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AGDG - Amateur Game Development General
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You are currently reading a thread in /vg/ - Video Game Generals

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>GENERAL
Helpful Links for Newfags: http://alloyed.github.io/agdg-links/
Recap: http://www.homph.com/recap/
Archived Threads: http://archive.foolz.us/vg/search/text/AGDG/type/op/
New Threads:>>>/vg/agdg
WebM info: https://wiki.installgentoo.com/index.php?title=WebM

>HANDY TOOLS
Open Broadcaster Software: https://obsproject.com/
WebMConverter: https://github.com/WebMBro/WebMConverter
LICEcap: http://www.cockos.com/licecap/
DystopiaBox: https://www.dropbox.com/sh/i2fggwoodbn8d8p/AADBF8TUZr0hqN2gAKgLwzfIa

>PEOPLE AND PLACES
IRC: irc://irc.rizon.net/#AGDC irc://irc.freenode.net/#vidyadev
Soundcloud https://soundcloud.com/groups/agdg-audiofriends
Skypechat: http://pastebin.com/idnpTCfU
Steamgroup: http://steamcommunity.com/groups/vgamedevcrew
Tumblrs: http://jormdev.com/randomised_links.html

>[DEMO]
Choconeko https://dl.dropboxusercontent.com/u/11327469/chococat_demo_001.zip [Aug 29]
Engauge http://www.engaugegame.com/EngaugeDemo.zip [Aug 24]
GAS https://dl.dropboxusercontent.com/u/71895074/GASdemo/GASdemo.html [Aug 23]
Phantom Block https://www.mediafire.com/?0937bkti7od5lpz [Aug 24]
Rotate Guy http://yukizini.tumblr.com/post/95743500261/rotate-guy-demo-is-here [Aug 25]
XenoRaptor http://store.steampowered.com/app/298280/ [Aug 29]

>[GREENLIGHT]
Catmouth Island Ep1 http://steamcommunity.com/sharedfiles/filedetails/?id=282774284
Cavern Kings http://steamcommunity.com/sharedfiles/filedetails/?id=295979847&tscn=1407197177
Just another bughunt? http://steamcommunity.com/sharedfiles/filedetails/?id=293598373

>[KICKSTARTER]
Cavern Kings https://www.kickstarter.com/projects/vine/cavern-kings [Ends Aug 31]
Engauge https://www.kickstarter.com/projects/431842510/engauge [Ends Sep 1]
Just another bug hunt? https://www.kickstarter.com/projects/1603807202/just-another-bug-hunt [Ends Sep 6]
>>
>>78590704
Good at least that will make my progress posts look good compared to shit devs
>>
first for mods deleting Simloli garbage
>>
third for lolisim is literally pedophilia
>>
third for old page was on page 5 you donglehorn what's wrong with you
>>
Third for Censorship in AGGYDAGGY
>>
first for googum defending a game about abducting and sexually abusing children
>>
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>that feel when being nodev is finally better than being a dev
Glad to be back in this community.

So, who wants to explain how C++ is harder than C?
>>
>>78590189
>Remember retarded green guy?
Tell me more
>>
if I'm drawing in a "Flash" style outside of Flash am I doing it wrong
>>
>>78591083
¬¬
>>
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>Need to think a bit about how I'm going to implement a system
>Go to do some 3D organic modelling practice in the meantime
>Make the mistake of loading up Polycount first

And now I realize I'm just as bad at code as I am at 3D. Forever nodev.
>>
xth for lolisim is a modern day Lolita and the mods are censoring art
>>
>>78591138
It's not really flash style, it's just vector graphics.
If you're doing it with bitmaps though, then you're kinda doing it wrong, but even then it isn't a big deal.
>>
>>78591064
Because C++ is C plus other things.
>>
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>>78591226

it was actually graphic rape

not blue board friendly, thats the only reason it was removed
>>
>>78590704
Nobody will miss you.
>>
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please try my demo, dont know how to prove it doesnt have viruses, guess you will have to trust a peruvians word.

