now I get it.
>>
>>99649739
>mfw 20 years from now they'll strip them out and ppl want dumps with ads.
>>
>>99647480
You'll probably be stuck waiting a long while for that. You might as well just suck it up and play it right now with the translations off to the side.
>>
Has SP removed the wide screen hack or am I doing it wrong?
>>
>>99651670
There was a widescreen hack?
>>
>>99653434
Shit, man. Any idea how I can get a build with the hack? I'd rather not build it myself.
>>
>>99633313
>>99632802
It must be a bug in GSDX. Normally it shouldn't be that slow.
>>
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Is this what we've become?
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>>99637098
But how it can abuse the depth buffer when PSX lacks it and Pete has never implemented it to my knowledge?
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>>99656556
What game?
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>>99656556

Are there people who really like hqx? I think the only game where I don't find that filter atrocious is Yoshi's island because it kinds of fit the overall art style. I'll take pixelated over hqx any day.
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>>99656562

I mean the OpenGL depth buffer, not a real 3D depth buffer. Basically (if I understand the code right) he puts elements which have the "mask bit" set at a closer Z-coordinate which causes the GPU not to render anything on top of them, effectively emulating the mask feature. But it's not related to the actual distance of the vertex in the 3D scene, it's just a clever hack.
>>
>>99657754
Xbr, scale3xSFX and xbrz are all far better han hqx. Probably the best scaling filter is 5xBRZ because it surpassed xBR.
>>
>>99658130
So what is the correct way to emulate it?
>>
>>99660295

I'll tell you when I figure it out.
>>
>>99660398
Have you managed to emulate ''Texture Window'' function already? I heard it's hard to emulate as well.
>>
>>99660295
>>99658130
Possibly with some masking shader.
>>
>>99640981
Would you consider doing it with Emotionless? The scene seems so split now, why not have everyone work on one PS2 emu? Or do you feel you want creative control over the code?
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>>99661819

It's pretty crappy but I think this one should be relatively easy to handle in the fragment shader. I'm mostly concerned about that mask bit thing and the weird blending functions the PSX GPU uses.

That's mostly because both those thing involve blending with the contents of the framebuffer and that's a fixed function in the OpenGL pipeline so I'll have to work around that.

>>99662308

I'm considering something like that, the problem is that I need to update the mask during the rendering process (a first polygon could end up masking a subsequent one). And from what I gather that's rather tricky to do right.
>>
>>99643567
There's no need to diss Play! here. The guy has made it clear he's doing it in his spare time out of hobbyist interest. He isn't trying to make a serious emu to compete with PCSX2 or the like.
>>
>>99646903
I haven't seen a dump like that in years, since like the GBA era. Mostly it's just that people don't want headers and the like or things that make the roms "nonstandard," or even minute errors that aren't visible from the surface but might crash the game 8 hours in
>>
>>99656373
I think it's more like a bug (or rather a really inefficient and poor procedure) in the way Xenosaga does mechs which didn't matter on PS2 leads to TONS of DX calls on an emulator and causes problems.
>>
>>99643567
>>99662746
Play! is like 9-10 years old however mGBA is nowhere as old.
>>
>>99663680
GSDX also has a shitload of memory leaks, buffer overflows and the like.
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>>99664781
Aren't those easier to fix than a lot of other stuff? Why doesn't Gabby do it?
>>
>>99662726
Actually programmable blending is perfectly doable and is especially easy on the mobile thanks to ES extensions GL EXT Shader Framebuffer Fetch, GL NV Shader Framebuffer Fetch and GL Apple Shader Framebuffer Fetch. You can somewhat imitate programmable blending with dual-source blending and shader blending like PPSSPP is doing. Order-Independent Transparency may be helpful too.

