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/dfg/ - Dwarf Fortress General
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Previous thread:>>95408218

>Download the basic game here. Current version is Dwarf Fortress 0.40.24:
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Foolz archived threads:
http://archive.moe/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack:
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack:
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/bTXWq#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
3x3
>>
>>95746881
this is the equivalent of thread abortion
>>
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Will this shit work well as a enterance ?
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>>95747367
yep, my entrance is like this right now. caravans can travel down there and errything
>>
>>
>>95747473
thanks m8
>>
>strange mood kid picks up galena, then cloth/emeralds/steel/leather/bone
>makes an iron animal trap out of it
>is now a legendary bone carver
literally what
>>
>>95748987
What are you confused about?
>>
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Does this ever not happen in adventure mode?
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What the fuck, legends viewer?
>>
>>95751297
A Lair, named Stumppit.
>>
discovered dwarf fortress today, what are the differences between dwarf fortress and unreal world rpg?
>>
>>95753197
start a game, go and wrestle a barn mouse for 5 hours.
>>
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>find cavern while digging main staircase
>before it's fully walled up a troll wanders in
>send marksdwarf squad after it
>it ascends like 20-30 z-levels before they get to it
>during fight this happens
>find ded marskdwarf on one of the stair tiles about 20 z-levels below where they were fighting
>no pits or channels, rooms, or anything at all but an all natural, carved, 3x3-1 stairway the entire way down
what gives
>>
>>95754698
My guess it that
>throws the marksdwarf
Is the culprit, with that action interacting with stairs like they are not impediments.
>>
Anyone played Rimworld?

Wondering if it's worth picking up or if it's just another early access game that will never be finished.
>>
>>95750867
how anything in that list of ingredients became iron
why he's a legendary bone carver when the first thing he wanted and picked up was clearly stone
>>
>>95751097
if you're a human you're an average-sized human
>>
>>95755524
What if I'm a dwarf-sized human?

Or

Or

What if I'm a human-sized dwarf?
>>
http://www.bay12games.com/dwarves/early_musical_forms.html

Someone write a musical generator that works under these rules. It must be done, i must hear the song of my people.
>>
>>95755452
>how anything in that list of ingredients became iron
Oh, I overlooked that word. No idea. If you're absolutely certain that there's no iron in the items he took, it sounds like a bug. Upload save, report bug.

>why he's a legendary bone carver when the first thing he wanted and picked up was clearly stone
I'm pretty sure that what he picks up _first_ has nothing to do with anything.
>>
>>95748987
The base material got forbidden or became otherwise unavailablr while he was gathering materials. When this happens the artifact's base material reverts to a default material. The default material is iron, because that's the first defined material in the raws (unless you have modded raws).
>>
>>95755848
neat, okay. I don't recall forbidding anything he was using but I guess it's possible. cheers
>>
>>95755836
>all that shit
>just for toot, toot toot, toot
Never change Toady.

What new and exciting bugs will come from this?
>>
>>95754698
It's what >>95755287 said. Dwarves will forever on a stair stack unless the meet something to break their fall. Regular hatch cover placement is advised.
>>
>>95756145
*will FALL forever
>>
For 22 dwarves is

Meat: 74
Fish: 140
Plant: 263
Seeds: 46
Drink: 112
Other: 64

okay for the first winter?

Also:
Created wealth: 25200
Imported wealth: 19341
Exported wealth: N/A
>>
>>95756419
Cook that meat and fish into prepared food(Other). You are fine for the first winter. I think dwarves only drink 3 times a season.
>>
>>95756419
Now I haven't played for a while but stuff still grows in the winter iirc just very slowly. I think you'll be fine with that.
>>
>>95756419
>>95756539
>a dwarf will drink booze an average of five times per season to satisfy their thirst
From the wiki.
>>
What would be the best course of action if i undead show up after ~half a year and siege me?

It's just two guys, an undead elf and goblin. I heard hammers are good but it will still take a year or so to get my metalindustry going.
Would i stand a chance just wrestling them down or should i atleast equip wooden swords?
>>
>>95757897
Anything less than silver blunt or steel sharp weapons, sending your dwarves out is suicide.
>>
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>>95757897
>half year in
Any immigrants yet ?
If yes take the most useless ones, give them a wooden stick and let'em rip. If they survive make them generals of your army.
>>
>>95758242
I got 6 immigrants shortly before the siege begun. It's newyear now, i made some fortifications. Also some wooden swords so that my few dwarfs atleast get some training because the only metal i could find sofar is native copper.
The two guys haven't moved much but they are getting closer.
And i am a bit afraid to send them in because since i am sieged i dont get immigrants nor trade.
>>
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how's this?
>>
Heya, just started playing DF again (used to play a fuckton before two balrogs utterly sacked my old fortress and I raged) after getting tired of the other roguelikes, no other game gives you that feeling of pulling off a goblin's left foot's third toe's nail off in a sprawling fantasy world of your own making. Man I just can't get over how amazingly deep this game is.