https://docs.google.com/file/d/0B3j-Evw0Us3nWFZLbTM4SFAtZG8/edit?pli=1

https://www.youtube.com/watch?v=reUyIGD4goo
>>
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good morning agydig
mayb code 2day
>>
>>78591397
This. They've only ever deleted his posts when they actually depict the rape. Otherwise, mods don't care.

also, I don't care if he posts progress so long as he keeps the pedoblog posts to a minimum
>>
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>>78591083
he's in this
>>
Lolisim was deleted?
>>
>>78591083
Guy was making a beat-em-up game but what people thought were just placeholder graphics for the player character were the actual design. Also despite it looking like a regular dude with a facial expression it was apparently a giant mech. As a result of both of these he got endlessly shitposted with >>78591179 anytime he posted progress to the extent that he left.

There, my one spoonfeed post for the day, you better be thankful for it.
>>
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>>78591552

but that game was so cool looking
>>
>>78591552
It always looked like a fucking Pea not a mech.
>>
>>78591494
you completely ignored my turret feedback
-1 player
>>
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>>78591552
>shitting on less talented devs who are trying just as hard as other devs
sounds like AGDG alright
>>
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>>78591972
>not shitting on less talented devs
git out of here scriptkiddie
>>
>>78591972
Most of the time it is the least talented who shit on everyone else. Criticize others without every showing their own projects.
>>
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>>78591530
>mixels
>>
>>78591530
I'd pay for it
>>
>>>/v/260700129
>>
>>78592646
Just stop. You're only making things worse by continually bringing attention to it.
>>
>>78591804
you can change the turrets direction by holding left click, if you just click and place they should point straight towards the top of the screen... please dont leave me, you're the only player i have so far.
>>
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>>78592646
>>
>>78592646
Why is there so many shitters posting about aggydaggy on /v/ lately?
>>
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a mockup for a mini-boss
will be redoing slightly
>>
>>78592980
no depth
>>
>>78592948
because people who are in AGDG that get mad at lolisim, go on /v/ to cause shit in hopes that they do something to kick lolisim out.
>>
>>78592980
Rotten from Dark Souls 2/10
>>
>>78591064
If you're building as much as possible from scratch (which you'd be doing in C anyway) then C++ will help you, because it offers gobs of features that let you build your own abstractions. However, if you're working in a team with other people, then C++ will hurt you, because you have to be draconian about the style of code everyone writes. Otherwise each programmer will know different parts of C++ (there are not many people who know the entire language because it's so fucking complicated) and they'll all build their own abstractions which are incompatible with each other. So C is better for working with other people's code, and C++ is better for being a godlike 1MA ninja rockstar who can singlehandedly backflip to the moon. Of course, there are no such people, so you should be rather wary of anyone who uses C++.
>>
whats worse, pedophiles or enginedevs?
>>
>>78592980
good luck animating these details
>>
>>78592646

>it got removed too

oh wow
>>
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>>
>>78593272
Trick question. Those are the same thing.
>>
>>78593272
enginedevs
>>
>>78593325
It's official

moot doesn't want lolisimdev to post on 4chains anymore.
>>
>>78593331
I'm spending like ten years to make a game nobody will like and I'm going to die
>>
>>78593331
I don't actually like game dev. All I want to do is make animated films.
>>
>>78592074
>be computer scientist
>my face everytime someone tries to have a giggle because I don't know some obscure and barely documented framework function

It's like being insulted by a five year old.
>>
>>78592909
Would be nice to have some retargeting token that costs some energy to use and works in a way where you click somewhere on the screen and all turrets etc get pointed towards that location
>>
>>78593474
hey, me too
>>
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It's been a couple of days of 100% no dev because I'm getting ready for next semester. Worst of all, one of the classes I'm gonna have - graphical computation - is just C++ and OpenGL, no frameworks allowed I think. All this work just to learn shit any framework or game library does on its own.