https://www.opengl.org/discussion_boards/showthread.php/182585-Setting-blending-function-in-GLSL

http://renderingpipeline.com/2012/09/opengl-programmable-blending-apple_shader_framebuffer_fetch/

http://www.geeks3d.com/20120920/programmable-blending-on-mobile-and-desktop-gpus-opengl/

The closest to programmable blending on desktop is GL ARB Texture Barrier but you need a GPU with OpenGL 4.5 support for it.

https://www.opengl.org/registry/specs/ARB/texture_barrier.txt
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>>99651670
>>99652937
There was never a widescreen hack as far as I remember, just a sort of HD hack.
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>>99665214
Gabest is no longer interested in putting any real effort into GSDX.
>>
>>99667908
Why? Has anyone ever asked him?
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>>99667878
No, there was, and it wasn't removed from the source either, so IDK why there's no option.
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>>99667361

Yeah I was looking at those. I hoped I could come up with something that would work in 3.3 core but that part of the 4.x API seems like it would do the trick. Maybe I'll have to invest in a new graphic card after all.

Anyway, I have time to think about it, I'm just barely running the BIOS...
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Do you guys any good PSP games that are playable on a tablet. (pic related) Like maybe an RPG or something.
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>>99646838
I really only used alchemy for healing.

It did shit damage unless you grinded and I never grinded. In fact, I grinded the horn spear to lvl 3 and never used another weapon again until I got bazookas.

Don't ask me how my kid self did it, but I made that shit work just fine.
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>>99668727
Metal Gear Ac!d
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>>99669828
Thanks m8
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>>99668586
I recommend NVIDIA they've more features and a much better OpenGL support. Looks like AMD doesn't even support OGL 4.5 yet. Something like GTX960 would be the best. It's still pretty cheap and think it has all new features of the second generation Maxwell like new OpenGL extensions, Voxel Global Illumination, VR Direct, MFAA and other technologies.
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>>99670278

It sucks having to require high-end hardware to emulate a bloody playstation but I'll consider it.
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>>99670278

Thanks (again) for the help by the way.
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>>99668234
It has foundamentally flawed design and he isn't motivated to put in a few years of his lifetime to rewrite it. Moreover he fucked it once therefore he may be not skilled enough to improve it anymore.
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>>99671254

It needs documentation instead of hacking the hacks.

With proper docs people could understand how the emulator works and actually work on improving it instead of merely tweaking it.
>>
>>99668252
Seems like a logical choice if you want to work on it without being disturbed by the local shitposters.
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>>99671706
Problem is that gabest and a few other devs who had at least rudimentary understanding of the PS2 hardware left years ago and didn't leave any documentation at all. Absolutely none. Basically all information about GSDX and GS available to PCSX2 devs was in some old blog post gabest made yours ago and that blog post is no longer available.
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>>99672310
We always wrestle here with whether it'd be easier to work on PCSX2 or just redo PS2 emu from scratch
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>>99671706
The remaining devs themselves don't understand how the emulator works so they can't document it.
>>
>>99668727
Valkyria Chronicles 3.

I really enjoyed that. Make sure to get the translation.
>>
>>99672490
Nothing to wrestle.

PSCX2 works great for the moment in that almost all the games work at least in software mode.

Thus, if you wanted something truly good, it's better to start from the ground up from scratch. PSCX2 will keep everyone from dying for a PS2 emulator and the new one could take it's time being built properly.

The only thing that people wrestle with is how lazy they want to be because they have some dumbass notion that it would take less time to fix something that already has groundwork.
>>
>>99671706
>hacking the hacks
But you must admit yourself the number of hacks in PCSX2 is impressive just read this changelog. Perhaps a Guinness World Record!
https://github.com/PCSX2/pcsx2/commits/master
>>
>>99673453

Unfortunately the few "from scratch" projects we see posted here from time to time look hardly more professional than PCSX2.