Just a question, are these armies now actually armies composed of warriors that attack sites and the like? Or are they just historical artefacts? In adventure mode.
>>
>>95759651
Needs breastplates.
>>
>>95756145
>>95755287
thanks, i suspected something similar. looks like i'll have to be more careful with stairs in the future.
>>
How can I find out the symbol of my civilization or group? The only place I've ever seen that information is in engravings and decorations.
>>
>>95759651
I think robes cover a bit more than cloaks
>>
>>95753197

Thousands. Don't have much experience with unreal but the world's and their complexity (other than non-human sites, c'mon toady I wanna lay waste to a goblin fortress (maybe they added that since I stopped playing like ~6 months ago?)) I believe is far greater, to say nothing of complex inner-workings of a fabulous fortress.

http://dwarffortresswiki.org/ the wiki can be so fun to read just about all the potential shit that can happen, also bloodline games are a really cool read too. The possibilities are endless in this game. Though it will mostly revolve around dorfs in an angry tantrum from booze withdrawal the first couple times you play. And adventure mode is an insane roguelike in its own right. The body part system and the wrestling and the attacks, oh my. You can literally chose to bite and tear off a dude's fourth toenail on his left foot if you wish.
>>
>>95755317
It's just another early access game that will never be finished, don't bother
>>
>>95759974
>(used to play a fuckton before two balrogs utterly sacked my old fortress and I raged)
anon, you need to find the joy in losing.
>>
>>95760589
You *really* need to read the changelog.
>>
>>95759974
Last I played adv mode, around 40.16 I think, armies would deploy, but if you encountered them in the wilderness they would camp there in perpetuity, never arriving at the site they were supposed to be marching on.
I don't think it has been fixed yet, but I cba to check the changelog. Link is in the OP if you want to know.
>>
>>95760714
this, when the money stops flowing to the dev and he is literally swimming in cash, he will think to himself "why the fuck am I still doing this"
>>
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>>95758770
I equipped everyone with wooden shields and some battleaxes, most of them got wooden swords. With autunum close we had to break the siege to free up the traderoute for wares and immigrants.

They all died in a second, pretty anticlimatic. I thought we would stand atleat some chance but this was a massacre.
>>
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>>95760569
oh yeah, wiki has this new image that shows robes do indeed cover more than cloaks.

>>95760043
Breastplates cover the same area as mail shirts - does having both really improve protection? Also I just started the militia so most of them don't have better than 2 skill levels of anything, I know they'll move slower but I worry is there are other penalties? Also I don't want to cause clothing equipping problems.
>>
>>95761743
>protection
Where it does cover, breastplates are better
>penalties
Weight is weight. Get those dwarves training, maggot.
>Equipping problems
Breastplates would not be the cause of it.
>>
Have you praised Armok for microcline today?
>>
>>95762664
Have you gotten an axe in the face today?
>>
>>95761743
>>95762082

>Equipping problems

From what I understand the issue stems from a bug where dwarves will only equip armor in order of production. So as long as you produce breastplates last, you should be fine.
>>
So... Like a fool, I wandered into a cavern via a natural cave, and now I'm completely, utterly, fucking lost. We're massacring hordes of troglodytes and yet no matter how many times I rip their guts out I just want to see daylight again.

Is there some utility that I can use to look at a map of the region I'm in? Or am I doomed to wander these musty halls forever with my cave brethren, eventually evolving into one?
>>
>>95763178
>Is there some utility that I can use to look at a map of the region I'm in?

Reveal function in DFhack.
>>
>>95762759
I offer to you this documentation that microcline is, in fact, both love and life.
>>
>>95761743
>Turban
>Dress
>Sandals

Now all we need is to find a way to make dorfs explode
>>
>>95763968
Forgot pic. Was distracted by those sexy tetrahedra.
>>
>>95762664
I set up a catapult to "donate" all of my microcline to my neighbours to the south, whoever they may be
>tfw marble/malachite/microcline layers that have a whole bunch of emeralds hidden in small clusters
>>
Formations in Dwarf Fortress when?
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>>95763986
i c wut u did thar

>>95762769
>the issue stems from a bug where dwarves will only equip armor in order of production
How in the hell, does this game remember what time each item was made so well.. I produce things in sets, tell me this is just a while guess!
>>
>>95765049
No, he's not guessing. The game tracks each item you create. Apparently, when looking for items to equip, the game checks against a list of all the items that qualify in the order that they were created. If it finds a breastplate before a mail shirt, your dwarf will equip the breastplate and then be unable to equip a mailshirt because breastplates have the [SHAPED] tag.
>>
>>95765049
>How in the hell, does this game remember what time each item was made so well
My guess is, the problem is more that the program isn't given specific instructions about the order which to put things on - its only information _is_ the order of production, possibly simply in the shape of the memory address the object has been assigned.
>>
>>95762664
>microcline
What's wrong with this?
>>
>>95760714
>>95761385
I think so myself but it looks so cool.
>>
>>95763473