Fuck this gay earth.
>>
>>78593456
post it
>>
>>78593272

Both are ok. Shitposting nodevs on the other lolihand...
>>
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>>78593532

berate your professor about H for me when you get to blinn shading
>>
>>78593331
I found out Ian M Banks died today. He was my favorite author. He died of cancer after being told he had one year to live. RIP mate, the displacement drone is on its way.
>>
>>78593331
I hate developing games i'm only in it for the pussy
>>
>>78593272
You.
>>
>>78593331
I often shit up /agdg/ with shitposts and drama in an attempt to get actually competent devs to leave and actually make their game without /agdg/ dragging them down
It's been quite succesful so far
>>
>>78593331
I am lazy
>>
>tfw being shitposted is my fetish
>tfw i make intentionally bad games so i can post crappy progress and get shit on
h-help me ;_;
>>
>>78594008
Put your name back on googum
>>
>>78594008
we know, rotatedev.
we know.
>>
>>78593803
jesus christ why
>>
>>78594008
Crappy progress is better than noprogress.
>>
>>78594008
>I make RoR clones
>>
I'm trying to learn how data driven design (with JSON) works, please tell me if I'm on the right track.

So say I want to make my Skills data driven. I make a base Skill class like so:

public class Skill() {
private Effect[] onStartEffects;
private void OnStart() { foreach (Effect effect in onStartEffects) effect.Activate(); }
}

And I have the skill data in JSON like so:
"ProjectileSkill" {"OnStart": "CreateProjectile", "ProjectileData": {"speed": 50, "damage": 5}}

Is this right? My only problem is I don't know how to interpret that when I deserialize it. Do I need a huge amount of if statements to say "ok, this string is OnStart so I'll add this stuff to onStartEffects"? Won't that get messy?
>>
What is the best collision detection for a simple platformer? Should i use the coordinate collision detection or the pixel detection (where the map is an image with painted on platforms)
>>
>>78593331
All of my ideas feel like I'm ripping off something and I feel bad about it despite 90% of the industry doing the same.

Also I told my friend (who is an idea guy) that I'd make her game if she planned it out. (just to shut her up about it) I don't have the heart to tell her that her idea sounds fucking dumb and she's wasting days of her life on something I have no intention on making.
>>
>he spends more time jerking off to anime girls than programming his game
>>
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>>78594242

box collision for simple shit
>>
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>>78594275
>mfw that's true
>>
>>78594269
...don't you mean "idea girl"?
>>
>>78593803
Is the ruse man back?
>>
>>78594242
Just stick with intersecting bounding boxes. If you're involving slopes, apply some linear ascending or descending function to your slope's collision code.
>>
>>78594387
Idea girl is redundant because girls can't make games. Every single one of them is just an idea girl.
>>
>>78593528
sounds cool, I will see how it works.
>>
>>78593803
8/10 might cause mutual distrust and boogeymanism among the posters.

Hope you're happy.
>>
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How do I make 3D games
>>
>>78593331
I've been here for almost 2 years and I have yet to finish a proper game
I'm using Unity
>>
>>78594743
with C/OpenGL
>>
>>78594743
Why do you want to make a 3d game? Shit takes forever.
>>
>>78594743
learn a 3d modeling program
learn unity
or unreal
or hatever
>>
I'm trying to wrap my head around linked lists in c++, is there any easy way that shows how to implement them and explains them?
>>
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Game Develop (Compilgames) update!
Open source!
Android and iOS support!