I'm thinking of the emotionless codebase for instance, it's still pretty small but it's already obscure by my standards. Hardly any comments, obscure variable names. The CPU is okay but the rest of the code looks like a quick hack. I wonder if the guy himself will be able to understand his own DMA code in 6 months.
>>
>>99674353
Unfortunately I doubt MoochMCGee will do much. He probably already abandoned it just like his previous projects.
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>>99672310
>that blog post is no longer available
Not even on archive.org?
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>>99675928
Are you saying that some random guy on the net would call out a bunch of people for a shit job and then say he's going to do a better job and then not do it?

I'm afraid I don't believe such a thing is possible sir.

You may see yourself out.
>>
>>99678398
I'd rather a hacky emu that looks right and runs on shit PCs than an accurate emu that is right but is slow as fuck. Unfortunately PCSX2 is neither.
>>
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wind waker guy from earlier here
after having made a good bit of progress i went for dragon roost island
however, for some reason, this fog appeared
it flickers in and out at times and i am not sure what causes it
disabling fog in the graphics options won't remove it and trying to run ww without the widescreen patch didn't work either
am i missing something? did i accidentally leave some no-no option enabled?
>>
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>>99680164
Unfortunately PCSX2 neither looks right, nor does it run on shit PCs. It's a Frankenstein's monster of an emulator. And yet still it is seeking love.
>>
>>99680373
>>99631692
Maybe that scene just runs at 37-40 fps no matter how good someone's PC is?
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>>99680346
everything up until now looked completely flawless so i don't understand what i am missing
the flickering and shit definitely doesn't seem normal to me at least
>>
>>99680346
Holy shit those jaggies. It looks like a 3DS game. I didn't realize TWW looked so bad.

I don't know how to fix that problem though since I never emued TWW
>>
>>99680852
>>99680346
Nothing about it on TWW's dolphin wiki entry? I remember some time in the game when there was fog in a specific place in TWW but it didnt look like that, it wasn't just a black BG. It may be a transparency problem because you can see the real sky through the sail
>>
>>99680873
eh, the jaggies are mainly caused by my computer being a fucking toaster
i could run it at 2x native, but some areas caused nasty frame drops for me which is why i just left it at 1,5x native there i think
but yeah, 1x native is certainly not going to look much better i guess

>>99681053
i read up on the dolphin wiki and they didn't seem to reference this specific issue
it might be caused by my computer being a really old, old, OLD toaster, but i just wanted to see if someone knows some fix for it
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>>99681202
I take it switching between DX and OGL doesnt fix it
>>
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>>99680373
>>
>>99681417
I don't think it did but I'll try that tomorrow again just in case
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>>99681795
If physics weren't tied to the frame rate that wouldn't be so bad.
>>
>>99681638
i5 4440 and YEEEEEEEHAAAAAAAW INTEL INTEGRATED HD 4600 SHIT.

I don't think it ran at full speed even at native res though. But I'm not really going to play a game at native res since I'd be better off just playing it on a real PS2 and not have to deal with config garbage.
>>
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Reminder that if you don't have a discrete GPU don't even bother using Dolphin or PCSX2
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>>99682273
Second reminder.

Literally all your games will have frame drops. Literally. Or just run at 20 fps.
>>
>>99682273
>>99682430
1. Stop using the OGL renderer
2. ???
3. Profit!
>>
>>99682772
DX was just as bad or worse in the case of Baldur's gate. DX9 was better on Lost in Shadow but they dropped DX9
>>
>>99682938
>>99682273
Baldur's Gate: Dark Alliance has some kind of bug or not fully understood problem that causes fps issues. Still better than playing it on PCSX2 though
>>
So I haven't given PCSX2 a try in at least 3-4 years now. Whats the most system intensive game to emulate now? I'm guessing something like Shadow of the Collusus or ZOE?
>>
>>99683735
sotc
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>>99684013
Thanks I'm going to have to give it a try.
>>
Emulator is a saucy boy, yeah!
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>>99681795
O hay I upgraded your pic.

