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AGDG - Amateur Grotesque Diving Gourmets
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 54
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Can't be fucked to check new demos edition

>GENERAL
Helpful Links for Newfags: http://alloyed.github.io/agdg-links/
Archived Threads: http://archive.foolz.us/vg/search/text/AGDG/type/op/
New Threads:>>>/vg/agdg
WebM info: https://wiki.installgentoo.com/index.php?title=WebM

>HANDY TOOLS
Webmcam: https://github.com/TheTarkus/WebMCam/releases
Open Broadcaster Software: https://obsproject.com/
WebMConverter: https://github.com/WebMBro/WebMConverter
>>
1st for no progress
>>
Any math phds here? How much tons is 50 grams?
>>
2nd for suicide
>>
4rd for anime
>>
opencl event system is p cool
>>
nth for rotatedev might actually be a good game with polish
>>
>>81873969
1 metric ton is 1000 kg
>>
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Working on upgrades menu for Clonepoint.
>>
>>81874281
I dislike the genre he's making so I can't rate its fun factor and whatnot, but yeah. It's going nicely so far but it sure ain't done yet, and there better be more, mechanically.

>>81874329
Hehhehe the <>
>>
>>81873969
metric ton? 5e-5
long ton? 4.921e-5
short ton? 5.5116e-5
>>
>>81873969
https://www.google.com/search?q=50+grams+to+tons
Is this a legit question, seriously.
>>
any people who use python wanna explain the point of __init__ to me? please?
>>
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Models are shit.
Camera system is shit.
Lighting is shit.
Controls are shit.
PROGRESS :---DDD

I need to either switch to tank controls or rethink my whole fucking camera system. My neck hurts.
>>
Is it me or is this Ryuki game low poly awesome?
https://www.youtube.com/watch?v=JNhnxbC75m4
>>
>>81872929
You can add a squish and a shortening at the end of each step. It might be a bit much but for a pug i feel it would fit.
>>
>>81875081
Of course its awesome? Why do you ask?
>>
>>81875016
I think the animations are pretty good, what are you hoping to make anon?
>>
>>81870980
Musics adorable
>>
>>81875271
Thanks. Some kind of adventure game like the old PS1 ones. Mostly I'm just learning unity and blender and their relationship right now.
>>
>>81875265
Just to make sure and also share.
>>
Any dev wanna ERP?
>>
>>81875574
r u a ladyboy?
>>
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>>81869158
Stop trying to do a walk cycle from scratch for one.
>>
If there are any artists here tell me what is the biggest thing that attracts an artist to a project?
>>
>>81875694
This is exactly what I was looking for. Thanks.
>>
>>81874936
dude, where are you learning python
http://learnpythonthehardway.org/

Anyways a quick definition is: whatever is in __init__ is basically applied to and unique to every object that is made from that class when the object is made/called/whatever-you-wanna-say, so long as you define them when you make the object.

class Ball(object):
def __init__(self, color, velocity):
self.color = color
self.velocity = velocity


ball = Ball("red", 5)

It'll then make a Ball object (ball) and it'll have the attributes "red" and 5

if I do (in total)
ball1 = Ball("red", 5)
ball2 = Ball("blue", 6)

then ball1.color is red, while ball2.color is blue, etc.

Note that
ball = Ball(5)
Will just give you an error, as it expects 2 arguments - color, and then velocity. note "self" is..kind of "automatically applied." as python is hiding a little bit of syntax from you.

if you didn't have init you'd need to do stuff like:

class Ball(object):
def set_velocity(self, velocity):
self.position = new_position
def set_color(self, new_color):
self.color = new_color

ball = Ball()
ball.set_velocity(5)
ball.set_color("red")

which can be (and is) very dumb

https://stackoverflow.com/questions/625083/python-init-and-self-what-do-they-do
>>
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>>81875016
Please tell me you're making a sequel to this.
>>
>>81876151
God damn python is gross
>>
how does i into maps
>>
>>81875826
1. Money
2. Popularity*

*(artists are basically on the level of monkeys, if they see lots of people doing something they want to do the same, just look at bullshit like vivian james)
>>
>>81876326
make them goodly
>>
>>81876151
>> def set_velocity(self, velocity):
> self.position = new_position
I dunno what happened here. I guess I decided to do both position and velocity, and then fucked up.
Whatever - it isn't hard to figure out the correct meaning.
"(self, velocity)" -> "(self, new_velocity)" & "self.position = new_position" -> "self.velocity = new_velocity"