https://twitter.com/Game_Develop

http://wiki.compilgames.net/doku.php/en/game_develop/tutorials/howtouseintelxdk
>>
>>78594818
Because only hipsters make 2D games
>>
>>78594872
is this better than Construct 2?
>>
>>78594841
>hatever
*whatever
god i'm retarded
>>
>>78594213
help
>>
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>>78594865
>can't understand a linked list
u gota b b8ing me
>>
>>78594884
This. It's 2014, time to leave 2D behind us for once and for all.
>>
>>78594841
What other choices do I have besides Unity and Unreal?
>>
>>78595079
Cryengine
>>
Luke, you've switched off your unity, what's wrong?
>>
>>78595079
Direct X.
>>
>>78595021
b8.jpg
too lazy to post img
>>
>>78595079
Cryengine
Torque3D
Irrlicht
Ogre

Or you can do raw OpenGL+language of your choice if that's your sort of thing. Don't expect to ever finish a game yourself that way though.
>>
>>78595079
Polycode, XNA, Ogre, Torque3D and >>78595135
>>
>>78593331
I know three devs who ERP with each other here, and two of them think they have an exclusive relationship with the third,
>>
>>78594951

>free
much better "coding" imo

less target platforms though
>>
>>78593331
I am afraid everybody secretly hates me.
>>
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>>78595596
>he finally found out
OH SHIT
>>
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>>78595953
Conspiracy's over guys. Everyone go home.
>>
>>78595596
If you want people here to like you then learn not to throw up when giving deepthroats
>>
i give up
>>
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>>78596584
>losing your way
bleb
>>
>>78595079
opengl
>>
>spent half day playing Japanese amateur games
>come back and look at agdg games
>mfw the 'highest standard' is ror
This is ridiculous. You people can't be serious.
>>
>>78595203
>I love sucking M$'s fat hairy cock
>>
>>78596808
Superior Nippon NEET blood
>>
>>78596808
this
https://www.youtube.com/watch?v=ZVlH0ZuK91c
>>
>>78593331
Im extremely depressed and the two years ive spent devving have been fruitless
>>
>>78596808
Have patience anon
some of us hold ourselves to higher standards
>>
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>>78597098
Heh.
>>
>>78594213
please help me fix the disaster that is "each skill is a different class"
>>
>>78595224
I have to do raw OpenGL + C++ for a class this semester. I already hate it.
>>
WHY AM I SO LAZY? WHY DO I HAVE NO MOTIVATION TO WORK? ;_;
>>
>>78596808
A lot of them use Unity. Basically, they're cheaters.
>>
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>>78597274
Noice
>>
>>78597564
because you don't like what you do, thus it's not gratifying.
>>
>>78593331
Yesterday I decided to cut all ties with agdg and move on after I realised that people think I'm responsible for a lot of bad things that happen in this thread regardless of whether I'm responsible for them or not and there's nothing I can do to prove otherwise due to the nature of an anonymous image board.
>>
>>78597716
>I decided to cut all ties with agdg
>is still here
>>
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A lot of jap doujin games look good then you play them and they're shit.

Most of them are terrible.
>>
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>>78597564
did you try taking more stimulants?
>>
>>78597882
>he cares about gameplay
>>
>>78597716
simloli? Please don't go!
>>
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>not sure what major to take to get into the game industry / learn code
I thought "games programming" at first but I was told it was a waste of time. Then I figured computer science but that seems so math heavy, and my last qualification in math was when I was doing my GCSEs.

Throw me a rope, agdg, is it software engineering I want? Or do I need to take a year off to get a proper math qualification.
>>
>>78597797
oh I'm just going to lurk and not post any of my games, I'm no longer going to any of the spinoff communities and I'm not going to identify myself in the thread.
>>
>>78598035

Take either game programming or comp sci

you're in for a ton of math either way, get a head start on it now
>>
>>78598075
We know who you are though?

>>78598035
Video game design is and always will be a hobby. Get a major in something that gets you a job.
Also, game design is way more math heavy than just computer science
>>
>>78597574
>A lot of them use Unity.
Not even right. Lots of them are light .exe using old shit like ogg, wav and even .midi.
But at least they have games and most of the time with cute graphics, nice music and gameplay good enough to kill some time.