I call it "Emugen - The Essence of Emulation."
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>>99685115
>not Der Wille zur Emulation
you tried
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>>99685736
What about Jensets Von Gut Und Emulation?
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>>99685115
I like it and if I were ever in the right spot at the right time to have both saved this image and have it when a new thread needed to be made, I would use it.
>>
We have like 3 topics worth of titles thanks to Xenosaga.
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>>99686464
Anon. It's XS2 I have issues with and 3 more so. XS1 I can run at full speed. I have no idea where this mythology came from that XS1 is harder to run than 2-3
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>>99686464
The images here are all from Xenosaga II.
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>>99687032
Or rather all Xenosaga images here are from II.
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>>99687161
pastebin?
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>>99687356

just join the fucking channel
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>>99687619
Nah
>>
>>99687440

Probably idea guys and graphic designers.
>>
>>99687914
He hasn't =)
>>
>>99688381
You probably have a discrete GPU. Everyone who is getting boned by these games are all GPU limited. Also the battles are some o the least intensive parts of XS1 unless there's a mech on screen.
>>
Has anyone played with RetroArch's audio DSP plugins? Apparently you can stack them like shaders. Too bad I don't understand what half of the options for the DSP plugins even do.
>>
>>99689054
Gief nice GUI plox, Phoenix guys
>>
<Twinaphex> I think the launcher approach is all they need really

Oh boy, false alarm guys, another shitty launcher is all we're getting ;_;
>>
>>99689649
I'm more concerned about changing options and such through a good GUI you can just click around in real fast rather than purdy box art pics
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>>99639778
me and my buddy used to play pokemon multiplayer side by side on same computer using no$gba ;-;
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>>99689952
So basically derp box art and nothing more? But how would casuals like that if to change options they had to go into RA's weird archaic interface to do it? It would seem like that should be unpalatable to them.
>>
With RA, I'd just want a GUI like SNES9x's, Dolphin's, or PPSSPP's. Something happy and familiar to my poor Windows mind.
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>>99690879
I'm waiting for some kind of a milestone so I won't have to download dev builds every week
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>>99691558
Clash of egos
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>>99672310
read the source code duh
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>>99691925
He should really just write up some documentation and maybe he'd get more than just these people helping out, he'd get others too.
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Just downloaded lastest nightly Retroarch, anyway to disable the prompt that asks to open in folder, or launch the zip file ?
>>
>>99692530
Nevermind, found it
>>
>>99692530

archive options, set it to load archive if you are only using zips for MAME
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>>99692672
It's not going to be a completely redone version of retroarch. But that's fine because this is currently all I want to do. This is Druage btw.
>>
>Qt

http://wayback.archive.org/web/20120329090021/http://byuu.org/articles/qt
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>>99692672
If they don't know how to program then that also means they are far from burnt out, so SP can use their work as fuel for his RA escapades.
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>>99693514
>Qt weighs in at a massive 150MB download.

>150 MB
>massive
>Even in 2010

byuu, 150 MB wasn't massive once people got off dial up.
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>>99693962
>what are data caps
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>>99694063
Data caps are fucking 200 gigs. 150 MB will not make the tiniest dent in that. You'll use more watching a shitty LP on youtube
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>>99694175
>Data caps are fucking 200 gigs.

Try 10GB or so.
>>
For some reason, even though my PC reads my DS3 controller as a 360 device, and everything seems fine, it won't read any inputs. Is there something else I have to do? I installed all the 360 drivers too.
>>
>>99693514
>Even though GTK+ is far more painful to use, it is a better choice in the end for GNOME/Xfce users.