>>81876321
It looks better with proper whitespacing (and requires it. thanks 4chan), but...it's ok.
>>
where does one shill indedb articles to get up in the rankings
>>
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>his game has anime style graphics
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>>81876796
forced style a shit
>>
>>81876796
Forced indentation LOL
>>
>>81876890
>he doesn't procedurally generate shaders
>>
>>81875826
A good idea and well-thought-out design (inseparably).
Something, simply, that would inspire, and make one easily see some magnificent end-vision, if only with a proper implementation of art assets by their own hands.
Of course, that is the best-case scenario, one in which an artist will put in better than their best work. But there is also money, or a need for practice in artistic skill and working with others, which may motivate an artist to work on a project.

>>81876261
A spiritual sequel is already being developed though! Have you not heard of Armikrog?
>>
>>81877079
I procedurally generated your mom's ass, I had to because it's so big
>>
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>>81876909
>>81876917
Yep. It can be a tab or 20 spaces, or 1 space, or whatever you want, it just has to be consistently done. Usually it's a tab or 4 spaces.
I like it if only because it forces people to write code that isn't ugly or at the least is consistent.
>>
If you saw another dev shit talking your game somewhere, say on another imageboard related to agdg, would you do something about it?
>>
>>81876609
i mean like, implement them with the codes
>>
>>81877570
I would put passive aggressive comments about them in my game
>>
>>81877570
no, they're obviously jealous
>>
>>81877570
I would anonymously counter shit post on his game on every social media out there until he drops his project.
>>
guys should i dev in unity
>>
>>81877718
That's an excellent idea, although it would be pretty jarring since my game has no text otherwise.
>>
Is bird VN dev here? Have you seen this shit?

http://www.siliconera.com/2014/09/29/youve-dated-birds-now-avian-investigator-detective-chirpums/
>>
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what do you guys think of how this level looks so far?
>>
>>81877856
HAHAHA
>>
>>81877823
Passive aggressive graphics with their avatar/face?
>>
>hear claims that agdg is less shitposting
>it's even more shitposting now because half the devs fucked off to baitchan
great
>>
>>81877864
hazard of hail/10
>>
>>81878180
how can i dev without shitposting?
>>
>>81877864
I think it looks quite pleasant.
>>
>>81877864
nice rorclone faggot
>>
>>81877864
How did you implement the camera? I noticed that it only moves up or down when it really needs to.

Is it based on the platform you're on or is there some y-position threshold you need to exceed before it starts moving?
>>
Hi, in java can I make a boolean equal 1 in anyway. For example

x = 14*(u<=4);

so x will be 14 or 0. I know I could use if statements, but what if I want to make an equation like that with multipl booleans.
>>
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Would you kick ass as a fireball spamming robot?
Also: any creative name for a robot construction worker? I came up with Rob, but that's retarded.
>>
>>81878269
Easily.
>>
>>81878776
Hard Hat
>>
>>81878269
you can't
>>
>>81878907
>>81879004
these seem to be contradictory.
>>
>>81878673

x = 14*(u<=4?1:0)
>>
I fucking love this rotate guy song
>>
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>>81878673
>I prioritize "clever" code over clear code.
>>
>>81879127
you're a lifesaver

I wrote a bunch of code on paper earlier today during some down time, and googled my question and some fag on stackoverflow said you couldnt.
>>
Does anyone know if the guys who were making that blocky space game in C# have a blog or tumblr or somewhere I can find them and follow their progress?
>>
>>81878601
I'm using the flixel library so it comes with its own camera but the camera has bounds where it can't pass. when the player is near that door, it's showing the bottom of the level, there is nothing below what you see so the camera does not move any more down. The camera has a rectangle in the center of the screen and when the player reaches the edges of that rectangle, it moves the camera in that direction, unless moving in that direction would pass the bounds.
>>
>>81877856
I've seen it. It's a pretty funny coincidence, but I'm not too worried because our games look pretty different in aesthetic and tone.
>>
>>81879454
By the way, did you do all the drawings? Because they look really good. I love the style.
>>
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>>81878938
Hmm...
gotta be something cooler than that
>>
>>81879592
>DESTRUCTION_WORKER
yes.
>>
>>81879184
you should tell effoharkay. he'd be stoked.
how do you like the game though?
>>
>>81877856

Bird dev BTFO!
>>
>>81879562
No. I took all the assets straight from the public domain. The characters came from a French caricaturist named J.J Grandville.
>>
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Since my music guy is MIA I thought I'd take a stab at writing some music. I came up with this and I was hoping to get some opinions on it:
http://vocaroo.com/i/s0a4vUnsVgxe

It's sorta like the skeleton's main theme.