>>78597882
>gameplay is shit
Not shit but copied from [insert popular license].
Most of the games are just copies or mario, rockman or gradius but who cares? It's not like it's any different in agdg.
>>
>>78595225
>Polycode
Don't kid yourself, that's not an option and it never will be.
>>
>>78598180
Who am i?
>>
>>78598035
You're going to need up to Calc II regardless, so math is unavoidable. Even without a degree you'll be pretty terrible at gamedev without at least a decent understanding of math.
>>
>>78598035
Go with Computer Science if you want to understand how everything works, Software Engineering if you only want to make software. You'll end up in similar jobs anyways.
>>
>>78590834
>[DEMO]
>Choconeko https://dl.dropboxusercontent.com/u/11327469/chococat_demo_001.zip [Aug 29]

can I get some feedback on this?


>>78598210
I think he means AGDG, not Japan
>>
>>78598334
>can I get some feedback on this?
I never get feedback on my demos. I don't think AGDG reads the OP.
>>
>>78598035
Marketing
>>
>>78598334
>not compatible with your OS
pls think of the 32 / 86x users
>>
>>78598537
I don't.
>>
>>78598627
>32 / 86x users
Those still exist?
>>
>>78598823
Yes

What's the point of doing 64bit games anyways? Might as well go for 32bit and let everyone be able to run it
>>
>>78596808
Japanese are good as fuck devs, but their problem is they have zero originality, they rip off everything from shoes to games because the don't have a single original thought if you killed them. Devs here have the eaxact opposite problem.
>>
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>>78598314
>>78598289
>>78598180
>>78598153
Thanks anons, any idea on what/how to brush up on my math skills? I haven't taken it academically for about two years.
>>
>>78598823


>>78598627 and I are the 2 32bit users in AGDG
>>
>>78598627
here you go
https://dl.dropboxusercontent.com/u/11327469/chococat_demo_001_32bit.zip
>>
>>78596808
My game logic isn't tied to the framerate, I have already surpassed Japan.
>>
>>78598978
If you're going for a degree then just take the classes and put some effort into retaining what you learn. Just be a math geek for a year or two.
>>
>>78598334

clicking finger hurt by the time that thing died, wall of health is not a good mechanic

>>78594872

same shit would be $800 in gamemaker, why do i never see this
>>
>>78598978
>>78598978

Buy a book called Linear Algebra by Serge Lang, and Concrete Mathematics by Graham, Knuth, and Patashnik

(Knuth was the guy who wrote the series of books called the "Knuths", he is an absolute god of algorithms)
>>
>>78598334
Chrome says it's malicious. What are you making it in?
>>
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>>78598334
>can be killed by dead boss
kek

not a fan of keyboard + mouse games so i can't give you honest feedback
>>
>>78598907
>Devs here have the eaxact opposite problem.
>AGDG
>Original
Are you joking?
>>
>>78598210
Part of our problem is that the people who come here are largely the same people who would go to /v/ and /g/.

>cute graphics
>nice music
AGDG is up to its asshole in western programmer rockstar culture. That kind of drives away people who just want to like draw game and not devote half their lifetimes to mastery of low-level engine dewing. Look at how we treat Unity devs, just for building scenes with drag-and-drop and editor UIs instead of laying out the exact same information in a text editor.

Japan doesn't have that.

Japan made Ruby.

You see where this is going.

>gameplay good enough to kill some time
Anyone who recreates gameplay that's already in another game is accused of making a ripoff or a clone.
>>
>>78598907
Devs in agdg have a huge problem: they're not actually devs.
>>
>>78599337
>That kind of drives away people who just want to like draw game and not devote half their lifetimes to mastery of low-level engine dewing.
Where did they go? I'm seriously thinking of joining them. Agdg just can't be saved anymore.
>>
>>78599226
The problem isn't that people are too original. The problem is that we care so much about originality that people who can't think of a unique idea for a game are discouraged from making anything at all.
>>
>>78599727
>Agdg just can't be saved anymore.
Of course it can you fucking doomsayer. It can be saved if people like you would stop talking about how doomed it is and just make some games.