Well then we surely must go with GTK+ to cater to our 3 GNOME/Xfce users.
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>>99694289
>10GB data caps
Where do you live? Myanmar? Congo? Argentina?
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>>99694437

Texas
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>>99694289
People aren't running bSNES on a phone, anon. They're running it on a PC.
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>>99693908
I'm not asking any questions. Also I don't agree.
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>>99694581

Don't you know some people use their wireless phone for Internet service?
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>>99694731
Those people are crazy and are living in effectively 1996. Their 10 GB data caps must be used up in like 5 days. How do they even play video games on their PC? Surely not using Steam I can tell you that.
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>>99694935

>Their 10 GB data caps must be used up in like 5 days.

10 GB can last a month easily if you don't go full retard streaming videos and downloading shit. Some online games are possible but latency is too high for most realtime stuff.
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>>99695196
>if you don't go full retard streaming videos and downloading shit.
I'm not sure what you have the Internet for if you're not doing that. I mean posting here isn't exactly the world's most exciting activity.
>>
>>99694734

Yes this is what Republicans actually believe.

Anyone living in a slightly rural area will likely never have wired internet service anyway and will always have to use mobile wireless or satellite where caps are small.
>>
>>99694935
They couldn't even use PPSSPP or Dolphin in RA since even some of the smallest games would take up 10% of their monthly internet allowance in one download. The only way I could live like that is if I already had everything downloaded and stored up on multiple huge HDDs from like a year long download session and then went to play it all without ever acquiring more like going into the wilderness.

I mean holy shit I thought I was suffering for not having an AMD or Nvidia GPU but these people are experiencing pain on a whole other level.
>>
>>99695303

What part of "don't go full retard" do you not understand? You can download in moderation but you can't do it constantly.
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>>99695391
All of them, many times over.
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>>99695864
Full retard downloading is the only downloading I've ever known since after the year 2002. I can't imagine anyone living with downloading in "moderation." Shit if my 3 gig animu movie fails and the resume doesn't work I'd be out 30% of a month's data transfer right there. As it is I just restart the download.
>>
Is it really still like this in some places in the US? People actually have 10 gig data caps? How the fuck is that legal?
>>
>>99695751
At the very least, some of these non-wired ISPs with small data caps offer a "free zone" in the middle of the night where downloads don't count so you can download stuff like that, like this one for example:

http://www.exede.com/internet-packages-pricing/free-zones
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>>99691925
Wow, these guys are complete morons.
>>
>>99696746
Thats a bit less horrific.
>>
>>99694519
Texasfag here. No data caps with Time Warner. :^)
>>
>>99699453
I'd think it would depend on where in Texas. If you're near a city like Dallas or Houston I'd think you'd have Internet as good as any in a suburb of some other state.
>>
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>>99656556
Ya know, this game doesn't look THAT bad with it.

>>99680346
What are you graphics settings? How about your specs?
I'm not seeing anything on the wiki about this, but I've never had this issue and I've played through WW very recently.

>>99682273
>waah my computer from 2004 can't run Gamecube games
>why didn't my hardware upgrade with time?

>>99694290
What wrapper are you using?
>>
>>99631692
Anyone know best settings for Killzone in PCSX2 ? It used to run like shit in my old PC but now I got FX-8350. is it playable?
>>
>>99702734
>>waah my computer from 2004 can't run Gamecube games
>>why didn't my hardware upgrade with time?
It's a computer from 2014, anon.
>>
With all the critical acclaim for the dreamcast, why isn't there a good emulator out for it? Is it because all the great dreamcast games got better ports on better consoles?
>>
Is there a suggested method for installing retroarch in Debian?
I'm trying to install retroarch on Debian sid with this:
https://github.com/libretro/RetroArch/wiki/Compilation-guide-%28Linux%29
And it keeps giving me errors whenever I try to run make install. It tells me to run ./configure again.
I tried with sudo and it still didn't work. Any help?
>>
>>99704618
Critical acclaim doesn't mean much unless it sparks the interest of one or two autistic devs. Look at how popular and critically acclaimed PS2 was, yet there it sits in the rotten dustbin of history while an accurate emulator for two far worse systems exists.
>>
>>99704876