It was mostly trial and error, cause I've never done music before.
>>
>>81879098
They are. One of the posters is a liar/shitposter. The question is, who? It's quite easy to answer actually, if you put your mind to it.
>>
>>81879858
not spooky at all
>>
>>81877864
Your water looks kinda lame, that's just criticism. The rest looks really nice, I like the designs in the background a lot.
>>
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Progress - Um, okay. So, the dynamic shadow intensity (pupil simulation) thingy is almost sorted, but I still have problems - it only seems to work in three bands, off, half and full. I've no idea what I'm doing wrong there. Also, if the reference point stands in the penumbra it flickers. I'll leave it at that for tonight.
>>
>>81880084
I don't think shadows work like that
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>>81880084
that not how shadows work
>>
>>81879858
Surprisingly not shit for your first thing. Not very spooky though.
>>
>>81880084
Your shit is so fucked, mate.
>>
>>81879858
shouldn't a skelleton's theme be spookier? maybe if you slow it down and lower the pitch a bit
>>
>I'm making a game with a deep, compelling story and complex characters
>>
>>81880479
Cool man, what's it about?
>>
>>81880051
>>81880346
>>81880467
I was hoping to paint the skeleton more as an unfortunate hero rather than a classic spooky skeleton, but thanks for the feedback I'll see what I can do. I'm just glad that it didn't turn out annoying or anything.
>>
>>81879858
I like it. I think it's skeleton-like as well. But I would prefer higher quality instruments, ones with more nuance than what a sine wave and the like can provide. For your first music, it's quite good though.
>>
>>81880732
The "yueahs" were kinda annoying.
You should look up some scales. There are certain scales that sound spookier.

What did you make it in btw?
>>
i drew a shape to the screen and i can move it
i dont know how to proceed
or what to do
>>
>>
>>81880952
add other shapes that can move on their own
if the shape you can move hits the others, you lose
there's your game
>>
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rate my (rough representation of) animation class
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>>81880479
Tell me all about it, anon!
>>
>>81880732
>skeleton has an unfortunate hero
>not your average spooky skeleton
>classic story of breaking the mold of average skelly and becoming an hero

I burst into treats so hard
>>
>>81880991
Just die, will you? God, why does your stupid manage to piss me off? You're like that Python-fag on /g/ who has been spamming the same post for 3 years in every /dpt/. Do people like you ever complain on /v/ about not getting laid? I think I might have figured out what your problem is...
>>
>>81880084
fucking love this board, i visit every now and again to see what you aspies are tinkering away at and i see this dude post everytime his fucked up "shadows" and discussing how they're "not quite there yet" and "still have problems"

i love you dude
>>
>>81881141
>each frame has a collision box
Yikes. I'd just put a standard one on the object.
>>
>>81881282
>>81880592
it's called physics and it's about a ball that happily sat around until one day a big mean cube hit him and he started rolling away and he tried to stop but he couldn't so he cried as he was doomed to roll into infinity
>>
>>81880926
Thanks.

>>81880931
Right, I made it in pxtone.

>>81881296
Ah, I see your point. Don't worry though, I'm sure you'll like it once I have it all sorted out.
>>
>>81881563
>no friction

Typical shit physics by C-kun
>>
>>81881642
ur shit physics
>>
>>81881563
id play this. will there be soft lighting and perhaps even dodging of hazardous objects?
>>
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>>81881425
Unfortunately, I need something a bit more robust. Not to the extent of this image, but one collision box per object won't cut it.
>>
>>81881587
no I actually like that he is an unfortunate hero
>>
What happens when you use OpenCL to simulate bad physics? You get a lot more bad physics.
>>
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>>81880170
>>81880201
Obviously not, I haven't added a lag to the pupil dilation/contraction yet.
>>81880403
>>81881326
I'm trying my best. Every solution spawns two more problems.
>>
>>81881718
there will be hard lighting complete submission towards dangerous hazards
>>
>>81881737
Those hitboxes look like trash
>>
>>81881819
I think this is what talking to a scientologist would feel like
>>
>>81881819
>shadows implemented by someone who doesn't know how shadows work
reminds me of that lion guy
>>
>>81881819
>Obviously not, I haven't added a lag to the pupil dilation/contraction yet.
I was thinking more of the whole light stopping mid air for no reason and your seemingly 110% opaque walls that reflect 0 photons
>>
>>81879858
>music guy is MIA