If you can't handle that, fuck off to TIG and suffer through the deluge of SJW boxhugging.
>>
>>78598334
MY fucking ears, can you lower your audio?
>>
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So enemies don't really do anything yet but its fun to shoot them
>>
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>>78599907
>boxhugging.
>>
>>78599995
I mean lower it to where it's at like -12db
>>
>>78598334
Restarting the level when you die to a dead boss spawns a non-moving boss
Audio is too loud btw

what does right click do?
>>
>>78600324
inflicts 25 damage to yourself
>>
>>78599907
Did you ever read the post I was replying to? Sure I can try to make a 'kawaii gamu' but like he said agdg would probably call it shit.
>>
>>78594865
Wait a sec: you wanna implement or learn how to use the ones from the standard library? The first option would be dumb.
>>
>>78600520

an original implementation
>>
>>78597098
>tfw could make shit like this but its terrible
>>
C-choose Your Own Adventures are g-games, right aggy daggy?
>>
>>78600434
I made both posts.

The solution, if you want it, is to figure out what kind of developer you want to see in AGDG, and then for you yourself to be that kind of dev so stubbornly that other people follow your example. So someone calls your game shit. Big deal! Give them more of it. Nobody plays your demo? Great, post another! Rub it in their faces that you're not going to be discouraged. Become the Japanese fisherman. Get confrontational about how much you're enjoying what you do. Be smug about how ineffectual anyone's attacks are.

You know why rotate dev is awesome? Not just for making a fun game, but for doing everything I just said. He got ME motivated and I stuck around because of that.
>>
>>78600654
Why? It's implemented in one of the the main libraries, developed and tested by lots of experienced programmers. Unless you have a specific thing in mind, that's not something you want to do.

Anyway, a linked or double linked list isn't that hard. A list is just a bunch of nodes, each one having a structure or object and a pointer to the next node. So each node points to the next one, except the last, which should point to nothing (null).
You'll usually define a struct/class for the list. It should only contain the first node, called the head of the list.

Anyway, there's hundreds of websites explaining linked lists in detail, just keep searching.
>>
>>78601452
sure
>>
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>>78598334
>>78599995
is there a set rule to how loud something should be?
>>
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>http://www.facepunchstudios.com/2014/08/29/arcade-devblog-1/

Looks interesting.
>>
>>78601857
Wait, don't go make every sound more quiet, use love.audio.setVolume to make the master volume lower.
>>
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>>78601585
yes

>tfw you will never git gud at these books
>>
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redone, will animate him someday
>>
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Fixed the inter-chunk bugs with the huge explosion algorithm to allow it to scale enough for any purpose.