What do you mean? Ps2 has pcsx2 while espxe is a piece of garbage.
>>
>>99705431
Mednafen PSX exists anon.
>>99704618
This, there needs to be a PPSSPP-tier emulator for the dreamcast already. Or at the very least a Windows and Linux port of reicast.
>>
>>99704876

PS2 is complex as hell. And Dreamcast was niche. That's the reason. A nerd in 2015 wants to play jrpgs and nintendo games, and they can do that. Emulation is good enough so no one cares. And PS2 is too complex to improve.
>>
>>99703060
>Waaah my my acer laptop I bought from walmart can't run Gamecube games
>>
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>>
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Is this... blurriness or double model or whatever thing normal? If not, how do I fix it?

Game is FFXII, by the way.
>>
>>99667361

I've read a little more about GL_(NV|ARB)_texture_barrier and it does look like it would be the simplest way to correctly emulate the PSX blending without too many hacks. It seems pretty well supported too, my old-ish Radeon HD 4550 implements it.

My only concern is that I might end up calling the TextureBarrier very often during a single rendering sequence. I suppose it can be mitigated by checking if the new primitive overlaps a "dirty" section of the screen before forcing the barrier and it's not like the average PSX scene has a million primitives anyway.
>>
>>99716371
Yeah, pretty sure it's normal. You could try to disable it by playing with the skipdraw hack.
>>
>>99716371

in some games you can fix it with certain hardware hacks in the gpu plugin
>>
unknownbrackets the largest contributor to PPSSPP has taken an interest in play!.
https://github.com/jpd002/Play-/pull/34
https://github.com/jpd002/Play-/issues/36
>>
>>99716498
>>99716569

Skipdraw 100 appears to fix it, but causes another glitch... darn.
>>
>>99717179

never mind it doesn't fix it
>>
>>99717179

I'm not talking about skipdraw

its the other hacks that fix it sometimes
>>
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>>99680346
>>99681417
>>99702734
turns out that this only seems to happen for me while using directx
i tried changing to opengl again and SO FAR it's stopped happening
but opengl runs like ass for me
suffering
>>
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wireframes are really funky
>>
>>99721334

Everything looks better in wireframe.
>>
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>>99721497
>>
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alright enough wireframeposting
just happy that i managed to get this game running with a non-stretched hud and with no flickering black fog thanks to you guys
thanks a lot!
>>
>>99719217

Do you know which hacks?
>>
I can't remember, does pokemon heart gold/soul silver still need to be patched before playing?
>>
Is there a frameskipping/turbo button on Demul or NullDC? I can't seem to find it.
>>
>>99721712

Uh, letters are rendered as individual polygons, I wouldn't have thought.
>>
>>99724105
I believe you do need an AP patch to play them through on emulators. At least for no$gba.
>>
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>>
do pretty much all of the VC N64 games run better in Dolphin than they do in an actual N64 emulator?
>>
>>99730874
quite possibly
thank the n64 emulators for being poorly coded
>>
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>>99682273
APU's are not discrete, and they are fine power wise.
Intel HD past 4000 is also fine, just not optimal.
>>
>>99731774
I have an Intel HD 4600--it was used to take that screenshot at 20 fucking fps--and I can tell you it is not fine. Reevaluate your claims.
>>
>>99732079
Mid series for all Intel GPUs are pretty weak. It would have been fine on AMDs stuff.
That said, you would have run into the CPU bottleneck? Well, equally far, with a few more FPS.
>>
>>99732324
You're telling me 4600 is weaker than 4000?