When does this ever happen?
>>
>>81882076
Do I seriously have to model global illumination to impress you?
>>
>>81882210
Probably when you start making games with random shitlords on the internet.
>>
>>81882076
excuse me anon but they're called black bodies jeez
>>
>>81882279
yes
>>
>>81881819
I think they were more referring to the fact that shadows are being cast in midair, as if the room is filled with strangely thick dust.
>>
>>81882483
But the shadows alone were so difficult. :(
>>
>>81882210
I don't know, I guess he didn't like my project. It's fine, maybe he's just busy with the start of the semester or whatever.

He probably just doesn't want to hurt my feelings and for that, I thank him.
>>
so my game is like an.. an undefinable experience of physics and AI and its all, all of it is interacting in a procedurally conceived infinite simulation in your mind but you dont play it you just experience the physics and the AI. just let it happen and experience it
>>
>>81882507
I'm not sure I understand. The shadows (and everything else) are 100% 2D. So if a character sprite blocks the light, it'll cast a pure shadow behind said sprite. What am I doing wrong, and how can I remedy it?
>>
>>81882687
>just let it happen
damn straight
now you're getting it anon
>>
i wish there was SFML tutorials from beginning to end

that or im just too stupid for game dev
>>
>>81882934
look for finished open sores sfml projects
study how it works
>>
>>81882687
>>81882832
samefag
>>
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Messing with the art assets to fit more with the experimental 2.5d-ishness I'm working on.
Originally they were all flat like a pure side-view.
The walls are obviously still a problem but I'm not entirely sure how to approach that.

This is hard.
>>
>>81882507
technically there is less light there, you just can't tell unless it's reflecting off something
>>
I have a game I started work on a couple of years ago. I created a complete prototype by myself containing all of the levels, puzzles, enemies, bosses, endings and etc. to make up an entire game. I finished that about a year ago and started working on it with a team of 3d modelers that I had assembled.

Long story short, the project fizzled due to the modelers not getting shit done and my own unavailability to manage the project due to my full-time work. About a month ago I started cleaning up the prototype and had a friend test it for general consumption, then created a site for it a few days ago.

Any others with failed dev stories?
>>
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Remember: no physics
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>>81883448
one time I was in middle school and made a shmup in gamemaker and it was terrible so now I'm trying to redeem myself by doing math
>>
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If it's not shadows, is it fog of war?
>>
>>81877570
>say on another imageboard related to agdg
I haven't been here for a few months due to travels, what are you talking about?
>>
>>81883740
it's whatever u want it to be bby
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>>81883757
*chan
de-shift the *
>>
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>>81882815
Well, here on the left is how a shadow is normally cast, and on the right is what your game seems to suggest a casting shadow is like.
From your game's perspective, it doesn't quite make sense unless there's a wall very close in the background that the shadow is being cast upon. If you could, perhaps, make objects stop _casting_ shadows in this way, but still _receive_ them, it could be more realistic.
>>
>>81883957
Oh, I didn't know they had an aggydaggy of their own. I also didn't know it was related to us.
Thanks
>>
>>81883957
>'chan
>>
Wow, I just noticed noticed that a lot of Gunpoint's sounds are from Freesound. Time for Clonepoint to be even MORE of a faithful clone!
>>
>>81884336
Gunpoint dev is gonna commit suicide.
>>
>>81884154
Should I have said chin or something? I don't follow

>>81884336
oh my
>>
>>81884096
Okay. That makes sense. I've no idea how I'd implement that Though.
>>
>>81884751
>inexplicable capital letter mid sentence
Clearly I need some sleep too.
>>
>go to work
>not actually scheduled to work today
well shit
progress maybe
>>
>>81884657
I de-shifted *chan and found nothing.
>>
>>81884657
I think he's joking about having a different keyboard or something.
>>
>>81885028
Get a better keyboard / Live in the Land of the Free
>>
>>81883272
this works. I appreciate the look. Also people notice what's missing. Where is the sink and the bin etc...
>>
>>81885148
>amerikkka
>land of the free
:^)
>>
0-4: dev
else: nodev
>>
>>81885924
FUCK
>>
>>81886054
double fuck
>>
>>81885924
>>81886054
Have fun, get some progress done.
>>
>>81883448
Forgot the link to the site, it's at http://www.oneiroproject.com/