Thanks bro, but I think I've decided to give in to starvation instead of going through the hassle of putting in all the files, the version is allegedly incorrect, etc. I wasn't very far on that character anyway, and the caverns didn't turn out like I expected them to in world gen too.
>>
>>95760854

Is there a condensed version? Toady's updates on his site are mostly just musing, which is cool, but it's annoying to look for the actual changes, and when I do see a patch note its usually just about bugfixes
>>
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>>95765995
Unpleasant color, and looks like adamantine on default.
You can always do this.
>>
>second year
>random cheese maker migrant makes artifact greaves and becomes a legendary armoursmith
>random potash maker migrant makes a steel artifact warhammer and becomes a legendary weaponsmith
Nice
>>
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Gloves have 100% coverage and mittens have 150% coverage says the DF wiki - so in DF mittens are better than gloves??
>>
>>95766010
of course it's made to look cool, but believe me, the look is better than it's feel
>>
>>95768153
As far as how much you are covered, why yes.
>>
>>95768492
You've tried it?
>>
>>95767908
Damn. did you give them some weapon/armour making training beforehand or something?
>>
>>95768496
and if 100% coverage means armor will take the attack first 100% of the time, then what the hell does 150% do... is there some crazy maths I don't know about in Toady's world?
>>
>>95769273
Nope they came with a beginner's knowledge of armour/weaponsmithing

Already got a dwarf in a full set of masterwork steel armour (minus greaves which are a copper artifact). Once more migrants come I'll get a full squad up

Is it better for a squad to be single-weapon, or diverse? I'd imagine a single weapon squad trains faster but how much?
>>
>>95747367
Yes, this is exactly what I just made sure to build through a plug in an aquifier. Takes a bit of planning but it was worth it.
>>
>>95769026
Yeah, waste of money and time
>>
>>95769937
I'd mix it up. I like to make sure that at least my first squad has a couple each of speardwarves, hammerdwarves, and axedwarves (some people here have said that picks are even better, haven't tried it though)
There's a neat chart someone made that has guidelines for what weapons are good against what enemies, but the long and short of it is that you're better off with a variety
The training happens pretty fast anyway
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>>95769937
I sent that dwarf to kill some elves since they were the closest thing to training dummies right now
A horse is wrestling him to death now
>>
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So to level up an animal trainer for when I start making war dogs I made and assigned a burrow, made pasture and built cages there, disabled all other labors on the guy in the burrow, assigned him as a trainer. However everything is still reverting to a wild state, what am I doing wrong?
>>
>>95771241
Oh god it's wrestling everybody to death

It's destroying everything
Fucking horses
>>
>>95771356
Are the animals in cages? I'm not familiar with that tileset, sorry.
Trainers won't "maintain" the training of an animal in a cage; they give them food and then ignore them until they completely forget their training, then start again.
Unless they're extremely dangerous animals that your civ has no knowledge about taming, I would recommend assigning the animals to the pasture (ie. taking them out of their cages) after the initial food-giving training job.

Additionally, are you sure that a trainer's skill level effects the quality of war dog (or any already-domesticated animal) training? I thought it was just the speed of that training.
>>
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>>95772359
Coming from training Cave Dragons, I learned the average quality levels only increase when your civ starts to be more knowledgeable about the training method (i.e 'expert' has a higher chance to domesticate pups than 'a few facts')

Also this shit takes forever, snail pace to reach barnyard domestication
>>
>>95770684
Fair enough.
>>
>>95772801
It only gets worse from there. My dwarves have been "expert" kea trainers for almost 10 years now, training more and more new ones all the time too
>>
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>>95771241
>>95771241
>the horse releases the grip of the horse's right front leg on the militia commander's tongue
>>
Sorry if noob question, couldn't find anything on the interwebs. Shouldn't my dude automatically two hand his pike? Adventure mode. I seem to remember getting a "multi-grip" on my old two hand swords, but he refuses to do the same with the pike
>>
>>95773687
If is stronk enough, two-handing is unnecessary.
>>
>>95773761

True. Now I can't seem to move down stairways, when I hit < it brings up a record move menu or something
>>
>>95773957
Down is >
>>
>>95767908
>make all non-skill dwarves craft one weapon/armor piece
>now pretty much each mood guarantees artifact armor or weapon
>>
>>95773761

Never mind, fucking croatian keyboard layout, shoulda figured.

>>95760759

T'was an exasperated joy at best, I couldn't think of a better massacre for my fort but I just don't have the patience to get a new one going. Hence me now playing extended adventure modes, and going through the charred and demolished ruins looking for that artifact silver scimitar
>>
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>>95755785
>What if I'm a human-sized dwarf?