And there's pretty much no way it's the CPU
>>
>>99731774
>barely as much raw power as a 9800GT
>fine
Nah
HD7770/GTX650 is fine, IGP still isn't outside of video decoding and very light gaming.
>>
>>99732808
>barely as much raw power as a 9800GT

Weird, I can run games with min requirements at gtx400 series with an Intel igpu. For example, Strider says at minimum it needs GeForce GTX 460 and I ran it at 30fps. I forget what resolution though, maybe only 720p. It had no low/med/high/ultra slider since it's essentially a 2.5D game. Do they just exaggerate the minimum requirements on some games?
>>
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I will emulate you with my Pastalia cluster. Check her out in big picture mode.
>>
>>99734545
More people posting whatever they feel. Senseless acts of posting. This is the true nature of emugen.
>>
>>99734545

What game is that?
>>
>>99738209
I dunno, probably some disgaealike or NIS game
>>
>>99730287
>buildings are fully 3D inside
Huh.
>>
>>99733697
Minimum req also take into account API level supported, a 9800GT doesn't do DX11 any recent IGP does.
Also yes they tend to grossly exaggerate minimum requirements sometimes.
>>
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>>99741254
I think all environments are full 3D.
I remember I used to play with this camera cheat enabled with my flashcart.
>>
>>99742263
>they made full 3D environments that look 2D
for what purpose
>>
>>99742540
Because the perspective changes with the camera. Haven't you ever played the game?
>>
>>99742540
to prove their incompetence
>>
>>99742676
I meant mostly about the indoor regions, really. There's a fixed camera on that.
>>
>>99742780
I guess it was planned from an early state but they couldn't figure out sprite layering on certain objects. You can see in the Pokemon Center shot that the Link Battle girl is showing through the counter, and so is Nurse Joy.
>>
>>99742540

It would probably be more work to develop a special 2D mode than just using the 3D mode with a fixed camera position.
>>
>>99696465
It isn't anymore.

The FCC just turned internet into a utility so those fags will have to provide every American proper internet no matter where they live.
>>
>>99694519
>>99699453

How is living in Texas? I was thinking of moving there near Houston or Austin.

I'm from California and the government here is fucking retarded and the people aren't much better. Especially in the major cities.
>>
>>99742692

are you implying that its easier to make a 3D environment look like a 2D one?
because thats probably not true
>>
>>99656556
>hqx
>not the superior in every way xbr v3 without smoothing
>>
>>99716815
Seems like very basic interest. Like not even really getting into it but teaching this other guy some better methods for doing his work.
>>
>>99734794
Yes. I enjoy random emulation pictures.
>>
>>99745812

I agree. It's a nicer way to bump the thread as well...
>>
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>>99644197
Warship Gunner 2. I remember some faggot youtuber said not to do Braun's path first because "it's harder than the others", and "save inferno missions for last". Turns out the Braun path unlocks shit like guided torpedoes (a fucking godsend) really early on, which make the game really easy if you're playing on normal or fair if you're playing on hard (or possibly even easier considering the money and fame multipliers you get when playing on hard and very hard). The same applies to Inferno missions, if you can ace them you get amazing stuff, being flags that do things like make your ship stealth, making so you're invulnerable while repairing, doubling the amount of fame you gain per mission, and such.

>>99647480
The translation has been done for years and everyone who cares(d) already played it.
>>
>>99749443
Or maybe on second thought it was gamefags shit. I remember it also said to forget about guns bigger than 56cm because they're "inefficient". As if the 80cm doesn't wreck shit even on enemy layout 2 on very hard mode.
>>
>>99749953
Depends. Gamefaqs are extremely autistic. They might have gone through actual calculations and determined those guns give you x amount more dps or whatever.

Sometimes they are right but it doesn't look that way to someone casually playing.

Sometimes they suck though. That happens less often.
>>
>>99749953
>>99750892

Eh, I haven't been on gamefaqs in years. I see they have HTML FAQs now, I liked the old plain text versions. Muh nostalgia.
>>
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>>99687914
>show the user you've carefully thought out how the user uses your program
>>
>>99750892
>They might have gone through actual calculations and determined those guns give you x amount more dps or whatever.
The funny thing is that the recommended gun really doesn't cut it in the scenario I mentioned. The 80cm one takes a lot of room and that's about the only downside I can think of. Theoretically it's less accurate, but at that point in the game accuracy is pretty much irrelevant, since you get fancy systems that improve it.
>>
>>99749443
>The translation has been done for years

That was only a demo.
>>
>>99752274
It's done. All of the missions are done. All of the video newscasts are done. All of the video calls are done. What's left is just the database.