Ignore the 90s web design, this is just a stand-in page for the time being.
>>
>>81886220
Is that Apollo or Augustus you have as an avatar image thing?
>>
>>81886332
If you mean the icon in the lower-left corner, that's Michelangelo's David
>>
libgdx is fucking awesome, it almost makes up for having to use java. in a few hours i have a prototype running on both my PC and phone
>>
>>81881310
I've never seen someone get so angry over nothing.
>>
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i can't even make mario
>>
Which do you like more: Games that give character customization or ones that give you one specific character to work with, like in Bastion?
>>
>>81886713
those spike things look like my teeth hurt
>>
>>81886903
that's cuz ur just a big dummy
>>
>>81886834
First and last player ever.
>>
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>>81881310
It's just a health reminder, anon, nothing to get anally blasted over
>>
>>81886996
I know I am, i'm just gonna go work at a gas station now
>>
>>81887001
i dont get it, but ok
>>
>>81886997
look like my teeth hurt
>>
>>81887081
hey man, someone's gotta do it
>>
>>81887226
like toothache for my eyes
>>
>>81887226
it's a visual representation of the pain he feels, son
>>
>>81887320
you mean it makes your eyes hurt? this shit is getting to fucking confusing
>>
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>>81887420
>>81887474
i will try to communicate through the medium of pictures instead
>>
>>81887081
Don't worry, your job will be completely automated within the decade. Along with every other low-skilled job. Then the mid-skilled jobs. Then all jobs.
>>
>>81888113
so it hurts your eyes to look at, WHY DIDNT YOU JUST SAY SO
>>
>>81888198
like toothache
>>
>>81888264
no, it hurts your eyes
>>
>>81888329
like toothache
>>
>>81887124
No one downloads java games on PC.
>>
>>81888329
you don't have wisdom eyes though

and wisdom teeth can hurt a lot
>>
>>81888371
an eye pain and a tooth pain are not the same, get lernt on your pains man
>>81888395
yeah i know, but when something hurts your eyes via visuals, its called being fucking atrocious, but if your teeth hurt, its because your too poor to afford dental care
>>
>>81886713
good work
>>
>>81888517
he meant it just like when you think something has a taste you never tasted only smelled, e.g.:
you drink water from a glass and the glass tastes like cockroaches, but you've never tasted cockroaches, the taste is the same as the smell.
i think this is called synesthesia or something like that.
>>
>>81888853
synesthisia is when you taste colors and hear tastes man, not even
>>
>>81888391
>What is minecraft
>>
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>>81888853
>thinking of math equations will never make you see pretty colors
>>
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>>81888853
no it's more like this
>>
>>81889070
Name one more.
>>
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>>
>>81889190
Wakfu
>>
>>81889442
you inspire me to make a game like intial d
too bad im too dumb to make anything
>>
>>81889442
Do you race other cars?
>>
>>81889442
If you are actually using 3d for this game, please stop and read up on how games like Outrun did it.
>>
>>81889442
Looks like you're using 3D and not doing it for real.
>>
>>81889442
>DON'T STOP THE MUSIC
>>
>>81889831

follow your dreams anon

>>81889854

I was thinking more of an outrun-style checkpoint racer. I don't really know what kind of game it will be yet.

>>81889940
>>81890008

It's hard to define if that's "real" 3D or not. The track is made of openGL triangles, but they're procedurally generated, there's no 3D models or 3D rotation involved.

see here: codeincomplete.com/posts/2012/6/22/javascript_racer/ for more info
>>
hahahaha 00-4chan is already ded.
>>
>>81889442
something is not right about those building's lights.
the sun is still up, the road is perfectly visible, but the building's lights are just like if you were driving in pitch black
>>
>>81889940
>>81890008