Then yfw.
>>
>>95746776
Is there any work being done to fix the fps death? I hate the fact I get to 200 dwarves and the game just poops out.
>>
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>>95773047
also pet value gets factored in the 'domesticating process' and the higher the pet value is (i.e mega/semimegabeasts have 10,000) the more slower it will take
>>
>>95772967
I bought it as well.
It looks good on the surface but it's really pretty shallow and boring. It looks almost exactly like prison architect.
It's even got a shitty "endgame" goal like minecraft.

Kenshi was the only decent sandbox game I've played in a while, even though it's unpolished as fuck.
>>
>>95772359
They will maintain training if you pasture them instead of caging them. You just have to make sure that they have enough time for all of the animals, you don't want free animals going wild in your fort.
>>95771356
But it doesn't matter for your purposes anyway. Hunting and war training don't have quality levels and take literally seconds. It doesn't revert like training status on wild animals. They're really what you want to practice on so that you get better wild training results.
>>
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Horyy shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit

Civ sites other than humans are actual places now with things to do and people to see?! Fuuuuuuuuuuuuuuck I've been away from this game too long
>>
>>95772801
There isn't a chance to fail to train a child animal to tame. If a dwarf takes the job to train it before it reaches adulthood, the creature will be tamed 100% of the time. I think you might be misinterpreting your results.
>>
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>>95777334
>things to do
Inevitable
>>
>>95777475
tru, but I mainly have wild cave dragons, and as u see even with modifying growth rate (plebstatus ye ) cave dragons aren't born as 'babies', so perhaps i have 0% chance for domestication.

Of course there's no chance to fail I know that first time taming a semi-wild coyote pup It was tame
>>
how to achieve bolts in marksdwarf quivers
>>
>>95778217
Ooh. Yeah I forgot about that bug. Any creature that doesn't have a child state defined in the raws will just be born as an adult, which means no opportunity to fully tame them.
>>
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>>95771241
Hwut
>>
Why is he such an absolute madman?

http://bay12games.com/dwarves/early_musical_forms.html
>>
>>95774768
Toady has been working to stop the optimization from deteriorating while he adds content, but that's it.
>>
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>>95780269
>randomly generated musical styles
jesus toady, you've gone all the way
>>
>>95781269
I'm pretty certain he's only running that game off a single thread right? I think he should release the source and let people figure out how to optimize it for him.
>>
how do you design your fortresses?

usually i will have an entrance with traps/bridges/towers, from there i will have a meeting hall that will have corridors connecting to other places: dining hall+kitchen+food stocks, quarters+hospital, workstation+stocks+farm, barracks+prison+entrance to caves
>>
>>95784317
I open the dictionary with my eyes closed and point my finger on a page
whatever word I am pointing at is what I make my fort in the shape of
If I pick something that doesn't have a shape that I can make I repick
>>
>>95784317
A small ground level keep, with a large empty shaft encircled by spiral ramps like the worldgen forts.

Trade depot is usually 20 levels down
Goods delivered by minecarts.

The forts is laid out in the cavern layer
I try to maintain the general shape of the cavern passageways and I carve bedrooms along them. 3x3 bedrooms for families, 1x4 bedrooms for single dwarves.

I generally build all the way up to the water in caverns and wall it off there.
>>
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>>95784101
>Toady
>releasing source
>for any reason besides his own death
>>
>>95780269
>>95781296
So how long until we will be able to create these fictional instruments once the descriptions of them are put in, in real life and actually perform songs from Dwarf Fortress?
>>
>>95780269
Why.
Why this.
Why this and not mouse support.
I just want mouse support.
>>
>>95785330
Exactly
>invents a cool new music systems
>only impact in-game will be a shitty new profession and a new emotional modifier

>still single threaded
>still no mouse support
>equipping soldiers in the military menu is still fucked
>>
>>95786027

DF pros:
>crazy game developed by one crazy dude
cons:
>crazy game developed by one crazy dude
>>
>>95786027

I can kinda sympathize, I feel like the dude programs like I do a bit. Fuck functionality, fuck efficiency, fuck everything but that cool little function I'm building right now then spend three times as much time debugging
>>
>>95786027
Designations have mouse support.
>>
>>95788845
this just blew my mind, I had never realised that. thanks anon
>>
>>95767693
I for one love the color actually
>>
>>95788845
I might like being able to right click shit, or maybe even tooltip boxes.
>>
>>95786027
Military equipping works fine if you do it right. The problem is that doing it wrong is a lot easier and gives you very little meaningful feedback to let you know what the results of your selection will be.
>>
>playing adventure mode
>get a whole band of adventurers
>mostly humans but I recruit one hammerdwarf I see
>she proves to be the most competent of my companions
>fighting a moderate size battle with bandits
>she gets injured during the fight
>it's a cut in her leg
>she's limping
>wait an hour to fix it
>she's still on the ground
>it severed a motor nerve and I didn't notice at first
>know that she will die because of her speed
>stop at nearest town
>filling up my waterskin and drinking at the well first
>tell her she can't be my companion anymore
>accidentally hit e afterwards
>I see that my adventurer has tears
>they weren't there before