Unforunately it crashes FPS badly. I guess I should have it run partitioned in the background while it's hidden by the particle effect shower.
>>
>>78602185
i'm making different sounds because those are too cheesy
>>
>>78601857
There is, but I would do what the other guy says. Later on, adding a compressor will allow you to add sounds without making the overall audio louder.
>>
>>78602349
In that case just normalize the sound to 0db to maximize dynamic range, then lower the master volume.
>>
Does the Burrito Galaxy dev post here?
>>
>>78602726
What happened to Magic Meisters btw?
>>
>want to dev
>open up Polycode IDE
>realize it's shit
Fucking damn it. I officially give up on on Polycode. I love the api, but it's tools are just fucking awful. Are there any alternatives? I just wanted to like maek 2D game in C++.
>>
>>78596808
>google 'japanese amateur games', first page has porn in it
>fixt it to 'japanese amateur video games'.
>mfw even more porn.
What has this world of information reduced into?
>>
>>78602912
Game Maker
>>
>>78602912
>2D game
Love2D. Do what the mode7 guy did and modify the engine itself instead of just using the Lua API.
>>
>>78602912
SFML might be a good choice.
>>
>>78602968
>Gamemaker
>C++
:)
>>
>>78602696
Would they still clip when you play multiple ones if the master volume is lower?
>>
>>78602726
He posts occasionally. I think he spends more time on TIGsource, though. He's working on something called NDE.
>>
>>78603065
That's the difference between an enginedev and gamedev
>>
>>78603064
>SFML
>anything other than a basic window, sound, and input library
:)
>>
>>78601963
Wow playing games within games, genius!
That will be even more fun than watching the tv in gta!
>>
>>78603210
if you're not writhing your on shaders and main loop you're nowt making a game, your using an dragon drop
>>
>>78603097
It depends on how low the master volume is. A master volume like 0.1 would make clipping very unlikely but might make the game too quiet.
>>
>>78602961
Search doujin games.
>>
>>78603353
I might as well just use glut and opengl at that point.
>>
>>78603243
>minigames
>bad
>>
>>78603243
The tv in GTA IV had some fun stuff, though.
>>
>>78603243
i played the shit out of Peggle back in my WoW days.
>>
>>78602276
I like it. Pretty fucking creepy if you ask me.
>>
>>78603408
you can use platforms to get on librarrysies
>>
>>78591514

Actually they've deleted/banned lolisim posts when it showed only SFW content, with only talking about how police AI/combat was going to be implemented before.
>>
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A bigger explosion, without the lag spikes included.
>>
jesus this place is fast
>>
Has anyone made about a game about gamersgate yet ?

Thinking about making one as mini jam for myself.
>>
>>78604280
>gamersgate
wut
>>
>>78603243
>That will be even more fun than watching the tv in gta!

But GTA tv is great? I love that they built a world with such depth and complexity that it has its own TV stations, shows, movies, radio stations, sometimes music, etc.
>>
>>78604280
Has anyone made a game about beating dead horses?
>>
>>78590960

Thank you based mods, he got kicked out of /v/ yesterday too. He derails the thread, he posts his pedoblog shit here, he tries to recruit people to his CP irc, he gets into in depth discussions with other pedophiles about which ages they like, even /jp/ wants him to fuck off. /v/ associates us with pedophilia now thanks to him.

I'm glad that shit isn't tolerated on a blue board. I hope he knows that 4chan logs all the details of every ban and he's starting to build a small paper trail.
>>
>>78604280
Definitely having references to it in my project but nothing explicit. If you're not looking you won't see it.
>>
Ahh, a thread without simloli, today is an amazing day!
>>
>>78605017
The content is deleted because the thread expired
>>
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>>78604280
I was trying to make one but I got bored.

It was a sidescroller where you gain followers and tell your followers to attack people. You gain followers by being "attacked," which means someone will start saying bad things about you. You tell your followers to attack them, and the people around them, and they'll start shouting them down with death threats and such until they leave. The final boss is another person with an army of followers and you need more followers than them.

Easy mode has you playing a girl and you gain followers faster and the final boss is a guy. Hard mode has you playing as a guy and no one cares if you get attacked and the final boss is a girl with shittons of followers.
>>
>>78604280
Why would anyone make a game about a site that sells digital games?
>>
>>78605209
No, his post was deleted from the last thread. Before it 404ed. And a /v/ thread about him yesterday was also deleted.
>>
>>78590960
second for AGDG improving every day.
>>
>>78605184
That's going to be every thread now since he's not allowed to post anymore and all his posts will be deleted.
>>
>>78605419
Oh well, who cares.
I'm not autistic enough to devote my life to hating either zoe quinn or simlolidev.
>>
>>78605017
Frankly speaking, it shouldn't be allowed on yellow board either. Its not just porn, its illegal.