I even tried an "authentic" raster engine (seen here https://dl.dropboxusercontent.com/u/45690241/RoadWeb/index.html) but it looks really, really bad in high resolutions/sizes. Outrun apparently used a method similar to mine (the hills in outrun look more like mine than the typical raster engine hills), but at a low resolution.
>>
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Had some fun with a different artstyle.
What do you think? Should I keep it or stick to the original?
>>
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Level editor progress. Don't know what I want my entity window to look like yet, or how to really handle it.
>>
>>81890429
Make the original image very high quality and use a filtering effect to make it look smoother then. Using 3d makes the game seem less like a retro game and more like something a kid could whip up in a game making software. You have to be responsible for making the game feel more real and less cheap.
>>
>>81890489
i like it. keep it.
God i got sad that furry fighter got cancelled simply because of the awesomness of shark dude.
>>
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damn, look at this crazy as fuck progress
gcc can't even handle me right now
>>
I knew you guys would be jealous ;^)
>>
How are you supposed to compete in the Google Play store without spending hundreds on fake downloads and reviews? Is it even possible to compete with the big developers or am I doing something wrong? The only current downloads and reviews are from people who I know who I gave the specific link to the game.
>>
Seeing as most of you guys use C++ to dick around in your code adventure, how did you guys learn it? Textbooks? Websites? whut
>>
>>81893354
>am I doing something wrong?

Developing for Android.
>>
>>81893516
Various pdfs and epubs.
I'll buy the books someday because I like having the physical things.
>>
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Amature-amature game dev here. Well i'm not even a dev, just a guy who wants to make a game. I have absolutely NO experience

What am i supposed to install to make a game?
How do i learn coding? Is there anything you recommend me to read about coding?
Do i HAVE to work with another person? And if i don't will i honestly have a really hard time like everyone claims?
>>
>>81893516
I had about 6 months of Java experience when I read a 1000 page book on C++, I had trouble understanding it, since it was geared towards programmers and not complete beginners, but with the help of goolge and stackoverflow I managed to learn it and now, about 3 years later, I am writing a game engine in it.
>>
>>81890639
cool tiled clone
>>
>>81893804
Nothing you don't want to. Books, websites, friends, etc. Google or /g/. No. Probably not.
>>
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Added a small waterfall effect for this area.
The waterfall fades out when it reaches the effect creator. it's too noticeable right now, fixing it up.

I hope the gif didn't mess with the colors too bad.
>>81893804
I guess that'd depend what you're looking to do, and in what.
>>
>>81893804
Pick a language/toolset.
If you want to PROGRAM, then C#, and either Unity since it's the most popular and user friendly. Or some other framework I don't know. If you want all your tools neatly contained in an environment. Gamemaker.

If you want to get down and dirty, then C++ with Code::Blocks and either SFML/ or SDL.
>How to learn
Books, youtube series are shit.
http://books.gentoomen.org/

No excuses now.
>>
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>>81890639
When in doubt, copy Hammer.
>>
>>81893354
1. Ride on the name train of other games
2. Your game should have lots of downloads on release, so just buy fake downloads and reviews then, they are cheap and the big name developers also do this.
3. Git gut at marketing your game outside of the store because the google play store is not made to find your game nobody cares about. Get a good twitter or tumblr following with shitty pixelart and a female protagonist.
>>
>blacklist
are you serious AGDG? what a fucking joke
>>
>looking through code
>find function you forgot writing
>no idea what it does
>segfault if you comment it out
:D
it's ok though I found/renamed it
>>
>>81894659
No, it's one fucking autist and shitposters playing along.
>>
>>81894703
I usually get a linking error if I comment out a function
>>
>>81894136
>copy unstable shit that can only be effectively utilized inhouse
>>
>>81894703
>>>/myblog.blog.blogspot.blog/
>>
>>81894703
If your function names don't second as documentation, you are doing something wrong!

>>81894868
Black Mesa and other total conversions disagree with you. Also, while the Source SDK was a mess, Hammer had a brilliant interface for the most part.
>>
>>81895042
it was hardcoded bullshit that will eventually be replaced
>>
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>>81893934
Thanks.
>>81894136
That looks interesting. I'll keep that in mind.
>>
>>81894869
Dude I just made this awesome connection right now bro. I was a while ago learning about object oriented programming a little bit ago, and when I saw your memetext I got confused as to whether you doing an object-thing or typing out a URL, BUT THEY"RE THE SAME THING. Have any other programmer bros noticed this phenomenon as well?
>>
>>81895042
>black-mesa
>in development for 500 years and still hasn't been officially released
>>
>>81895427
So are IP addresses
>>
>>81894136
Im gonna be the only person who agrees with you on this one. Hammer was unstable but the brush editting was so simple and intuitive, unlike things like BSP and QuArK
>>
>>81894659
Yes. It's a real thing and if you know what's good for you you'll do your best to stay off of it unless you want /agdg/ to make your life a living hell!
>>
>tfw you can't decide how to implement one thing
>tfw no progress for the last few days because of it
>>
>>81897754
What obscure physics/C problem are you facing now?
>>
D..do you guys wana hear my idea?