This can't be a coincidence. One of the saddest things I've ever read. Going into a little backstory, this hammerdwarf, named Urdim, had a pretty hard life. Her father died when she was but 2 years old, killed by a giant dingo. He spouse died, but her two children live on, both soldiers themselves. I brought her on this adventure, and it was my indirect actions that caused her to be crippled. I'm sorry Urdim ;_;
>>
>>95793043

put her out of her misery anon, its the only way
>>
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>>95794967
>she naturally retires in the hamlet I left her in
>come upon another bandit camp
>wreck them
>see a crutch in one of their chests
>take it to her and leave without another word

>mfw whenever I walked up to her and said hello and after she replied my adventurer had tears
>>
>Flying, fire-breathing titan the second year of the fortress

Screw you asshole I didn't want to go outside anyway
>>
I'm starting my first game in a long time, any advice, /dfg/?
>>
>>95798556
Don't use 3x3 stairs
>>
>>95798556
use the rise of the mushroom kingdom mod, playing koopas is fun as shit
>>
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look DFG im starting a meme!
deviled cheeses
>>
>>95800125
I wouldn't even know how to start accumulating that much cheese
Do you keep all those animals, or are you buying it? Do you not let your dwarves eat it?
>>
>>95800125
You can milk llamas, alpacas, camels, kangaroos, donkeys, horses and reindeer?
>>
What things should I build on each layer of my fortress, /dfg/?

And what should my priorities be?
>>
>>95800512
If it's a mammal, and it's got teats
>>
>>95800905
>party fort
>must have at least one part room at the center of each Z level
>each hallway must be a wooden weapon danger room
>lower levels/mines must also be goblin ghettos
>first to make it self sustaining COMPLETELY wins the game
>>
>>95801562
party room...
>>
>tfw can't tell how much of the pasture is fit for grazing at a glance because it's all covered in vomit

>>95801562
would you throw creatures and items down to the goblins occasionally, terrorize them with traps and so on? or just leave them to their own devices
>>
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>>95796643
>Get bored of sitting around in fortress
>Decide I'm either going to kill the titan or the fortress is going to fall
>Military consists of 10 dwarves with silver hammers and shell armor and 10 dwarves with nothing but wooden crossbows which they don't even have bolts for
>Gather them all near the main entrance around a corner to ambush the titan as it charges in
>Titan charges in and opens with a blast of fire as the military jumps on it
>"Oh man here we—"
>Battle is over
>Titan lies dead in the entryway
>No dwarves killed; only one is even injured
>He's already back on his feet and leading a dodging demonstration

>my face
>>
>>95802046
Let them keep their weapons. Make them danger rooms. Throw them elves and forgotten beasts. Any goblin that gets a title is released.
>>
>>95803041
result. what was the titan made out of?
>>
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>>95800291
>>95800512
can into milk, but most of them are bought, with exceptions for pigs and yaks

Here have more meme, with meme sword plastered on the table
>>
>>95803610
I wonder, if you built it in an outdoor area and flooded it, could you turn it brown?
>>
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>it is now spring
>MIGRANTS HAVE ARRIVED
>22 to 44
>13 fucking children in my fort
>i wasn't ready for this
>migrants still coming
>ENDOK SHERIKGESHUD HAS ORGANIZED A PARTY AT WELL
>Rhesus Macaques are jumping all over the place and trying to go inside my fort during the party
>rattlesnakes are slowly creepy into my fort

fuck this game
>>
>>95803575
this guy said it all for me...add a random flooding system just for fun also, we want the best of the best after all..
>>
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>>95803593
Its description only mentioned it had a giant worm body, wings, scales, and fire breath.
So I'm assuming flesh.
>>
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All the monsters in the caverns just fight among themselves.
>>
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>>95804937
just wait until you get a forgotten beast with serious deadly dust or webs in there, shit gets real
>>
>>95803983
change from 22 to 53.