>>78605520
Fucking amazing.
>>
>>78605520
>>78605667
we don't know he's banned though
>>
>>78605568
You should be worry about the quality of this thread, otherwise I don't see why would you even be there.
>>
>>78605792
He still haven't posted, so its almost a positive. Anyway if its going to show up again, we know what to do.
>>
>>78605830
The quality of this particular thread is decreasing because you're here being a herald of SLDevs supposed demise instead of talking about gamedev or not talking about SLD.

Whenever I see the word "sim loli", there's a 5% chance that it's the guy himself posting an update, the rest of the time it's someone like you being offended.
>>
>>78591054
it's just a game, nigga. chill your scrote.
>>
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>>78605184
>>78605792

I'm actually still here.

>>78605667

I think you need to go look up US law.
>>
>>78606021
Are you seriously defending simlolidev?
>>
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>>78605005
Yes.
>>
>>78606127
PANIC
>>
>>78606127
someone make a new thread, this one is dead.
>>
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>UE4/dev noob
>Trying to prototype a Bioshock-style item shop
>Need global "money" variable that interaction with the shop can change
>Make shop class blueprint, inventory/money interface as per google'd instruction
>Tell class blueprint to print value when in vicinity of shop
>Try to set value to 1000
>0
>0
>0
>0
>0

Halp I have no idea what I'm doing. (Ignore the static mesh thingies, they're supposed to be item signs and the next step after this is to get them to "pop up" whenever you step near the machine).
>>
>>78606154
I don't give a fuck about him because his posting footprint in the thread is low. The shitposting footprint about him however is enormous thanks to soft skinned people like you not being able to shut the fuck up about.
>>
>>78606480
If he wouldn't post, there wouldn't be any "footprint" at all. He is indirectly hurting the thread more than anyone else.
>>
>>78606420
There ain't no global variables in blueprint.
>>
>>78606619
>>78606480
>>>/pol/
>>>/a/
>>
>>78606717
well, animefags are pedo enablers by most, but you guys seem to be okay with most of them.
>>
>>78606127
Make a car with vacuum that sucks in lolis and then shoots them out like cannon balls so that people can kill lolis while they are killing lolis with lolis
>>
>>78606892
You guys do know LoliSim is satire on 4chan's reaction to stuff like this right?
>>
>>78606127
You need to polish up your art asset, It looks too much like some cut-and-paste mspaintjob.

>>78606619
I prefer to have him as a poster of progress than you as a shitposting nodev. Even if it may be distasteful it's atleast on topic.
>>
>>78606127
Why don't you use a name so people can filter you out instead of bitching for the rest of the thread?
>>
>>78606420
There aren't any global variables
Either make it a variable of the character or have it held in a blackboard comp
>>
>>78607031
Because he is intentionally trying to hurt the thread, covering by "satire" justification. He had plenty of options to post anywhere else, but he is still there, despite that literally no one wants him around, guess why.
>>
>>78606619
>"He's not breaking any rules, but I'll only stop bitching when you kick him out for not having the same opinions as me"
Just saiyan, I don't particularly care for what he's doing but he has just as much right to be here as any other dev
>>
>>78607232
>He had plenty of options to post anywhere else
where
>>
>>78603408
Protip, SFML is just a wrapper for OpenGL
>>
>people still hating on simloli
Ironically, the haters are the one polluting this thread by making tons of speech hating replies.
>>
Maybe I should make a simloli clone, it seems to be a certain way to always be the center of attention here.
>>
>>78607805
Of course people would hate on it. How old do you think most of them were ten years ago?
>>
In a game where you can have both straight and gay relationships, should the MC be male or female?

I've been leaning towards male because the majority of people who will play it are male.
>>
>>78608008
Female because lesbian sex is more popular with a male player population than gay sex.
>>
>>78608008
just ask the user?
>>
>>78608008
Neither, stop enforcing your gender binary you fucking cis white shit.
>>
>>78608008
Why are you being so binary? The player should be able to choose from a slider.
Thread replies: 255
Thread images: 145

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