no take plz
>>
>>81898274
Sure.
>>
>>81898274
shoot
nobody here is going to suddenly be inspired to dev just because there's a neat idea, and everybody else is doing their own shit.
>>
>>81897754
implement it in the most straight-forward and naive manner you can think of
if it becomes a bottleneck your profiler will tell you, otherwise just move on
>>
>>81886713
pls don't use ms pain
>>
its just a storyboard for a bigger project

So your this princess, little girl, in this voctorian esque themed castle on an island secluded from the world.
Each generation of your family is cursed by this clan of black magic cultists, granting a member of your family, i.e. your father. imortality past death, in return for his first born daughter, i.e. you.

knowing this your mother contacts their religious goody goody folk to get her soul kind of, extended, past death, to protect you in case your fathers soul is tainted from the imortality curse.

Should i continue?
>>
>>81886713
even gimp would be better
>>
>>81898675
nigga just learn how to use game maker and do that shit yourself
>>
>>81898778
>game maker

Im just seeing if you guys like it or not.
>>
>>81898675
Sounds like a cool premise nigga. Continue.

What's the gameplay about? Or is it a VN?
>>
>>81898882
>challenge
more like mentally challenged
there's no cred in using shitty tools
>>
>>81898675
>Each generation of your family is cursed by this clan of black magic cultists, granting a member of your family, i.e. your father. imortality past death, in return for his first born daughter, i.e. you.
So like do you just have a ton of immortal dads hanging around or what happens to them? They become spooky ghosts?
>>
>>81899125
they go to lolisim
>>
>>81898675
KEEP GOING, I'M ABOUT TO CUM
>>
>>81898959
Its not a VN.

I wana say its a horror ish game. but im not sure.

The idea i want, is that you are in modern times, but you dont know that, being raised in a victorian nobles household thats all you know.

What happens is your father kills himself, out of curiocity of imortality and due to the temptation of it as well.

Which brings in the cultists, they swarm your castle with spectres, changing the original mood of the game from a warm toasty adventure game to a fucked up horror/suspense game.

your fathers spirit lingers as some sord of black cloud, and your mother, worried about you, tries to save you from the spectres, and dies trying, having her spirit linger as well.

I want it to be a sort of pick your own way of solving the problem game.

Your father tries to help you, by granting you these spells, automatically passing the curse on to you.

continue?
>>
>>81898861
>implying game maker isnt good for babby stepping your way to maeking game
>>
>>81899207
aight sorry, alota typing.
>>81899125
So get this.

This is a constant cycle, pretty much the same outcome every time, infact. This is where i wanted a mechanic to come into play.
PvP.
Very dark souls esque, if you choose alot of your dads powers, which later get alot more fucked up instead of your mothers powers, you have a chance to join pretty much like, a girl harvesting cult, invading other worlds of other players, to kill them.

But i didnt want straight pvp when you invade. I want you to become a like, mechanic on the map, like a horror trigger you place on the map, so every time you play through a zone, itl be diferent beaased on what the invader whants to do.

And once you are sufficiantly scared, which shows by hoiw hard your girl is freaking out, you get invaded and have to use your powers to outrun or fight, depending on who you chose your powers from, you can chose from both peoploe btw. so a mix of powers.
>>
>>81899323
A dev who focuses on story first before anything else is a bad dev, no offense. And i don't really see a lick of gameplay details in your description.
Continue anyway, don't even ask. Your patronizing
>>
>>81899323
Sure, keep going.

The settings sounds cool enough and it could be very good if you manage a proper execution.

The problem is that you're just ideaguying, you need a bit more mechanics thought out before you go all out on the setting.
>>
>>81899771
>tfw my game started with a silly premise and eventually evolved into four other separate games I'll never get bored with

Everyone does things differently.
>>
>>81898397
it's not an issue of performance. It's an issue of ease-of-use vs robust and trying to figure out what functionality the game actually needs.

I still can't decide between having collision boxes for each frame of animation or just having one body collision box and one attack collision box that's only active when in an attack state.

The second one is a lot easier, but I don't know if I'd ever have attacks that can have dynamic hitboxes.
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