i'm gonna die
>>
>>95805364
>>95803983
>throw almost all of them in squads
>give them no armour and wooden weapons
>send them charging headlong into invasions or beasts or whatever
>anyone who survives for 3 years gets drafted into a real squad with actual equipment
ok technically this is a bad idea but it might be fun
>>
>>95805539
ok i'll try but i have no armor/weapons or a hospital and i am on spring second year
>>
>>95805615
>or a hospital
yeah nah don't then, it'll be too messy
seriously though I hate that 3rd migrant wave, it's nightmare material for micromanagement. only time when I consider d/ling the rapist
>>
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>>95805162
they're not that bad, against my inexorable 200 army and 35 cave dragons
>>
>>95805884
It's true, with planning no FB is a serious challenge. I was just referring to the vast numbers of wild animals they tear through
>>
>>95806010
hope they killed some keas in the process tho
hate those shady niggers
>>
>>95805162
Immediately after posting a feathery slug FB appeared, who killed 1 adult and 1 baby.
>>
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>>95806196
>>95805162
I killed myself a leech with le ebin name
>>
>>95805764
i already have therapist but i just didn't know that my population was going to double or i would have made more beds, doors, tables, chairs, and cabinets
>>
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>>95806067
hopefully someday you'll be able to train those little fuckers to steal stuff and send them off to other sites
I love the idea of a 100-strong kea army appearing over an elven grove and flying off with everything not nailed down
>implying wooden swords and arrow will stop them
>>
>>95806678
>le ebin name
Why the fuck do you keep doing this?
>>
So what are the best hacks for fortress mode? Best for adventure mode?

Lacking anything that counts as "best," I'll take "not terrible"
>>
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>recruit dwarf into squad
>"felt vengeful joining an existing conflict"
>stress rising
What conflict? What should I do?
>>
>>95810652
the conflict of life.
how to stop: end it
>>
I just realised my mayor is thirteen years old.
>>
>>95811517
Good luck every getting rid of him. my current mayor was elected at ~19, and 10 years later he's still in office, now legendary at every conversational skill
>>
>>95811517
I wonder why it's so simple to replace an elected mayor in the noble screen. Sometimes I'm close to consider this cheating. I mean, the dwarves elected that guy. Why can I change that with 4 keystrokes?
>>
>>95811293
I think it's the kea
Seems to be spreading, as whole fort is now "vengeful".
And what stress level does tantruming happen?
>>
>>95800930
>Things anon would root for $200.
>>
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>order marksdwarf to attack kea
>he proceeds to climb tree and then promptly falls off
I really didn't want to have to build a hospital
>>
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>>95784101
>>95785330
get the fuck out
>>
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>>95746776
>Come back to DF after ages
>Get the newest version
>Aww yeah it's time
>Embark to a volcano with a nip of aquifer in the corner for double ezmodo
>Small little flat spot to get the starter camp on.
>Shitty embark has loads of galena, some tetrahedrite, some flux, and a little bismuth & zinc and best of all some red sand semi-close to the volcano for unlimited serrated glass disc works
>Spend 3 years fuckbutting around sweating bullets cause a single ambush would kill 2/3 of my fort before I mounted any resistance because I fucking suck at hill fighting and hill fort design
>Tree farm almost ready. Horse ranch beginning to prosper, have a breeding pair of wolverines.
>Poultry farm doing well with some sheep and pigs
>Been so long my macedorfs I embarked with have collaborated with a migrant to become great macedorfs
>Gut starts sinking
>Ohgod
>No
>Plis no
>No
>Plis Toady Plis
>Make a copy and abandon
>World only has elves and dorfs despite specifying 40 civs on chargen
>Only vaguely hostile thing in the entire world is a single necro tower way up in the north in the tundra
>I've already put like 12 hours into a pointless fort
>tfw I am own fault
I hate life...
>>
>>95813514
Slap a hospital zone over your migrant dormitory, put in a couple tables, traction benches, then cover the floor in bags/coffers. Bam. I always do it asap because something always fucking happens, something gets in the way and someone useful dies if I don't
>>
>>95803983
Pretty sure if you don't set wells/dining rooms/statue garden to meeting halls they wont party. I used to never have an issue with it until I started doing that
>>
>>95811843
>I mean, the dwarves have been doing this job. Why can I change that with 4 keystrokes?
>>
>>95817773
In my opinion the whole process is a little silly. You just let frank and jimbob jack off in the dining room for 3 months instead of being productive and then they feel all entitled to be some high ranking hotshot. Fuck em.
>>
>>95818312
but that's just how real democracy works.
>>
>>95818574
You're the mayor!? Well I didn't vote for ye.
>>
>>95818660
>help help I'm being oppressed.
>>
>>95818714
Listen, cave adapted murderhobos reproducing with spores and votin for things they ain't even seen is no basis for a system of government. Supreme power over the fortress is derived from the will of the overseer rewarding the merit of the great, not from some farce of a popularity contest
>>
>Long ago mineral scarcity is added
>Just roll with like 1600 as it's not loadsaore
>Worlds are pretty shit but it's not like I have everything in every embark
>use the ezgen and set it to frequent, figure it can't be all bad
>Have like 7 different ore types just in the shallow layers when I'm used to 1-3 on an entire embark
>Find out frequent is scarcity 500
Oh lawdy. This is the first time I've ever had tin in like 6 years let alone the luxury of being able to make bronze w/o importing ore.
>>
I have a jeweller's workshop shared by two dwarves and they both cut gems in it