Getting the shit in the game, that's another thing. But as I said, everyone who really cares already played it.
>>
https://www.youtube.com/watch?v=vE32Z9ytbgU
>>
>>99754923

Are those graphs at the beginning custom made or are they part of some framework? They look fancy as fuck.
>>
>>99744518
Depends on where you live. Texas is a fuckhueg state, and has a ton of variety. Houston from what I hear is your typical huge city, with tons of minorities and insane living expenses. Austin is nowhere near as big and is typically considered pretty chill, but it's full of hipsters and hippies and other kinds of libtards, with a sprinkle of conservatards on the northern side.

I, however, live in South Texas AKA Mexico with better roads and less violence. It's actually really chill, and living is super cheap, but it's hot as all fuck almost year-round, and job opportunities kinda suck, especially if you're not bilingual.
>>
I don't know if this is the thread for this, but I might as well ask.

It's been a few year since I last used my PSP. I have some CFW called 6.60 PRO-C installed and I was wondering if there's any reason to update it for something newer?
>>
>>99758869
Nah, that's fine.
>>
>>99758346
I was thinking the suburbs of one of those major cities.

I want access to a major city but I don't want to live to close to one. Something like 30 min away.

Sounds like I can cross Austin of my list though. I'm not leaving a commie state just to live with another bunch of ultra liberal faggots.
>>
>>99760945

>>>/pol/
>>
>>99755204
they are built-in
>>
Is there some kind of suggested method to install RA on Linux distros that can't use PPAs?
>>
>>99761817

Is that xbox360 emu open source by the way?
>>
>>99764585
The fringes of either side are not sane
>>
don't know much about emulators

what is a good n64 emu?
>>
>>99766607

I haven't emulated N64 in a long time but from what I hear in this general the state of N64 emulation is pretty crap. You should check the wiki if you want more details.
>>
>>99766607
if you are a programmer, i heard that mupen is cool.
otherwise, PJ64 w/o a doubt.
>>
>>99766492
I never said either fringe was.

However, I have lived with the liberal fringe for many years and I can tell you I don't want that.

Texas seems more sane from what I understand. That's why I was taking this opportunity to gather some knowledge about the place.
>>
>>99767121
>PJ64
No.
>>99766607
Use the Mupen core in retroarch or Mupen64Plus on its own.
>>
>>99766607
PJ64 2.2

Make sure you grab it from a place that compiles it for you like Emucr or some other similar place.

The official installer comes with a shit ton of malware.
>>
>>99767356
Don't listen to this faggot. Mupen64 isn't even as good as 1.6 and rarely gets worked on.

PJ64 is under active development.
>>
>>99767356
>Use the Mupen core in retroarch or Mupen64Plus on its own.

Call me when it runs PPL
>>
Fairly certain this is a stupid question, but figured I'd ask. I'm trying to play MHFU on ppsspp and everything is working fine, but I can't fuck with the controls. I want to change the dpad (camera in mhfu) to the right analog stick, but when I do it screws everything up. I can't move in one direction or sprint. I'm using an xbox 360 controller btw.
>>
>>99767507
>>99767373
>Actually promoting closed source malware ridden shit.
Stop being faggots. Its because of people like you that we still don't have proper N64 emulation.
>>
>>99767202
Just stay away from East Texas, as that is Jesusland supreme and contains the stereotypical nutjob Texas rednecks you hear about in pop culture. You'll still see them everywhere, but to a far less pronounced state, particularly in the big cities.
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