Is that normal?
>>
>>95824631
At the same time?
>>
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>>95824698
Yes
>>
What's the best way to train a non-military dwarf in a weapon skill? I gave my baron a masterwork steel mace (he likes steel and maces) and I want him to be really good with it. Do I put somebody else in a squad and just have them both train constantly, or do I send him hunting wildlife?
>>
>>95824895
No idea, maybe toady added that?
>>
>>95826189
There were two tasks to cut gems, and both had "do it now". I'll do some more science once I can
>>
>>95826548
Do some science and check the bugtracker. No idea if it's a feature (I doubt it) or a bug (there might be some fucked up side effects - mixed up materials, undefined objects or whatever).
>>
>a mad chef makes 1000 prepared masterwork meals using up my alcohol, my plants, my seeds and my sanity in process
>a caravan arrives
>want to buy drinks from them but they start jewing me, only trading with a 20000$ profit
>try to outjew them making their profit at most 10000$
>they pack their bags and leave

send help
>>
>>95827105
wait now it's 1400 prepared meals

the fucker is still making them
holy shit
>>
>>95827105
You have 1000 prepared masterwork meals. You could have bought the _entire_ caravan at 300% loss and still gotten enough raw food ingredients to make twice as much food as you just sold.

You fool.

Caravans always want twice as much in value from you as you take from them. Get a good bookkeeper to make sure the numbers are correct. DF is hilariously easy in trading anyway, try to give them as much profit as you can spare. They'll bring more next time depending on how profitable last time was for them.
>>
>>95815018
Just mod the elves to hate you
and for wood to be as hard as steel
>>
>>95825092
Training won't help unless there's a dwarf in the squad that's a good teacher and good with maces. Then they'll demonstrate until the others are good enough to spar.

If you don't have any good macedwarf-teachers, yeah just capture some critters for him to kill before dinner.
Don't send him out into the wild, he's a baron for Armok's sake
>>
>>95828778
I picked out a random guy the baron was friends with, gave him full steel armour and made him a "bodyguard". Designated a training room in the baron's palace and now they're slowly training.
>>
A werewarthog bit my baby's arm off

Will the baby turn into a warthog now every full moon?
>>
>>95829468
His father doesn't seem to mind that his son's arm is fucking gone (and that he is pale)

Not only that
But his son felt nothing from that trauma
However he felt horrified after seeing a dead elf which has been sitting at the entrance to my castle for years

I hope the baby dies, I don't want to deal with werewarthogs
>>
>>95818869
>reproducing with spores
Not anymore, friendo.
>>
So i can't mod the game and still retain my tileset of choice? i don't want to play with default
>>
Masterwork question; what happened to the brick oven? It requires fuel now, and there doesn't seem to be a magma variant.
>>
>>95833210
u wot?
Of course you can have a modded game with your regular tileset. What's the problem?
>>
New FotF

http://www.bay12forums.com/smf/index.php?topic=140544.msg6067817#msg6067817
>>
>>95836228
And what some people will probably find interesting:

>Any plans to extend the 256 ASCII-Tiles in the future? [...]

>Even a basic addition of another character page is not a rewrite I feel comfortable doing. The DF part is fine -- it'd take a while, but I could do the DF side of it once I knew what data to push where. However, I have no idea how to set up additional texture atlases while still keeping the speed up in OpenGL, assuming it wouldn't require a completely different approach, so I can't really start. It's way on the back burner for this reason. The game could probably use another thousand characters at this point to remove fundamental overlaps. That's potentially independent of the item graphics problem, though they both run into the texture atlas issue (if you want more than a few item pictures). Item pictures are also complicated by material considerations -- those aren't prohibitive, but take us into graphics territory that I don't want to get mired in.
>>
hey guys, can civs not within your direct trading radius still siege you? Im roughly almost a year or so into my fort and only have trade connections with allies (so i could get familiar with the game and not get raped year one)
>>
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>>95836323
>toady is so bad at coding that he can't render text quickly
>>
>>95836462
It interacts with part of the code he didn't write himself and has no expertise in (OpenGL). That's basically the exact case why he's so adamantly refusing help from others - people come and go and he's left with a code he doesn't understand and can't fix.
>>
>>95836323
So he puts difficult tasks off until it's way too late to humanly be able to do them.
>64-bit version confirmed for LITERALLY NEVER
>>
>>95836575
He should just have the game work with third-party visualizers / UI overlays. If he doesn't want to do graphics, let the community make their own.
>>
What should I put on what Z levels?
>>
>>95837303
Whatever you want you silly person.
>>
>>95837389

Someone recommended I put certain things on certain Z levels yesterday, and I haven't played this game in about a year so I'm just looking for some good reccomendations
>>
>>95837493
put everything all on one z-level if you want. go nuts. do whatever seems fun to you
>>
>>95836454
can they crusade me is what im trying to say.
>>
Is it "Casual" to use Dwarf Therapist? I honestly cant play the game without it.
>>
>>95837608
Who cares, just play how you like.
>>
>>95837608
It's just less autistic.
>>
>>95837736
>>95837647
>>95837546
>>95837389

For the love of god, I've never seen any general so accepting of absolutely anything. godspeed, /dfg/
>>
>>95837803
its a single player game
>>
>>95836834
>puts difficult tasks off until it's way too late
B-but muh world activation!
M-muh two years dev time for DF2014!
>>
One of my dwarves in dwarf therapist has what looks like a combined male and female symbol, what does this mean?
>>
>>95838091
its a futa!
>>
hey whats a nice texture pack
>>
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Rate my fortress
>>
>>95838458

I use Phoebus, that's pretty good.
>>
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>>95838458
wanderlust
>>95838604
r8 an 7/8 m8 1 tile hallways tho why and needs moar wanderlust
>>
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>>95838715
wrong picture, this is wanderlust
>>
>>95838604
All your dining dwarves face the same way. Doesn't that bother you? I'd also increase space between dorm beds.

Did you want to make it extra compact? In that case good job.
>>
>>95838887

what wanderlust colour scheme is it
>>
>>95838952
>All your dining dwarves face the same way. Doesn't that bother you?
Maybe he could put up a bunch of statues of past heroes or goblin cages along that wall. it looks like a classroom almost
>>
What skill pertains to Dwarves hauling animals to their pens? My dwarves dont seem to be doing it.
>>
>>95838604
>meeting area and public dorms outside of the fortified area

?????????
>>
>>95839305
animal hauling
>>
>>95839530

They're all set to do it, and I set certain animals to be put in the pen/pasture, yet there are still idlers doing nothing.
>>
>>95839608
Are you taking the animals from a cage to a pen? Make sure the cage isn't inside the pen, or they'll think the animals don't need moving
>>
>>95839654

Nevermind, I think their path was blocked by trees, they're doing it now that the pasture is closer to home.
>>
>finish duchess's mandate
>she immediately demands the same thing again
>>
Do dwarves not put invader corpses in refuse stockpiles anymore?
I have four human corpses sitting in my entryway and enough room in my refuse pile, but everyone just leaves them sitting there.
>>
>>95841156
Check standing orders, maybe you hit something by mistake
But yeah, I think they should be put into default-settings refuse stockpiles
>>
>Constructed floor lining an area near my fortress

W-What the fuck is this?
>>
Does Toady answer questions you send him by email or do I need to donate first before he replies back?
>>
>>95841727
Did you embark on a road?
>>
>>95841838

Oh wait, yeah. I was worried for a second there.
>>
>>95841746
Never wrote him one, but from what I can gather, he replies to most people. I'd imagine it would be easier to just ask in the FotF thread. What's your question?
>>
Do fish rot? I have fish in a stockpile, and I dont want them making my guys unhappy.
>>
>>95842527
Whether he plans on adding traders by sea
>>
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>>95842654
as long as they're in a stockpile it should be okay.
just don't leave them sitting on the ground like this
>>
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it keeps happening, I have legendary bonecrafter child but muh iron chain :(

I used like 139 forgotten beast bone and shit, no iron anywhere in his materials list
>>
>>95842754
The FotF thread is perfect for that question. Someone will probably link you to a relevant DFtalk quote in a few days.
>>
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>>95842990
at least it looks nice, more el epic scimitar engravings
>>
>>95842754
>elf merchant ship (grown from giant trees) appears on the horizon
>send the dwarves to man my catapults on the coast

I want it already
>>
>>95842754
Oh also, in either case you will have to wait for this at least 20 years.
>>
>>95842990
I can sort of see myself sending an email to toady, but registering on bay12 to ask a question is way too normalfaggy for me.
>>
>>95842986
>>95842990
oh shit I meant to reply to this
|
v
>>95843152
>>
>>95843487
>he didn't vote in the eternal suggestion voting
>he's not registered on the bugtracker
>he doesn't have a wiki account
Pfffhaha
Seriously though, just write him an email then. If he doesn't reply, you can still try the forum.
>>
>Geral Orspaisi, Werebeaver: I've been injured badly! Waaaa...
ayy
>>
I see kangaroos, and I want to tame them. How do I do this?
>>
>>95844668
place cage traps in choke points where you think they'll travel
make sure you have a pasture for them because they're grazers
>>
>>95844668
1. Get them in a cage by using cage traps (or politely asking)
2. Give the dwarf you like the least the animal trainer labour
3. Designate an animal training zone
4. Z -> Animals -> Select Trainer (or something like that)
5. After they're trained you can put them in pens but once they revert to semi wild put them back in cages to be trained safely again
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